(Region EU, Faction Coalition and search)
They are fighting mainly against No faction :lol:
They killed 19,879 randoms hehehe
19,879 randoms killed but 24,763 Greys :P
I'm surprised we didn't lose more at Uxkhal though. It certainly felt like a lot more at the time. Certainly the most brutal series of Fief battles i've seen in Strat :D
Really good tool..., but pity that there is no filtering faction by number of players with tics ^^
You can make a reasonable guess at that from current tickets + lost tickets
The Coalition = 196,450 tickets (85,265 lost + 111,185 current)
Grey Order = 193,530 tickets (118,855 lost + 74,675 current)
Apostates = 175,202 tickets (88,017 lost + 87,185 current)
Druzhina = 160,696 tickets (90,223 lost + 70,473 current)
Crusader Alliance = 152,693 tickets (76,344 lost + 76,349 current)
Wolves = 88,933 tickets (40,854 lost + 48,079 current)
Shu Han = 83,619 tickets (34,088 lost + 49,531 current)
Kapikulu = 65,955 tickets (27,414 lost + 38,541 current)
Peacebreakers = 44,348 tickets (14,693 lost + 29,655 current)
Barabe = 41,589 tickets (26,197 lost + 15,392 current)
Can't be bothered doing any more but that's the top 10 from EU. I know some of the troops will have been given or bought but that doesn't really make much difference imo as they are still useable tickets for whatever faction has them now.
From the above, The Coalition are the biggest but not by much whilst the main jump is between Crusader Alliance and Wolves.
These numbers are of course correct, but for current troops only inside fiefs. Troops, gold, goods etc deposited on players remain invisible. Look:
http://c-rpg.net/index.php?page=strategusfieflist + chart view + EU
Market size: among large EU factions, only Druzhina professionally manages production and sales and you as usual, biggest noobs - 266k unused goods, over 21 milions gold and 111k troops ONLY IN FIEFS + several hundred attacks^^ against 100 white randoms. Wasted potential :cry:
Statistics show that you are main reason why our stategus is less dynamic than NA.
Moreover only filtering by tics, can give ability to precisely forecasting far future^^ It's great that there is no such option hehe
Really - EVERYONE needs to get over their addiction to pixel e-peen
without having the feeling of running around like headless chicken and fighting for the fighting sake (which is how I perceive NA war theatre).
is about fighting for something.
@Kesh , even if I was a heavy gambler, I would not make a bet on your survival on our side of map ( aside from problem with ping, of course ) :)
removing the 1/3 system would be stupid aswell imo. We need a proper siege system. If there is a fief with a 10k army you set up a siege army which has to be the same size/bigger, and then the city must be unable to receive any reinforcements unless the besieging army gets smaller than the cities garrison (obviously the besieging army can be reinforced all the time). Then you should be able to make 1 attack after the other with a reasonable army size, taken from the besieging army
removing the 1/3 system would be stupid aswell imo. We need a proper siege system. If there is a fief with a 10k army you set up a siege army which has to be the same size/bigger, and then the city must be unable to receive any reinforcements unless the besieging army gets smaller than the cities garrison (obviously the besieging army can be reinforced all the time). Then you should be able to make 1 attack after the other with a reasonable army size, taken from the besieging army
Free Companies of Calradia = 197,438 (156,984 lost+40,454 current)
Kind of shows how inaccurate this is. We have thousands more troops than our garrisons say and of those troops we lost I would say we have bought or traded fiefs or just plain capped flags on over-garrisoned fiefs (captured 15,000 troops that way) for about 90,000 of those tickets. But under your calculation we would have more members with ticks than grey order and coalition, which I can assure you is absolutely not the case - we would be lucky if we have half their number.
To be fair occitan learned EU turtling from the UIF and have done a total of 45 attacks since the start of strategus - some of those in EU. They are the biggest faction in NA with most troops, most gold, most players and most fiefs and they are slowly making NA as stagnant as EU thanks to what arrowaine learned from his EU allies - basically all they do is buy fiefs and never attack, change it to trading simulator game with no real battles.
Its like that one economics game theory where whoever wins the most is the guy that turtles while the other guys doesn't turtle, but then everyone chooses to turtle because its in their interest to not be the big loser who doesn't turtle, but then everyone loses when no one attacks. We gave Occitan an opening by bleeding 50K troops taking all the FIDLGB and most of the Chaos fiefs, while Occitan built up to 120K troops with them and their vassal faction semenstorm by not doing any attacks for months (basically we would be the big loser in game theory). But Arrowaine at heart is scared of us and is so worried about Pixel e-peen they went right back to turtling and stopped marching armies towards us before even 1 battle.
Really - EVERYONE needs to get over their addiction to pixel e-peen. Just risk losing everything and duke it out for all the troops - no one says you have to attack their castles and cities. Just attack every village and field army you see. Even if you lose 60K troops you are not going to lose your core cities and castles with those size garrisons - make mad xp for everyone.
@ Harpag
1) DRZ have no S&D because Coalition, Crusader Alliance, Knights who say Ni and Peacebreakers have been routinely stealing it whenever they can :D I don't think they are any better at managing it than anybody else.
Our only achievement? What about those castles you lost? ;)lost? hah! we give it to u in rent so u can make some money :P
Tyr, 1/3 system would be ok, but only with proper timer or/and with scaling. What we have now is just simply misconception. Do you agree with me?
The 1/3 system on its own will not work because Clans can still have people inside grinding troops to replace any losses. With enough grinders you can easily make certain fiefs unconquerable.
On the other hand we should not want to end up with a system whereby Towns can be taken in 1 assault easily and regardless of the number of troops inside. It is already possible with flag capping but it shouldn't be any more probable because then we go back to a strat where whichever big clans happen to be most active will stomp on everything in their path (like Strat 3).
What we need is a way of freezing fief garrisons under certain circumstances so that fiefs can be ground down naturally over time with 1500 man armies. Then the defender has to either sit back and take the assaults, which will come at the attackers convenience, or they have to sally out and leave their defenses to break the siege.
and teleport their players tohellEU