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cRPG => General Discussion => Topic started by: kinngrimm on January 07, 2011, 05:10:08 pm

Title: difficulties with my 1h/shield char
Post by: kinngrimm on January 07, 2011, 05:10:08 pm
I will learn to block without a shield ;) i know this tipp/responce i'll get for the following i want to say, but it takes time and i am fairly new to the game.
I will also learn the mechanics behind faints which i don't quite understand yet how they work other then switch between attack block attack,but it seem that some are able to go straight to the second attack without going into a block stance. How do they do that inform of mouse handling?

Betwween the latest .201 patch and.200 i played mainly my second character a thrower and did quite well, i was in small to medium servers 10 - 70 people able to be in  the first third of the kill counter. By the way i like the not so crowded servers.  You can more often have somesorts of duels without being disturbed basicly every time like on 70+ populated servers and now you still get good xp/gold. With so many people perhapsdepending also onlotsofnew peopel the bigger the crowd themore they are like a fishswarm. Smaller groups better tactics.

Now I tried again with my 1h/shield (3rd generation, lvl 27, agi 21 str 14, in the end 24 agi) and i suck badly, even worse then before the patch, if my shield doesn't break from 2h Spamming where i dont have a clue how to react to other then keep my distance, look for places where the long weapon gets blocked or just run to other team mates while properbly getting stabbed in the back and this way bringing my teammate properbly into trouble too, i got oneshot killed a lot because of my light armor, 2 ironflesh and shields didn't hold long or dont cover at all against archers.

I'd like some advice on that other then what i mentioned in my first sentence. What can i do to improve my char or myself to handle these situations better? Do i need to get myself agi 30 to become a spammer build myself (24 agi is allready quite spamm mode i guess) ?

Is there a guide to 1h/shield tactics you can pinpoint me to? Like doineedto move right or left after that faint doing left right thrust or upper attack ...
Title: Re: difficulties with my 1h/shield char
Post by: Cheesecake on January 07, 2011, 05:23:56 pm
do you have decent athletics?

instead of moving away from those 2hand spammers move into them inside their range where their weapons will only do glancing blows or less damage. then try to circle/strafe around them to get to their backs.  if your wpf is high enough (i assume it is because of your 24 agi) then you can get around their side and swing so that your sword will connect before theirs does negating their hit.

at least that seems to work well for me when im using an awlpike/shield id imagine a 1hand sword would be easier due to being faster
Title: Re: difficulties with my 1h/shield char
Post by: 1slander on January 07, 2011, 05:35:08 pm
Have you tried spamming your attack?  Use a fast weopon and dont stop swinging.  Block once or twice with the shield moving in fast then get in there close and start swinging.  It's cheap, skilless and very effective.  Strafe them constantly right up against them - and keep those attacks coming.  I'm sure things have changed a little since patch, but spam ftw hands down.  Let the ones who cry about spammers be the ones who can't whistle anymore. 

Keep on whistling.
Title: Re: difficulties with my 1h/shield char
Post by: Matey on January 07, 2011, 05:39:02 pm
I assume you have a huscarls? also, more points in shield will increase durability. best tip though, is as cheesecake said, get too close for comfort. you want to be in their face. as for guys who do the crazy feint spam stuff... it takes getting used to, my best advice is to wait till you hear the sound of something hitting your shield, then you can try to hit them. I do very well with my 1hand + shield build, and i totally screwed up it thinking i could retire right away (6 riding and only 3 athletics right now :X). anyways, youll get used to it. try out some different weapons as well. swords are great for lighter armour guys, axes and maces can solve heavier armour.
Title: Re: difficulties with my 1h/shield char
Post by: Engine on January 07, 2011, 06:04:49 pm
If you're using a shield, the SAFEST way to play is to only attack immediately after you hear the sound of their weapon hitting your shield, as mentioned earlier. This way, you cannot be suckered by feinting. I don't think it's as fun as feinting yourself, but it'll keep you alive a lot longer.

If you're fighting someone you know can kick your ass, do this and maneuver to get teammates to help you kill him.

If you're fighting anyone else, it's a lot more fun to just fight them and do some feinting of yourself. :)
Title: Re: difficulties with my 1h/shield char
Post by: HeroZero on January 07, 2011, 07:04:21 pm
Don't use a sword, grab a pick, axe, or blunt weapon.

Don't just spam, that's for scimitars. Strafe just out of their range with your shield up, make them miss, run into them, and hug them like a boxer. Strafe around them, one hit on the side, one hit from behind. Kill, move on to the next one.
Title: Re: difficulties with my 1h/shield char
Post by: kinngrimm on January 08, 2011, 01:27:56 am
thanks for all the replies, some of it i didn't try some needs more practice.  Though your tipps are appreciated.

I got 7 in wpf aswell in athletics, perhaps with agi 24 i up each one a last time.
I mostly use light armor so that the athletics has the most effect, in combination with a steel shield or buckler.
The more people are on a server the more  i tend to use my havy armor, makes me slow but uncontroled attacks from team mates or when i myself run blindly  into their strike don't kill me at once.

Again to the fainting, i try to provoke the sound on my shield by attack(not finished),block. But what i mentioned in my first post is, it looks from some players(1h/shielder) they can just go straight to another attack instead of blocking in betweeen. How do they do that? just faster mousetriggerlike attack(not finished)-block-attack? Icant seemyself as i see otehr palyers so i cant say if i do it like that allready ... perhaps.
Title: Re: difficulties with my 1h/shield char
Post by: Kafein on January 08, 2011, 01:37:34 am
Don't use the imba pick or spammitar, if you have some self-esteem. Allways wait for your shield to get hit before attacking. You can feint too, but first make sure your opponent isn't spamming. If the opponent spams, it's even easier. Just wait for the hit and do a left swing (will usually hit the head, a deadly attack). You can even try to do chamber blocks with some practice, but stick to footwork/feinting as long as you don't feel confortable with it.
Title: Re: difficulties with my 1h/shield char
Post by: KaMiKaZe_JoE on January 08, 2011, 01:44:50 am
As others have said: FIGHT WITH YOUR EARS! Only counter attack when you've heard the sound of their weapon hitting your sheild "Thunk!"

When fighting with a sheild, especially if your opponent also has a sheild, try to avoid falling into the back-and-forth rhythem of "swing, block, swing, block". If you find yourself and your opponent in such a situation, where you are evenly trading blows back and forth, then do something to throw off that rhythem. Instead of swinging once at them, swing twice in a row very quickly. Instead of attacking after you block, simply pause for a moment, THEN attack. Generally your opponent will continue with the previous "rhythem" of the fight, and will be caught unawares by any changes.

And don'g forget to use overhead and stab! Overhead always gets 'em.
Title: Re: difficulties with my 1h/shield char
Post by: Ishar on January 08, 2011, 01:52:18 am
Very important: you pretty little one-handed weapon is a joke on damage side. Heavy armor is still fairly common, and your attack will bounce off those a lot. Even medium armor sucks up quite a large portion of your damage, so you absolutely have to invest in power strike. 3-4 is a definite minimum.

Quote
Allways wait for your shield to get hit before attacking. You can feint too, but first make sure your opponent isn't spamming. If the opponent spams, it's even easier. Just wait for the hit and do a left swing (will usually hit the head, a deadly attack).

Also, this. As simple as this might sound, I can beat most people with it. Even if he blocks for a while, if you have a somewhat durable shield (buckler, steel, or the pinnacle of awesomeness, huscarl) you can take your time, and exchange blows like this. If you mind your footwork, your opponent will most likely make a mistake before you do: remember, you only have to push block, he has to mind the direction. His part is easier to screw up.
Against another shield user, this will take a hell of a lot of time. If you want to speed this up, keep a secondary weapon, something with bonus against shields, and just break his shield. Most shielders are below average manual blockers (including me), so if you destroy his shield, he will be easy prey. Any axe will do for this - personally, I use my throwing axes in melee mode; maybe not the best tool (range of a hatchet), but I think it's a luxury to waste a weapon slot for something special as this. If you don't use thrusts that much (with a sword, you should), you can change your main weapon to an axe alltogether.
Title: Re: difficulties with my 1h/shield char
Post by: Toldfield on January 08, 2011, 01:59:36 am
FEINT TECHNIQUE, SIMPLE. ONE WAY

PRETEND YOU ARE USING. caps lock deactivated.
ok, pretend you are using your index and middle finger to make a hand person walk across the table, now make him run really really fast across your desk. do it..

ok, that is step one.

step two, make him run really fast on the spot.

step three, move hand and fingers into position on mouse and 'caps lock activated' RUN LIKE CRAZAYYYY

step 4, play around with it, holding attack lil longer (never hold block longer than an instant tap..) doing multiple feints etc etc.

And now onto your shield char. wait, i didnt read after you didnt know how to feint part and im not going to. learn to block then ill read it.

cheese
Title: Re: difficulties with my 1h/shield char
Post by: KaMiKaZe_JoE on January 08, 2011, 05:17:28 am
Toldfield's post is full of genius and is victorious.
Title: Re: difficulties with my 1h/shield char
Post by: Thomek on January 08, 2011, 08:51:44 am
Hey..

I think I spammed you to death on a couple of occasions last knight.

I have a speed spec, but i cannot outspam you. By that I mean attack back faster than you can swing at me. I do imitate swings with feints, but also a bit more advanced, ending the strike from above in a right block, looks more like a complete swing to some..  Sometimes I pretend that i miss, while I actually feint etc.. Listen to the sound to be 100% sure.

When you hear the sound, and you attack back immediately, i MUST block your swing, unless I try to avoid it, but that is very risky for me.
Good shielders ALWAYS attack back after the shield hit. My block will probably fail sooner than your shield, and your shield will probably last long enough for friends or cav to arrive.

