cRPG

cRPG => General Discussion => Topic started by: Kafein on July 24, 2013, 08:24:55 pm

Title: What kind of performance do you think is acceptable for playing cRPG ?
Post by: Kafein on July 24, 2013, 08:24:55 pm
What do you need to feel comfortable ? 60 FPS ? 30 ping ? High resolution ? Discuss.
Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: Apsod on July 24, 2013, 08:29:33 pm
For me to not get annoyed I need minimum 90 fps and maximum 70 ping. Grapichs doesn`t matter, but I like to increase my grapichs settings to the point where I get stable 120 fps.
Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: Lactating Vegetables on July 24, 2013, 08:30:39 pm
30 fps and less than 70 ping is good for me
Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: Arrowblood on July 24, 2013, 08:33:09 pm
60 FPS and less then 20 ping is acceptable.
Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: Dioxete on July 24, 2013, 08:33:26 pm
<120 ping >40fps >800x600

My performance is; ~110 ping 60fps full HD ;)
Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: Macropus on July 24, 2013, 08:33:55 pm
All I need is to get my keyboard back working.  :evil:
(means I need to buy a pretty much whole new computer)
Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: Prpavi on July 24, 2013, 08:34:06 pm
less than 50 ping, never cared about fps, always had plenty of that.
Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: Falka on July 24, 2013, 08:36:04 pm
All I need is to get my keyboard back working.  :evil:
(means I need to buy a pretty much whole new computer)

I got a new one, hurr durr :P

60 fps and lowest settings.
Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: Rebelyell on July 24, 2013, 08:37:55 pm
max fps per second :D(for you vincent) that my monitor can go with

~50 ping

Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: Elindor on July 24, 2013, 09:49:29 pm
Most monitors show like 60-65 fps if I am correct...not sure you will notice much more than that. 
I have mine set to 65 fps.

I get around 55 to 68 Ping usually...although sometimes it spikes, and it used to be lower (in native it's lower).
A ping over 70 in this game gets troublesome for most builds.
45-65 is preferable, and anyone that consistently gets under 30 can go to hell  :mrgreen:
Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: Clockworkkiller on July 24, 2013, 09:52:18 pm
Minimum of 100 fps

Max of 100 ping
Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: Jarold on July 24, 2013, 09:53:04 pm
I have to play with max resolution and textures but that means I have to play dx7. 60 fps and 90 ping is good. All these ping crutchers can go cry to their mommies once they get their ass whooped. ( wolfsblood  :lol: )
Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: Ealoseum on July 24, 2013, 09:58:40 pm
I'm playing with 120 fps and 45-50 ping. Really comfortable for me. :D

Using DX9 but with low quality, cause I don't like shades and dust from horses)

Setting player detalisation to max is possible(armors quality, etc).
Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: Duster on July 24, 2013, 10:24:13 pm
Shit computer, dx7 lowest settings, works fine on well optimized maps, but 40 fps is not uncommon. I live west coast so its around 80 ping, which only gets annoying when I can't get those last second blocks like those sub 30 bastards.
Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: Moncho on July 24, 2013, 10:26:59 pm
as long as it does not go under 30 fps and doesn't surpass 100 ping im fine, sometimes even with more ping, like when i used to play in na servers without much problem with 130+ ping
Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: Miwiw on July 24, 2013, 10:28:57 pm
50 FPS +
less than 50 Ping
Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: CrazyCracka420 on July 24, 2013, 10:31:26 pm
If it starts dropping to 90fps I really notice a difference in my ability to perform as well.  120fps is what my max is set to, but I used to play at 250fps, so I'm a spoiled brat. 

Higher than 70 ping and you start to notice issues with being able to block as easily (and playing on EU servers with 150 ping, if you're not blocking immediately after they start to chamber their swing, you won't block in time).

Graphics never mattered to me in Warband (so that's why I don't get any of the "enhancement" add-ons, like the heirloom pack, default ftw).
Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: Fartface on July 24, 2013, 10:35:43 pm
I got a stable 120 fps and like 12 ping ,  fps lower than 80 and ping higher than 60 wont work for me.
Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: Vodner on July 24, 2013, 10:39:49 pm
60 FPS or I get a splitting headache from spinning my head around.

60 ping or under for dueling, anything under 100 ping for battle. I used to get 20 ping, I now get 45 ping; honestly I doubt I could tell the difference in a blind test.

e:
I can play semi-competently with 120 ping, but woe unto to any teammates around me. Past 100 ping you can watch an overhead go clean through an enemy, followed by a teammate to your side suddenly keeling over dead.
Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: Grimoald on July 24, 2013, 10:50:43 pm
120fps/max 600
ping 50
Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: rustyspoon on July 24, 2013, 11:53:51 pm
As long as my wife isn't streaming movies on Netflix and eating all my bandwidth I'm A-OKAY.
Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: Count_Grishnackh on July 25, 2013, 12:05:08 am
At least 35 fps, I drop below that many times and it really sucks, everything on minimum tho. It sucks to have ping over 100 or so also.
Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: Radament on July 25, 2013, 12:35:14 am
60 stable fps , not more than 70 ms and beer.
Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: Sparvico on July 25, 2013, 12:54:47 am
Usually play with 120 fps and 70-90 ping. Wish my ping was lower, but it's not unplayable by any means. Just have to be a little more conservative with one's swings.
Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: //saxon on July 25, 2013, 01:26:58 am
highest graphics settings, 120++ fps, 30-40 ping errday.
Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: Rumblood on July 25, 2013, 03:32:57 am
60 fps 70 ping. Normally I run with 120 and 50. If ping jumps to 90+ I yell at my kids for downloading :P
Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: Siberian_Wolf on July 25, 2013, 04:50:48 am
90 FPS full settings,
Less than 40 ping
Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: Blueberry Muffin on July 25, 2013, 04:59:47 am
Doesnt matter, so long as everything as stable.

