regardless if they released the attack
yeah it would be awesome if weapons had static hit boxes even when they haven't been "released" from a chambered swing. so many issues would be fixed if weapons had hit boxes at all times.
They'd be able to "brace" them in the ground then, and you'd take damage by trying to walk through someone's pike they were holding. I think it would be awesome.
Pikes and support poles would be rendered useless in groups...
Hit boxes don't exist until they release the attack.
Hit boxes don't exist until they release the attack.
Then what stops actually players when you bump into them or horse run into you. Or run into a wall
These "support" weapons are already superior to most weapons in game even solo. There is a reason everyone in the game is using one.
Awpikes are really pain in the old arse. Other then those id say others are pretty lame in solo.
These "support" weapons are already superior to most weapons in game even solo. There is a reason everyone in the game is using one. My point has to only do with stabs being released while thru character. Its just plain silly. My character isn't invisible. The stabs alone are gross but I understand they have to be in the game
Pikes and support poles would be rendered useless in groups...
Today I saw two longspears, one pike, and three two-directional polearms.
EVERYONE IS USING ONE
It just doesn't make sense anyway you look at it. There's no way to stop the stab spin as soon as it hits your players body if not released?Look, but why would you need to block a hit that is not released yet (therefore can't damage you)?
yeah it would be awesome if weapons had static hit boxes even when they haven't been "released" from a chambered swing. so many issues would be fixed if weapons had hit boxes at all times.That would actually fuck up the balance between long and short weapons too much. And you know, if you constantly get stuck with your weapon without even attacking, to what would you respec? To archer. :o
0:55