Then there is the metagame, where I know someone will attack back, I can try to jump out instead of blocking, hitting them back mid-swing. Also, completely random spammers tend to get me.. But I think I get them more :-D

Since we had a few encounters, I think I remember I walked from side to side, trying to hit your back. It's my standard technique against shielders, and it works well because I have lots of agi and light armor, so if I'm close it's easy for me to hug you, circle you and control the fight. It's also hard for you to hit me, and to see if im feinting or not. I can get almost all shielders this way except the very very best ones...

well good luck!

PS: And head over to Nditions Duel server to learn manual blocking and all the tricks in the book. Your shield is just a temporary defense.
Title: Re: difficulties with my 1h/shield char
Post by: kinngrimm on January 08, 2011, 04:30:39 pm
@Kafein i use my sidesword and nordic short war sword, the left attack is the fastest one, isn't it? It surly looks to me that way. Is there a ranking on the speed on different attacks?

Chamber blocks is another concept i heard about and have seen about it in some youtube vids. But still no clue on mysite . Is it allways the opposite attack, allways the same or is it weapon dependable?

@Toldfield
man this will take some time to get into it. I will try it and remember, thanks  a lot.

@Ishar , i got 0 in PS in this generation, i wanted to concentrate on Athletics and WPM, i got that before that i should use a shield crusher, but it didn't seem elegant to me, effective though. And the other problem with that is  i cant use so much siege stuff which i kind of like very much. I try to get siege shields for the archers to their spots or  a ladder to overwhelm the enemies from above or constructions to c***block the cav(if that doesn't help i get out my unskilled pike)

@KaMiKaZe_JoE Yeah  :twisted: i noticed that with the overhead attack. Since patch .200 i tried to make it my specialty. Lots of archers and guys who where saving their money died that way  8-) ,  rythm bashing only destroys my own shield, thats why i wanted high athletics to not use my shield for the short weapons necessarily so when the havy hitters/tincans come i can hug them.

@ Thomek yes i remember you :) the rape that was waitin to happen to me, i told my team from the first encounter on and on afterwards. That your flank including with the Samurai you were with, was our week spot. I know it is a team effort but if someone, like you is closing in from behind fast, it surly changes the outcome.  They just were jokin about ninjas, your are  defenitly 1 of the 2 deadliest i met till now, the other one was on a duel server but sadly i cant rember his name atm.
Nditions Duel server we will meet again Master.

Another question crossed my mind. The different attacks do have a slightly different range, or is that only my imagination?
Simple to conclued from attacking a wall or another solid object. You can see if they were kind of blocked or swung through.

wow guys:) you rule, very good tipps, now i will go practise and be back with more questions.
Again thanks a lot to all of you.
Title: Re: difficulties with my 1h/shield char
Post by: MrNicklebe on January 08, 2011, 06:54:26 pm
People have covered most of the obvious tactics already, but no one has talked much about jumping it seems. This only really works quite well for shielders and especially against mobs of 2 or more against you.

It doesn't work every time but there have been several occasions where it's worked for me with hilarious results. You basically just run into the mobs center using your shield as frontal cover for the first few seconds of hits. Then jump when you feel you have the situation under control block-wise and a big swing is coming your way (2hander/pole arms usually).

From many many small skirmishes I've began to notice this tactic confuses the mob slightly because most shielders just turtle up and back pedal away in a hope some team mates will come to rescue them. Sadly and quite often you'll get one idiot who just mindlessly swings and hits/kills a teammate within the mob. This can be a big help, thinning out the mob for you. When the TK happens the mob once again finds itself confused especially the tk'er himself. This is a good opportunity to attack and get a sneaky hit in too  :P.

One hilarious example of this tactic was when I found myself surrounded on not so steep hill side. The fact I was on a hill allowed me to jump and land on one of my enemies heads. I managed to balance there for a while whilst they all swung at each other. Eventually I did fall off the guys head and meet my end, but it still always reminds me how valuable jump can be for a shielder.

So to conclude run into the mobs center and use your shield and hopefully your agility/athletics/jump to get behind people and get people hitting each or I suppose not swinging at all because they don't wanna TK someone. This is probably more of a general crowd control tactic, but unless you're the most epic manual blocker ever you're going to have big trouble pulling this off without a shield.
Title: Re: difficulties with my 1h/shield char
Post by: Thomek on January 08, 2011, 09:04:41 pm
Attacks do have different range. You can see it in practice by trying to hit a tree. Left swing is generally faster but shorter, and right swing is a bit longer and slower. Overhead is slower still.
Title: Re: difficulties with my 1h/shield char
Post by: kinngrimm on January 09, 2011, 01:36:52 pm
@MrNicklebe i also noticed that from a higher position in rare cases the overhead attack goes through the shield, does it go through 2h overhead blocks , too?
I love to jump kamikaze style into a crowd(prefered from a building while i havent been spotted), perhaps i even kill someone while spamming attacks(wakasashi any short weapon), but even more important
you harrases them to a point that they blindly attack and i had the situation of 3 provoked tk's that way :twisted:
sometimes i even get out alive and get an e********  :lol:
Is it a good playing style? Perhaps not, but take one for the team and i heard, in love and war annything goes.

@Thomek ok, thanks for the confirmation
Title: Re: difficulties with my 1h/shield char
Post by: MrNicklebe on January 09, 2011, 03:54:33 pm
@MrNicklebe i also noticed that from a higher position in rare cases the overhead attack goes through the shield, does it go through 2h overhead blocks , too?
I love to jump kamikaze style into a crowd(prefered from a building while i havent been spotted), perhaps i even kill someone while spamming attacks(wakasashi any short weapon), but even more important
you harrases them to a point that they blindly attack and i had the situation of 3 provoked tk's that way :twisted:
sometimes i even get out alive and get an e********  :lol:
Is it a good playing style? Perhaps not, but take one for the team and i heard, in love and war annything goes.

I enjoy the occasional roof-jump-into-crowd tactic too. Mainly pre-patch though when I was a tin can and could take the hits a bit better though. Now I usually find myself surrounded when I come off my horse (I'm half light-cav, half sword and board footman now) and the jumping tactic is very useful to stay alive and be generally annoying that much longer. And yes short weapons are for the most part better in this situation because you need to be very close to the enemy to get one of their teammates to hit them :p
Title: Re: difficulties with my 1h/shield char
Post by: Diomedes on January 09, 2011, 08:17:33 pm
After a few days of disaster I finally figured out a way to use 1h effectively.  It's counter intuitive, especially as I used to play polearm, but it's gotten me to the top of the stat list a few times: rush in.  Fighting a polearm?  Rush in.  Fighting a 2h?  Rush in.  Fighting a 1h?  Rush in.  Once you get in close the differences in speed between weapon types can be adjusted for by your striking position.  This is why, most of the time, I get high athletics and lighter armour so I can get into my preferred position quite easily.  Rushing in also changes the engagement psychologically in your favour.  Polearms and 2h players rely on striking at medium range opponents who are too frightened or cautious to get up close.  With a shield you can get right up next to them and, sometimes, completely neuter their ability to block because they can't switch block directions so fast as you can threaten one side or another. 

What I also learned was patience.  If you have a good shield and know how to take care of it then you have a good friend helping you for an entire battle.  The value of a shield comes from the fact that you can dance a little bit and block a few times while just waiting for your preferred opening.  Your unshielded opponents, on the other hand, often must to end the fight fast because they know they're very vulnerable to projectiles and fighting two people at once.

So in short:
1) rush in and get in close while making sure your back is safe
2) wait for your enemy to strike first - it really doesn't cost you anything to wait
3) as soon as you hear their weapon hit your shield move to the right and forward while swinging from the left side.
a) this is the fastest possible 1h swing
b) this is the time when your opponent cannot block you
c) this move hampers their left-to-right swing ability and neuters their right-to-left swing
d) I find this strike results in a head shot about 60% of the time
4) (optional) fight with a friend.  One of the best things about fighting 1h+shield is that you can closely circle an enemy for a while without much danger.  Even if you don't get the opportunity for #3 you can easily turn an opponent's back towards a friend of yours and leave them open for the quick 1 2 KO.
Title: Re: difficulties with my 1h/shield char
Post by: Thomek on January 09, 2011, 08:51:42 pm
Very good advice from Diomedes there.

Another thing.

Shielders usually need less armor, because their shield can defend so well, and suck up more hits than any black armor no-shielder.
This makes you faster, both in terms of wpf weigh penalty, and moving faster.. I don't understand why shielders would wear any heavy armor actually, unless very high level. You are more dangerous with light armor, and it is a great exercise in awareness from ranged + horses etc.

Highly theoretical from my side of course, as I rarely tried a 1h char but: :-)

But to me the best shielder build would be a somehow light armor, only 6 PS and rest Agi, high shield skill and athletics. Carry a scimi for cloth, a pick/hammer for armor, and a pike/spear of some sort. (no polearm wpf though)
Title: Re: difficulties with my 1h/shield char
Post by: audax on January 09, 2011, 09:17:00 pm
On reason for heavy armor: My build is purely strength for throwing, I am a brick. 2 athletics here ;)
Title: Re: difficulties with my 1h/shield char
Post by: Ironclaw on January 09, 2011, 09:59:40 pm
All those tactics are very useful but still if you meet equally skilled 2h/pole player you are dead most of the time.
If you meet player with hammer you are dead if he blocks your first hit.
Always bare in mind that you are slower than most of them, you are doing less dam, you have less range, you glance a lot when facehug.
There are some more advantages witch has not mentioned in previous posts. Most of 2h underestimate you. Especially when fighting with several enemies simultaneously. Just change your moving direction and quick swing at some killgreedy bastard who was hoping for easy kill.  Also you have advantage when fighting in tight spots, bottlenecks and clusterfucks. For instance most 2h cant sideswing in corridors.

Bottom line is that you lose 2h/pole in every aspect. Best thing you can do is choose who and where you fight with.


