Project Asinus is a spacegame we are creating as a group of independent game devs. But not just a simple spacegame, it's the most sandboxy spacegame you have ever seen, and hopefully unique for years to come.
First of all, there are no fixed spacecraft designs. Every spaceship is unique. Because you build it yourself. You place the engines and the cockpit yourself, you place doors, hallways and rooms, you place weapon batteries and life support systems yourself. Shield generators, stealth systems, hull design, cables, tubes - it's all up to you. You can design a freighter or a fighter, a battle cruiser or a carrier - or even an entire space station. Of course, a big spacecraft all by yourself is a bit boring. So you will form up in crews.
Crews can build and control spaceships together. Because you are not a spaceship - you are a person inside (and sometimes outside) a spaceship. You are the pilot, or the gunner, or the mechanic, or a soldier, or an engineer. Or a mixture of it all. Or whatever else you can think of. So your spaceship design matters, because it will be your base of operations. You can form up as a group of pirates in small fighters, or in a bigger multi-crew spaceship. A spaceship without someone handling it is as dangerous as an asteroid drifting through space.
This also means that spaceship fights are not limited to flinging missiles at each other - you can weld enemy spaceships open, board an enemy ship and simply kill the other crew directly.
There will be spacefights, trading, mining, crafting, fighting, newtonian spaceflight, pirating, player driven economics, changelogs, planets, hyperdrives, drama, mercy & lack thereof and last but not least: permadeath.
Pretty sure that's a breach of the agreement.
why? i do not see the point in this. besides, i dont think that it is fair to pay twice for a game.
why? i do not see the point in this. besides, i dont think that it is fair to pay twice for a game.
why? i do not see the point in this. besides, i dont think that it is fair to pay twice for a game.
why? i do not see the point in this. besides, i dont think that it is fair to pay twice for a game.
I dont know what you mean with stand alone and updated version...
why? i do not see the point in this. besides, i dont think that it is fair to pay twice for a game.is there any way to subscribe that guy on forum?
Standalone means with their own engine or whatever engine they decided to license, i.e nothing to do with Warband. A totally different game. It'd be like complaining about paying for Chivalry when you already have Warband because the games are both multiplayer melee FPS.
hmmmm... ok I tried sarcasm without adding a smiley.. didnt work
You failed at it, you are obviously not a Brit :lol:
Your avatar is disgusting, just saying...
What are you talking about here, what standalone? what is this Melee Battlegrounds?
Your avatar is disgusting, just saying...
What are you talking about here, what standalone? what is this Melee Battlegrounds?
Project Asinus is a spacegame we are creating as a group of independent game devs. But not just a simple spacegame, it's the most sandboxy spacegame you have ever seen, and hopefully unique for years to come.
First of all, there are no fixed spacecraft designs. Every spaceship is unique. Because you build it yourself. You place the engines and the cockpit yourself, you place doors, hallways and rooms, you place weapon batteries and life support systems yourself. Shield generators, stealth systems, hull design, cables, tubes - it's all up to you. You can design a freighter or a fighter, a battle cruiser or a carrier - or even an entire space station. Of course, a big spacecraft all by yourself is a bit boring. So you will form up in crews.
Crews can build and control spaceships together. Because you are not a spaceship - you are a person inside (and sometimes outside) a spaceship. You are the pilot, or the gunner, or the mechanic, or a soldier, or an engineer. Or a mixture of it all. Or whatever else you can think of. So your spaceship design matters, because it will be your base of operations. You can form up as a group of pirates in small fighters, or in a bigger multi-crew spaceship. A spaceship without someone handling it is as dangerous as an asteroid drifting through space.
This also means that spaceship fights are not limited to flinging missiles at each other - you can weld enemy spaceships open, board an enemy ship and simply kill the other crew directly.
There will be spacefights, trading, mining, crafting, fighting, newtonian spaceflight, pirating, player driven economics, changelogs, planets, hyperdrives, drama, mercy & lack thereof and last but not least: permadeath.
Remember Project Asinus?
Ohhh, totally forgot about that.
Good luck with that devs!
Pretty sure that's a breach of the agreement.They themselves disclosed it to anyone with an internet connection.
What did you pay for cRPG, exactly? It's gonna be up to the devs whether they decide to keep cRPG running and updated after they come out with BG, but I doubt they will. Warband is already pretty old and outdated, WB2 is not that far from release. I initially thought that Chivalry and WOTR would kill the Warband playerbase, but they are respectively way arcadey or just plain bad, so looks like it will live on at least until WB2.the base of this mod named mount and blade warband. ringing any bells?
By the way, just out of curiosity: why does there need to be an NDA for M:BG? What could happen if people mention it or tell other people how development is progressing?
I don't know what they said but I think Teeth should be severely punished for any reason what so ever :mrgreen:
Throw in suggestions how to punish Teeth:
I say make his Long Spear do only overhead with low cut damage and 90% chance to bounce, plus he can block only once direction, overhead so if he ever encountered bizzaro Teeth he would be stuck in an eternal duel no one Teeth could win :mrgreen:(click to show/hide)
take that you loudmouth!
By the way, just out of curiosity: why does there need to be an NDA for M:BG? What could happen if people mention it or tell other people how development is progressing?Think it is important for marketing that you control how information about your game gets released. You don't want very shitty early stage material floating around freely because people could form an opinion on your game based on wrong or incomplete information. Case and point the recent 'whistleblowing drama'.
WB2 is not that far from release.Yeah that powerpoint teaser they released really smells like late stage development.
the base of this mod named mount and blade warband. ringing any bells?