cRPG

Strategus => Strategus General Discussion => Topic started by: Tomas on August 31, 2013, 03:23:59 pm

Title: Smaller Rosters
Post by: Tomas on August 31, 2013, 03:23:59 pm
I'd like to suggest reducing maximum rosters sizes in Strat from 51 to 41 and scaling smaller rosters accordingly.  Obviously this will reduce the number of tickets kill-able in the battle times but people will easily adjust once they work out what the new optimum is (currently ~1800)

Reasons
1) Easier to fill rosters in general.
2) Much easier for small clans to fill rosters and more impact from their limited number of players on the roster.
3) Harder for huge alliances/clans to keep everybody happy and therefore provides a natural but flexible cap on alliance size.
4) Less incentive for small clans to simply vassalise themselves to a bigger clan and merely fight in their battles whilst giving the bigger clan troops and gold.
5) More incentive for smaller clans to create their own battles and therefore wars.
6) More people making battles = more people capable of properly leading a strat clan = more diplomatic options and diversity in Strat = potentially more decent sized clans in the future.

Classic example: Quincy.  Sorry En_Dotter but what exactly have you done in Strat since taking over the Yalen area?  However who can blame you when the few players you do have can always get into whatever big battle is going on.  We've already seen that there is no longer any real incentive for big clans to stomp little clans so long as they aren't being annoying, so the only thing i can think of that is stopping small clans from having their own private wars against each other is the lack of incentive to do so.  Smaller rosters would at least help with this imo.

Another example: At the start of this Strat the Eastern block was very active and I remember the difficulty in keeping all the clans happy on our rosters.  We used to have to make sure we always had X Kapikulu, X Guards, X Templars, X SB, X Mercs and X Deserters on our rosters.  On top of that there were always a few key randomers that we liked to include plus 15-35 of our own Coalition players. If one battle we messed up and shorted a clan then they would get upset and complain.  Had the max roster size been just 40 we would have had to turn round to probably 2 or 3 of the clans listed above and told them there was nothing we could do to get them in and they would have to find some other way of getting battle time for their members.


Title: Re: Smaller Rosters
Post by: Chris_the_Animal on August 31, 2013, 04:09:38 pm
There is some point in this suggestion. But No!

There are already alot of peoples who cannot become a slot in a strategus battle even when they are level 30 and been in ts 30 minutes before the rolecall. Decreasing the max mercenary amount would make even more people suffer and become angry.

(click to show/hide)
Title: Re: Smaller Rosters
Post by: Harpag on August 31, 2013, 04:21:13 pm
You forgot to tell us more about changing 1/3 rule into 1/2 rule  :wink:
Title: Re: Smaller Rosters
Post by: Tomas on August 31, 2013, 04:22:35 pm
There is some point in this suggestion. But No!

There are already alot of peoples who cannot become a slot in a strategus battle even when they are level 30 and been in ts 30 minutes before the rolecall. Decreasing the max mercenary amount would make even more people suffer and become angry.

These people are generally clanless people who struggle to get into fights because they don't know people.  The answer for them is the same as it has always been....join a Strat clan.  Smaller rosters won't change this however at least if there are more clans making battles then there will be more clans to consider joining.

You will call decline your own suggestion when winter comes, because then there will be some more Coalition players available to strat rosters.

I know full well what this will mean for the Coalition when we are at our most active.  Our record for members on a roster is around 35 from memory and so we will have to ditch some "allies" and downgrade them to merely being "friends".  If they choose to fight us then so be it.  If they choose to do nothing then who cares.  If they choose to get more active in strat themselves then great and they will no doubt get plenty of our players applying for them to help out.  This is one of the good things about Strat 4 compared to Strat 3...we don't need a huge alliance to make money.  Its the roster support and troops that we need the huge alliance for and so these are the thing that need addressing in Strat imo (besides 1/3 rule ofc :)).
Title: Re: Smaller Rosters
Post by: Vermilion on August 31, 2013, 05:00:32 pm
Roster size changes for smaller battles.. The current strat issue is every clan has far too many troops (and silver).
The fact that smaller clans can easy make an 1800 troop army is the issue not how many people are on their roster.

