cRPG
cRPG => Suggestions Corner => Topic started by: jack786 on November 10, 2013, 06:16:45 pm
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Devs you should add double jump so that rondel dagger my old friends can jump twice in combat.
(But seriously rondel daggers can kill a medium armored knight in 2 hits, this feels like really big random bullshit) And also they feel way out MB gameplay style, they ruin game.
THERE I SAID IT, WAITING FOR TON OF BAD WORDS, i know everyone likes them, but i dont. :(
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But don't you know? Rondels were specifically designed to penetrate concrete walls. Of course they should be able to kill the heaviest armored knight in two hits.
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If you let a rondel dagger wielder come that close to you... your fault. really, your armor isnt that vac sealed as you think.
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If you let a rondel dagger wielder come that close to you... your fault. really, your armor isnt that vac sealed as you think.
How do you keep 12 ath build away? Those guys run faster than Usain Bolt and can start the stab 10 meters away. :)
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If you let a rondel dagger wielder come that close to you... your fault. really, your armor isnt that vac sealed as you think.
they atack form the back and they are super fast, but you are right I supouse to use my willpower to keep them on distance
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It should be a front flip/back flip animation for the double jump. Also, add wall jumps...
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Any weapon that deals :
- High damage
- Pierce or Blunt damage type
Should have a average to high strength pre-requisite or have its damage output greatly lowered.
High damage + Pierce/Blunt damage + very low pre-requisite = agility build can use it without power strike and will still almost never glance, especially with the stab.
Agility builds have the possibility to have very high athletics and very high shield skill, which almost completely dodge the impossibility to block with daggers, and even the weapon toggle to switch from stab to swing will not stop veteran cRPG players from powning with it.
Basically it is a niche build that accumulates too much advantages, especially used in conjonction with light armor and a shield.
Basically, the daggers needs to be nerfed by disallowing extreme agility builds from using it (my personal preference) or to lower their damage so they cannot kill everything.
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I kill most rondel users easily, I just use my long danish great sword before they get close most of the times as they rarely use too much armor.
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Any weapon that deals :
- High damage
- Pierce or Blunt damage type
Should have a average to high strength pre-requisite or have its damage output greatly lowered.
High damage + Pierce/Blunt damage + very low pre-requisite = agility build can use it without power strike and will still almost never glance, especially with the stab.
Agility builds have the possibility to have very high athletics and very high shield skill, which almost completely dodge the impossibility to block with daggers, and even the weapon toggle to switch from stab to swing will not stop veteran cRPG players from powning with it.
Basically it is a niche build that accumulates too much advantages, especially used in conjonction with light armor and a shield.
Basically, the daggers needs to be nerfed by disallowing extreme agility builds from using it (my personal preference) or to lower their damage so they cannot kill everything.
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Slow strength builds can use the fastest weapons, so should fast weapons have a wpf requirement?
Just balance the weapon (which is happening). I also think rondel is the best of all worlds among daggers, the other ones should be buffed in some way. Then give them all usable without shield tag, since the normal weapons can't block it's only fair. I tried using the other daggers(+0 though), and while they are fast, 4-directional, and do well against very lightly armored guys, 24-27 cut and the like is too crippling.
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Super Agi with Rondel for me is just anonther thing to watch out for when being away from main group.
When seperated: Watch your back! There is a rondel fighter behind every bush and if not then its some HA or other Cav.
I rarley see the rondel fighter participating in larger battles - theyd be killed in one or two hits from several angels. So they are specialists of limited use - and they are nice for assasination of lonely ranged and melee without shields and awareness.
In duel maybe they can be annoying for non shielders, but mostly we talk about battle/siege, dont we? So you dont need to duel if you dont want most of the time, if you got some friendly fighters near.
Shure the AgiRondellers are the mosquitos of mount and blade. With the only difference: they rarely come in swarms. So for me its ok as it is. Just dont give them any more advantage. No double jump. That would be just crazy.
And for those who dont believe: I rarely have problems with thos rondel mosquitos. As soon as they see I am aware of them (turn my shield on them, chamber a counter stab or pull out that deadly axe - and yell :P - they dance around and retreat).
Only thing I dont want to see, is super agi running away for ages as last man standing. Reduce running speed for the last man standing and force him to dehorse if he is not launching attacks at regular rate - by might of coding! (if the odds are 1:4 at least).
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Make them jump like Predators from movie. Cut this BULLSHIT, they must be superheroes.