The arms race intensifies as East and West fights for global dominance. The threat of World War III can mean the end of the world as we know it. You must guide your nation through diplomacy, politics and military actions and face the test of the times by any means at your disposal.
Description
The RTS/war-game East vs. West: A Hearts of Iron Game takes place during the dangerous Cold War era between 1946-1991. This Cold War experience is crafted jointly by BL-Logic in collaboration with Paradox Development Studio. East vs. West: A Hearts of Iron Game, based on the Clausewitz engine allows you to relive the diplomatic, economical and military tension of the Cold War in this grand strategy game.
Currently the below features are planned:
Features
Choose your game style: Lead any nation in the Post-World War II Era and expand your nations influence while the tension rises
Take control by all means: Use Diplomacy, Politics, Economy and Espionage to influence the policies of other nations or just outsmart the others in the new economical system.
Spy on your opponents: Use of your superspies from a collection of Spy Cards
Get support from United Nations: If all else fails bring your issues in front of the UN General Assembly and hope for a resolution to pass
Feel the pressure when the Doomsday clock rises: Do you push another issue to get more prestige, or will you back down to prevent an escalation to WWIII?
Take part of the arms race: Fight globally for Ideological Domination and challenge the dynamic military AI. Wage war, secure resources and make sure to control your military production to prepared for the worst possible outcome – a global nuclear war.
Explore a flexible technology system - Research new technologies to give your nation technological superiority and nuclear supremacy. Take part in the exiting space race or try to develop your own nuclear defense systems.
Control the land, air, sea and beyond: Explore the Strategic warfare system to crush your enemies if the situation arises or use guerillas to do the job for you. Freely customize your ships for your own personal strategies in the brand new naval editor.
Relive history or change it: Experience historical accuracy that offers unparalleled level of freedom of choice and a large re-playability value
Multiplayer: Battle against your friends in multiplayer for up to 32 players and don't miss the chance to nuke your friends into oblivion
Customize your game: Mod in detail to create your own ultimate Cold War game
Hearts of Iron was too hardcore for me D:
Whenever I tried to get into it, I couldn't do anything.
EUIII was easier to get into, lol.
Pretty sure this won't be any easier :D
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where is total war on that chart?
Calling EUIII child's play is a bit of an understatement :mrgreen:
Any Total War must be somewhere between impregnated ovula and foetus on that scale.I disagree. Wargame aspect in EU is, indeed, pretty meh, but not so in Victoria or HoI games. It is very possible to win against larger armies, if you use your forces correctly. And victories matter a lot more, as it is a lot harder for countries to recover from devastating losses in these games.
I prefer CK over EU over Victoria over HOI personally, I don't really like modern settings because they lack funky microgeopolitics. Already in Victoria the whole game feels like lots of tension building up and nothing really happening, unless you specifically choose a nation in a disputed zone, such as south america. When you play a big european power you spend years doing nothing but building up then it's one big war. IMO the wargame aspect of paradox grand strategy games isn't good enough to support a whole game like that. In CK2 you can control a square inch of land and declare war to another square inch of land because one of your courtiers is the cousin of a half-brother of the mother of their leader, how awesome is that ?
Any Total War must be somewhere between impregnated ovula and foetus on that scale.
I disagree. Wargame aspect in EU is, indeed, pretty meh, but not so in Victoria or HoI games. It is very possible to win against larger armies, if you use your forces correctly. And victories matter a lot more, as it is a lot harder for countries to recover from devastating losses in these games.
And, even though a single war won't see you almost annexing another large country, at most netting you a region or two, it is extremely satisfying to transform a small/medium sized country into an empire, as you don't just take huge chunks of territory.
Overall, things that happen in Victoria seem to have a lot more weight to them and stuff happens a lot more progressively, which i love.
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