With your suggestion even less troops will be killed in each battle, which will lead to even more troop stacking. It will also kill all smaller clans forcing yet more massive alliances (why do you want to do that? Small clans/factions are great and unpredictable making them interesting)

Maybe
Add more troop/mercenary ratios.. troop - 100/200/500/800/1000/1300/1800/2500 equaling roughly mercenaries - 15/20/30/40/30/50/60/70. So there is a point in taking a certain number of troops rather than anything over 1000 is 51 mercenaries (or what ever the current limit is for 51 mercs)

Also I play cRPG for the strat battles/sieges. I'm not in a clan or faction.. If you're idea got implemented I would be less likely to get into battles so I would probably just quit cRPG (I'm sure there are others in a similar situation) or be forced to join a faction. Larger rosters means more people playing, having fun and enjoying cRPG.
Title: Re: Smaller Rosters
Post by: Chris_the_Animal on August 31, 2013, 05:19:06 pm
These people are generally clanless people who struggle to get into fights because they don't know people.  The answer for them is the same as it has always been....join a Strat clan.  Smaller rosters won't change this however at least if there are more clans making battles then there will be more clans to consider joining.

I know several people who just dont want to join any Clan because this would mean getting binded to the game. Every Clan brings duties for its members and there are people who dont want to have duties to do on the internet. I really see your point, but you need to understand other peoples opinion aswell.
When I changed my name, so nobody knew it was me, I tried to get into some strategus battles. I applied for Grey Order, Coalition, Apostates, etc. but even when I was lvl 31 and showed my stats (sometimes its helpful to do this) and I sat in ts 1 hour before the battle started...I didnt get accepted even once.
Title: Re: Smaller Rosters
Post by: Thovex on August 31, 2013, 05:22:57 pm
I don't think it's a good idea to make the strategus rosters smaller... When I applied for the Mercenaries in a siege a while ago Haboe mentioned they had 300 applicants, and only 61 people can play... Since M&B, looking at Native and such could hold 250 people in the server with little to no problems, why not increase roster size if its possible.

The bigger roster, more chance "Nameless" or Clanless people will get accepted.

The rosters are already smaller in smaller battles, and big battles 99% get filled up anyway because easy experience.
Title: Re: Smaller Rosters
Post by: Vovka on August 31, 2013, 05:36:40 pm
I'd like to suggest reducing maximum rosters sizes in Strat from 51 to 41 and scaling smaller rosters accordingly.  Obviously this will reduce the number of tickets kill-able in the battle times but people will easily adjust once they work out what the new optimum is (currently ~1800)

Reasons
1) Easier to fill rosters in general.
2) Much easier for small clans to fill rosters and more impact from their limited number of players on the roster.
3) Harder for huge alliances/clans to keep everybody happy and therefore provides a natural but flexible cap on alliance size.
4) Less incentive for small clans to simply vassalise themselves to a bigger clan and merely fight in their battles whilst giving the bigger clan troops and gold.
5) More incentive for smaller clans to create their own battles and therefore wars.
6) More people making battles = more people capable of properly leading a strat clan = more diplomatic options and diversity in Strat = potentially more decent sized clans in the future.

Classic example: Quincy.  Sorry En_Dotter but what exactly have you done in Strat since taking over the Yalen area?  However who can blame you when the few players you do have can always get into whatever big battle is going on.  We've already seen that there is no longer any real incentive for big clans to stomp little clans so long as they aren't being annoying, so the only thing i can think of that is stopping small clans from having their own private wars against each other is the lack of incentive to do so.  Smaller rosters would at least help with this imo.

