cRPG

cRPG => Suggestions Corner => Topic started by: Joseph Porta on October 18, 2013, 12:32:30 am

Title: Throwing
Post by: Joseph Porta on October 18, 2013, 12:32:30 am
Throwing is kinda dull and lame, lets lavour it up by giving items like the stakes, siege shields and that stuff a PT req, would give throwers a tactical role in a battle and flavour it up a lil bit.
This would prevent (possible) spam and that sort, thowers could be coordinated in battles to place stuff in tactical positions. This would be cool I think, possible cons are that throwers wouldn't like giving up a weapon slot to take with them, and ending up getting less points and less kills and people will simply dislike having a req for it.. Unable to take it whenever they want. I just don't like it that ayone can just play engineer whilst being very knightly the next second.
Just a little tactical flavour to add to it, that when correctly used in the right situation could just change tide.

Le profit
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Title: Re: Throwing
Post by: oohillac on October 18, 2013, 01:19:52 am
Ridiculous idea.

Throwers are tactically useful enough as infantry/cavarly deterrent.  If you're not having fun maybe you should try something else or approach throwing from a different perspective.

Siege shields, stakes, etc encourage teamwork, something that needs to be promoted, not reduced to one class.  These things already take up slots and slow you down.
Title: Re: Throwing
Post by: Joseph Porta on October 18, 2013, 01:22:31 am
Nh being a thrower is the lamest thing ever.  :lol: