cRPG
cRPG => Suggestions Corner => Topic started by: Sir_Hans on July 10, 2013, 01:00:14 am
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What do you think?
I'm not saying they should or shouldn't change it...
But it is in my most humblest of opinions that it would make more sense.
For if a shield can block something like a flamberge in full swing, why would it be difficult to block an unarmed (offhand) nudge?
Opinions appreciated, but keep it civil. :mrgreen:
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Weren't nudges added to counter all those shielders actually? :rolleyes:
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I thought that's what axes and 2h were for!
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Let me add it to the archives:
Counters to shield -
Axes
2h
Polearms (see 2h)
Ranged (>1)
Cavalry
Kicks
+ Nudges
Excellent we now have an updated list
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Epic avatar picture fighting the shark LOL.
That's classy :wink:
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Counters to shield -
Axes
2h
Polearms (see 2h)
Ranged (>1)
Cavalry
Kicks
+ Nudges
What a list of utter bullshit.
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Forgot to add crush through mauls... :rolleyes:
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Most certainly not, as I see it, this is exactly what nudges were designed to do.
In my opinion they shouldn't be able to stunlock people and allow you to repeatedly chop them, they should be for interrupting people's feint spams, swing holds, turtling, putting people off balance so you can chop them (if timed correctly, this should be fairly hard) and generally mixing up combat.