Another example: At the start of this Strat the Eastern block was very active and I remember the difficulty in keeping all the clans happy on our rosters.  We used to have to make sure we always had X Kapikulu, X Guards, X Templars, X SB, X Mercs and X Deserters on our rosters.  On top of that there were always a few key randomers that we liked to include plus 15-35 of our own Coalition players. If one battle we messed up and shorted a clan then they would get upset and complain.  Had the max roster size been just 40 we would have had to turn round to probably 2 or 3 of the clans listed above and told them there was nothing we could do to get them in and they would have to find some other way of getting battle time for their members.

we dont have good roster and they have
fixed

i love how u always use the same shit "it will be good for small clans"
 in 2st strat small clan come to as with 5k troops now they cant farm so many cos they are small
 in 2nd strat they have "shinny" now they cant buy shit cos of awesome economy zystem
 all change agains big clans just ruin strat even more and more
small clans never be so effective as big one
 
 
Title: Re: Smaller Rosters
Post by: Haboe on August 31, 2013, 05:37:53 pm
I don't think it's a good idea to make the strategus rosters smaller... When I applied for the Mercenaries in a siege a while ago Haboe mentioned they had 300 applicants, and only 61 people can play... Since M&B, looking at Native and such could hold 250 people in the server with little to no problems, why not increase roster size if its possible.

The bigger roster, more chance "Nameless" or Clanless people will get accepted.

The rosters are already smaller in smaller battles, and big battles 99% get filled up anyway because easy experience.

That was on the first senuzgda battle. It was the biggest battle this strat so far, so we had that many applicants. Now that the zing is off it, we barely get a proper 51 men roster  :P
Title: Re: Smaller Rosters
Post by: Chris_the_Animal on August 31, 2013, 05:39:16 pm
Making Rosters bigger is not that clever either...

I like Vermilions Idea of making the amount of possible mercenaries more dependent on the army size, because at the last months the amount of applicants for smaller battles like 500 vs 500 decreased dramatically. For battles like 1800 vs 100 arent enough applicants, but for more battles where both armies got more then 1500 troops the amount of applicants is most times over 70 players for each team. That is a big problem I think. And thats why increasing the roster size would only be a good thing, when there are 2 armies with 2000+ troops. I already see Battles where a huge Clan like Grey Order gets 70 players in a 1000 vs 1000 battle while the enemy side of some no name faction only gets 40. It would unbalance strategus battles and this is not what we need.
Title: Re: Smaller Rosters
Post by: Tomas on August 31, 2013, 06:31:59 pm
i love how u always use the same shit "it will be good for small clans"
 in 2st strat small clan come to as with 5k troops now they cant farm so many cos they are small
 in 2nd strat they have "shinny" now they cant buy shit cos of awesome economy zystem
 all change agains big clans just ruin strat even more and more
small clans never be so effective as big one

I never said I want small clans to be as effective as big ones.  For a start it is near impossible to do through mechanics anyway since big clans will just split into smaller cells to overcome any malus.

Small clans will never be able to compete against bigger clans toe to toe, however right now they are deterred from even trying to compete against other small clans as well.  They have no choice but to pick sides in the UIF/Anti-UIF war.

What I want is for the likes of Barabe (6.8k tickets per fief), OdE (5.2k tickets per fief), Peacebreakers (5.2k tickets per fief), Conquistador (17.3k tickets per fief), BROs (12k tickets per fief), Guards (5.7k tickets per fief) and Quincy (3.6k tickets per fief) to be able to use those tickets attacking each other without having to worry about Greys, DRZ or Coalition stepping in to protect our allies, or having to worry about putting together a huge roster. 

This will never happen though so long as big clans need small clans to fill their rosters.




