cRPG
cRPG => Suggestions Corner => Topic started by: San on July 15, 2013, 08:58:53 am
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Just a fun little thing I was thinking about recently. Shield skill points above the shield's difficulty should reduce its encumbrance by 20% per point or any other type of curve (exponential, log, etc).
That means that a 6 weight 3 difficulty shield with a 6 shield skill user will move as though the shield is only 2.4 weight, although the 6 weight will still factor in crushthrough and block stun. Lower tier shields typically have lower armor and less health, so they won't last as long as if they used a 5-6 difficulty shield, and bolts will probably go through them easily. I think this will help bring some love to the crappier shields that no one uses outside of those with low shield skill (or in strategus), and gives a better niche for low armor shielders who move slower with +6 shield weight and get killed in 1-3 hits.
Extreme builds such as 12/27 will be a bit faster, but they are pretty weak/gimmicky anyways, and this could add some more fun to the builds that decide to get 9 shield skill and sacrifice in many other areas. + it's only a difference of like 2-4 weight most of the time, not much unless you don't wear much armor anywhere else.
To supplement this, a shield wall bonus buff for moving shielders with a smaller radius than the normal shield wall will allow a group of shielders to move smoothly together.
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Cool idea bro
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Interesting...
Would it make more sense for it to alter the speed rating of the shield rather than the weight?
Not a shield expert - just curious.
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Interesting...
Would it make more sense for it to alter the speed rating of the shield rather than the weight?
Not a shield expert - just curious.
This is already true I believe. Plus, the lower the weight the faster you are at both attacking and running.
This could have some adverse side affects with turtles and delaying. Although, I do feel this would help with the kiting problem
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I'm not sure if higher shield skill makes you block quicker, I don't think it does
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Higher shield skill does indeed decrease the time between blocking and attacking.
Not 100% sure but I believe it is based on shield skill above the requirement, at the required level it's the normal speed rating.
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Didn't realize that higher shield skill decreased the time between blocking and attacking (you mean the time it takes to drop the block and put up an attack?), I just always assumed that was dependent on your latency. I thought all shields "dropped" the block at the same speed.
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Didn't realize that higher shield skill decreased the time between blocking and attacking (you mean the time it takes to drop the block and put up an attack?), I just always assumed that was dependent on your latency. I thought all shields "dropped" the block at the same speed.
Shield skill does effect the speed between swings and blocks, to and from.
Having a tougher shield alone would make the skill a poor choice to even consider going above the min requirement.