cRPG

cRPG => Suggestions Corner => Topic started by: Clockworkkiller on August 20, 2013, 09:52:06 pm

Title: secondary melee mode for throwing knives and daggers!!!
Post by: Clockworkkiller on August 20, 2013, 09:52:06 pm
why not? i mean, if i was in battle and someone charged me, why would i not try to protect myself if all i had was throwing knives, they work just like any other knife, just because their easier to throw doesnt mean anything!


CMON ON DUDES
Title: Re: secondary melee mode for throwing knives and daggers!!!
Post by: CrazyCracka420 on August 20, 2013, 10:11:25 pm
Seems like an obvious suggestion
Title: Re: secondary melee mode for throwing knives and daggers!!!
Post by: Nordwolf on August 27, 2013, 05:58:12 pm
bump -_-_-_-_
Title: Re: secondary melee mode for throwing knives and daggers!!!
Post by: Ellie on August 28, 2013, 12:04:26 am
As a dedicated thrower, I like the idea. But only if they cannot block with them in melee mode.
Title: Re: secondary melee mode for throwing knives and daggers!!!
Post by: Thorvic on August 28, 2013, 12:32:45 am
It can be a really good thing if that was added in the game (and i'm not a thrower  :mrgreen:^^)
Title: Re: secondary melee mode for throwing knives and daggers!!!
Post by: Clockworkkiller on August 28, 2013, 04:17:02 am
As a dedicated thrower, I like the idea. But only if they cannot block with them in melee mode.

of course
Title: Re: secondary melee mode for throwing knives and daggers!!!
Post by: nayman on August 28, 2013, 06:12:56 pm
why not?
i dont have enough rep to "+" but this is reasonable. i'm not a thrower and haven't ever mentioned this thing. it is rather wiser for secondary mod to be than not to be)
Title: Re: secondary melee mode for throwing knives and daggers!!!
Post by: Siberian_Wolf on August 29, 2013, 06:51:07 am
This was already suggested before and was explained that the warband engine doesn't allow that. They have a complicated reason for it.
Title: Re: secondary melee mode for throwing knives and daggers!!!
Post by: Nordwolf on August 29, 2013, 11:40:58 am
I know the reason - in melee mode daggers would be still wielded backwards, but you can use different models for secondary mode if I'm not mistaken.
So just make a copy of every dagger - just flipped around.

Or you can use some magic and make that flipping with other tools, like you did with a lot of weapons with blunt/pierce sides.
Title: Re: secondary melee mode for throwing knives and daggers!!!
Post by: Alexia on August 29, 2013, 03:00:01 pm
We can give the normal dagger and long dagger a throwmode too. so the fast dagger switch would actually make sense :D
Title: Re: secondary melee mode for throwing knives and daggers!!!
Post by: Gravoth_iii on August 29, 2013, 05:08:36 pm
The reason this doesnt work afaik is because the dagger is upsidedown in your hand. WSE might be able to work around this i dunno but its been suggested many times before and still hasnt made it into the game so im not expecting much.
Title: Re: secondary melee mode for throwing knives and daggers!!!
Post by: Clockworkkiller on August 29, 2013, 09:44:17 pm
The reason this doesnt work afaik is because the dagger is upsidedown in your hand. WSE might be able to work around this i dunno but its been suggested many times before and still hasnt made it into the game so im not expecting much.

why not just do what nordwolf suggested?

make a second model, i mean, javs and darts are held the same way, they all have melee modes
Title: Re: secondary melee mode for throwing knives and daggers!!!
Post by: Nordwolf on August 29, 2013, 09:48:25 pm
Javelins and darts have different attribute - they are throwing spears, not throwing daggers. TS reverts item position, so in melee it will be normal way, dagger attribute doesn't.
That's why it's a bit more complicated.
Title: Re: secondary melee mode for throwing knives and daggers!!!
Post by: Sylfirus on August 30, 2013, 10:47:05 am
Instead of adding secondary mod to throwing daggers...
BUFF FIST !!!!!!