And you are right about Thomek being one of the deadliest ninjas out there.
Title: Re: difficulties with my 1h/shield char
Post by: Ishar on January 09, 2011, 10:52:15 pm
But to me the best shielder build would be a somehow light armor, only 6 PS and rest Agi, high shield skill and athletics. Carry a scimi for cloth, a pick/hammer for armor, and a pike/spear of some sort. (no polearm wpf though)
Well 6 PS means 18 str. That's a balanced build at best, with the softcap at level 30.
Title: Re: difficulties with my 1h/shield char
Post by: balbaroth on January 09, 2011, 11:25:50 pm
being a sword and boarder is not hard by itself , but you need to know how your opponents are playing , like a good pitcher in baseball , you have to get info on all your enemies , their feints , their tactics , what they do to get you offguard , also learn to fight calculating the length of the weapons ( very important )  so you can hit and move away from the range ( with decent athletics )
Title: Re: difficulties with my 1h/shield char
Post by: Gorath on January 10, 2011, 12:01:52 am
being a sword and boarder is not hard by itself , but you need to know how your opponents are playing , like a good pitcher in baseball , you have to get info on all your enemies , their feints , their tactics , what they do to get you offguard , also learn to fight calculating the length of the weapons ( very important )  so you can hit and move away from the range ( with decent athletics )

Or get a scimitar and spam left attack like you've never spammed it before.   :wink:



j/k <3 u
Title: Re: difficulties with my 1h/shield char
Post by: Lordark on January 10, 2011, 12:14:04 am
Yeah choose your battles wisely and always have the min power strike, ironflesh, agil, wpf, for ur character and his weapon. Also chadz made weapons for all types of scenarios so keep a full inventory when in battle or bring 2 shields.
Title: Re: difficulties with my 1h/shield char
Post by: Ishar on January 10, 2011, 12:17:58 am
Yeah choose your battles wisely and always have the min power strike, ironflesh, agil, wpf, for ur character and his weapon. Also chadz made weapons for all types of scenarios so keep a full inventory when in battle or bring 2 shields.

Ironflesh is a luxury. If you play a pure sword and boarder, imo you should just get PS, Athletics and WM as high as you can, shield skill to whatever you/your shield desire (personally, I go with 5), and turn as many skill points into attributes as possible. If you can squeeze in another level of the aforementioned skills by level 30, you will have an undeniable advantage.
Title: Re: difficulties with my 1h/shield char
Post by: zagibu on January 10, 2011, 12:30:31 am
I recommend a pick and do the right circle, left slash move. You can even down tincans fast this way, because as was said above, every second hit will be a headshot. A warhammer works, too but I found it to be a bit too short. I missed many of my left strikes with warhammer.
Title: Re: difficulties with my 1h/shield char
Post by: Diomedes on January 10, 2011, 02:24:37 am
Besides +1 health and its application to gear requirements what does Strength actually do?
Title: Re: difficulties with my 1h/shield char
Post by: zagibu on January 10, 2011, 02:31:59 am
It's also a requirement for the power skills and iron flesh.
Title: Re: difficulties with my 1h/shield char
Post by: kinngrimm on January 11, 2011, 07:36:04 pm
@Diomedes
i agree that rushing in can be a good tactic, making pressure and getting the 2h off guard once or twice. But if he uses a crushing/knockdown weapon, you are mostly gone for good soon,  ATM i got the feeling i even more suck with 2h, i read somewhere that they got a faster animation and they seem to get arround me more often, which leads to insta death as i am using mostly light armor because i like my speed of my high athletics. With a slower animation or if you get to a more strength based 2h player it is possible to get out of range of his weapon,  so you can time it and hit him afterwards, terrain here is also crucial, all that is not an easy thing to do.

@Thomek
i use higher armor only if i know the map has lots of tight spots and i intend to go there or have no other choice, like often in siege maps or the map where both parties go into center of town to war on each other in a castle situated there. Youre maneuverbality is bad and you cant outmanouver every strike as in the open. Otherwise i allways go for light armor and meanwhile mostly for a huscarl if lots of archers or steel buckler if not. The steel Shield i put on when lots of weapon with shield bonus are there, but still 2-4 strikes often breaks even a steel shield 0_0.

@Ironclaw
agreed mostly, "Also you have advantage when fighting in tight spots, bottlenecks and clusterfucks. For instance most 2h cant sideswing in corridors." It is true that the sideswing is hamperd but again if they have chrushing/knockdown especially the overhead attack is a turtels doom.

@balbaroth
agreed completly, i had a session shortly ago for a few hours with merc_viciouss666, nice guy and a deadly swordman, he has shown me some neat tricks, but to keep up with him i definitly need more training.

@Gorath
:) i will definitly not , in my eyes it lacks elegance. I allways loved the old sword&dagger films from the 50's and 60', fencing with honor and pride.

@Lordark
after loosing again massivly against the allover tincans 2h(specially knockdown/chrusher), i just upgraded my weapon arsenal and will have a go this night with it . I don't like it very much that i have to do so, but if not i am less usefull for the team. As i mostly play on smaller servers i can recognise my nemesis and try to stay away or gang up on him.(latly it was Slegg the Ogre with his Chrushing/Knockdown weapons, there even is a player called Sleggs_Handler :) )

@Ishar
i got 2 IF,  6 shield, 8 athletics 8 wpm, for the next gen i will go with your tip with shields 5(as i rarly use the steel shield but the buckler on several occasions), no IF but 3 PS, i defenitly need the high wpm and athletics its the way i love it.
Title: Re: difficulties with my 1h/shield char
Post by: Thomek on January 12, 2011, 01:59:35 am
"I allways loved the old sword&dagger films from the 50's and 60', fencing with honor and pride."

This definitely puts you at a disadvantage ;-)

Title: Re: difficulties with my 1h/shield char
Post by: kinngrimm on January 12, 2011, 07:10:53 pm
@Thomek maybe so, but don't we have all different ways to gain joy and btw my Thrower is a backstabbing s.o.b.  :lol:
Title: Re: difficulties with my 1h/shield char
Post by: Rendar1970 on January 13, 2011, 02:46:43 am
I feel your same pain.

People swear if you left swing the second you hear the sound of your shield hit you will get a hit in on a 2h, but it just doesnt seem to work at all for me.

Perfect example tonight I fought some dude named SPicey_enema.  He had a German greatsword I think.  Every single time i waited for the actually shield hit sound, then immediately left swinged and turned with it to make it hit faster.  EVERY single time he was able to recover from his first swing, and hit me before my swing even started after pulling back.  Every time it was in that window where my sword stopped pulling back, i would be hit a second time.

So im not buying this "1h will always be able to get a hit in".  Yeah maybe if your full AGI and have a spammitar.  But for the rest of us, just aint happening, sorry.
Title: Re: difficulties with my 1h/shield char
Post by: Ishar on January 13, 2011, 02:53:05 am
(click to show/hide)

Three possibilities:
-You have very-very low agility (something like below 9)
-You were going up against an incredibly agi- and wpf-stacked ninja. This in unlikely now with the softcap.
-You are doing something wrong.
Title: Re: difficulties with my 1h/shield char
Post by: Rendar1970 on January 13, 2011, 02:58:01 am
Three possibilities:
-You have very-very low agility (something like below 9)
-You were going up against an incredibly agi- and wpf-stacked ninja. This in unlikely now with the softcap.
-You are doing something wrong.

AGI is currently 16

And how could I possibly get "listen for shield hit, then left swing" wrong.  Unless im supposed to develop psychic powers and to swing the millisecond before the shield hit sound.

I wasnt waiting for the sounds to end either, sometimes I was letting go of block and starting just slightly before the sound, still blocking it, and when i say every time, i mean 2 a round for 6 consecutive rounds, his second hit would hit before my swing started after the pull back.
Title: Re: difficulties with my 1h/shield char
Post by: Erasmas on January 13, 2011, 04:08:08 am
Well, my friend, if the date in your nick is your birth year, then it is also a matter of reflex. If I am right, no offense, none intended, I know what I am talking about, I know this problem from my own experience. You will meet a lot young/very young guys out there on the battlefield, guys who were born with mouse&keyboard in their hands. It really matters, the neurokinetic reflexes need training, and got weaker with age. Life is sad. Sorry.  :wink:
Title: Re: difficulties with my 1h/shield char
Post by: zagibu on January 13, 2011, 04:14:11 am
This might also be my problem, because with agi 18 and 154 wpf I still can't always get a hit in against some 2hers after they have hit my shield. I'm not sure if it's only reflexes, though, because blocking with shield seems to slow down your counter strike more than blocking with weapon.
Title: Re: difficulties with my 1h/shield char
Post by: AirPhforce on January 13, 2011, 04:19:02 am
I find myself further and further disadvantaged the more I play my 1 handed plus shield build. I have severe problems with long ranged melee weapons, most 2 handers and polearms. I cannot 1v1 them, as they out-range me, and move fast enough to stay out of my range. I've had my Huscarl shield broken many times now, because, even with 7 athletics, I can't move with my shield as fast as they can just back up, while constantly smacking me. I'm simply never in range for a hit.

Not only that, weapons with reach that I can use deal hardly any damage, compared to theirs. I feel that shields might mostly be dead.
Title: Re: difficulties with my 1h/shield char
Post by: Erasmas on January 13, 2011, 04:20:42 am
blocking with shield seems to slow down your counter strike more than blocking with weapon.

My observation is exactly the same. For that reason I always try to use high-speed rated shields, although I totally agree. Anyway, I'd like to hear the opinion of someone who have enough experience with 1h and 2h weapons....
Title: Re: difficulties with my 1h/shield char
Post by: zagibu on January 13, 2011, 04:55:34 am
I find myself further and further disadvantaged the more I play my 1 handed plus shield build. I have severe problems with long ranged melee weapons, most 2 handers and polearms. I cannot 1v1 them, as they out-range me, and move fast enough to stay out of my range. I've had my Huscarl shield broken many times now, because, even with 7 athletics, I can't move with my shield as fast as they can just back up, while constantly smacking me. I'm simply never in range for a hit.

