im no expert on my old friendchery
but, with 9 pd and a rus (what arrows were you using?)
you had to have been doing some dmg
you werent 1 shotting people, but you mustve been putting alot of black on peoples health bars
my old friendchery isnt really designed for 1 shotting, try throwing for that
Here is my Combat Archer (aka, non-my old friendcher) build for actually fighting and not running away/kiting. Surprisingly good, even for siege.
Btw: on your 18/18 build, what were your wpf like? You need more archery wpf than melee wpf because of the retarded bonus damage from archery wpf.
Hmm, interesting. Do you do ok with only 4 athletics? It seems rather low!Weird. It should have been around 140 arhcery wpf with 6 WM and 75 melee according to the calculator :/
My 1h wpf for my 18/18 build was like 75 or something. With 6 WM that left my archery wpf at like 130 or something.
If you want the shooty shooty to be better than the smashy bits you have to sacrifice accordingly. 150-160 wpf is about the minimum you need for archery to start getting you kills regularly. 10 wpf points may not seem to be much but they have a cumulative effect on damage. Wpf also seems to have a bigger impact with ranged vs melee dmg/speed.True to some extent, but you would be surprised as to how good a 18/18 2h/archer hybrid (150/50 wpf split) can be.
Not much point going beyond 6pd. More wpf will be more beneficial after that. After all, pure dmg is pointless if you can't hit your target.
So sacrifice some skill pts in if/ps/ath and go 18/21 as suggested by Jarlek.
Part of it is playstyle. If you find yourself getting in melee fights often than you should just spec into a hybrid thrower :P You'll be doing more ranged and melee dmg for less skill investment. You should only be using a melee weapon to get yourself space to use your bow again or fighting off the ninjas.