no, because no bow/xbow has the cadence to profit from that with a free follow up hit. if you manage to provide an assist to a teammate with it: good job. could have hit the teammate instead, so risk and reward. seems fine to me.Being unable to reach the end of a siege ladder during strategus battle because of ranged is fine huh? getting stopped each 2 steps. I'm standing still on a siege ladder more than walking.
no, because no bow/xbow has the cadence to profit from that with a free follow up hit.Following this logic, you could increase stun from arablest to like 5 seconds...
We removed polestagger because it gave a ´´freehit´´ , so why when a archer/crossbowman/thrower hits me I'm unable to block for 2 seconds aswel?If you're in a melee fight and any type of ranged hits you they can easily get 1 if not 2 free hits off you because you are immobalised and can't block for 1 second after the arrow/bolt/throwing weapon has hit you. It's annoying enough you lose 70% to an crossbow bolt but they get to stun you for 2 seconds aswel.....
... go die in a fire.Because you disagree about something with me in a game , you sir are a sadistic NA cunt.
no, because no bow/xbow has the cadence to profit from that with a free follow up hit. if you manage to provide an assist to a teammate with it: good job. could have hit the teammate instead, so risk and reward. seems fine to me.Except that the times of my teammates hitting me VS the amount of times they were actualy usefull and stunned the enemy, most of the time they don´t want to assist they just want as mutch kills as possible and don´t care about the risk since it doesn´t effect them.
I think that time of stun sould be depended on how much dmg you deliver to the enemy (or friend).Ye see it´s unfair , remove it entirely!
I'm talking mostly about bows, because it's strange for me that guy with weakest bow and arrows is stunning enemy for the same time that for eg. I'm doing it with +3 Long Bow and +3 Bodkins.
Make it so arrows pin you to objects. Add fire and poison arrows.
don't forget too add blunt arrows with knockdown also.
Except that the times of my teammates hitting me VS the amount of times they were actualy usefull and stunned the enemy, most of the time they don´t want to assist they just want as mutch kills as possible and don´t care about the risk since it doesn´t effect them.
Must be useless EU cunts.
Ye see it´s unfair , remove it entirely!You drunk, go sleep, or if you are not drunk go and learn phisics
how about adding some randomness to stun in general? like 50% chance to stun or whatever, might increase fun in general and fun in groupfights a lot - less ganking etc.You suggesting yet another random factor? I thought we wanted to get rid of them mostly...
Because you disagree about something with me in a game , you sir are a sadistic NA cunt.
Good thing this sir isnt even from the continent of NA, and I'd say nerf ranged stun after we fix two handers being able to swing through solid objects like they don't exist.
But I'd say make the stun dependent on the type of bow, like the shortbow; it shouldn't be able to stun someone in full Milanese plate; but a longbow should be able to.
Good thing this sir isnt even from the continent of NA, and I'd say nerf ranged stun after we fix two handers being able to swing through solid objects like they don't exist.Deal, good thing not a single Euro guy who has posted in this thread (besides maybe blueknight, don't know), use 2hs.
I think that time of stun sould be depended on how much dmg you deliver to the enemy (or friend).
I'm talking mostly about bows, because it's strange for me that guy with weakest bow and arrows is stunning enemy for the same time that for eg. I'm doing it with +3 Long Bow and +3 Bodkins.
having stun depending on damage sounds great
no, because no bow/xbow has the cadence to profit from that with a free follow up hit. if you manage to provide an assist to a teammate with it: good job. could have hit the teammate instead, so risk and reward. seems fine to me.
You drunk, go sleep, or if you are not drunk go and learn phisicsphisics? :lol: How is that even relevant to a game, we are discussing a GAME here not a real life scenario.
I like ranged stun.