Not only that, weapons with reach that I can use deal hardly any damage, compared to theirs. I feel that shields might mostly be dead.

Yeah, there are a lot of ninjas out there cooking a very special kind of meat. The only chance you got against them is also go light armor, so that they can't back up faster than you're closing in (get a different shield, huscarls is too heavy and slow), then get them with your left swing while you push past their left side. Works for me, except against real ninjas like Thomek or Khorin. They can block, and are much higher level than me, so I'm screwed facing them anyway.
Title: Re: difficulties with my 1h/shield char
Post by: Rendar1970 on January 13, 2011, 05:24:00 am
Well, my friend, if the date in your nick is your birth year, then it is also a matter of reflex.

Actually its the year of my car.  1970 Mustang Mach1.

But yes, it would seem that some of the 2h'ers are just going pure AGI and leave little to no room for a counter strike.

I use knightly heater shield with 100 spd, and its still too slow to fight alot of these 2h sword users.
Title: Re: difficulties with my 1h/shield char
Post by: Wiglaf on January 13, 2011, 06:52:02 am
first: thanks a lot guys, you're helping out more than one person here. i would suggest to condense all the essential information and make a complete guide.

Ironflesh is a luxury. If you play a pure sword and boarder, imo you should just get PS, Athletics and WM as high as you can, shield skill to whatever you/your shield desire (personally, I go with 5), and turn as many skill points into attributes as possible. If you can squeeze in another level of the aforementioned skills by level 30, you will have an undeniable advantage.

so the build you are suggesting here would look like this?
Level 30 (4508158 xp)

    * Hit points: 59
    * Strength: 24
    * Agility: 15

    * Converted: 8
    * Ironflesh: 0
    * Power Strike: 8
    * Shield: 5
    * Athletics: 5
    * Riding: 0
    * Horse Archery: 0
    * Power Draw: 0
    * Power Throw: 0
    * Weapon Master: 5

    * One Handed: 165
    * Two Handed: 1
    * Polearm: 6
    * Archery: 1
    * Crossbow: 1
    * Throwing: 1
Title: Re: difficulties with my 1h/shield char
Post by: AirPhforce on January 13, 2011, 08:42:15 am
Yeah, there are a lot of ninjas out there cooking a very special kind of meat. The only chance you got against them is also go light armor, so that they can't back up faster than you're closing in (get a different shield, huscarls is too heavy and slow), then get them with your left swing while you push past their left side. Works for me, except against real ninjas like Thomek or Khorin. They can block, and are much higher level than me, so I'm screwed facing them anyway.

I used the huscarl as an example of a strong shield that gets broken anyway. The other shields i've used give me no chance as they are half-broke by the time the round is in the 1v1 state, so they do me nothing.

Plus, at least on the US servers, the guys with reach weapons and light/medium armor top the boards, and a shield doesn't help fighting them. I've found im better off just dropping the shield 1v1 and manual blocking, as it's faster.
Title: Re: difficulties with my 1h/shield char
Post by: ShinySpoons on January 13, 2011, 08:58:16 am
If fighting an agi spamming 2hander you need to do more then turn your body into the swing, cause he's doing the same thing. You must physically move ,as in, CIRCLE him as you swing. My 1hander uses a huscarl and a nordic champions, I only recently got 15 agi. I am not able to return every attack, instead I wait for a pause in his atk pattern or when I am in a better position to strike.

If you have a fast shield using it like manual blocking will help your swing speed even better, that is, only pressing block when the atk is coming rather than holding it the entire time.

Though facehugging is viable, a good 2hander/polearm dude won't be glancing at short range. They'll atk you feet or turn properly. I find 1hander's to be far more finicky with their perfect range, its up to you to find out what it is and stay in that range when striking.

edit-circling also has the added benefit of sometimes getting past his block animation, causing him to glance on you, or straight up dodging his atk.
Title: Re: difficulties with my 1h/shield char
Post by: Ishar on January 13, 2011, 10:39:51 am
so the build you are suggesting here would look like this?
For a strength build, that looks solid.  I'd personally go with balanced, more athletics can be quite an edge. But really, that's just personal preference.
Title: Re: difficulties with my 1h/shield char
Post by: zagibu on January 13, 2011, 11:46:32 am
@Wiglaf: You won't get 165 WPF with 5 WM anymore. I have 6 WM and only got to 154 WPF. Because of the diminishing returns, WM5 is enough, i'd say, unless you want to make a hybrid, so your build actually looks pretty good.
Title: Re: difficulties with my 1h/shield char
Post by: krampe on January 13, 2011, 02:27:37 pm
so the build you are suggesting here would look like this?

    * Shield: 5

I wouldn't do that because raising and lowering your shield depends a lot on this skill.
Okay i don't have a high level 1h/shield char yet (22) but i always favoured speed > damage
So 18/18 the way to go!
Title: Re: difficulties with my 1h/shield char
Post by: Spawny on January 13, 2011, 03:21:55 pm
Imo, playing a strength based shielder needs IF.

It's a tad bit different now (with the lighter armour), but do you really want to sacrifice 6! skillpoints for 1 measly point in powerstrike?

The best options I can think of:
Agility build: 15/21 (or maybe even 12/24 if you're using a steel pick or warhammer. I tried it and you don't glance on plate with a steel pick and 4 PS. You just need a lot of hits to kill the dude. I'd rather not convert skillpoints with this build, as you need just about all of em. Better wait for level 31.)
Strength build: 21/15 (Like the build mentioned earlier, but with 7 IF. Since the strengthskills only require 2 skillpoints instead of the 3 for agility, it's no problem to convert 2 skillpoints into your last strength point.)
Balanced build: 18/18 (Again, I'd rather wait for level 31 to finish this build than convert skillpoints. You need em all.)

In all my builds I max out IF, PS, Ath, Shield and WM. Personally I think IF is worth the investment, but you might disagree on that.

The biggest advantage of a strength build in battles and during sieges is the little amount of hits required to kill opponents. You can run up and down a wall while slashing at stuff around you and most will drop dead in 1 or 2 hits (NCS/Steel Pick/Broad 1h battle axe). As an agility build you're much deadlier in 1v1 fights, but the problem is that you don't always have time for that and fights often get interrupted.
It's cool if you can hit 4-6 guys before going down, but if you didn't kill anyone it's a wasted effort.
Title: Re: difficulties with my 1h/shield char
Post by: Wiglaf on January 13, 2011, 04:11:01 pm
@Wiglaf: You won't get 165 WPF with 5 WM anymore. I have 6 WM and only got to 154 WPF. Because of the diminishing returns, WM5 is enough, i'd say, unless you want to make a hybrid, so your build actually looks pretty good.
thanks for the headsup! i wish there would be full disclosure on the new formulas and an updated calculator...

I wouldn't do that because raising and lowering your shield depends a lot on this skill.
Okay i don't have a high level 1h/shield char yet (22) but i always favoured speed > damage
So 18/18 the way to go!
i currently have shield 5 and a huscarl and i rarely notice any problems with getting up the shield fast enough. Rarely...

Thanks for all the input guys! When I played after i read the first two pages of this threat i immediately noticed that i was performing better. Also when watching other shielders i noticed that they would do the exact same things (*clonck* - leftslash) as suggested here.
Another thing I saw was a guy engaging an enemy shielder with a chambered leftslash and just as he is about to lower his shield make a quick step to the left, turn a slight little bit to the right and release: voila, circumvented the shield.
Title: Re: difficulties with my 1h/shield char
Post by: Spawny on January 13, 2011, 04:43:21 pm
Another thing I saw was a guy engaging an enemy shielder with a chambered leftslash and just as he is about to lower his shield make a quick step to the left, turn a slight little bit to the right and release: voila, circumvented the shield.

This usually works, as the shielder makes a left to right hit, he has to move his mouse a bit to the left. While doing so, he can't turn to the right fast enough to prevent the other guy from hitting his back.

To counter this as a shielder, just keep up the shield and facehug the guy until you hear the clank sound. You might even get behind him (or you end up with your backs against eachother). Either way, start a swing and completely turn into it if you're facing a spammer and keep shield up and turn quickly against the more skilled opponent.
Title: Re: difficulties with my 1h/shield char
Post by: Ishar on January 13, 2011, 04:47:54 pm
I wouldn't do that because raising and lowering your shield depends a lot on this skill.
Okay i don't have a high level 1h/shield char yet (22) but i always favoured speed > damage
So 18/18 the way to go!
Unfortunately, only raising the shield is effected by the shield skill, lowering is not.
Title: Re: difficulties with my 1h/shield char
Post by: ManOfWar on January 13, 2011, 05:11:16 pm
I have 15 agi, and I have 147 wpf, that enough

21 str and 15 agi build is a good build in my opinion since 150 is the new 200 wpf pre patch

Title: Re: difficulties with my 1h/shield char
Post by: zagibu on January 13, 2011, 05:24:52 pm
Yeah I already regret going 18/18...oh well, level 31 will surely come some day.
Title: Re: difficulties with my 1h/shield char
Post by: Engine on January 13, 2011, 08:26:21 pm
I'm sticking with 15/24, maxing out Athletics, WM, and Shield whenever I can. Also Riding, but that's just me.

