there is so much hype for this, just looks bland and immature to me. don't understand it.
They really haven't shown much of it yet, so that might also make you feel like it's bland. What's getting people hyped up is the voxel based enviroment and destructability / sandbox, which is a pretty big step from previous Everquests.
Title: Re: Everquest Next & Everquest Next: Landmark
Post by: Clockworkkiller on August 23, 2013, 12:59:13 am
this is just gonna turn out like every other stinking MMO these days
people are gonna get all excited about it and hype it when it gets released, people enjoy the hell out of it for about a week, then suddenely begin to shit on it
Title: Re: Everquest Next & Everquest Next: Landmark
Post by: Banok on February 04, 2014, 05:38:48 am
kk still skeptical about EQN but I've since learned the landmark thing is a separate game and not just offline. its basically a minecraft mmo, and just watched some alpha gameplay which actually looks pretty good.
I guess I didn't read into it much when it was announced do to cartoony graphics and all the marketing hype developer spin in announcement trailerz
Title: Re: Everquest Next & Everquest Next: Landmark
Post by: Vibe on February 04, 2014, 08:01:23 am
EQN Landmark is now in alpha with no NDA so you can just look up videos of it. Basically looks like Minecraft online without the blocks.
Title: Re: Everquest Next & Everquest Next: Landmark
Post by: Banok on February 04, 2014, 09:11:54 pm
Good video summing up what the game is
Title: Re: Everquest Next & Everquest Next: Landmark
Post by: Rumblood on February 04, 2014, 11:49:40 pm
Title: Re: Everquest Next & Everquest Next: Landmark
Post by: Leshma on March 27, 2014, 07:57:10 pm
Title: Re: Everquest Next & Everquest Next: Landmark
Post by: Leshma on March 28, 2014, 03:24:09 pm
At the end of the alpha, players found a way to exploit the game. Game didn't allow placing claims next to each other, to avoid performance issues. Players found a way how do it and built a city.
Also, original voxel engine had smallest voxel unit size of approximately 15x15 cm cube. Players found a way how to circumvent this and created so called micro-voxel which can be much slower, allowing them to build furniture, weapons and stuff. Luckily, engine is robust enough to run without issues even with large number of micro-voxel. However due to alpha state of the game and lack of optimization, player had serious performance issues in the city they build that's mainly because there's memory leak/cache problem and because there were so many of them in city at the same time (over 200 players).
Also some cool buildings in this video:
Title: Re: Everquest Next & Everquest Next: Landmark
Post by: Polobow on March 28, 2014, 07:33:03 pm
At the end of the alpha, players found a way to exploit the game. Game didn't allow placing claims next to each other, to avoid performance issues. Players found a way how do it and built a city.
Also, original voxel engine had smallest voxel unit size of approximately 15x15 cm cube. Players found a way how to circumvent this and created so called micro-voxel which can be much slower, allowing them to build furniture, weapons and stuff. Luckily, engine is robust enough to run without issues even with large number of micro-voxel. However due to alpha state of the game and lack of optimization, player had serious performance issues in the city they build that's mainly because there's memory leak/cache problem and because there were so many of them in city at the same time (over 200 players).
Also some cool buildings in this video:
Damn, that's awesome. Love things happening like that. Did the devs respond on this?
Title: Re: Everquest Next & Everquest Next: Landmark
Post by: Leshma on March 28, 2014, 07:48:41 pm
Yes, two developers were touring the city and doing some tests. Main programmer who created voxel engine behind this wants to make stuff like this possible, instead of putting limits on claim size.
Biggest problem will be when dynamic water arrives and in the end when they launch EQN alpha with combat. Because terrain and stuff that is made of voxels (which is almost everything) is fully destructible and can be changed manually. Magic affect surroundings and can put stuff on fire and destroy walls etc. They'll need some serious optimizations to make this work like it should.
Also they will be working on AI and build templates, which means player won't have to manually build everything voxel by voxel. There will be option to delegate AI to build based on a player created blueprint.
Unlike previous SOE MMORPGs, this one is being developed with players in mind.
Title: Re: Everquest Next & Everquest Next: Landmark
Post by: SixThumbs on March 28, 2014, 09:21:37 pm
Its okay. Landmark is only interesting for about a week. Then you realize that by time you master the controls you could have learned Blender, Maya, or 3DS max and actually have a real skill.
Title: Re: Everquest Next & Everquest Next: Landmark
Post by: Banok on July 19, 2014, 10:53:46 pm
actually only played for like 10 minutes, fps lag is unplayable even on lowest settings it almost freezes frequently when moving around the world.
maybe it was just my PC, but I run ps2 on fairly high settings. and fuck alphas. actually they give you 7 days starting from email to bait you into buying a f2p game.
Title: Re: Everquest Next & Everquest Next: Landmark
Post by: Weren on July 19, 2014, 11:43:26 pm
actually only played for like 10 minutes, fps lag is unplayable even on lowest settings it almost freezes frequently when moving around the world.
maybe it was just my PC, but I run ps2 on fairly high settings. and fuck alphas. actually they give you 7 days starting from email to bait you into buying a f2p game.
Yeah, I have fairly good specs and I play ps2 smoothly with the highest settings, but I can never seem to go over 30 fps in Landmark, little matter what settings I am using.
Title: Re: Everquest Next & Everquest Next: Landmark
Post by: Leshma on January 09, 2015, 04:42:10 pm
Last missing feature from Minecraft, programmable blocks/tiles/areas. In theory this will allow creation of anything you can imagine. Can't wait for full blown MMO and all the complex traps that will await me in other people claims.