cRPG

cRPG => Suggestions Corner => Topic started by: Rangerbob on May 11, 2011, 11:20:22 pm

Title: [Suggestion] Level capped servers
Post by: Rangerbob on May 11, 2011, 11:20:22 pm
Is there any way to impose level caps on certain servers?  We can have a dedicated peasant server for lvls 1-15 and once you hit lvl 15 you're automatically kicked.
Title: Re: [Suggestion] Level capped servers
Post by: Senni__Ti on May 11, 2011, 11:49:29 pm
considering they can't turn off cav on servers, i'm guessing this kind of this is too hard to implement. :(
Title: Re: [Suggestion] Level capped servers
Post by: Punisher on May 12, 2011, 12:56:13 am
It takes like 2-3 hours max to get level 15 these days, what would be the point?
Title: Re: [Suggestion] Level capped servers
Post by: Cepeshi on May 12, 2011, 11:49:52 am
Only point would be making servers lvl 1-29 and 30+ tbh, all other doesnt matter, on the 30+ people would stop with that: hey, dont kill me, i am paesant!

but overall, i find this quite unneeded, its fun trying to survive a while and then hunt down peasants when you grow bigger :D
Title: Re: [Suggestion] Level capped servers
Post by: chadz on May 12, 2011, 12:50:45 pm
it's already in the game for months.. need to look for the command

edit: set_combat_gold_bonus [max_level]

we can't use new names or edit those names, so we had to use a predefined one, every server can set this one.
Title: Re: [Suggestion] Level capped servers
Post by: The_Bloody_Nine on May 12, 2011, 01:39:17 pm
...
+ 1 from me for your new profile picture. love that film.