Though I am sorely tempted to try 18 str on the next retirement. I feel like I shouldn't have to hit someone twice with a military pick. ;)
Title: Re: difficulties with my 1h/shield char
Post by: ManOfWar on January 14, 2011, 01:01:41 am
Something wrong with wpf? Allers has an all str build and has 100 wpf in 2h. Is this correct? I believe when reset happened I had a lot of wpf also :/
Title: Re: difficulties with my 1h/shield char
Post by: Ninja_Khorin on January 14, 2011, 01:18:32 am
With all the tips in this thread you should be well on your way. And it was helpful to me aswell  :twisted:
Title: Re: difficulties with my 1h/shield char
Post by: balbaroth on January 14, 2011, 01:19:12 am
Something wrong with wpf? Allers has an all str build and has 100 wpf in 2h. Is this correct? I believe when reset happened I had a lot of wpf also :/

that is correct  , from 1 to 100 it doesnt take much weaponmaster   with the latest patch , as i mentionned earlier this patch made the str builds kings :D
Title: Re: difficulties with my 1h/shield char
Post by: magog_III on January 14, 2011, 02:07:13 am
end of the age for 1h and cavs...archers rise up again....
Title: Re: difficulties with my 1h/shield char
Post by: Toldfield on January 14, 2011, 09:14:58 pm
With all the tips in this thread you should be well on your way. And it was helpful to me aswell  :twisted:
Which is why I will destroy it.

Quote
Though I am sorely tempted to try 18 str on the next retirement. I feel like I shouldn't have to hit someone twice with a military pick
No questions from you, but I don't get lots of love either that is from others NO don't even think about it okay and don't play dumb with me.

Quote
Unfortunately, only raising the shield is effected by the shield skill, lowering is not.
You are not human but you learn and think(sorta) like one.

Quote
The biggest advantage of a strength build in battles and during sieges is the little amount of hits required to kill opponents. You can run up and down a wall while slashing at stuff around you and most will drop dead in 1 or 2 hits (NCS/Steel Pick/Broad 1h battle axe). As an agility build you're much deadlier in 1v1 fights, but the problem is that you don't always have time for that and fights often get interrupted.
It's cool if you can hit 4-6 guys before going down, but if you didn't kill anyone it's a wasted effort.
No answering question with a question, what is the sound of one hand clapping?

Quote
If fighting an agi spamming 2hander you need to do more then turn your body into the swing, cause he's doing the same thing. You must physically move ,as in, CIRCLE him as you swing. My 1hander uses a huscarl and a nordic champions, I only recently got 15 agi. I am not able to return every attack, instead I wait for a pause in his atk pattern or when I am in a better position to strike.
I wouldn't say a puppet, most people, do the same thing. They are only able to repeat information, they can't really understand it.
Title: Re: difficulties with my 1h/shield char
Post by: zagibu on January 14, 2011, 11:05:10 pm
Though I am sorely tempted to try 18 str on the next retirement. I feel like I shouldn't have to hit someone twice with a military pick. ;)

I'd recommend going 21/15 instead. I had 145 WPF with WM5 and 154 with WM6, which is not really worth it. With 21/15 you can have +5HP and +2 Pierce damage with your pick. Maybe even go 21/12 first, and if you are fast enough, aim for 24/12. With 24 Str, you could have 62 HP and do almost 56 pierce damage. Agi stackers would die in 1 hit, all of them.
Title: Re: difficulties with my 1h/shield char
Post by: Gorath on January 14, 2011, 11:22:19 pm
I'd recommend going 21/15 instead. I had 145 WPF with WM5 and 154 with WM6, which is not really worth it. With 21/15 you can have +5HP and +2 Pierce damage with your pick. Maybe even go 21/12 first, and if you are fast enough, aim for 24/12. With 24 Str, you could have 62 HP and do almost 56 pierce damage. Agi stackers would die in 1 hit, all of them.

I can't get away from a balanced build 18/18.  Less agi and I feel like I swing slow as shit, and shielders already have the slowest attack response times in the game.  Less str, and I feel like I'm fighting an uphill battle trying to deal damage.
Title: Re: difficulties with my 1h/shield char
Post by: SquishMitten on January 14, 2011, 11:25:35 pm
I've gone for 18/18 and it seems to work nicely, though some 1handers seem to strike faster and one hit me :o
Title: Re: difficulties with my 1h/shield char
Post by: zagibu on January 14, 2011, 11:55:08 pm
They might be converters. I wonder how a lvl 31 converter build with 24 str and 21 agi, 8 PS, 3 ATH and 3 WM would play like.
Title: Re: difficulties with my 1h/shield char
Post by: Thomek on January 15, 2011, 12:47:45 am
Been spectating you kinngrimm, and you seem to do very well!

Either in top 3 or at least an even K:D ratio.

Would be interesting to hear your new experiences.

(btw I also think 6PS is a good, useful compromise for shielders)
Title: Re: difficulties with my 1h/shield char
Post by: kinngrimm on January 15, 2011, 04:35:30 am
@ Tomek thanks mate i had some good rounds lately, it makes me a little pride to hear that from you  :oops:
downside is it seems so that several guys are out to kill me, sometimes even searching for me :lol:

I would at any time go for more agi then strength not because of spamming but because of the higher athletics(8). I come arround alot, can nearly keep up with cav at least support them, in luring the ennemy cav to me :) , 

I wear Huscarl(Archers C***blocker), Bamboospear, Broad One Handed Battle Axe, as default weapon my +1 Sidesword, other then that i try to take near weightless armor just to get more out of athletics. Dependend on terrain and ennemies i would change spear/axe against a military pick to get the big guys.

Through that speed i got a lot of surprise kills, i can get behind them unnoticed, mostly archers, they seem to be every second in zoom and have no awarness of their sourrounding whatsoever. As long as  i can stay away from crushing and knockdown weapon, i do so, again i try to lure them to my folks and gang up on them. IF there are  a lot of folks on my feet and it is the begining of the battle i just pull them away from the main fights, to spread their lines thin. One by one will be picked up by cav or at some point lose intrest in chasing me 8-) thats my houre i turn to the last guy and confront him afterthat as they all choose some battles to go in but in oppposite direction i have a chance to get them by surprise.

Tight spots, aren't so good for my build. I am mostly good in the open field where i can bring my athletics to use.

In most times i wait till my oponent strikes first to my shield, that way i can see how fast he is, which brings me either to a rather close position or if the time is there i circle them and try to stay on random patterns. Its just funny if you make agro and strike several times and even hit him, then just stand and wait 1-2 strikes before you attack again, many brings that out of their rythem or irritates them.

Still a pain are the crushers/knockdown i have to keep them at maximum range them if not other possible, going in and out and letting them hit air, but if they are 2+ in most cases i go down. Sometimes if i see he was hit allready by a spear i try my luck go close and hope he goes down with 1-2 strikes.
Worst are  2h spammers, as they are agi builds too, they mostly have a fair ammount of athletics and with the shield conntact, from their weapon, i slow down(or do i only imagine that?), the annyoing once just do left right and are trying to get in my back, there is a little chance for a left strike of my own. The better once are not only fast they have several strike patterns. And then come the good once who knew their range so good that they dont need to spam blindly, they just hit you in the right spot, and then there are guys like you Thomek  :!: who have the crazy fainting stuff, and if you take down your shield at the wrong moment, because you think he striked and missed your just dead meat.

I think it was mentioned before about inertia, shortly ago i had the opportunity that Vicouse666 took me as a sparrings partner one night. Inertia, if you take your movement into the strike you do more damage, run straight make a thrust, left turn with right strike and right turn with left strike, and the mother of all killing moves, jump and overhead. To come again to my starting point i take at any time again agi over str. Another thing what i have seen while spectating him, he has a really good hand for autmanouvring the ennemy and strike that one , not who is closly by but left or right behind the foe which is directly in front of him. I dont know to descripe it in another way, if you have the chance just watch him, it is miracules. cheers Vic i enjoyed that really.

I made lvl 31 yesterday and got me 25 agi :) just for the fun of it, but would consider next generation 15 str instead, to get this mean looking warhammer.
I had no PS till then, I think of putting my IF into PS for some more damage, but i will not go over 3 PS.
atm i can take 1-3 arrows/bolts in the body(offcourse not the head) without IF i ll get faster killed but i hope my skills will increase further it might be a bargain.

@Toldfield i tried the technics you descriped i got a little better but it still needs lots more of training before i get that into my patterns inscribed. From your last post i could conclude several thing , your a funny guy or a crazy person or a wise (wo)man or a free combination of the former. Whatever thanks for your input it brings my little grey cells to work.

@Ninja_Khorin aaaaah the thread has been ninjad , they are stealing our secrets ....
Title: Re: difficulties with my 1h/shield char
Post by: Toldfield on January 15, 2011, 06:04:19 am
@Toldfield i tried the technics you descriped i got a little better but it still needs lots more of training before i get that into my patterns inscribed. From your last post i could conclude several thing , your a funny guy or a crazy person or a wise (wo)man or a free combination of the former. Whatever thanks for your input it brings my little grey cells to work.
Admitting to you that I believe i am crazy would mean I believe you to be a conscious mind.

Who is dervik west?
Title: Re: difficulties with my 1h/shield char
Post by: kinngrimm on January 15, 2011, 07:42:22 am
Admitting to you that I believe i am crazy would mean I believe you to be a conscious mind.

Who is dervik west?

good that we are clear about that
Title: Re: difficulties with my 1h/shield char
Post by: Rendar1970 on January 15, 2011, 11:49:06 pm
really dumb question.

Everyone says left swing is the fastest.

Do they mean mouse-left + attack. 