Title: Re: Smaller Rosters
Post by: Thovex on August 31, 2013, 08:27:24 pm
That was on the first senuzgda battle. It was the biggest battle this strat so far, so we had that many applicants. Now that the zing is off it, we barely get a proper 51 men roster  :P

o

*leaves thread*
Title: Re: Smaller Rosters
Post by: serr on August 31, 2013, 09:56:02 pm
I'm not sure about this. On one hand 51 vs 51 battles are much better than 41 vs 41. On other 41 vs 41 is better than 41 vs 51.
Would be great if it was modifiable and you could set preferable roster size in strat info settings. In this case big clans would have big battles(probably it would be better even to increase max to 60 or 70), while small clans wouldn't be spawnraped because of not-full roster.

Anyway it would require some work to balance this and prevent exploits like setting roster size 30 for city with 20k troops inside. And of course it is much more difficult than fixing 1/3 rule, which is still here, so there isn't much sense in discussing it.
Title: Re: Smaller Rosters
Post by: Vovka on September 01, 2013, 12:04:25 am
What I want is for the likes of Barabe (6.8k tickets per fief), OdE (5.2k tickets per fief), Peacebreakers (5.2k tickets per fief), Conquistador (17.3k tickets per fief), BROs (12k tickets per fief), Guards (5.7k tickets per fief) and Quincy (3.6k tickets per fief) to be able to use those tickets attacking each other without having to worry about Greys, DRZ or Coalition stepping in to protect our allies, or having to worry about putting together a huge roster. 
This will never happen though so long as big clans need small clans to fill their rosters.

I dont see any problems if quincy will attack Peacebreakers and 1st one make roster from greys and co and the second 1 ask coa help with roster
in prime time its always atleast 70 mercs for hire + 20 randomers who not show up in ts

- change nighttime zystem to primetime zystem for whole clan
- fix 1/3 rule to 1/3 but not more 1800
problem fixed
Title: Re: Smaller Rosters
Post by: Tomas on September 01, 2013, 02:08:44 am
I'm not sure about this. On one hand 51 vs 51 battles are much better than 41 vs 41. On other 41 vs 41 is better than 41 vs 51.
Would be great if it was modifiable and you could set preferable roster size in strat info settings. In this case big clans would have big battles(probably it would be better even to increase max to 60 or 70), while small clans wouldn't be spawnraped because of not-full roster.

Anyway it would require some work to balance this and prevent exploits like setting roster size 30 for city with 20k troops inside. And of course it is much more difficult than fixing 1/3 rule, which is still here, so there isn't much sense in discussing it.

I have thought about this option before in the past but always discarded it because as you say it seems really complicated to balance.  I also thought about making max roster sizes different for different fief sizes (60v60 for Towns, 50v50 for castles, 40v40 for field battles and villages.  But again this seems overly complicated :(

I dont see any problems if quincy will attack Peacebreakers and 1st one make roster from greys and co and the second 1 ask coa help with roster
in prime time its always atleast 70 mercs for hire + 20 randomers who not show up in ts

And yet Quincy (and others) have shown no signs of wanting to attack Peacebreakers (or anybody else) and I'm guessing that part of the reason for this is that doing so is just too much effort for a reward that they can easily get from fighting on other people's rosters.
Title: Re: Smaller Rosters
Post by: Vovka on September 01, 2013, 03:36:21 am
And yet Quincy (and others) have shown no signs of wanting to attack Peacebreakers (or anybody else) and I'm guessing that part of the reason for this is that doing so is just too much effort for a reward that they can easily get from fighting on other people's rosters.
for proper attack u need atleast 2-3 people (for small clans its a half of active guys who for sure already fief owner)   who will lose 3 days in a way, three days in the fighting, and like 5-6 day for back way to home with shitloads of crates, during all dat time their village will be unguarded  :P too many worries for a couple of fights
Title: Re: Smaller Rosters
Post by: Tomas on September 01, 2013, 02:23:12 pm
for proper attack u need at least 2-3 people (for small clans its a half of active guys who for sure already fief owner)   who will lose 3 days in a way, three days in the fighting, and like 5-6 day for back way to home with shitloads of crates, during all dat time their village will be unguarded  :P too many worries for a couple of fights

Yes, I agree completely with the high amount of effort that goes into having a war on Strat.  However this doesn't mean I think small factions should be encouraged to just sit around in their fiefs doing nothing. 

