cRPG
cRPG => Suggestions Corner => The Chamber of Tears => Topic started by: Gmnotutoo on November 14, 2013, 11:39:06 pm
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Suggestion 1: Agility reduces fall damage.
Suggestion 2: Anyone can barrell roll when they hit the ground to reduce the damage. (Zelda style)
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I sympathize. Too long have we been oppressed with unrealistic physics.
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lol weeaboo nerds
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go play dynasty warriors nerds
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Hater gonna hate... u just jelly not being awesome Ninja! 8-)
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you can survive high falls, just stack STR and IF, time to stop your leftswingspamming ways and start STR clutching like rest of us.
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you can survive high falls, just stack STR and IF, time to stop your leftswingspamming ways and start STR clutching like rest of us.
I don't s-key or left swing spam. :(
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I don't s-key or left swing spam. :(
Well that explains it then.
You can't fall to your death if you always S-key away from menacing ledges.
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Try jumping on pointy stakes, they are made of cotton here in crpg.
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You could also base it off of equipment weight.
It seems silly that strongfats wearing 20+ kg of armor can handle longer falls than agile acrobats wearing cloth armor.
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It seems silly that strongfats wearing 20+ kg of armor can handle longer falls than agile acrobats wearing cloth armor.
They're obviously just squatting the fall.
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I always loved jumping on fences and railings and things like that which will completely cause no damage no matter how far you fall. Same with trying to mount a horse as you're falling to your death (can be done if timed perfectly).