Or the attack the swings towards the left (mouse-right + attack)
Title: Re: difficulties with my 1h/shield char
Post by: zagibu on January 15, 2011, 11:59:05 pm
That's not a dumb question. When I say left swing, I mean the swing that starts on the left side. But I can't guarantee that I've used it consistently like this. Also, I don't know which one is faster.
Title: Re: difficulties with my 1h/shield char
Post by: ShinySpoons on January 16, 2011, 02:50:52 am
The atk which starts from your over your left shoulder. It's shorter ranged but will hit your opponent sooner than the atk coming from your right side, which has more range. Plus, a left side swing is easier to aim at the head.
Title: Re: difficulties with my 1h/shield char
Post by: Diomedes on January 16, 2011, 06:09:17 am
Left side swing also appears to come out of nowhere if you do it fast enough.  My best way of getting through tin cans with my light armour (knightly heater shield, studded leather coat, black hood with mask, and wrapping boots) is to get in close and get a lightning fast left-side swing at their head in before they realize I'm not just running past them. 
Title: Re: difficulties with my 1h/shield char
Post by: kinngrimm on January 16, 2011, 02:53:43 pm
What about the done damage, is there a difference ?
a) between left, right and overhead. The thrust is most likely different because it is no slash, it is pierce damage and the weapon carries different values for that.
b) with and without inertia, moving into the strike. Are there different inertia intensities?
c) where you actually hit the foe. Head, Hands, feet, front or back center. (this must depend on armor in those different places, or is there sth else?)

@ShinySpoons
You said its harder to hit with  a right swing to the head, well damn right you are, the only positions i can think of are when you are on higher ground or you try the full range of your weapon and hit him with the outer most part of it, at the end of the attack animation.
Title: Re: difficulties with my 1h/shield char
Post by: Leshma on January 16, 2011, 03:17:17 pm
The most expensive 1h sword isn't the best. Most expensive 2h is arguably the best (kinda slow but massive reach), most expensive polearm is the best (elegantlolaxe). Playing 1h char with side sword feels kinda gimped. It's awfully short, seems even shorter than those 95 length imply, damage is ok but nothing epic and speed is good but not as fast as katana. I've tried using it without shield (it was on my back) and both katana and hafted blade swing faster. I have 15 str, 17 agi and 100 wpf in 1h and 1 wpf in 2H and poles. It's much easier playing with 2h or poles, manual blocking and waiting for your chance to attack than facehugging enemies with this awfully short and expensive side sword. And if I see axeman of some kind or maul I'm basically screwed. Yeah I can try to manual block them with my side sword but guess what, it ain't working as good as with 2H or polearms. Must be something to do with shortness of weapon and low weight. Bottom line is, 1h gimped, side sword is expensive crap and I have it balanced. Before the patch playing 1H char was way easier, now it's something I'll leave to patient and very skilled players. Next stop, polearms. They seem versatile and hella lot faster than site says.

I forgot to mention that hybrids are crap now, everyone who converted many points and made SPECIFIC build, will own any hybrid easily. I had no problem playing hybrids before the big patch. Right now I feel like crap as a hybrid, tried it for two gens (first was 2h + 1h, failed build I know) and now it's archer + 1h.   

Also, only hybrids, archers and ninjas wear light armor. Specific imba builds wear good armor or some kind of plate, one 2h or plate weapon and own on the battlefield. Current ownage formula seems to be, buy an coat of plates or something along those lines, best boots, decent helm and get yourself either german greatsword/flamberge/lolmaul/lolmace or german/elegant poleaxe or long bardiche.

I have to ask you kinn grimm, how can you kill anything with PS3?
Title: Re: difficulties with my 1h/shield char
Post by: Kalam on January 16, 2011, 03:28:19 pm
The most expensive 1h sword isn't the best. Most expensive 2h is arguably the best (kinda slow but massive reach), most expensive polearm is the best (elegantlolaxe). Playing 1h char with side sword feels kinda gimped. It's awfully short, seems even shorter than those 95 length imply, damage is ok but nothing epic and speed is good but not as fast as katana. I've tried using it without shield (it was on my back) and both katana and hafted blade swing faster. I have 15 str, 17 agi and 100 wpf in 1h and 1 wpf in 2H and poles. It's much easier playing with 2h or poles, manual blocking and waiting for your chance to attack than facehugging enemies with this awfully short and expensive side sword. And if I see axeman of some kind or maul I'm basically screwed. Yeah I can try to manual block them with my side sword but guess what, it ain't working as good as with 2H or polearms. Must be something to do with shortness of weapon and low weight. Bottom line is, 1h gimped, side sword is expensive crap and I have it balanced. Before the patch playing 1H char was way easier, now it's something I'll leave to patient and very skilled players. Next stop, polearms. They seem versatile and hella lot faster than site says.

I forgot to mention that hybrids are crap now, everyone who converted many points and made SPECIFIC build, will own any hybrid easily. I had no problem playing hybrids before the big patch. Right now I feel like crap as a hybrid, tried it for two gens (first was 2h + 1h, failed build I know) and now it's archer + 1h.   

Also, only hybrids, archers and ninjas wear light armor. Specific imba builds wear good armor or some kind of plate, one 2h or plate weapon and own on the battlefield. Current ownage formula seems to be, buy an coat of plates or something along those lines, best boots, decent helm and get yourself either german greatsword/flamberge/lolmaul/lolmace or german/elegant poleaxe or long bardiche.

I have to ask you kinn grimm, how can you kill anything with PS3?

I disagree. Firstly, the flamberge is a terrible weapon unless you intend to jump into a group of enemies and spam. I'd put the best 2-handers down to the Claymore, Tears, or Cookies. The sidesword remains one of the best 1h, though it might not fit your playstyle. And that's something to consider seriously here: playstyle. You seem to prefer reach, which should lead you to the long espada.

Why long espada instead of the sarranid? Why, invisible reach, of course! As for the shortness of the weapon and manual blocking- you're right, it is harder. The angle has to be just right, and you often have to block multiple times before you can counter attack. I still do better with a 1h without shield 1-on-1 than with a shield, but that's because I use a strength build. It's fine if you go with an 18/18 or 15/21 (where 21 is agility).

If anything, the patch has made hybrids the smart choice. When you have 130 wpf sitting around that won't get you more than 10 wpf, you might as well dump it into a second proficiency.

It's still harder for a shielder to do well one-on-one against a polearm user (especially the poleaxes) who knows what he's doing, but the shielder is still my current favourite mode of play due to two reasons:

1) I don't get killed by some archer or thrower as much before I reach the battle, which is how my 2-hander usually dies.
2) You get to be an excellent support character, which is always crucial when I'm playing with my clanmates- which is where most of my fun comes from.
Title: Re: difficulties with my 1h/shield char
Post by: Leshma on January 16, 2011, 05:37:36 pm
Meh, now I wear Coat of Plates myself and it's a bit better but costly. Light armor + shield isn't good combo since there is no force field anymore.

About 2H vs ranged, as a ninja I had no problems with that and even tincans don't have much issue with archers these days. You just have to be on move all the time and do zig zag moves, never run in one direction and you're mostly safe from ranged. And even if they hit you, having 50+ overall armor means it will take a lot of arrows to kill you.

I disagree about Side Sword. Huscarl + Side Sword is 15k together which is the price you have to pay for flamberge and even less the price of elegant poleaxe. As I said it's not the best sword but it should be, it should be better, it should be more OP. Even regular scmittar has invisible range (range 97 but feels like 100) and it's 3rd the price of Side Sword. Side Sword has good stab, that's true but that sword is so easy to read and block unlike curved weapons like Scmittar, Katana and such. I think that for it's price Side Sword should at least have 2 dmg added or 1 point in speed. Speed wouldn't make it OP, we're talking about 1h weapons which are slow when used with shield.
Title: Re: difficulties with my 1h/shield char
Post by: kinngrimm on January 16, 2011, 05:53:02 pm
The most expensive 1h sword isn't the best.
.... Next stop, polearms. They seem versatile and hella lot faster than site says.
.... I forgot to mention that hybrids are crap now.
.... Also, only hybrids, archers and ninjas wear light armor.
.... Current ownage formula

I have to ask you kinn grimm, how can you kill anything with PS3?
sidesword is truely not a weapon of choice if you want to have the longest ... weapon, but it is versatile and balanced in its own for technics i am used to go for, meaning, i have very high athletics and can move in and out inbetween the attack animations of strength based builds, espially 2h/polarm. But you could be right that those seem to be faster now then before the patch. What i am saying is the same as Kalam, it depends on playstyle, i tried the long espada and i just couldn't handle it, i was far better off with a wakasashi  :twisted:
Perhaps i will try the espade one day again and get used to it, but not atm.

I have speced some very good players with hybrid builds which are doing just fine, thats partly because they were before that very good players specialized with other weapons.
Partly because you can have surprising tactics with hybrids, other couldn't, for example i see a lot of 1h|spear/shieldl/thrower atm, i believe the Searaider clan mostly was it who started it as a team strategy, huscarl, sword and throwing axes and often i have seen them using war spear or awlpike, thats just a big pain if you meet such a build, you don't want them in your site and never in the back.  They just switch to or from throwing weapons and may get you buy surprise, great harrasment builds. cheers to Leikneer and the other though folks of those Nordmen troops.

Myself also noticed as you said that the most regular best k/d ratios are owned by similar equipment, but don't forget in combination with very good players.

I wear light armor, for the reason i've been telling in this thread on and on, manouverbality, 1-2 foes you have a fair chance. It protects your shield, it protects you, it is dangerous for the ennemy, fast in range of my weapon, fast out of range of his weapon. If a shield crusher normally would destroy my shield with 2-4 hits, he strikes several times into the air now, and with the right timing i get him.

:) well Thomek had seen me on a real good day i guess, i am not (hopefully yet) in a regular bases in the top 3rd of the k/d list, though it happens, but i mostly can pay for my blood.
And that i did mostly without PS at all!!!!!!!!
I got PS 1, 2 days ago with lvl 31 in my 3 generation.
I guess i know you (Ninja_?)Leshma_II(?) and we did kill each other several times , but if i remember correctly i believe you killed me a bit more often 0_0

I am still bad at feinting and get bluffed too often. I often take high risks in going solo and sometimes have to pay the price, espacially if i take the same way more then once the enemy will await me. In massive clashes of troops, i die easiely, mostly because i get impatient, often because i break attack pattern to actually hit one ennemy, but to only open myself to another one.