Smaller rosters may seem shit for smaller clans on the face of it because initially they will lose out on places in the majority of the battles that are going on in strat right now.  However by simply creating regular battles themselves (even just fun pre-arranged ones against a friendly clan) then smaller clans may actually start to grow and with growth comes the potential to do more.  In addition smaller active strat clans may even become more attractive to potential recruits than large Strat clans since it will be easier for these players to get into strat, easier for them to get into their own clans battles and they won't have to automatically buy in to all the UIF/Anti-UIF or FCC/Anto-FCC crap that every major Strat faction is inevitably forced into.
Title: Re: Smaller Rosters
Post by: Tomas on September 01, 2013, 05:39:59 pm
Are you aware that Quincy began as a purely trade-based faction, and got all their fiefs through peaceful negotiations, and have absolutely no interest in making war? Nor have they ever had any intention of making any war regardless of how much land and how many faction members they have at any one time. It isn't due to game mechanics that Quincy don't attack, it's cos they've never wanted to. Perhaps they wanted to prove they could grow like this without fighting, i'm certainly impressed.

Quincy was probably a poor example but you can substitute OdE in for them pretty easily if that helps.  Or Conquistador, Balde, BROs, Companions, Stromgarde, etc

Also there may be an argument for reducing roster sizes if the player base decreases drastically (you did list some interesting reasons also), but in the meantime there are far bigger fish to fry- like the 1/3 rule needs to go/be revised, i think the community has been very clear about that for a long time and we've still seen no change to it.

I'd say that the playerbase has decreased drastically.  Not overall of course but per server yes.  Remember that in Strats 1 and 2 there was no EU/NA split and no nighttimes which meant that effectively Strat had a unified primetime of 18:00 GMT - 04:00 GMT with more EU players staying up late and more NA players attempting to get on early.  Now most players stick to their own server which has decreased the pool of players significantly for each server which is why I suggest this.

As a best case scenario max roster sizes should be dynamically linked to each servers playerbase so that it can fluctuate accordingly.  I have no idea how this could be accurately done though and so instead have suggested a manual change to a number that I think is more appropriate at this point in time.
Title: Re: Smaller Rosters
Post by: woody on September 02, 2013, 01:31:48 am
Really anti reducing numbers. Being able to get a slot in big battles is important because THEY ARE FUN. Why should this be restricted to a smaller and smaller group?

Title: Re: Smaller Rosters
Post by: Tomas on September 02, 2013, 03:15:54 pm
Really anti reducing numbers. Being able to get a slot in big battles is important because THEY ARE FUN. Why should this be restricted to a smaller and smaller group?

Because so long as small clans have no need to create strat battles then they have no need of active strat players who all just migrate to the already over sized clans that do create strat battles (Coalition included).

Even the bigger clans have no need to do anything so long as 1 big clan is active.  The Coalition has been pretty much inactive in Strat for 2-3 months now with the exception of a few field battles.  However since GO are active there is no shortage of battles for our members that are active and so we can get away with not doing anything ourselves.  Reduce rosters and suddenly even our members will be struggling to always get into our allies battles which will mean we either have to go back to creating our own battles or we lose members.

I know this is counter intuitive to most people however if we want a more diverse Strat then we need more active Strat factions and the only way to get more active strat factions is to encourage all factions to create more battles which will only happen if factions can no longer piggyback of just 1 or 2 active factions by always having space on their rosters.

Title: Re: Smaller Rosters
Post by: KaMiKaZe_JoE on September 02, 2013, 07:00:06 pm
Filling up rosters is never a problem if you've got a big battle at a reasonable hour. People come out of the woodwork and ask for slots. As has been said, people are quite often turned away from battles.

This on the NA side of things.

