cRPG

cRPG => Suggestions Corner => Topic started by: owens on June 28, 2013, 02:01:34 am

Title: Long iron mace vs Barmace
Post by: owens on June 28, 2013, 02:01:34 am
I think an extra speed on the long iron mace would be a great way of equalising these weapons.
Title: Re: Long iron mace vs Barmace
Post by: Kafein on June 28, 2013, 02:18:21 am
Or less speed for the dentastix
Title: Re: Long iron mace vs Barmace
Post by: Malaclypse on June 28, 2013, 02:27:15 am
Give them both 2h stab IMO
Title: Re: Long iron mace vs Barmace
Post by: Phew on June 28, 2013, 07:48:59 pm
Long Iron Mace has polestab? If so, then no wonder no one uses it.
Title: Re: Long iron mace vs Barmace
Post by: Gurnisson on June 28, 2013, 07:51:04 pm
I would like to see a small stat nerf to the Long Iron Mace and make it usable on horseback. :)
Title: Re: Long iron mace vs Barmace
Post by: Jarold on December 01, 2013, 05:29:45 am
+1 speed and 0.5 weight to the long iron mace to balance it with the bar mace please or make it's stab the two handed animation, but i'd rather see the stab be taken out.
Title: Re: Long iron mace vs Barmace
Post by: owens on December 01, 2013, 07:40:15 am
thanks for the necro :)
Title: Re: Long iron mace vs Barmace
Post by: WITCHCRAFT on December 02, 2013, 03:53:51 am
I really like the look of the iron mace. Stab is the same thing as stabs on the great long axe/war axe and long maul. It's more of a surprise attack than a damaging offensive thing.

Would be nice if it gained a little more weight for more knockdown. As it is now, the bar mace comes too close to make that much of a difference. I can't remember the last time I saw someone using a long iron mace in-game.
Title: Re: Long iron mace vs Barmace
Post by: Butan on December 02, 2013, 04:04:08 am
Long Iron Mace has polestab? If so, then no wonder no one uses it.


You're missing out.


Polestab with the long iron mace reach = the round tip of the mace is practically engulfed under your arms, which makes for perfect camouflage of the attack direction. The super short reach also permits its use in close quarter combat which, combined with the very high knockdown chance, is the perfect way to get out from a gank, finish a combo or generally be awesome.