cRPG
cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Fartface on October 15, 2013, 03:57:20 pm
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That think the game is quite balanced apart from some minor issues and don't feel the need to constantly tell the devs what a crappy job they did and are still happy playing this game after 3 years of doing so?
DISCUSS.
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i qq post once in a while, usually end up being ganged up upon by ragy nerds, just saying
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i qq post once in a while, usually end up being ganged up upon by ragy nerds, just saying
You call your own post whine post, so you're just admiting that you don't see the logic in your own post and they're just there to express your anger/frustration. Gives us a great view of how your mindset works.
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you assume to much. i can admit a post is a qq post, dousnt mean there is no logic in it. tsk tsk
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you assume to much. i can admit a post is a qq post, dousnt mean there is no logic in it. tsk tsk
Well is there logic in it?
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i think that (apart from the nudge, kick and shieldbash changes) crpg was more balanced when i started to play. since then it have more or less gone downhill. we have had some nice periods with the double-xp events though :) MOAR OF THOSE!
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we fight for what is just.
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The mod has been broken by creative whiners and impressionable devs.
People Just started giving up on the mod one patch at a time, rather than complain about it, and the damage is probably irreversible now.
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People raging against flaming katanas were QQing, doesn't mean it wasn't logical.
When attackers wanted wooden castles to be breakable they were QQing but it was still a reasonable request.
If strat got reset and people sitting on thousands of ticks waiting for 'the right time' or someone to attack them, lost all those ticks and got no battles or exp for them there'd be QQ, but again it'd be logical that they should have received a warning.
So QQ doesn't always defy logic, there can be reason there (and often QQ is more vigorous when it is based on reason), but there'll still always be people who say 'ban them for doing that thing wot kills me'.
On topic, i like the game balance, wouldn't play it if i didn't. Honestly though i preferred the weapon/armour balance on native (though i love nudge, wouldn't trade that for anything), but it can't be helped, give people the choice and you'll get people wearing really heavy armour compared to native, so you need more blunt, knockdown, pierce weapons to combat that so on the whole i think it's good. I think certain playstyles and attitudes are really shitty, but no amount of dev balance could fix that, and there are easily enough awesome people in the community to totally overshadow the rage-kids and ego twats who feel they need to shout something in caps every 5 seconds cos people aren't paying them enough attention.
For me you´re QQing when you´re making a biased post about a certain class because YOU can´t handle it yourself, but instead of admitting you´re just bad at chambering 1handers(just an example) you make a post saying 1handers are unchamberable. You're QQing when you make a post about something your skill levels can't handle and you call it unbalanced because you can't.
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my skill level can handle crpg dont worry about that, and yes i do stick by it that 1 handed stabs and polearmstabs arent chamberable by skill anymore, maybe luck, since they hit before the animation now. i still chamber 2handed stabs with eaz thow. and i handle any class fine imo. i make posts considering the groupplay ballance, a thing that used to be something when crpg was still allive with clan tournaments and the such. thinking people only post shit from an egocentrical view is an eazy scapegoat to ignore someones views. but hey you can keep your opinnion darian, i dont care much for it.
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1 handed stabs and polearmstabs arent chamberable by skill anymore
Learn to play
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I think most nerfs and things people have bitched about were in reality just something that they could have adapted to in game. I wish the dev's didn't listen to the most prolific whiners over the years. They bitched about things that they could have adapted to in game, but were too stubborn, ignorant or dumb to do.
I do think it's kind of fucked up to introduce new game mechanics and then go afk for a few months. I'd rather not have new game mechanics being introduced (like roll, nudge, new kick area of effect) if nobody is going to be around to tweak it.
I also don't like when some items get nerfed, then it causes something else to become too powerful, so instead of reverting the nerf (or trying to retweak) they go ahead and nerf the new thing that's "OP". I've seen some pretty shitty daisy chaining of nerfs upon nerfs to fix other nerfs.
Most players have the ability to overcome obstacles they face in game on their own. Using logic, common sense, teamwork, and adapting to conditions on the battlefield. A lot of the problems in the game could have been resolved with more logical and soft approaches than going directly to "nerf 'x' class, or nerf 'y' item"
Overall I thought this game was pretty well balanced 2.5 years ago, and I thought it has been pretty well balanced throughout all the nerfs up until this point and is still pretty balanced today.