Sort of evens the playing field from time to time. If you're outnumbered or against a setup that you can't really do much about you can always hope for a friendly archer to interrupt someone for long enough for you to get a few punches in.
look for how long Boromir got stunned after one arrow and stop QQ
http://www.youtube.com/watch?v=m9nr1uUrNr0
http://www.youtube.com/watch?v=m9nr1uUrNr0
look for how long Boromir got stunned after one arrow and stop QQ
http://www.youtube.com/watch?v=m9nr1uUrNr0
From the victim's perspective, there's virtually no limit to the amount of ranged hits someone can take during the stun. I can get shot by an archer, then eat a bolt and be finished by a war dart, all that without ever being in control of my character from the instant I'm hit with the arrow. Ranged power growing superlinearly with numbers and all that...
In battle, the ability of polearms (which largely still exists with lower body stun) to polestun was detrimental to gameplay by being too strong as a support tool. It was really broken in a duel setting with the fastest polearms too, but other issues did exist. I don't see how range stun is any different in that regard.
The problem I have with ranged stun is when it glitches out your game by making you stagger backwards a full 10-15 ft in game. Sometimes you instantly go back to where you were standing (rubber band style), and the only difference is that you are completely disoriented and potentially motion sick, while other times you stay in your new teleported-to location... only problem is when you are in siege, on a wall, and your new location has no floor.
So yeah, I guess this is can be a big problem.
Only times I ever get tossed around in melee is when facing pure strength 2h builds... and even then I will rarely get catapulted around from a single hit... does happen much more often from ranged.
Because it took a 3vs1 for you to get killed in that manner? Polestun let you do it in a 1vs1. I'm sorry, but if you think you should ever be able to argue balance because of what happens to you in a 3vs1, your opinion on the matter can be auto-moved to the Chamber of Tears.
Never seen that in years of playing. Sounds more like you have a network problem on your end.
Because it took a 3vs1 for you to get killed in that manner? Polestun let you do it in a 1vs1. I'm sorry, but if you think you should ever be able to argue balance because of what happens to you in a 3vs1, your opinion on the matter can be auto-moved to the Chamber of Tears.
Or just cuz I have low str?
Pretty sure there are many secretive disadvantages to playing an agi build... less IF/health = increased stagger cuz ur a whimp and all.. yep, I'd buy it.
And people do see this occur to me sometimes (maybe not when I rubberband back and forth) but when I am permanently thrown I will see comments in chat sometimes.
This argument is baloney when dicussing ranged. Most of the time if there's someone shooting in your general direction, there are other people shooting in your general direction. This kind of 3vs1 happens all the time.
No, your argument that fighting 3 people should be an even chance for the 1 person is baloney :idea:
By that logic there's virtually no point choosing a melee class. Ho wait...
What I'm saying is that due to the nature of ranged, getting 3v1 with the 3 being ranged is so much easier, it should not give such a huge advantage. The same thing with melee requires that one enemy has to be isolated from the rest and that two allies move together with you.
I find the ranged stun rather fine. It would be retarded, if you get shot and all you do is "meh" and keep swinging. Its a supportthing. Acctually shooting an enemy who is getting ganked by your teammates is not as easy as it sounds. I say, definately keep it, even suggesting this was a bad idea imo.But when I take a greatmaul to the face I fall and can roll over straight away , and when a Danish hits me I go meh and slash right away.
if you manage to provide an assist to a teammate with it: good job. could have hit the teammate instead, so risk and reward. seems fine to me.
So how about we make my GLB stun again, I mean, I often have teammates around me and I'm full str, so if I hit the enemy and not my teammates thats ''good job'' right? ''Risk and reward'' as you call it?
Oh, and make it a knockdown as well, because I don't have a thrust so I'm disadvantaged by this and am therefore more likely to hit a mate with a swing. Risk and reward yo?(click to show/hide)
stun based on % dmg that you deal to enemy with resonable cap
stun is last thing that I care about when archer hit me for 1/3 of my hp but is retarded when some pesant stun you with NERF BOw
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cry more, or stop it and start playing like a real girl and cry while playing XD
My sense of humour may not be the best but I see I'm not the only one ^^
cry more, or stop it and start playing like a real girl and cry while playing XDId go archer if I realy wanted to play like a girl.