cRPG

cRPG => Suggestions Corner => Topic started by: Rebelyell on July 17, 2013, 10:12:26 pm

Title: Armoury
Post by: Rebelyell on July 17, 2013, 10:12:26 pm
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Idea is simple
if someone is inactive and he belongs to clan ingame hes looms goes to armory

I am really looking for yours respond here Paul because I know YOU can do that.

Now my explanation and  rules that in my opinion should be implemented with that.

CRPG is really old multilayer mod with lots of players that play it and even more that stooped because of many reason,
clan system works way longer that armory and loots of old members of many clans have no idea about it, with some of them I have totally no contact and I believe they like to support armory especially when they are inactive.

Some of you can say then I am greed and I just want more looms for me but i just want to extend Templars Armour( I belive it will help many others clans to) for new players and members that have no looms especially in age when everyone runs around in full +3 sets.

How long that inactive transfer timer should be set on? & days I think maybe up to 10, should only include loomed items or be up to armory masters to set the requirement.

That change can can improve some players performance and bring some new ways to play for guys that never go around with non loomed items.

There should be informations for players that looms have been transfered that way into armory about what happed with theirs looms, and explanation how to get them back.




And I really love if you make players to be able trade looms when their are in Armour, that would be really helpful.


good Idea, which leads me to the next: You should be able to adjust that timer of inactivity yourself, so that a) you get a chance to refuse moving your looms to the armoury (if you are semi-active) and b) for people like me who play like 1 time per week and always forget to put looms back in armoury (I would set it to 2 days I guess).
Title: Re: Armoury
Post by: BlindGuy on July 17, 2013, 10:25:02 pm
This is a nice idea. +1
Title: Re: Armoury
Post by: The_Bloody_Nine on July 17, 2013, 10:43:41 pm
good Idea, which leads me to the next: You should be able to adjust that timer of inactivity yourself, so that a) you get a chance to refuse moving your looms to the armoury (if you are semi-active) and b) for people like me who play like 1 time per week and always forget to put looms back in armoury (I would set it to 2 days I guess).
Title: Re: Armoury
Post by: Rebelyell on July 17, 2013, 10:50:54 pm
good Idea, which leads me to the next: You should be able to adjust that timer of inactivity yourself, so that a) you get a chance to refuse moving your looms to the armoury (if you are semi-active) and b) for people like me who play like 1 time per week and always forget to put looms back in armoury (I would set it to 2 days I guess).
good point
Title: Re: Armoury
Post by: sF_Guardian on July 17, 2013, 11:02:58 pm
I don't like this at all, looms should at least have some status of rarity, like this absolutely everyone will run around in full +3 sets
and only big clans will be favoured.
Seems just silly to me.
Title: Re: Armoury
Post by: Rebelyell on July 17, 2013, 11:09:45 pm
I don't like this at all, looms should at least have some status of rarity, like this absolutely everyone will run around in full +3 sets
and only big clans will be favoured.
Seems just silly to me.

looms are nothing rare from the year at last, and that is really big problem of crpg imo
Title: Re: Armoury
Post by: sF_Guardian on July 17, 2013, 11:13:11 pm
looms are nothing rare from the year at last, and that is really big problem of crpg imo

For some people they are still rare and I don't think the solution to the lack of rarity is flooding the people with even more looms
from people who managed to get away from this mod.
Title: Re: Armoury
Post by: The_Bloody_Nine on July 17, 2013, 11:14:43 pm
I don't like this at all, looms should at least have some status of rarity, like this absolutely everyone will run around in full +3 sets
and only big clans will be favoured.
Seems just silly to me.

Time for another Fasader robbery! Seriously, devs had plans in 2011 to make looms rare (thus the theft) but they ultimately failed.



The only doubt I have about this is taking looms from people without their approval, but I think with a message explaining that they simply can take it back it should be fine.
Title: Re: Armoury
Post by: Rebelyell on July 17, 2013, 11:34:59 pm
Time for another Fasader robbery! Seriously, devs had plans in 2011 to make looms rare (thus the theft) but they ultimately failed.



The only doubt I have about this is taking looms from people without their approval, but I think with a message explaining that they simply can take it back it should be fine.

I really love to see them doing that again.
Title: Re: Armoury
Post by: Freshnics on July 17, 2013, 11:41:59 pm
This sounds like a good idea to me. +1

 :wink:
Title: Re: Armoury
Post by: BlindGuy on July 17, 2013, 11:53:30 pm
For some people they are still rare and I don't think the solution to the lack of rarity is flooding the people with even more looms
from people who managed to get away from this mod.

Looms are not rare for anyone, if you are a lone player with no clan and are new, there is nothing stopping players joining clans just to use some +3's, plenty of clans will take anyone.
Title: Re: Armoury
Post by: sF_Guardian on July 18, 2013, 12:45:55 am
Templols prolly have the most inactives of all clans ;-)
Title: Re: Armoury
Post by: Haboe on July 18, 2013, 01:09:01 am
He jelly of our armoury so he wants his inactive looms  :lol:
Title: Re: Armoury
Post by: Rebelyell on July 18, 2013, 02:49:25 am
He jelly of our armoury so he wants his inactive looms  :lol:
worst banner best armoury

fair trade for me
Title: Re: Armoury
Post by: deVada on July 19, 2013, 07:05:14 pm
huh, socialismus in cRPG?
Title: Re: Armoury
Post by: dreadnok on July 19, 2013, 09:59:59 pm
I think you should be lucky anyone puts their stuff in the armory
Title: Re: Armoury
Post by: Templar_Steevee on July 21, 2013, 01:01:08 pm
It's hard to say, but Bobby sometimes have good idea...  :wink:
Title: Re: Armoury
Post by: Rebelyell on July 23, 2013, 01:31:58 pm
BUMP
Title: Re: Armoury
Post by: Just A Random Pizza Guy on July 23, 2013, 06:12:10 pm
And if he returns to all of his looms gone his clan better reimburse him...
Title: Re: Armoury
Post by: Rebelyell on July 29, 2013, 01:45:47 pm
bump

anyway can some dev say something about that idea?
Title: Re: Armoury
Post by: Templar_Steevee on July 29, 2013, 07:06:15 pm
Devs are drunk and they went sleep... wait until hangover ends :wink:
Title: Re: Armoury
Post by: Rebelyell on August 03, 2013, 03:29:30 pm
ahh another bump, after all I can be only panosed :mrgreen:
Title: Re: Armoury
Post by: Templar_Steevee on August 14, 2013, 11:13:38 pm
I miss panos, it was so nice to shoot him, but he got more dmg with one hit of banhammer, than i do mith my arrows :cry: