cRPG
cRPG => Suggestions Corner => Topic started by: OssumPawesome on July 31, 2013, 10:10:39 am
-
Every time one map is finished (and the server is about to switch to a new map), the autobalancer runs and people are spawned. These actions are unnecessary and wasteful as the map immediately changes and people have to spawn all over again. I think if the server did not perform these actions it would decrease time between maps and increase server performance overall. Simple suggestion with what I imagine would be a simple solution
-
I know this is true on NA_2, but not sure about other servers - comment below if you know for sure this happens on other servers as well.
-
I think i have a 2 second delay for mapchanges, don't see the problem in that.
Or is it worse on NA2? (how long is the wait?)
-
the map change doesn't take an incredibly long time, but these are still unnecessary actions which the server is taking - so why take them?
it might decrease map change time by some small amount, and surely over a long period of time not doing these actions will decrease wear on the servers.
-
but thats my fap time.