cRPG

cRPG => Suggestions Corner => Topic started by: NJ_Legion_Icedtea on November 02, 2013, 02:47:34 pm

Title: Naming Looms
Post by: NJ_Legion_Icedtea on November 02, 2013, 02:47:34 pm
I'm not sure how easy this would be to implement but wouldn't it be cool if you could name your loomed gear? Make it feel unique to yourself, once the item has been traded then ofc a name change would be accepted.
However I know if this did happen there would be a lot of 'dildo's' and 'giant penis'' on the battlefield.
Title: Re: Naming Looms
Post by: Chris_the_Animal on November 02, 2013, 03:06:29 pm
I'm not sure how easy this would be to implement but wouldn't it be cool if you could name your loomed gear? Make it feel unique to yourself, once the item has been traded then ofc a name change would be accepted.
However I know if this did happen there would be a lot of 'dildo's' and 'giant penis'' on the battlefield.
So basically you want to get killed by a 'giant penis' from player 'dildo_lover_hardcore' ?
I think you are in the wrong forum  :rolleyes:
Title: Re: Naming Looms
Post by: Algarn on November 02, 2013, 03:14:02 pm
A name for heirloom item should be controlled like name changes.
Title: Re: Naming Looms
Post by: MURDERTRON on November 02, 2013, 03:43:18 pm
As neat as it would be, you'd have no idea what an item is called unless you kill a guy, go to pick up his weapon and meet the requirements for said weapon.  So naming armor is automatically out, and no one will ever see the names of shields, bows and throwing.  I like fun things but this is pointless.
Title: Re: Naming Looms
Post by: NJ_Legion_Icedtea on November 02, 2013, 04:35:37 pm
As neat as it would be, you'd have no idea what an item is called unless you kill a guy, go to pick up his weapon and meet the requirements for said weapon.  So naming armor is automatically out, and no one will ever see the names of shields, bows and throwing.  I like fun things but this is pointless.

I agree with this but I just think it would be a fun idea, something a bit more amusing than 'Masterwork...' for example. And think about how much fun you could have naming a horse! Everyone can see horses whatever their riding skill  :D
Title: Re: Naming Looms
Post by: Carthan on November 02, 2013, 05:32:33 pm
(click to show/hide)
Title: Re: Naming Looms
Post by: Dalfador on November 02, 2013, 08:46:05 pm
As neat as it would be, you'd have no idea what an item is called unless you kill a guy, go to pick up his weapon and meet the requirements for said weapon.  So naming armor is automatically out, and no one will ever see the names of shields, bows and throwing.  I like fun things but this is pointless.

Some people just think it seems cool.
Title: Re: Naming Looms
Post by: Tears of Destiny on November 03, 2013, 12:05:53 am
I can see it now:
Pro_Flying_Dildos>>Flying Dildos>>Tears_of_Destiny_BlackCompany
Title: Re: Naming Looms
Post by: Bobthehero on November 03, 2013, 06:54:21 am
All of my wants.

Masterwork Long Espada Eslanova    of Doom
Title: Re: Naming Looms
Post by: War_Ferret on November 03, 2013, 09:13:39 am
I like the idea. It would significantly increase the number of lols in the game. However, I don't think it's possible. Item names are probably hardcoded into the engine and variations would require seperate item classes. The item list would need to be updated and downloaded constantly and would be impossible to keep synced between server and clients.