Jackhammer users won't like me mentioning this, but I will anyway.
Is it really logical that those drumsticks can knock an adversary down so easily? I understand the way mauls as well other 2H and polearm blunts do it, but I just can't acknowledge the knockdown capacity of, say, a jackhammer or a little pickaxe. Well, actually I believe it is total bullshit. It would only be possible for those cotton swabs to knock people down only if they were wielded by a bridge troll or something.(click to show/hide)
So, what do you guys think about it?
Experiment 1: hand your best friend a metal baseball bat and let him hold it in one hand and hit you over the head as hard as he can. If it does not kill you, I assure you it will cause you to fall on the ground.
/experiment /thread
1h'rs have a big disadvantage in c-rpg (I had to hit some people 8 times before killing them already where they can hit me once and i'm dead). Things like this help balance it
Nerf blunt and pierce-weapons, buff cut 1handers :0
Please test this immediately and post results. With pics.
Experiment 1: hand your best friend a metal baseball bat and let him hold it in one hand and hit you over the head as hard as he can. If it does not kill you, I assure you it will cause you to fall on the ground.
/experiment /thread
1h'rs have a big disadvantage in c-rpg (I had to hit some people 8 times before killing them already where they can hit me once and i'm dead). Things like this help balance it
I'll allow you to do it with me donning medium armor, not even heavy.Just while we are talking about "real life" (What's that?), I doubt a small chain helmet will prevent you from falling down when a beefed up New Jersian slams a ball-peen into your face.
I didn't even reference to what would happen irl. Overall, however you view it, it still appears downright silly for 1H blunts to have such knockdown chance.
Maybe if they were textured to look a little more intimidating, I wouldn't mind. To me only the warhammer looks like it could knock peeps down, the rest all look like match sticks and drive you mad when they knock you down, often on the very first hit.
P.s Bar mace knockdown chance is a bit too high imo, it should be decreased a bit.
Experiment 1: hand your best friend a metal baseball bat and let him hold it in one hand and hit you over the head as hard as he can. If it does not kill you, I assure you it will cause you to fall on the ground.
/experiment /thread
1h'rs have a big disadvantage in c-rpg (I had to hit some people 8 times before killing them already where they can hit me once and i'm dead). Things like this help balance it
I'm using a warhammer at the moment (the manliest weapon in crpg)HAHAHA
I think it would be nice for them to take away most of the randomness of knockdown and replace it with some sort of system. First you meet a damage threshold, and if you meet that threshold the game rolls some dice to see if you knockdown ( 15% chance ).
This would at least solve the glancing hits that still knock you down.
I also think a hammer hitting you in the head/body with anything but plate would bring you to your knees. Especially a big lead pipe like a bar mace, or a long pole with metal wrapped around it ( like the long hafted mace ).
Internet: The place where you can nonchalantly call somebody "not smart enough" by using some stock image with a squirrel on it without even making a valid point and someone is already there to +1 you (you really showed him brah!).
Hey no need to get uppity about it, just found a picture and was looking for someplace to post it. You were the lucky winner.
I think 1h's with knockdown are balanced around it. Blunt and pierce do about the same amount of damage to people in the same types of armor. So blunt weapons with knockdown usually have slower swing speeds, and do less base damage than piercing 1h weapons. If you remove knockdown, then you'd just need to speed up the blunt weapons and give them more damage. Or another way to balance it, would be to leave them slower, give them relatively the same length, but make them stronger than the pierce weapons, and remove knockdown.
I'd be okay with that, but I honestly don't have a problem with 1h blunt weapons giving knock down effect. I'd rather the devs left most things alone with the game, rather than constantly trying to tweak mechanics.