Internal one handed blunt balance is fine. No reason to fuck around with it. :wink:
The internal mace balance was good before Spathovaklion was added. Not anymore.
Yes, it is probably the best mace, but it isn't that much better than the rest if you take the upkeep into account. No need to nerf it into the ground.Coming from a guy who loses more than I win on a 5x, upkeep is useless in prohibiting anything and barely a pain in the ass, and there still exists no upkeep exploits.
Coming from a guy who loses more than I win on a 5x, upkeep is useless in prohibiting anything and barely a pain in the ass, and there still exists no upkeep exploits.
It's not really complaining, just an obvious adjustment. It's like if the devs released an elite elite scimitar with +1 cut more than the elite scimitar. It's still probably fine, but then it just completely negates the elite scimitar. Something like that. I was trying to imply earlier that nerfing speed or blunt actually makes it too weak, since it'll be too similar to weapons that are 5k cheaper.
There is a good reason why Spathovaklion is slightly better (well, it always depends on your build) than most other one handed blunt weapons: it is much more expensive (nearly twice as much upkeep as the Winged Mace for example, which has -5 lenght, -0.3 weight, -1 speed and the same damage).
Bullshit argument. For someone with 20+ mw items upkeep doesn't matter at all. And it's not "slightly" better, it's much better. Not to mention it looks like kids toy, not like weapon.
Well, why not make Practice dagger on par with Paramerion then? :P Or One Handed War Axe with Broad One Handed Battle Axe (to have a more realistic example :wink:)? The most expensive items should always be slightly better than the cheaper ones.i was referring to me when I stated I lose gold on a 5x on my main, I also fully support making all gear (including practice daggers) equally viable. But really, when all getting around upkeep requires is some basic knowledge of how the game works, why make more expensive gear better (ignore strat)?
Not 100% sure if I really understand what you are saying, but I am usually not using very expensive gear. My current equipment set has a maximum upkeep of 2,6k (which is quite much for me).
My only problem with the Spathovaklion is it's so much harder to see than the other blunt 1h's. Fix that and I'd be a happy puppy.
-Give every 1h sword +3 cut +2 pierce at Masterwork (some unfairly get +3c/+3p right now)
If you want to make a few swords unique - which I like! - give them +2 cut and +3 pierce :P
Sure, but there are at least two weapons with the same pierce and cut damage (Side Sword and Short Arming), so how do you decide which ones get which bonus?
Every 2h sword gets +3c/+2p, even the Greatsword and German, which are clearly stab-centric. This is relevant because 1h thrust is now on par with 2h thrust, so 1h stat balance needs to adopt the same philosphy as 2h. Previously, thrust damage wasn't given much weight in 1h sword balance, because 1h thrust was a nearly guaranteed glancedeath.
On par? ON PAR?!?!?!?
Granted, 2h stab is just as messed up, but in it's own way. In all honesty I have far less problems blocking 2h stab than I do the 1h.
2h stab has been around for years, and people have learned its absurd capabilities and can (somewhat) predict its behavior. The 1h thrust is still "new", and people are still learning how to predict/counter it. It still has shortcomings (for instance hugging the 1h user's sword arm still puts them unable to land a thrust without wrist-destroying histrionics).
Tydeus has some posts with more detail on the actual animations, but he did mention that 2h still has an instant "ready" animation, whereas the new 1h still has a finite "ready" animation, so 1h thrust may be faster than it was, but it's not as "instant" as 2h. I don't like the fact that the thrust stays active for so long (my biggest complaint about 2h thrust as well), just because it looks stupid. But the "speed" of the animation seems balanced between 1h/2h/pole now, which is good. 1h weapons just have inflated thrust damage values compared to 2h, thanks to years of a neglected thrust animation that was utter crap, but myself and others have posted lots of suggestions on how to tone down the stats on some of the 1-handers with inflated stats ::cough:: side sword ::cough::
I switched to a 120Hz display with Lightboost (eliminating motion blur), and I've noticed that I can discern animations sooner than I did before with a slow 60Hz display. FWIW, I still recognize 1h thrusts more quickly than 2h thrusts, probably because I play 1h and have never played 2h. So in summary, play your 1h character more Jona ;-)
I shall never go back to 1h while it remains OP!
Oh wait... I DID just go 2h for one last gen of shits n giggles... maybe it is time to retire my shielder and be a swashbuckling hero :)
Copy King_Chris' longsword stylings (strength+lotsa armor+kick and/or hiltslash every single attack), and you won't ever want to play another build. That guy wrecks me like no one else in this game.
If you're getting insta-stabbed by 1h's you're doing something wrong. You're letting them get too close, and not kicking them before they get that close.
If you're getting insta-stabbed by 1h's you're doing something wrong. You're letting them get too close, and not kicking them before they get that close.
not a fan of your new profile pic... your body is twisted too muchYeah, I was looking for an angle that showed all of the Final Boss loom textures (axe+scabbard+jarid) and the heraldic shield. The only angle that achieves that results in the torso of a Barbie doll. I'll give it another go.
That scabbard is for axe?!
And I think kick is broken in it's current implementation, but a kick is a kick if you still do it right. I think the non-area of effect kick was not OP or abusing mechanics. I still don't think it's abusing mechanics to use it in it's current state, kicking is important for 2h/polearm users (IMO). Just wish devs would change it, can't fault players for still wanting to kick (not even necessarily take advantage of the better kick perks).
Yeah, I was looking for an angle that showed all of the Final Boss loom textures (axe+scabbard+jarid) and the heraldic shield. The only angle that achieves that results in the torso of a Barbie doll. I'll give it another go.
Call me vain, but I select my gear based on Final Boss' textures rather than stats (which is how I ended up with the gimped Arming Sword).
Skeying is the worst thing you can do against 1h stab. Just facehug and move to their right side (you strafe left into them) and if you have good athletics, they'll glance. If there's a bit of distance, just block. I get them to glance all the time. Adjustments are needed, though, which is why I made that other thread.
Spathovaklion was imo useless when it was first released, since it was just a poor man's iberian mace. At first when making this thread, I was going to say to remove knockdown, but I think reducing weight is more fair and you move slightly faster, too, at the cost of susceptibility to getting weapon stunned.