cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Panos_ on October 09, 2013, 10:08:35 am

Title: Remove the 0.2 loom "bonus" weight on most 4D polearm..
Post by: Panos_ on October 09, 2013, 10:08:35 am
Apparently the 2.8kgr elegant poleaxe gets a .2kgr bonus when loomed, while on the other hand the 4kgr Flamberge gets nothing..

Apparently the heavy great sword, that weights 3.5 kgr gets nothing, while on the other hand the poleaxe that is lighter by +0.3 , get`s the weight "bonus", and the same applies  for the german poleaxe aswell..

Sword of War, Highland Claymore, Nodachi, War Cleaver all 4 of them, weight 3kgr or more, and yet I fail to see the "bonus" ..


Stop favouring 2h class for god`s sake..

Polearms are officially by far the weakest class to play now, compared to 1h and 2h..


Should we all respec into 2h class and rename the mod to c-2hrpg??

Title: Re: Remove the 0.2 loom "bonus" weight on most 4D polearm..
Post by: Berserkadin on October 09, 2013, 10:12:33 am
Panos, this is a incredibly stupid thread. Increased weight = Increased chance for weaponstun/decreased chance of being blockstunned. Weight on weapons is negligable to movement speed compared to armour. Heavy weapons = Good.
Title: Re: Remove the 0.2 loom "bonus" weight on most 4D polearm..
Post by: Lennu on October 09, 2013, 10:18:17 am
Panos, this is a incredibly stupid thread. Increased weight = Increased chance for weaponstun/decreased chance of being blockstunned. Weight on weapons is negligable to movement speed compared to armour. Heavy weapons = Good.

This.

And poleaxes have 2ndary mode with knockdown so the weight increase is even better for them.
Title: Re: Remove the 0.2 loom "bonus" weight on most 4D polearm..
Post by: Panos_ on October 09, 2013, 10:18:45 am
Panos, this is a incredibly stupid thread. Increased weight = Increased chance for weaponstun/decreased chance of being blockstunned. Weight on weapons is negligable to movement speed compared to armour. Heavy weapons = Good.


Heavier weapons mean slower swings aswell, and I think that weapon stun is mostly affected by your STR, PS and WPF.

Edit for Lennu : Despite the fact that Knockdown chance is random, I believe that it is affected by your STR, PS and WPF.

I maybe wrong though..
Title: Re: Remove the 0.2 loom "bonus" weight on most 4D polearm..
Post by: Berserkadin on October 09, 2013, 10:25:13 am
You're wrong, weight is a good thing on weapons, especielly on weapons with kd.
Title: Re: Remove the 0.2 loom "bonus" weight on most 4D polearm..
Post by: Moncho on October 09, 2013, 11:17:59 am
Wouldn't hurt to read some sticky threads sometimes:
From elmuri's game mechanic megathread:

(click to show/hide)

WaltF4's old post:
(click to show/hide)
Title: Re: Remove the 0.2 loom "bonus" weight on most 4D polearm..
Post by: Panos_ on October 09, 2013, 11:25:56 am
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