It have great impact on the game. The balance may require that many throwing uses 2-slots so people don't abuse them.Dedicated throwing is already pretty mediocre. Throwing serves a nice niche, where a melee player can sacrifice some skillpoints for limited ranged capabilities. Making throwing weapons two slots would just mean that almost nobody would use them. What player would sacrifice four skill points and 80-100 WPF just so he can toss two or three fairly slow projectiles?
Dedicated throwing is already pretty mediocre. Throwing serves a nice niche, where a melee player can sacrifice some skillpoints for limited ranged capabilities. Making throwing weapons two slots would just mean that almost nobody would use them.
Ok. that's good point, but still, I think something could be done to limit number of bags people carries. Specially for "dedicated" throwers.Why? Dedicated throwing is already a worse class than dedicated archer.
At the same time ALL throwing weapons takes a single slot so you are allowed to carry four stacks of them: you can carry with you 16 throwing spears, 12 jarids, 12 throwing axes, 32 shurikens (just to point out few examples). This is not realistic or historical at all, and can be a pain for the rest of the players (a xbowman carries 24 spending 4 slots too). It have great impact on the game. The balance may require that many throwing uses 2-slots so people don't abuse them.
I don't want to start a war against thrower players and claim their class should be nerfed. Really. But I'm going to say why I feel throwing weapons are (that's what I feel) generally overpowered.
I'm fine with their damage or accuracy. I know there's a team that takes care of the general balance of the game and fixes these things and does it well. It's about other things that I find extrange.
First of all I play 90% of the time mixed ranged (xbow or hunting xbow) and 1 handed- shield. I have seen how most xbows become 2-slots (hunting being the only 1-slot) and that most 2-h or polearms takes 2 (even 3) slots. At the same time ALL throwing weapons takes a single slot so you are allowed to carry four stacks of them: you can carry with you 16 throwing spears, 12 jarids, 12 throwing axes, 32 shurikens (just to point out few examples). This is not realistic or historical at all, and can be a pain for the rest of the players (a xbowman carries 24 spending 4 slots too). It have great impact on the game. The balance may require that many throwing uses 2-slots so people don't abuse them.
Another fact I find annoying is the weigh of throwing weapons (average 3) compared to bolts: the bag of bolts weights 6 and the archer's arrows 10 ( :?:). It doesn't feel right and don't know what's the reason behind this.
Well, this is not even a suggestion for changes. I was just pointing some facts that I don't understand (and I've been thinking for a while to find a reason), and annoys me. So I'd be happy if someone just tell me the reason for that advantages to throwing and not simply blame on me.
And thanks in advance
This rant just proves that you have no idea about throwing. Same as the OP...(click to show/hide)
Cmp, can't you force OP and Necrorave to play 1 gen of throwing before being able to play any other class?
In before Smooth ranting about how overpowered throwing is for a long time and everyone's just too stupid to see it.
All I know is that whenever I meet a thrower on the battlefield I turn tail and run. If Mendro or Alpson joins the server I can basically stop playing. Throwing hits like a truck and they rarely seem to miss me.
People arguing that throwing is weaker than other ranged are usually not considering other facts about throwing...
To start you can throw many projectiles in a small time span, while xbows have a reload time in which they must stand still.
Throwing has the lowest accuracy decrease while moving and allows them to still be somewhat accurate while mobile.
More damage than a bow (For the most part) but less than an xbow. (To fill the gap between them while at the same time creating a Medium/close ranged attack.)
The ability for a thrower to go melee in a split second instead of changing weapons is a huuuge advantage. Whether or not you are skilled in melee with that weapon is fairly null.
1h throwing weapons such as the axes and hammers are decent melee weapons to begin with.
I can agree that the weight is a bit weird and does not seem to make sense. Although, there is a reason that it is that way and should remain that way.
EDIT: This is pure speculation considering I have not played a fulled gen of Throwing myself. Just reminding people that their are other facts about throwing than the obvious.
I survived 2 throwing lances to my stomach (had 10% health left after these 2) the other day. Yeah, throwing is really overpowered.
The guy just needs 3 out of his 4 throwing lances to finish one guy off, thats INSANE.
Dude, the shit you smoke is really shit.
Is this is call to nerf dedicated throwers? I can count the number of dedicated throwing mains on NA with 1 hand. It's a class that excels in exactly two circumstances (anti-cav and medium range skirmishing), and only until they exhaust their 4-16 ammo.
Damage on throwing lances vary a lot, sometimes they will 1 shot me, sometimes they will take 1% of my health, its really weird, but i fear throwers a lot, but they are by no means OPDue to the slow projectile speed, throwing is very sensitive to speed bonus. The damage difference between a thrower hitting a victim when they are running at each other is much higher than if they are both moving away from each other (so be careful chasing throwers).
for throwing, the thrower's movement speed doesn't factor into speed bonus, only the target's.This was fixed a little while back. This is one of the reasons HX/HA can deal pretty deadly damage now.