cRPG

cRPG => Suggestions Corner => Topic started by: Sir_Hans on July 10, 2013, 01:00:14 am

Title: Poll: Should nudges be block-able with shields?
Post by: Sir_Hans on July 10, 2013, 01:00:14 am
What do you think?

I'm not saying they should or shouldn't change it...
But it is in my most humblest of opinions that it would make more sense.
For if a shield can block something like a flamberge in full swing, why would it be difficult to block an unarmed (offhand) nudge?

Opinions appreciated, but keep it civil.  :mrgreen:
Title: Re: Poll: Should nudges be block-able with shields?
Post by: Miwiw on July 10, 2013, 01:05:40 am
Weren't nudges added to counter all those shielders actually?  :rolleyes:
Title: Re: Poll: Should nudges be block-able with shields?
Post by: Sir_Hans on July 10, 2013, 01:43:07 am
I thought that's what axes and 2h were for!
Title: Re: Poll: Should nudges be block-able with shields?
Post by: Konrax on July 10, 2013, 02:21:54 am
Let me add it to the archives:

Counters to shield -

Axes
2h
Polearms (see 2h)
Ranged (>1)
Cavalry
Kicks
+ Nudges

Excellent we now have an updated list
Title: Re: Poll: Should nudges be block-able with shields?
Post by: Sir_Hans on July 10, 2013, 02:38:56 am
Epic avatar picture fighting the shark LOL.

That's classy  :wink:
Title: Re: Poll: Should nudges be block-able with shields?
Post by: Gurnisson on July 10, 2013, 02:56:44 am
Counters to shield -

Axes
2h
Polearms (see 2h)
Ranged (>1)
Cavalry
Kicks
+ Nudges

What a list of utter bullshit.
Title: Re: Poll: Should nudges be block-able with shields?
Post by: Sir_Hans on July 10, 2013, 02:58:16 am
Forgot to add crush through mauls... :rolleyes:
Title: Re: Poll: Should nudges be block-able with shields?
Post by: Shaksie on July 10, 2013, 03:30:34 am
Most certainly not, as I see it, this is exactly what nudges were designed to do.
In my opinion they shouldn't be able to stunlock people and allow you to repeatedly chop them, they should be for interrupting people's feint spams, swing holds, turtling, putting people off balance so you can chop them (if timed correctly, this should be fairly hard) and generally mixing up combat.