cRPG

cRPG => Scene Editing => Topic started by: kayne on May 12, 2011, 11:08:26 pm

Title: Battle: Twin Peaks
Post by: kayne on May 12, 2011, 11:08:26 pm
So i thought id try something different from siege maps and do a battle one, might adapt it into a ctf as well. I call it twin peaks! just wondering, can i make custom models for native that will download to players when they dl the map from a server? I really wana get an airship in this map!

anyway, pictures
(click to show/hide)

C&C encouraged!

Download Link (http://www.mbrepository.com/file.php?id=2879)
Title: Re: Battle: Twin Peaks
Post by: kayne on May 12, 2011, 11:10:44 pm
Oh and also, how do you add fog to the map, and properly change the lighting and sun settings, every time i change them they revert when i reload the map. I just want to add some fog so it looks like its high in the clouds!
Title: Re: Battle: Twin Peaks
Post by: gazda on May 13, 2011, 12:09:54 am
floating bridges and rocks, no no no no NO

Title: Re: Battle: Twin Peaks
Post by: Professor on May 13, 2011, 12:27:19 am
Looks fantastic. Make sure there's an AI barrier around anyplace horses could fall off.
Title: Re: Battle: Twin Peaks
Post by: kayne on May 13, 2011, 12:35:36 am
floating bridges and rocks, no no no no NO

technically the bridges aren't floating, there attached to the rocks, but some people will like it, some wont, i can still change it around and make it a proper mountain.
Title: Re: Battle: Twin Peaks
Post by: VVarlord on May 13, 2011, 01:48:23 am
Visually looks awesome nice work, different type of map for a change!
Title: Re: Battle: Twin Peaks
Post by: Ozin on May 13, 2011, 08:26:53 am
Refreshingly original, but I spot one big problem. The keeps look too easy to defend, and I predict a lot of camping on this map. Also, the third keep is nearer to one spawn, giving them an advantage. Perhaps you could try to make the keeps easier to attack, with destroyed walls or more ladders/ramps/siege towers.
Title: Re: Battle: Twin Peaks
Post by: kayne on May 13, 2011, 09:15:08 am
Refreshingly original, but I spot one big problem. The keeps look too easy to defend, and I predict a lot of camping on this map. Also, the third keep is nearer to one spawn, giving them an advantage. Perhaps you could try to make the keeps easier to attack, with destroyed walls or more ladders/ramps/siege towers.

Thanks for the comments, ill take a look into evening it out!
Title: Re: Battle: Twin Peaks
Post by: gazda on May 13, 2011, 02:33:26 pm
technically the bridges aren't floating, there attached to the rocks, but some people will like it, some wont, i can still change it around and make it a proper mountain.

i didnt mean to troll, but yeah except for floatting parts map is nice, proper mountain would be good
Title: Re: Battle: Twin Peaks
Post by: Rannepear on May 13, 2011, 07:29:37 pm
I personally don't see anything wrong with "floating" anythings... Overall, it looks pretty good though. That side castle looks bit too much though. Like one spawn would get it way before another. I foresee a lot of camping here....
Title: Re: Battle: Twin Peaks
Post by: kayne on May 13, 2011, 08:02:06 pm
yeah im going to adjust the side castle a bit, i didn't really notice it while making the map but i see it now
Title: Re: Battle: Twin Peaks
Post by: Peasant_Woman on May 13, 2011, 08:37:18 pm
The floating parts are purely a matter of taste, I like it as it could be explained away that we are dead fighting forever in some kind of valhalla. The only alterations I would suggest would be to make sure that there are AI barriers along the parts of the bridge where a cavalry player could jump off, fall 200ft and be 100% fine due to how horses work. Great map  :)
Title: Re: Battle: Twin Peaks
Post by: Rannepear on May 13, 2011, 10:38:22 pm
An AI barrier, or a normal barrier....?
Title: Re: Battle: Twin Peaks
Post by: Dragonette on May 23, 2011, 07:37:04 am
Very creative.  I love your map, nice job!
Title: Re: Battle: Twin Peaks
Post by: Hellsing on May 23, 2011, 09:07:38 pm
Only I can say, is wow :shock:
Title: Re: Battle: Twin Peaks
Post by: Airith on May 24, 2011, 02:05:52 am
The current download's terrain code doesn't seem to be the right one. Can you double check it?
Title: Re: Battle: Twin Peaks
Post by: ArchonAlarion on May 25, 2011, 06:44:09 pm
Sick map. Although, I prefer more historical maps, I don't mind the occasional fantastic one and this one looks so cool.