cRPG
cRPG => Suggestions Corner => Topic started by: Nordwolf on August 01, 2013, 11:36:55 pm
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I mean, really, it already uses 3 out of 4 as polearm animations, and it's possible to only use 2h wpf? And a lot of the smaller 2hs (considering all other 2hs are smaller) have it.
Leave all the animations same, just two modes for 2h/pole.
Or if you are really great you can make it use both WPF without interfering with secondary modes (it's only possible with WSE as I can remember).
I think it's already underused atm, so it would buff it a bit.
UP: also Great Long Bardiche has better stats then Flamberge and is almost half as cheap, so it won't really impact pole balance
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This was suggested by someone else pretty recently. It was a good suggestion.
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BUT IT'S ALREADY SWUNG LIKE A POLEARM.
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The idea is to make a possibility to use pole wpf with it, not to make all pole animations. (exactly opposite - leave animations the same)
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GLB is unbalanced (but sheathable) and has 6 less pierce damage (18p sucks, 24 is decent).
Not for or against your idea, just wanted to point that out.
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GLB is unbalanced (but sheathable) and has 6 less pierce damage (18p sucks, 24 is decent).
Not for or against your idea, just wanted to point that out.
and bonus to shields and 5k less upkeep :wink:
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Ehh. Sorta neutral about it. Adding polearm mode to it isnt that important imo.
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Well, I think Flamberge using using pole wpf is quite logical.
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bump -_-_-_-_
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Yes.
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Do it already :)
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and bonus to shields and 5k less upkeep :wink:
And also it can rear horses ^^
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I agree with this so I can be a flameburgher on my main.
Unrelated question, why does the flamberge have an overhead while using a 2h in polearm mode somehow makes it impossible to use overheads. Gib secondary mode 2h an overhead swing.
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bump
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Old suggestion, still relevent.
bump
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Also, make it regular stab :)
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Go jump from a cliff
my old friendar sagar
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Happy New Year to You Panos!