cRPG

cRPG => Suggestions Corner => Topic started by: JackieChan on July 11, 2013, 03:15:14 pm

Title: Nomad bow - tatar bow
Post by: JackieChan on July 11, 2013, 03:15:14 pm
We finnaly reached the point where low end bows like Nomad or tatar(khergit) are somewhat usefull now, yay!

But when seeing them on the battle field i keep thinking : "god i hate their textures, they look like toys compared to rusbow or longbow"
I never thought about it before but is there a way to replace their textures with natives one ?(imo they are better). Would be awsome if devs could do it (ha yeah i like to dream as you can see).

This could be extended to other bows like normal bow or short bow which also are horrible looking.
Thanks for reading.
Title: Re: Nomad bow - tatar bow
Post by: Grumpy_Nic on July 11, 2013, 03:19:04 pm
replace them with dildos, when archers stroke them very hard a white arrow comes out
Title: Re: Nomad bow - tatar bow
Post by: Rumblood on July 11, 2013, 04:23:45 pm
I MW both and used Boss textures for awhile, they looked nice  :)
Title: Re: Nomad bow - tatar bow
Post by: Araxiel on July 11, 2013, 04:53:08 pm
Jackie again with another QQ topic.
Title: Re: Nomad bow - tatar bow
Post by: Ronin on July 11, 2013, 06:02:59 pm
There must be a way to change them with native ones, because we can change the arrow flying models. I'll look into it and post it here once I find it.
Title: Re: Nomad bow - tatar bow
Post by: Zlisch_The_Butcher on July 11, 2013, 06:42:29 pm
Find the native models/textures, replace them with the cRPG ones in openbrf
Title: Re: Nomad bow - tatar bow
Post by: Ronin on July 12, 2013, 08:52:27 pm
I tried this:

(click to show/hide)

"nomad_bow_h1" is the bow model and "nomad_bow_scabbard_h1" is the scabbard model (genius).  I replaced them with "nomad_bow" and "nomad_bow_case" and it became an invisible bow. I think there is no native model anymore, in crpg.
Title: Re: Nomad bow - tatar bow
Post by: Apsod on July 12, 2013, 10:17:21 pm
I tried this:

(click to show/hide)

"nomad_bow_h1" is the bow model and "nomad_bow_scabbard_h1" is the scabbard model (genius).  I replaced them with "nomad_bow" and "nomad_bow_case" and it became an invisible bow. I think there is no native model anymore, in crpg.
Native models are never actually in mod folders. They are just imported from the main game to the mods.
Title: Re: Nomad bow - tatar bow
Post by: Jarold on July 12, 2013, 11:13:11 pm
You have to find the exact name in the commonres folder which contains all native equipment, and name it to what it say it is. I would not recommend using the native models, the bows don't match up with the crpg animations.

I was working on a retexture for the bows in cRPG, to look better. (not a final_boss look though just normal.) However I kinda stopped but seeing as people would want a retexture besides me I might continue.
Title: Re: Nomad bow - tatar bow
Post by: JackieChan on July 14, 2013, 07:25:53 pm
okey thanks for the help guys :)