I was playing on a steady 25-30 fps with a constant 90 ping for over a year; now I have 50 fps and 25 ping, yet I feel little difference.
Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: Zlisch_The_Butcher on July 25, 2013, 05:34:29 am
Less than 100 ping (while stable) and any fps above 60 while it is somewhat stable.
Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: Shemaforash on July 25, 2013, 05:37:23 am
I wouldn't mind having like a maximum of 100 ping (granted it's stable) and always 60 fps. However if I know that I could have better I'd probably be pretty annoyed and I'll always work to get better ping.
Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: Warborn304 on July 25, 2013, 07:18:00 am
50 FPS +
less than 50 Ping

I think this is the summation of the thread.
Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: Wolfsblood on July 25, 2013, 07:43:48 am
I am so used to having ping in the single digits that it starts to become noticeable when I spike to 50 or more.

I am happy when my fps is 25 or above although during prime time its more like watching a slide show than playing a game (minimum settings, dx7, shitty laptop :()
Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: WITCHCRAFT on July 25, 2013, 08:43:06 am
I play on 600x800 (gross, I know) to 1024x768 with medium shaders and textures. If the server has ~40 or less, I can go to 1024 without FPS loss. I have the limiter set to 70 FPS, and if it dips below 40 fps regularly it becomes harder to fight effectively.
Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: Teeth on July 25, 2013, 09:57:11 am
The funky thing with fps and Warband is that the animations seem influenced by it, even though everything looks smooth at 60 fps, the animations look all jittery for me. It's a 120 fps or bust for me, things get weird at lower rates. Ping, anything up to 80 is fine I'd say. Another weird Warband problem is that higher ping is not only delay, but also seems to cause a whole lot more packet loss. Case and point fighting on NA, even though I can do the correct block on time quite easily, half the time the block that is on my screen is apparently not the block I am doing, because strikes go through blocks.
Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: [ptx] on July 25, 2013, 10:02:49 am
Stable 59 FPS, less than 60ms latency.
Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: WITCHCRAFT on July 25, 2013, 10:12:29 am
Another weird Warband problem is that higher ping is not only delay, but also seems to cause a whole lot more packet loss. Case and point fighting on NA, even though I can do the correct block on time quite easily, half the time the block that is on my screen is apparently not the block I am doing, because strikes go through blocks.

With high ping, I feel like your local game client and the server disagree on what is happening. I've heard secondhand that the game code only uses one set of "things" (i'm not a coder, can you tell?) and that it doesn't try to sync your local actions and the server actions. I know 1v1 fighting games use netcode like that, but I am not a programmer and I'd love if someone could shed some light onto this topic...  :?:
Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: CrazyCracka420 on July 25, 2013, 03:57:36 pm
Also with 150 ping I glance all the time, which is really strange because it seems like my swing is connecting at the same points of the arc as when I'm playing with 40 ping
Title: Re: What kind of performance do you think is acceptable for playing cRPG ?
Post by: EponiCo on July 25, 2013, 06:51:28 pm
With high ping, I feel like your local game client and the server disagree on what is happening. I've heard secondhand that the game code only uses one set of "things" (i'm not a coder, can you tell?) and that it doesn't try to sync your local actions and the server actions. I know 1v1 fighting games use netcode like that, but I am not a programmer and I'd love if someone could shed some light onto this topic...  :?:

You can't really sync real time data. I have no idea how WB netcode works but I guess the problem is something like this. The client looks at what the player is doing (move mouse right, press block) and sends messages about it to the server. But in the meantime it also updates the screen with the results (right block). When the server receives the data it will calculate the results (including if block is to late etc.) and sends it to everyone. If data is corrupted then the server can reach different conclusions than the client, and as sane persons WB coders made the server override the client and so you can see a right block but still suffer damage. (I guess you could have the client wait for the server before reacting to controls if that's what you mean by sync, but then you'd have lag on your own controls).
And data can be corrupted in various ways. Values can change, packets of data can get lost or arrive in the wrong order.
I think the problem WB has that it is dependent on order. A normal shooter for example isn't. "up, left, left, up, left, ..." or "left, up, up, left, left, ..." will both have you aiming in the upper left corner. "left, up, block, ..." or "up, left, block, ..." or just "up, block, ..." is a life and death difference though. Something like that anyway. The further away from the server the more time for the data to be corrupted obviously.
In any case those are mostly speculations and perhaps wrong.