cRPG
cRPG => General Discussion => Topic started by: bilgecankose on September 22, 2013, 09:05:57 pm
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Hi,
How can I move ''shieldbash'' animations from cRPG to native ?
That animations are awesome, I want to play with that animations in native module.
Sry for bad english and if Im in wrong topic..
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I don't think its possible, I could be wrong though.
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Maybe you can wait for PTX or other Developers answer.
Good Luck!
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not possible
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There are mods for Native that have shield bash I think. Try Brytenwalda (http://forums.taleworlds.com/index.php/topic,135589.msg3448411.html#msg3448411).
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Brytenwalda shields suck. When you hold them "up" they are too low to provide adequate cover, when you're not holding block though, they do a better job covering your body. The equipment is from like the 8th century, so it's all pretty terrible.
The main problem I had with the shield bash was that to use it, you hold right click and then hit left click. Well that's how I feint with a shield (while blocking, I hold left click and release). You have to feint against bots in order to get them to open up their blocks (or to get them to block in the wrong direction), so I was constantly shield bashing when I wanted to feint.
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Brytenwalda shieldbash was annoying. I was always accidentally shieldbashing when I wanted to attack. Also the chance of falling on your ass while moving back was kinda meh... The mod had a few recoloured cool-looking armours though.
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Oh god, forgot about falling over when back peddling. Like you just learned how to walk or something...it was really fucking annoying.
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so why I can't use that animations in native ?
Why its not simple ?
I just wanna one shieldbash at singleplayer..
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Because it's a shitload of badly written code that is made to barely work with cRPG and not with Native. I'm sure there are single player mods out there with a decent shieldbash. The animations are unused Native ones, so you can even code your own.