My next generation will get PS 4, but i keep mainly my other specs i am used to, less IF and shield, perhaps more risky but i have to test it how it feels.

Quote from: Kalam
2) You get to be an excellent support character, which is always crucial when I'm playing with my clanmates- which is where most of my fun comes from.
Excellent point, As a shielder i do block strikes every now and then that would have not blocked, propably killed a teammate. I see a friendly horse coming down not far away, and the 2h guy who brought him down prepares to finish him, i just go in either with shields up, the cav man now foottrooper can recover and we take his former nemesis down together. You have to be a master of 2h/polearm blocking to do the same without shield, but sure possible too. Difference is, i know i will survive his first and most likely 2nd attack, the one without shield doesn't for sure. Multiplier saved ;)




......... oh man Leshma you have posted while i wanted to answer now i have to edit :)
15k ,yes but i wear a leather vest, helm and shoes, worth combined i don't know 1k? so it is ok.
I wouldn't say anything against a slight possitive increase in shields durability or in the speed/dmg output of my sidesword, as far as i can tell i hope to reach that over time through heirlooming, i am quite new to the game and the community and espically balancing seems yet out of reach of my knowledge.
Title: Re: difficulties with my 1h/shield char
Post by: Grey on January 16, 2011, 05:59:54 pm
Have you tried spamming your attack?  Use a fast weopon and dont stop swinging.  Block once or twice with the shield moving in fast then get in there close and start swinging.  It's cheap, skilless and very effective.  Strafe them constantly right up against them - and keep those attacks coming.  I'm sure things have changed a little since patch, but spam ftw hands down.  Let the ones who cry about spammers be the ones who can't whistle anymore. 

Keep on whistling.

I FUCKING LOVE when shielders try to crowd me when Im on 2h char. Thats the OPPOSITE of what they need to do. You cannot get behind a good 2h because they change direction as they attack, and since thy diidnt waste any points on shieldskill, they just have nice speed. Cyber is only shielder that I fear, in the entire playerbase of crpg. Every other shielder is easykill, you are carrying a big slow thing that doesnt help you....why would you DO that to yourself?

EDIT: Mala and Varyag are badass with shield too, but both Cyber and Mala can block manually when needed anyway, shield is just a bonus to them. Varyag, I dont know, never broken his buckler to find out!
Title: Re: difficulties with my 1h/shield char
Post by: kinngrimm on January 16, 2011, 09:36:28 pm
I FUCKING LOVE when shielders try to crowd me when Im on 2h char. Thats the OPPOSITE of what they need to do. You cannot get behind a good 2h because they change direction as they attack
I am not sure why you quoted Islander.  Not in that context, your statement is agreeable to some extent.
I am mostly not too happy when more then 2-3+ are ganging up on one other guy, with more you increase the chances for team wounds/kills drasticly. But i don't agree that it is a bad thing that those who gang up, are shielders too and don't need to close in all at once, 1 left 1 rigth 1 front, those on the flanks will most likely get the kill. I would most likely hug the 2h spammer if i am alone against him or he has no havy armor on him that way i can hope for a fast kill. I only need to hit him once to shock him, after that it is often my point.
Also i am really careful about gang up in combination with other 2h/polearm users, they hit me sometimes as easiely as the ennemy, if not me then my shield and i kind of like it if it to stick with me till the end of round.

...
and since thy didn't waste any points on shieldskill, they just have nice speed.
...
you are carrying a big slow thing that doesnt help you....why would you DO that to yourself?
The last point, my point exactly, 1h are faster with their left strike in most cases, if not then the balancing is flawed. OR you created a lot of agi points through converting skill points, in that case ask your self who really wasted something, but then again so did i for myself the same and created about 2-4 Attributepoints depending on build. Good 2h agi builds are a pain, but agi builds either 2h or shield have both the flaw that they need to go for low weight armor, to be mobile and not a sitting duck.

Quote from: Grey
, ... Cyber is only shielder that I fear, in the entire playerbase of crpg. Every other shielder is easykill,...

EDIT: Mala and Varyag are badass with shield too, but both Cyber and Mala can block manually when needed anyway, shield is just a bonus to them. Varyag, I dont know, never broken his buckler to find out!
oh there are more good to fantastic out there who would make you problems, Vicouse666, Mortough, Sorokopud are all excellent even without their shield and those are only i can pick right out of my head.  But then again it allways depends on playstyle/build/weapon/daily form and many other factors.
Even you the great Grey will get killed from 1h/shield from time to time, perhaps even more after your last post here  :twisted:
I know next time i meet you at that hill of the ruins i will be more carefull at least i will time it better that not 2 others are destracting me, what shouldn't imply you couldn't have killed me anyway.
Title: Re: difficulties with my 1h/shield char
Post by: Mala on January 17, 2011, 04:33:26 am
...

EDIT: Mala and Varyag are badass with shield too, but both Cyber and Mala can block manually when needed anyway...

Nah, i can“t (lack of practice ). When i block then it is the attack direction with the highest probability.
Title: Re: difficulties with my 1h/shield char
Post by: ShinySpoons on January 17, 2011, 05:07:55 am
What about the done damage, is there a difference ?
a) between left, right and overhead. The thrust is most likely different because it is no slash, it is pierce damage and the weapon carries different values for that.
b) with and without inertia, moving into the strike. Are there different inertia intensities?
c) where you actually hit the foe. Head, Hands, feet, front or back center. (this must depend on armor in those different places, or is there sth else?)

@ShinySpoons
You said its harder to hit with  a right swing to the head, well damn right you are, the only positions i can think of are when you are on higher ground or you try the full range of your weapon and hit him with the outer most part of it, at the end of the attack animation.

Head is x2 cut dmg (x3 for pierce), always go for the head if possible. I don't believe any other body part has special values for melee weapons. For projectiles, hitting arms of legs do decreased dmg though.

With the right conditions, a thrust will be more damaging then a cut, sadly, conditions are rarely right. If both players run at each and you get a stab in, loads of dmg due to the speed/inertia bonus. (and if you can get a headstab as well...) Like other weapons, a spin/lolstab is frequently necessary to not whiff. Just harder to do with a 1hander.

On right swing to head, you have to flick your mouse up at the point of release, easier to do with a slow weapon, but has saved me from whiffing off armoured targets and subsequently dying. Doesn't have to be at end of atk animation, you just hafta be fast  :wink:

Probably already mentioned, on almost all attacks, you should be moving and swinging the mouse in the direction of your cut (can't do this with overheads). This makes it hit the guy faster and increases the speed bonus, thus, increased dmg.

Title: Re: difficulties with my 1h/shield char
Post by: kinngrimm on January 17, 2011, 05:35:33 am
@ShinySpoons thanks for your input, it is much appriciated.

"can't do this with overheads"
this part is as Vicouse666 said, doable when you jump=>release strike=>hit
You can test it with all directions, that it is doable if you take a sparings partner who blocks those different directions with a sword.
You and he will notice that his sword arm gets stuned for a second or less.
Title: Re: difficulties with my 1h/shield char
Post by: ShinySpoons on January 17, 2011, 06:07:09 am
Hah! Yeah I forgot about the jump overheadXD I just rarely do it with a 1hander compared to the longer weapons.
Title: Re: difficulties with my 1h/shield char
Post by: kinngrimm on January 17, 2011, 07:34:56 am
Hah! Yeah I forgot about the jump overheadXD I just rarely do it with a 1hander compared to the longer weapons.
It is a funny thing, as it is quite hard to aim that way and it happens you stand behind an archer jumping and missing and jumping and missing and you go crazy about it  :lol:
Title: Re: difficulties with my 1h/shield char
Post by: Spawny on January 17, 2011, 11:56:38 am
Jump-thrusting often puts people off.

Anyway, after testing just about every high tier and midtier weapon that didn't have a direct upgrade, I've come to the conclusion that a side sword is the best weapon overall. There's a weapon for every situation, but the side sword can be used in most of em.

When heirloomed to masterwork it's a 103 speed weapon with 36 cut/29 pierce damage. Enough for me.

The steel pick/1h broad battle axe are both pretty powerfull, but lack a thrust, which is invaluable to my playstyle (you can't force a maul/barmace user to block first). Pre-patch I played with a long espada, but now it feels sluggish, weird and it get's stuck in midair/walls/dust particles flying in the air all the time.
Since my game of choice is siege mode, I don't mind the side sword being a bit short compared to the long espada.
Title: Re: difficulties with my 1h/shield char
Post by: krampe on January 17, 2011, 12:15:46 pm
This makes it hit the guy faster and increases the speed bonus, thus, increased dmg.

Sorry but that is wrong. You hit him earlier but not faster! You can try it in singleplayer where the speed bonus is shown.
Title: Re: difficulties with my 1h/shield char
Post by: Spawny on January 17, 2011, 01:56:14 pm
Sorry but that is wrong. You hit him earlier but not faster! You can try it in singleplayer where the speed bonus is shown.

It used to be like that iirc, but it was changed. Only movementspeed adds to the speedbonus, rotation speed does not.
Title: Re: difficulties with my 1h/shield char
Post by: kinngrimm on January 17, 2011, 03:48:44 pm
It used to be like that iirc, but it was changed. Only movementspeed adds to the speedbonus, rotation speed does not.

Let me get that straight, atm i rise my weapon to strike, i get slower(the same when i rise my shield)
When i strike then the only damage modifier comes from my speed which just droped because i wanted to strike.
Or do i slow down only if i hold the attack open without striking?
With an jump/overhead attack i even come to a standstill, which is not a problem as long i didn't miss.


Rotation into the strikes direction has no effect on damage but results in stun of the blocking weapon or shield,  then, right?

This sounds quite different to what i have been told till know, or did i misunderstand something?

I thought the inertia dependend mainly on the fact you get yourself fully into the strikes direction. When i think about it , thats the only way i ever brought some feeling of overwhelming power into the strike. You can see/hear/feel it when you try these moves.
Title: Re: difficulties with my 1h/shield char
Post by: Spawny on January 17, 2011, 04:03:01 pm
Not sure.

