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cRPG => Suggestions Corner => The Chamber of Tears => Topic started by: haxKingdom on November 16, 2013, 07:07:51 pm

Title: Bow speed looms
Post by: haxKingdom on November 16, 2013, 07:07:51 pm
(click to show/hide)
sums it up, and also accuracy+missile speed to me are the Power looms for bow now that it doesn't get extra damage, whereas draw speed is the speed loom
Title: Re: Bow speed looms
Post by: Huscarlton_Banks on November 16, 2013, 07:18:03 pm
None of the bows seem to lose/gain draw speed from damage.

I won't comment on the balance, but the item overlays for bows/crossbows/throwing should be fixed either way.
Title: Re: Bow speed looms
Post by: haxKingdom on November 16, 2013, 07:36:12 pm
None of the bows seem to lose/gain draw speed from damage.

No I meant the missile speed should act as the power/damage part of the loom.

And also crossbows and throwing weapons gain speed, so bows should too.
Title: Re: Bow speed looms
Post by: Huscarlton_Banks on November 16, 2013, 07:47:56 pm
I meant to say none of the bows seem to lose/gain draw speed from looms/damage, bit of a brainfart there, sorry.

If you look at the xbow/throwing weapon overlays they're messed up too, missile speed shows up twice instead of showing draw speed.

Bodkin arrows don't seem to get any bonus from +2 vs +1.

Crossbows do not seem to gain/lose draw speed from looms/getting damaged.

Throwing weapons do though, so I guess there's that.
Title: Re: Bow speed looms
Post by: haxKingdom on November 17, 2013, 01:58:19 am
Ok so for xbows too they should get +speed in their looms, they already got their power from +damage and +accuracy, now they should get speed like every other weapon.
Title: Re: Bow speed looms
Post by: Jarold on November 17, 2013, 11:36:38 pm
I think they should subtract 1 damage from each bow and then give that 1 damage back when it is masterworked. Therefore giving more of an incentive to loom a bow.