cRPG
		cRPG => Suggestions Corner => The Chamber of Tears => Topic started by: Gmnotutoo on November 14, 2013, 11:39:06 pm
		
			
			- 
				Suggestion 1: Agility reduces fall damage.
 
 Suggestion 2: Anyone can barrell roll when they hit the ground to reduce the damage. (Zelda style)
- 
				I sympathize. Too long have we been oppressed with unrealistic physics.
			
- 
				lol weeaboo nerds
			
- 
				go play dynasty warriors nerds
			
- 
				Hater gonna hate... u just jelly not being awesome Ninja!  8-)
			
- 
				you can survive high falls, just stack STR and IF, time to stop your leftswingspamming ways and start STR clutching like rest of us.
			
- 
				you can survive high falls, just stack STR and IF, time to stop your leftswingspamming ways and start STR clutching like rest of us.
 
 
 I don't s-key or left swing spam. :(
- 
				I don't s-key or left swing spam. :(
 
 
 Well that explains it then.
 
 You can't fall to your death if you always S-key away from menacing ledges.
- 
				Try jumping on pointy stakes, they are made of cotton here in crpg.
			
- 
				You could also base it off of equipment weight.
 
 It seems silly that strongfats wearing 20+ kg of armor can handle longer falls than agile acrobats wearing cloth armor.
- 
				It seems silly that strongfats wearing 20+ kg of armor can handle longer falls than agile acrobats wearing cloth armor.
 
 
 They're obviously just squatting the fall.
- 
				I always loved jumping on fences and railings and things like that which will completely cause no damage no matter how far you fall.  Same with trying to mount a horse as you're falling to your death (can be done if timed perfectly).