What I did notice however, is my shield get's stunned when it get's struck sometimes. It killed me a few times, as I couldn't but wonder what happened when I was sure I attacked, but my toon just stood there doing nothing.
It's something I had to get used to. I don't have a clue about the mechanic behind it.
Title: Re: difficulties with my 1h/shield char
Post by: Vance on January 17, 2011, 04:22:31 pm
Let me get that straight, atm i rise my weapon to strike, i get slower(the same when i rise my shield)
When i strike then the only damage modifier comes from my speed which just droped because i wanted to strike.
Or do i slow down only if i hold the attack open without striking?
With an jump/overhead attack i even come to a standstill, which is not a problem as long i didn't miss.

Yep, blocking and striking slows movement.
Yep, movement provides a bonus to damage.
Nope, you slow down if you block, strike or change weapons.
All jumping stops you.

Rotation into the strikes direction has no effect on damage but results in stun of the blocking weapon or shield,  then, right?

Wrong. You rotate only to deliver your strike at the sweetspot of the swing, if your angle is already correct then any rotation deviates from the ideal.

If you're getting spam-stunned to death it's because:
Low shield weight
Low shield skill
Low str
High opponent str
High opponent weapon weight
Maybe WPF contributes but agi spammers using a light weapon don't usually cause a problem, so it's probably negligible compared with the factors above.

Just sharing my experience and guesses ;)
Title: Re: difficulties with my 1h/shield char
Post by: justme on January 17, 2011, 04:50:04 pm
why nordic champion sword cost more in comparison with knightley arming sword, where nordic have same spec like arming, except that nordic have +1 to swing and -3 to thrust? is this because  nordic was nerfed in this patch?
Title: Re: difficulties with my 1h/shield char
Post by: zagibu on January 17, 2011, 05:35:44 pm
I don't know how it is now, but before patch, knightly arming sword only had two levels of heirloom. Maybe that has something to do with it, but mostly I think it's because of the NC nerf.
Title: Re: difficulties with my 1h/shield char
Post by: justme on January 17, 2011, 05:55:18 pm
if so, nerf is than fail...
Title: Re: difficulties with my 1h/shield char
Post by: kinngrimm on May 07, 2011, 06:07:23 am
+1 for this thread as it has incredible tips in it,
also after the last patch i had to adjust in several ways or lets say i am still in the process of adjustment.

Reasons:

My main weapon was the Site-Sword:  for all occasions, just loved it, still i think it is a weapon not too bad but now there are several others which can do better depending on playstyle. Myself as high agi/ath i can go in and out of a fight pretty good, so the weapon length isn't all that important but would give me some smoother moves. I now use Steel Pick, not that much style in my eyes but not too slow with good damage, but a little bit short and i miss the stab attack  :( .


Cav Protection was Bamboo Spear: i have tears in my eyes that i cant use it anymore, because of the 2 slots it needs and i choose Huscarl because of bigger Hitbox over other shields bcz of ranged stuff. Also it isn't sheatable, for me and probably for others this weapon is dead.
That said there are 2 options 1 slot polearm Quarterstaff if you got a 2 slot shield or if you got a 1 slot shield 2 slot Awlpike.
If i had a wish free, i'd like a 1 slot spear-like polearm with a length between 170-20 and light damage. In 25 generations i used the bamboo spear i perhaps killed 5 guys with it on horseback, but it was excellent to stop horses and then switch to another weapon to finish them, well no more.

The hitbox of Huscarl was reduced aswell as the damage of the broad one handed battle axe. Both i intend to use anyways.

solong and let me know what 1h weapon you loomed after respec and why?

the 3 weapons and my shield got balanced not to my liking :)
Title: Re: difficulties with my 1h/shield char
Post by: Paroxysm on May 07, 2011, 09:14:13 am
Why has no one mentioned probably the most important thing in playing a shielder?

To all you people saying that you have to hear the sound of the strike hitting the shield to counter-attack: you are wrong. If you wait for the sound you'll get spammed to death, no question about it. Even with a 0 ping if you wait for the sound of the strike hitting the shield to start your attack your opponent will get a second strike in before you do.

Take your character and hold down the block button. Then let go. Now notice that when you let go of your block button your shield does not start lowering immediately, about a third to half a second goes by before the shield begins lowering. This is important as you you will STILL block a strike in the window between you letting go of the block button and the shield lowering. THIS IS HOW YOU ATTACK BACK FAST ENOUGH.

You must let go of your block button before the sound of the hit. It takes getting a feel for it, but the best visual aid would to practice letting go of the block button as his weapon is arcing towards you. If you do it right even the fastest 2H spammer will not be able to attack you twice in a row without you striking back.

Are the people talking about hearing the sound perpetually dying to 2handers or something? Because when I first played a shielder I heard the same thing (wait for the sound!) and tried that and got spam murdered constantly. Then I learned to start dropping block before the sound and it's made a world of difference.
Title: Re: difficulties with my 1h/shield char
Post by: bosco on May 07, 2011, 11:05:20 am
Mhh, doesn't that get you killed when fighting a good feinter though?
Title: Re: difficulties with my 1h/shield char
Post by: Paroxysm on May 07, 2011, 11:42:23 am
well yeah you can't be on autopilot vs someone who can feint but whats the alternative? if you wait for the block sound to attack you'll get hit by the followup anyways
Title: Re: difficulties with my 1h/shield char
Post by: Shinimas on May 07, 2011, 11:57:54 am
Why has no one mentioned probably the most important thing in playing a shielder?

To all you people saying that you have to hear the sound of the strike hitting the shield to counter-attack: you are wrong. If you wait for the sound you'll get spammed to death, no question about it. Even with a 0 ping if you wait for the sound of the strike hitting the shield to start your attack your opponent will get a second strike in before you do.

Take your character and hold down the block button. Then let go. Now notice that when you let go of your block button your shield does not start lowering immediately, about a third to half a second goes by before the shield begins lowering. This is important as you you will STILL block a strike in the window between you letting go of the block button and the shield lowering. THIS IS HOW YOU ATTACK BACK FAST ENOUGH.


In my experience it's exactly the opposite. Animation is still here, but you're already vulnerable. That's why double left feint works so well against most shieldsmen.
Title: Re: difficulties with my 1h/shield char
Post by: Kafein on May 07, 2011, 12:08:56 pm
Never forget that even as a one hander, you can use the length of your weapon. With 7 ath you can probably run back and forth to land unexpected attacks on 2 handers.
Title: Re: difficulties with my 1h/shield char
Post by: kinngrimm on May 07, 2011, 01:50:04 pm
Listening for the sound is mainly a anti-feint not a anti-spam tactic.

Spamming is attacking without blocking so if you here the sound and close to him, you are in the ideal situation able to hit the Spammer.

Not ideal would be a backpedelling spammer, there you need to close in and athletics helps, as long he hasn't got a shield breaker you can take a little time to let him come close to you where you don't make pressure that way he feels save and looses sometimes the sence of distance which he needs to stay away from you.

Also not ideal are Spammers which make jump actions or turn arround stabbings, here also is patience the key, there only that many things a spammer is able to do.

Besides the save approach of hearing the sound blocking,

1. You can try to tab block similar to some of the 2h/polearm users, problem is you have clearly to look out for the animation and due to lag, unlucky terrain or feint spam this is really dangerous. But it gives you more maneuverability and a faster attack if you are able to judge if his next attack would hit you or miss and you just close in after his miss and counter while he is finishing his animation, he wouldn't even be able to block.

2. The lowering the shield when you guess an attack hits you shortly after can work but is as you said hard to time as the time margin is really short and here also feinting kills you, but yes as a tactical aproach if the duel gets too long and you have tried several other things which didn't work.
Title: Re: difficulties with my 1h/shield char
Post by: VVarlord on May 07, 2011, 02:58:40 pm
Should have gone for the military pick tbh kinn steel pick is way to short.
Title: Re: difficulties with my 1h/shield char
Post by: Spawny on May 07, 2011, 03:03:38 pm
Should have gone for the military pick tbh kinn steel pick is way to short.

I've done well with a steel pick and 4 athletics. It depends on who you fight. When going against phyrex or bjord with a steel pick, you can forget about it.
Overall the military pick is pretty good and a tad bit better than the steel pick.
Title: Re: difficulties with my 1h/shield char
Post by: VVarlord on May 07, 2011, 03:05:25 pm
I've done well with a steel pick and 4 athletics. It depends on who you fight. When going against phyrex or bjord with a steel pick, you can forget about it.
Overall the military pick is pretty good and a tad bit better than the steel pick.

Made mine Deadly and with 7 athletics and 5 ps its awesome.


Edit: This time round instead of putting wpf into xbow and 1hand its all in 1hand giving me 164 which makes for a meeeean pick.
Title: Re: difficulties with my 1h/shield char
Post by: Radix on May 07, 2011, 05:30:40 pm
Dunno if someone mentioned it already but remember that left to right swing is the quickest, and often the only way to stop a spammer.
Title: Re: difficulties with my 1h/shield char
Post by: Spawny on May 07, 2011, 07:15:27 pm
Made mine Deadly and with 7 athletics and 5 ps its awesome.


Edit: This time round instead of putting wpf into xbow and 1hand its all in 1hand giving me 164 which makes for a meeeean pick.

I haven''t heirloomed mine, but I'm going 9 PS this gen :) Should be good enough to kill anything I hit in 1 or 2 hits.
Title: Re: difficulties with my 1h/shield char
Post by: Blondin on May 07, 2011, 07:33:25 pm
Never forget that even as a one hander, you can use the length of your weapon. With 7 ath you can probably run back and forth to land unexpected attacks on 2 handers.

Very effective tactic of fighting, i do it all the time, and it's very usefull against axes....