cRPG
cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: GOBBLINKINGREATLEADER on September 17, 2013, 02:15:33 am
-
Chambering kicks needs to be more heavily rewarded. As things are now, if you chamber someones kick they often go falling back out of reach for a follow up hit, and they can just roll out of the way even if you could catch them. I think people should be rewarded for chambering a kick, not punished. The math/times need to be edited a bit.
-
The current kick chamber rewards the player with the SLOWER reflexes, which is a very strange mechanic.
-
The roll mechanic is fucking dumb...reminds me of WOTR, but not quite as homosexual.
-
How does one chamber kicks? :c
-
How does one chamber kicks? :c
If you kick slightly after your opponent it will "chamber" and they will experience knockdown while you will be temporarily stunned. All around a pretty useless feature that has never helped anyone on the battlefield, unless you count the teammates passing time while waiting for a delayer to show up.