Going to say about a good 95% of the people on the NA battles server is some sort of ranged.
That is all.
Take a shield(click to show/hide)
Shield helps... especially if it's a Huscarl like EyeBeat's...
Some people even think archers got nerfed and quit :rolleyes:thats the dumb version of a blondepewpewingnoobrangedprojectilenoob
Going to say about a good 95% of the people on the NA battles server is some sort of ranged.
That is all.
I remember how Yanks kept creeping into similar EU threads during the last 2 or so years and laughing at us when we said the same. Welcome to the club, I'm glad to see that plague finally spread on the new world as well.its just one person from NA that has complained atm. they seem to be able to put up with it.
stupid archers! we should shoot them!
I remember how Yanks kept creeping into similar EU threads during the last 2 or so years and laughing at us when we said the same. Welcome to the club, I'm glad to see that plague finally spread on the new world as well.
No need to be rude
Is it literally 80% ranged now? I haven't been able to play for a few weeks.
You don't even know the meaning of "rude", little one.
obviously not if he is complianing
Eyebeats huscarl helps him vs range, his play style does not though. He likes to run solo vs many almost every round.
My 2h hero didn't have a problem with ranged last night.
Light armor, no IF. I'm annihilated by ranged half the time.as you should be
Christ now we get an international internet tommy toughtits on our hands, sigmar save us
Best way to counter range is with range, invest 1-2 points into Power Throw and use Snowflakes/War Darts.
People that do stuff like this are part of the problem. You are offering a solution to range spam with "play ranged too".
People that do stuff like this are part of the problem. You are offering a solution to range spam with "play ranged too".No.
I suggest limiting the amount that choose to play the class, not necessarily by nerfing them but by making the class more player skill orientated. If you made melee harder to play by for eg making blocking harder I wouldn't say thats a nerf to melee, I would say its a buff to player skill based combat. I would welcome it
The skill floor for ranged is much lower than melee vs melee. Increase the skill floor. Ranged is like you're testing your own FPS skills, rather than player vs player fighting you get in melee. I would make every shot count so you can't spam and miss and still get some randy shots (increasing ammo is counter to this). Making shots land faster means you don't have to judge player's movements as much. Large stagger means you can stop a guy in his tracks and kite, especially with the new low PD bows. You get rooted in place even when jumping. Ranged got buffs in melee over and over, why do you need to stagger and kiting ability we have now?
The cost of playing ranged and the risk vs reward can be used to limit ranged without necessarily over nerfing them. You just make it so good ranged stay good, and the mediocre guys get better or enter into melee combat more often
Here's some bonus stuff that should have been changed already with xbows from a skill perspective:
Holding shot forever with tight accuracy
Running while shooting is too accurate up close. Looks like some FPS game
Point & click, shot lands extremely quickly
Shots going straight through shields and doing damage
1 thing I thought would help make ranged less attractive and require more skill is to remove the crosshair, playing ranged myself now mainly I think it would be more challenging than the point and click we use now.
1 thing I thought would help make ranged less attractive and require more skill is to remove the crosshair, playing ranged myself now mainly I think it would be more challenging than the point and click we use now.
Raising the skill floor can only be part of the solution. The problem is, that never mind how difficult you make shooting, with missile speed, arrow drop, wind, bird poo or anything, the interaction with your target is very low.