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my skill level can handle crpg dont worry about that, and yes i do stick by it that 1 handed stabs and polearmstabs arent chamberable by skill anymore, maybe luck, since they hit before the animation now. i still chamber 2handed stabs with eaz thow. and i handle any class fine imo. i make posts considering the groupplay ballance, a thing that used to be something when crpg was still allive with clan tournaments and the such. thinking people only post shit from an egocentrical view is an eazy scapegoat to ignore someones views. but hey you can keep your opinnion darian, i dont care much for it.
You want 1handed nerfed from a groupplay kind of balance? I've got nothing against you personally I'm just trying to understand you but each of your post confuses me more. You starts of talking about your own skill level and end it stating you see things from a group orianted view.
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addaptation will always happen. doustn mean something is ballanced. alot of people for example call me out on my qq, and hey yes its qq.... : i care. but they assume i cant adapt to the game. wich is flat out wrong, i handle myself just fine and always have. telling people to shut up and adapt, is a thing only shortsighted people do. specially in a game thats being tweaked all the time. feedback should always be welcome.
( talking from my perspective , but this goes for most oldfarts qqing )
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You want 1handed nerfed from a groupplay kind of balance? I've got nothing against you personally I'm just trying to understand you but each of your post confuses me more. You starts of talking about your own skill level and end it stating you see things from a group orianted view.
yes i think the stab is op and needs tweaking/toning down. that is all , nothing huge . when u see 1handers in group play it will become apparent how overly strong the stab has become. my own skill lvl thingy was a response to your post , claiming all qq is from people who cant handle something and then complain about it.
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I don't mind tweaking and retweaking of the game to try and perfect it over time. I honestly wish that a lot of things were just left alone however. Why "fix' what ain't borked? Give us time to adapt to the changes and conditions on the battlefield.
I don't know why Rufio keeps focusing on 1h/polearm stab instead of being logical and talking about all stabs.
The stabs now are kind of ridiculous, but they are at least on par with what the 2h stab has been forever. Instead of fixing the 2h stab, they just made the 1h and polearms just as ridiculous.
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maybe because i dont stab that much with my heavygreatsword. and when i face other gs users i chamber their stabs, or block and get a free hit from their stun. that might be bias, but i used to be able to chamber polearm stabs to, witch nowerdays i just get hit if i try, and since the buff to the 1handed stab the same has been happening , cant activly chamber, only on luck, because the stab is so instant.
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maybe because i dont stab that much with my heavygreatsword. and when i face other gs users i chamber their stabs, or block and get a free hit from their stun. that might be bias, but i used to be able to chamber polearm stabs to, witch nowerdays i just get hit if i try, and since the buff to the 1handed stab the same has been happening , cant activly chamber, only on luck, because the stab is so instant.
And here you prove my point, I can't handle the other stabs so they must be OP.
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So you've never experienced or used or heard about a 2h lolstab? Are you being intentionally obtuse here? 1h and polearms are no more OP in the stab department than 2h's have ever been. You're being a hypocrite to only complain about one and not the other.
The logical and common sense response to the 2h lolstab shouldn't have been to introduce 1h and polearm lolstabs, it should have been to fix the active window that the 2h stab causes damage.
Let's get back on topic here, you can whine about "only 1h/polearm" stabs and not 2h stabs in one of the other dozen threads you and others have made.
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2handed stabs are nothing like they used to be, and i think pole and 1handed stabs are stronger atm yes
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And here you prove my point, I can't handle the other stabs so they must be OP.
id like to see you chambering them then
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id like to see you chambering them then
The only stabs that are hard to chamber are the ones of daggers and pikes.
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The only stabs that are hard to chamber are the ones of daggers and pikes.
Chambering pikes ain't that hard, and there's literally no point in chambering daggers, they can't even block.
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Chambering in general is realy easy.
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I see no incentive what so ever anymore to play shieldless melee, if you call that balance, then yes it's balanced.
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George you are the biggest crying bitch of all here. Since the last patch onehanded is fucking OP and you know it. Don't tell me that i don't knpw anything about it because i both have 1h in my main (100 wpf 5ps unloomed shortsword) and in my alt (21/15, only wearing a dress).
I say it all the time when i use my 1h: GOD DAMN THIS SHIT IS OVER THE TOP OP
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Fix bows and everything is more or less dandy. Apart from retarded players, but that ain't the devs fault :(
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See my thread about bows, it's about their internal balance, not anything else.