As for incentivizing battles: Fucking silly. How about, instead of making the whole battle process inconvenient, we make initiating battles rewarding outside of the battles themselves, on the Strat map? If you just want to get people to fight battles, then eliminate the Strategus map. Apparently, Strat's not fun enough to justify it's existence outside of the whole battle thing.

If you want battles, deal with the things that are really keeping battles from happening. I'm thinking of massive stacks of troops and gear in everybody's castles, and the almost paradoxically difficult process of recruiting enough troops as a small clan. I'm thinking, too, of the pre-WWI style, massive alliances that occasionally pop up and prompt diplomatic stasis. I'm thinking about the unpredictable geography, such that you cannot maneuver for a tactical advantage in the field based off of terrain--why fight a field battle at all, if it's just going to be a steady grind for both sides? Or, if there's a chance that the Terrain Gods will fuck you over.
Title: Re: Smaller Rosters
Post by: Tomas on September 02, 2013, 08:04:31 pm
As for incentivizing battles: Fucking silly. How about, instead of making the whole battle process inconvenient, we make initiating battles rewarding outside of the battles themselves, on the Strat map? If you just want to get people to fight battles, then eliminate the Strategus map. Apparently, Strat's not fun enough to justify it's existence outside of the whole battle thing.

So you want in strat rewards for battles, like for instance owning more fiefs gains you more resources and then with those extra resources you can win more fiefs and gain more resources, etc.  We had this, it was Strat 3 and it was horrible with the only thing stopping the UIF steam rolling the entire map being ping. 

Also, since when was an incentive for having battles an automatic dis-incentive for the rest of Strat and why are smaller rosters  "inconvenient"?

As for massive stacks, yes they do hinder battles but it is not the stacks themselves that need addressing.  Changing the 1/3 rule has already been suggested and accepted as a way to negate their influence however we should also look to combat the reason they build in the first place and that reason is mostly fear.  Fear that your enemies have more troops than you do and that by attacking you will leave yourself open to a counter attack.  The fact that any attack on any faction on the map is likely to drag you into the full 2-block wars that are occurring makes it even worse.  Conquistador have over 60k tickets in their 3 fiefs but who can they attack for a fun war?  They have everything they need but if they attack Kapikulu/CotgS/Balde/OdE (all similar sized clans) then they will be considered to have sided with the Apostates. If they attack Peacebreakers/Barabe they will be considered to have sided with the UIF.  And so instead they sit and do nothing.

You also forget the main thing which is preventing battles (certainly on EU) and that is the lack of battle commanders.  There's only so many battle commanders and the burn out is pretty high meaning there's only so many full scale battles that can happen in a given time frame.  Speaking as the Leader of a clan that has actively tried to encourage more people to get involved in leading battles, I can tell you that one of the main reasons people don't step up and volunteer is that the thought of trying to command 50 players from many different clans (with varying languages as well in EU) is pretty daunting.  If on the other hand they were just leading mostly their own faction members, that they know well and are comfortable with, then I know they wouldn't be so reluctant.  Now imagine how daunting this is to a small clan that is going to get at most 10% of the roster as their own players.



Title: Re: Smaller Rosters
Post by: Heibai on September 02, 2013, 08:19:17 pm
As for massive stacks, yes they do hinder battles but it is not the stacks themselves that need addressing.  Changing the 1/3 rule has already been suggested and accepted as a way to negate their influence however we should also look to combat the reason they build in the first place and that reason is mostly fear.  Fear that your enemies have more troops than you do and that by attacking you will leave yourself open to a counter attack.  The fact that any attack on any faction on the map is likely to drag you into the full 2-block wars that are occurring makes it even worse.  Conquistador have over 60k tickets in their 3 fiefs but who can they attack for a fun war?  They have everything they need but if they attack Kapikulu/CotgS/Balde/OdE (all similar sized clans) then they will be considered to have sided with the Apostates. If they attack Peacebreakers/Barabe they will be considered to have sided with the UIF.  And so instead they sit and do nothing.

