cRPG

cRPG => Suggestions Corner => Topic started by: Revernd_Gorice on September 04, 2013, 01:04:04 pm

Title: Invasion improvement! different spawns each round and wave
Post by: Revernd_Gorice on September 04, 2013, 01:04:04 pm
Lately i was on unknown invasion map and had no clue from wjhere the eenemy bots will spawn/ 'Attack from!
Nest thought was  IT SHOULD BE THAT WAY.

SO: Have different spawns each round and wave for tha invasion mode to give the defender more problems and tactical challange!!!
should be possible by easy script too let em use different spawn_points i guess.
Best Regards Meneldur
Title: Re: Invasion improvement! different spawns each round and wave
Post by: The_Bloody_Nine on September 04, 2013, 05:55:06 pm
Hi,

I can only signed.

It's approve.

Idlewind,
Title: Re: Invasion improvement! different spawns each round and wave
Post by: Phew on September 04, 2013, 08:28:35 pm
Lately i was on unknown invasion map and had no clue from wjhere the eenemy bots will spawn/ 'Attack from!
Nest thought was  IT SHOULD BE THAT WAY.

The eenemy bots always spawn in the nest on the unknown invasion map. Wjhere else would they spawn?
Title: Re: Invasion improvement! different spawns each round and wave
Post by: Revernd_Gorice on September 05, 2013, 11:51:36 am
Tryn to say only this:
Have the bots spawning at different places every time e.g.  :

1st round north
2nd round south or east or north again.
3rd round west  and so far........
the point is not where exactly they spawn but that  YOU DONT KNOW  and have need to scout etc.

Meneldur out
Title: Re: Invasion improvement! different spawns each round and wave
Post by: Nightingale on September 06, 2013, 08:34:20 am
Or you could have two or 3 spawn points per round- and different numbers of bots spawn in each location at an equal distance from the virgin.

This would also effectively remove a lot of the usefulness of the camping locations like fences and roof tops.


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