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apart from rondel daggers and 1h no shield nudge i think its fine
oh and silly hesky wooden walls were always breakable afaik :D I asked on irc when UIF was QQing and was told yes you catapult them enough they bug into stone which ofc can be catapulted. (by a dev cant recall which i dont think he was trolling anyway :
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I see no incentive what so ever anymore to play shieldless melee, if you call that balance, then yes it's balanced.
What about... fun factor? Don't tell me the only reason why you play certain class is cause it's "stronk" :P
Chambering pikes ain't that hard, and there's literally no point in chambering daggers, they can't even block
All stabs can be hard - or even impossible - to chamber if your opponent wiggle it.
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apart from rondel daggers and 1h no shield nudge i think its fine
oh and silly hesky wooden walls were always breakable afaik :D I asked on irc when UIF was QQing and was told yes you catapult them enough they bug into stone which ofc can be catapulted. (by a dev cant recall which i dont think he was trolling anyway :
Wooden walls used to be unbreakable until very recently. Wooden castles sucked dick to defend even when they had unbreakable walls. Now they are just terrible (but at least you can break the walls, which is how it should have always been).
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I'd say the game has always been balanced more or less from an NA perspective. Shifts happen in classes and player skill levels, and from my point of view as primarily a HA/hoplite/longspearman, there have been times when I've been at a disadvantage, but the game wasn't truly unbalanced.
I feel that honest balance arrived when polestun was finally removed. That had rippling effects throughout the playerbase, but it was a necessity. I adjusted as a hoplite at the time, as did many other players. Others didn't, and either didn't bother to improve their playstyles and changed classes, or stopped playing entirely.
Right now the glut of throwers is making my longspear build somewhat challenging, but that doesn't mean throwing is OP. To solve this problem I know I need to adjust my playstyle and setup, not go bitch on the forums. These changes in the community make the game more interesting, and improve me as a player, because I learn to deal with new obstacles.
From my view maps are the main balancers of the game. A map with adequate cover means suddenly melee are advantaged. Some uphill monstrosity or narrow chokepoint and ranged get to play powerfully. I know this is an unpopular opinion among the vocal minority on NA, but random plains maps are the best. Everyone gets to shine if they put the effort in.
I take attempts to "re-balance" my classes as a personal challenge. The turnspeed reduction forced me to rethink how I played polearms. It was not a "stop doing that shit, it's overpowered," rather a "let's see if you are good enough to adapt." I can say I am better for the nerf, because I learned more tricks and valuable assessment skills for the battlefield.
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Wooden walls used to be unbreakable until very recently. Wooden castles sucked dick to defend even when they had unbreakable walls. Now they are just terrible (but at least you can break the walls, which is how it should have always been).
how long did you try to catapult before giving up? i know the devs are trolls but i believe this one unless someone shows otherwise :D
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George you are the biggest crying bitch of all here. Since the last patch onehanded is fucking OP and you know it. Don't tell me that i don't knpw anything about it because i both have 1h in my main (100 wpf 5ps unloomed shortsword) and in my alt (21/15, only wearing a dress).
I say it all the time when i use my 1h: GOD DAMN THIS SHIT IS OVER THE TOP OP
All you do is make statements , how about some arguments to back them up so I can prove you wrong. Stating you've got 1hander WPP and you're using a 1hander to prove your not biased means nothing aswel im a lvl 32 Twohander and I think Onehanders are completely fine. Also don't call me bitch please it might hurt my feelings :lol:
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I'd say the game has always been balanced more or less from an NA perspective. Shifts happen in classes and player skill levels, and from my point of view as primarily a HA/hoplite/longspearman, there have been times when I've been at a disadvantage, but the game wasn't truly unbalanced.
I feel that honest balance arrived when polestun was finally removed. That had rippling effects throughout the playerbase, but it was a necessity. I adjusted as a hoplite at the time, as did many other players. Others didn't, and either didn't bother to improve their playstyles and changed classes, or stopped playing entirely.
Right now the glut of throwers is making my longspear build somewhat challenging, but that doesn't mean throwing is OP. To solve this problem I know I need to adjust my playstyle and setup, not go bitch on the forums. These changes in the community make the game more interesting, and improve me as a player, because I learn to deal with new obstacles.