Fun war? How about arranged wars/battles, without an intervention in the "big war"?

There, you can even arrange how big the armies should be and how many mercenaries are allowed for the roster.~ Like you wanted, 41 vs 41.
Title: Re: Smaller Rosters
Post by: woody on September 02, 2013, 08:45:34 pm
Simply dont agree. All that would happen is there would be same battles as now with fewer participants. At any sort of primetime hour does any clan actually struggle to fill a roster if they put any effort in?

What I think strat needs is the real simple - 1800 man or so army can attack anything. Probably 5 mins of coding and would reinvigorate strat.



Title: Re: Smaller Rosters
Post by: Harpag on September 02, 2013, 08:58:20 pm
Tomas, we are not idiots and we truly understand that your intention of making  roster smaller have potential to increase number of sides of conflict (+1), but here is very serious concern that sole and unintended effect will be no space for players with low lewel or less talented. Have you thought about that aspect of this case? That would be a total failure. No, thank you. Too much risk. In other words, fu and -1  :wink:
Title: Re: Smaller Rosters
Post by: Butan on September 02, 2013, 09:01:58 pm
Smaller rosters for smaller fights : OK (50 slots limit begins at 700 tickets! thats too much, it doesnt scale appropriately for small clans without alliances)

Smaller rosters for big fights : NO
Title: Re: Smaller Rosters
Post by: Tomas on September 02, 2013, 10:12:05 pm
Tomas, we are not idiots and we truly understand that your intention of making  roster smaller have potential to increase number of sides of conflict (+1), but here is very serious concern that sole and unintended effect will be no space for players with low lewel or less talented. Have you thought about that aspect of this case? That would be a total failure. No, thank you. Too much risk. In other words, fu and -1  :wink:

People will miss out no matter what the roster size is.  People miss out now.  Nobody cares though because they are almost exclusively just random pubbers or newbies who don't shout about it on the forums or have the knowledge/ability to do anything about it.

I want more people to miss out because if we can tip it far enough we will cause vocal, competent and established strat players to miss out who might actually go away and do something about it by creating their own battles instead of just being able to idly sit back and let other clan do it for them. 

Title: Re: Smaller Rosters
Post by: Lt_Anders on September 02, 2013, 10:48:54 pm
I want more people to miss out because if we can tip it far enough we will cause vocal, competent and established strat players to miss out who might actually go away and do something about it by creating their own battles instead of just being able to idly sit back and let other clan do it for them.

Wait, you want smaller rosters, for the over stacking EU side of the map? Cause other clans will do wars if they can't get on rosters? Wait wait wait, that is NOT how crpg operates. If people, more and more and more are turned away from fights, you will get LESS fights and more inactivity.

Title: Re: Smaller Rosters
Post by: Tomas on September 03, 2013, 01:36:19 am
Wait, you want smaller rosters, for the over stacking EU side of the map? Cause other clans will do wars if they can't get on rosters? Wait wait wait, that is NOT how crpg operates. If people, more and more and more are turned away from fights, you will get LESS fights and more inactivity.

I think you underestimate cRPG players. 

Just look at how many clans or solo players there are with fiefs in Strat (38 in EU alone, plus another 20ish in NA).....  Strat is not in the slightest bit easy and yet lots of people have got themselves or their faction on the map with troops and gear/gold.  Nobody else can do this for you and so players that wanted it worked out how to do it for themselves. 

The final step though of creating, managing and leading battles, is something you don't need to do as you can simply ally with, or befriend, a bigger clan that will do all this for you, giving you and your players all the roster spaces they want.  Take this away and I think the vast majority of these solo players and clan leaders will want to at least try and fill the gap by creating their own battles, especially if they can have smaller battles that are easier to lead.
Title: Re: Smaller Rosters
Post by: Varadin on September 03, 2013, 01:52:53 am
i guess cRPG just need lot of new and active players , lets say few hundreds