Actually in the last patch there was a slight change to 2h overheads that should in theory ease the problem a bit. However imo the only ways to solve it completely would be either to freeze turning in the later parts of overhead or to make the overhead release anim weapon speed independent and very quick.
yes, it is both polearms and twohanders that do this
Maul your toe and see if it doesn't hurt. :P
Locking overhead in the end of the animation would make it even more inferior to side-swings and stabs. Overhead is already the worst attacking direction (for polearms and two-handers, not 1h) in anything but a gank, where the stab is the king anyway. Also, the turn-rate on the great maul is abysmal and definitely doesn't need a(nother) nerf.(click to show/hide)
Maul your toe and see if it doesn't hurt. :P
Locking overhead in the end of the animation would make it even more inferior to side-swings and stabs. Overhead is already the worst attacking direction (for polearms and two-handers, not 1h) in anything but a gank, where the stab is the king anyway. Also, the turn-rate on the great maul is abysmal and definitely doesn't need a(nother) nerf.(click to show/hide)
Maul your toe and see if it doesn't hurt. :P
Locking overhead in the end of the animation would make it even more inferior to side-swings and stabs. Overhead is already the worst attacking direction (for polearms and two-handers, not 1h) in anything but a gank, where the stab is the king anyway. Also, the turn-rate on the great maul is abysmal and definitely doesn't need a(nother) nerf.(click to show/hide)
Don't release block before you hear the sound.the point is that the overhead misses you, so there is no sound unless you just abandon all sense and accept the fact that it can still hit your block when it hit the floor next to your feet.
allright allright, I won't do it :P
Yup, don't cry about minuses, it's retarded :wink:
I admit I come off as very abrasive in my tone and that is probably why I often get downvoted. Zlisch & Gang are special, though. :wink:Look through all your posts buddy, ooooh look, there are some I've not downvoted, is that because I didn't think you were Bjording, or because you were at least only Bjording a little bit and I felt that was an achievement for you?
I wonder if you're such a bundle of sticks IRL too, Zlisch. ( ゚‿ ゚)I am, oh, and idiot, I also have a point, and you're to cowardly to admit it.
Have fun coming up with an edgy reply, won't bother reading it though.
I get people bandwagon downvoting me, but no_rules? AFAIK he's one of the few who cares about our newbies. Fucking cancers.<3
I think everyone probably already has had this problem, especially with the worst of all weapons that can do this: the great maul.how is this different from poking with long sharp sticks and shaking mouse at that moment so you hit soemone right infront of you with 3m long stick?
An enemy swings an overhead at you, but misses you by an inch.
When you take away your block, he turns his body so that he new faces you (the animation of his swing still in the very end or even with the weapon already touching the ground).
Because he turns his body, the his weapons follows and makes contact with your hitbox (your toe of something).
For some retarded reason this still makes damage and if he uses a knockdown weapon you even have a chance to get knocked down..
This seriously annoys me and there is no way this is acceptable, please do something!