From my view maps are the main balancers of the game. A map with adequate cover means suddenly melee are advantaged. Some uphill monstrosity or narrow chokepoint and ranged get to play powerfully. I know this is an unpopular opinion among the vocal minority on NA, but random plains maps are the best. Everyone gets to shine if they put the effort in.
I take attempts to "re-balance" my classes as a personal challenge. The turnspeed reduction forced me to rethink how I played polearms. It was not a "stop doing that shit, it's overpowered," rather a "let's see if you are good enough to adapt." I can say I am better for the nerf, because I learned more tricks and valuable assessment skills for the battlefield.
I'd +5 if I could, agree with all points
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What about... fun factor? Don't tell me the only reason why you play certain class is cause it's "stronk" :P
Not really, just don't find running away and hiding most of the time very appealing and fun :wink:
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Sutton Hoo Helmet?
suits my faction :D
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I intend to destroy and rebuilt East Anglia in my quest to form Englaland :D Im king of all saxons!
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I'd say the game has always been balanced more or less from an NA perspective. Shifts happen in classes and player skill levels, and from my point of view as primarily a HA/hoplite/longspearman, there have been times when I've been at a disadvantage, but the game wasn't truly unbalanced.
I feel that honest balance arrived when polestun was finally removed. That had rippling effects throughout the playerbase, but it was a necessity. I adjusted as a hoplite at the time, as did many other players. Others didn't, and either didn't bother to improve their playstyles and changed classes, or stopped playing entirely.
Right now the glut of throwers is making my longspear build somewhat challenging, but that doesn't mean throwing is OP. To solve this problem I know I need to adjust my playstyle and setup, not go bitch on the forums. These changes in the community make the game more interesting, and improve me as a player, because I learn to deal with new obstacles.
From my view maps are the main balancers of the game. A map with adequate cover means suddenly melee are advantaged. Some uphill monstrosity or narrow chokepoint and ranged get to play powerfully. I know this is an unpopular opinion among the vocal minority on NA, but random plains maps are the best. Everyone gets to shine if they put the effort in.
I take attempts to "re-balance" my classes as a personal challenge. The turnspeed reduction forced me to rethink how I played polearms. It was not a "stop doing that shit, it's overpowered," rather a "let's see if you are good enough to adapt." I can say I am better for the nerf, because I learned more tricks and valuable assessment skills for the battlefield.
What we need to do is to propogate this.
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That think the game is quite balanced apart from some minor issues and don't feel the need to constantly tell the devs what a crappy job they did and are still happy playing this game after 3 years of doing so?
DISCUSS.
i agree
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my skill level can handle crpg dont worry about that, and yes i do stick by it that 1 handed stabs and polearmstabs arent chamberable by skill anymore, maybe luck, since they hit before the animation now. i still chamber 2handed stabs with eaz thow. and i handle any class fine imo. i make posts considering the groupplay ballance, a thing that used to be something when crpg was still allive with clan tournaments and the such. thinking people only post shit from an egocentrical view is an eazy scapegoat to ignore someones views. but hey you can keep your opinnion darian, i dont care much for it.
maybe because i dont stab that much with my heavygreatsword. and when i face other gs users i chamber their stabs, or block and get a free hit from their stun. that might be bias, but i used to be able to chamber polearm stabs to, witch nowerdays i just get hit if i try, and since the buff to the 1handed stab the same has been happening , cant activly chamber, only on luck, because the stab is so instant.
2handed stabs are nothing like they used to be, and i think pole and 1handed stabs are stronger atm yes
And this is why I despise 2handers, average skilled players, who just want "EAZ" hits & kills.
Anti-2H hero forever baby.
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cRPG confessions Vol.1: I was a 2h specialist before playing this mod.
Then I took an arrow to the knee Then I saw how other 2handers are.
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And this is why I despise 2handers, average skilled players, who just want "EAZ" hits & kills.
Anti-2H hero forever baby.
you do have a way of interpeting things panos
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I am sure those people exist. Mainly having a short dick and a long sword.
Personally I am still playing this game only because of the LOL factor and all the lovable headcases on NA2/1.
Apart from that: no reason to play this game any more if you are a real archer.
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Stab is really hard to chamber in crpg(more based on luck)
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I'd say the game has always been balanced more or less from an NA perspective. Shifts happen in classes and player skill levels, and from my point of view as primarily a HA/hoplite/longspearman, there have been times when I've been at a disadvantage, but the game wasn't truly unbalanced.
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This whole post, hill. I loves you.