Oh! another button to push!
FU i wish a permadeath to ur character :P
The amount of tears flowing from my eyes will level villages.do u have village?
do u have village?
We already have enough trouble with modifiers armor after the fight, which is why you are forced to clean up more than 100 items with different modifiers. It would be nice to combine your stupid idea and a stupid strat system to another over a stupid system - and prohibit the use of weapons looted from the battlefield until to be fixed for the % of its value. Until then, it will be stored in crates.
If you allow repair only from character's inventory, and prevent while fief under siedge - its eliminate this stupid cases where the besiegers are sponsoring fiefs with their own weapons after of imminent defeat against the garrison at 3+k troops because of another stupid system
Change strength requirement of the plated armors from where they are to 24-27-30 : no more problem :) only a small % of an army could use that, and if everyone respec to a strength build they will suck at anything that requires them to move from one place to another and there wont be so much plated men riding plated chargers.(click to show/hide)
Flag capping is easier with high str :P
You last longer, you can take more hits, so if you crush a wave, you have a lot of guys left to attack the spawn. And its not like they walk in quicksand, they just go a tad slower :P
But i don't see a reason to force them into high str builds to wear their armor
High armor is op in strat, some exceptions ofc, but a full tincan army wins vs a full medium armor.
btw, if they make the armor strength go up, large portions of mercs wouldn't be able to wear it, FYI. Few people make radical 27-9 builds. Most do 24-15 type builds.
Thats the point but we are discussing if people wouldnt just switch their hero to a pure str one and roll on everyone,
Anyway my proposition is a bit wild since it changes cRPG too and would need a long consideration :o
The problem is economic balance. there's no cap on fief points and no check against prosperity. Fiefs started at 200 prosperity I think, now most are over 1000-2000 even the cities with 10 heirloomed items at 40% discount. This will only continue to increase as castles gain 10 per day, cities 14. S&D used to be scarce now it's everywhere especially on EU where there's 50% more fiefs than NA even though activity levels are roughly the same. So every day the amount of gold sloshing around increases, completely open ended while the costs of equipping an army remain constant, so gold has reached trivial levels (on EU )and there's no reason not to equip everything with top level plate (NA is not too far behind).
fiefs lose prosperity when attacked
troops costs should get exponentially higher by percentage of men times the value of gear