cRPG

Strategus => Strategus Issues => Topic started by: Canary on June 25, 2013, 05:19:14 pm

Title: Collection of Strategus Issues - the thread
Post by: Canary on June 25, 2013, 05:19:14 pm
We should have been using a thread like this for a long time. I'll try to watch replies and keep up with a list in the main post about issues we still face in-game and on the strat map that should be addressed by a dev.

If you reply with an issue or a suggestion, please try to keep it to something that is a problem to be fixed, not new content to be added. If you can post a link to an existing thread for an issue, that will also be helpful.





Website - Current count: 12 known issues

Siege equipment - Current count: 12 known issues

General in-battle - Current count: 7 known issues

Title: Re: Collection of Strategus Issues - the thread
Post by: Kalp on June 25, 2013, 06:04:01 pm
cavalry spawns (http://forum.meleegaming.com/strategus-issues/please-devs-fix-that-cavalry-spawns-finally!/)
Title: Re: Collection of Strategus Issues - the thread
Post by: CrazyCracka420 on June 25, 2013, 06:34:46 pm

  • Disconnect death display - Upon leaving the server and rejoining, your kill counter is wiped but you return with the amount of deaths you previously had. However, sometimes the amount of deaths is bugged and additional deaths are added to the number, which increases the timer for respawning.


That's a big problem to me, happened a couple times I lost connection.  Came back and had double or triple the deaths I left with, and my timer was double or triple what it was before.  For example, I was spawning every 10-15 seconds, and it took me almost 5 minutes to spawn when I first came back, and then every respawn after that was well over a minute.

Throw in the 0 kills on the scoreboard, and it looks really bad (not to mention makes you pretty useless when you die).
Title: Re: Collection of Strategus Issues - the thread
Post by: Keshian on June 25, 2013, 07:46:17 pm
1)  When siege equipment gets broken - it creates a massive lag fest in that zone with people teleporting back and forth inside it.  Also, rarely it cause a continuous series of explosions on server that can cause many people to have a major fps crash.  If you build catapult in same spot as a broken one it wont work properly.

2)  Cav spawns - I think its intended to be random, but about 1/3rd of the time they spawn directly on enemy flags which makes no sense and creates an unbalanced match-up often resulting in a flag cap.  At the very least their random spawns should be limited to a rnage away from their real spawns like half the map on ally flag side, still flanking but not ridiculous.

3) The phase through ladder thing is when its mostly damaged it seems to go partly pass-through.

4) If a weapon rack or healing tent gets shot a bit it will become unusable for some people while still being usable by others.

5)  If you type in a huge number for max troop caps or a letter then it automatically reverts it to 0 instead of reverting back to the number it was at before and all your troops are killed off.

6)  You can change your roster after a battle has started if you keep the roster page open at the start - those who already joined stay in and those new people hired can then get in as well.

7)  You can retract your application after a battle has already started and it removes your name and doesnt affect your performance and very difficult to track who does it - allowing no shows, griefers and leechers to cover their tracks.

8)  Wooden walls still can't be broken or damaged by catapults

9)  People's performance ranking takes only kdr into consideration and not score - hurts support classes in hiring process.

10)  0 meters is too close to require for battle - often an enemy can be in direct interception path (they are going/coming from a fief) and literally walk over an enemy character at a faster rate of speed and not have the battle register despite intercepting.  50 meters is a pretty reasonable distance - basically you get within shouting range you fight.

11)  Having over 10,000 crates shows your character as having 0 crates on the strategus map

12)  Lot of people have been blocked off from being able to enter strategus battle because of a weird bug involving wes2 where it says incorrect authorization key - either they have to wait a long time or more often they cant get in at all (ends up being 20 out of 50 being able to get on the strategus battle server).

13)  The key used to pick up gear is the same key used to cap flags - results in a massive rotation of picking up weapons instead of capping flags and being without a proper weapon while on enemy flag.
Title: Re: Collection of Strategus Issues - the thread
Post by: dynamike on June 25, 2013, 08:06:37 pm
Not sure what causes it, but construction sites get bugged at times and are rendered unusable.
Title: Re: Collection of Strategus Issues - the thread
Post by: bagge on June 25, 2013, 08:16:05 pm
One big issue (imo) is the 1/3 rule when it comes to attacking a fief. Over 10k stacked in a castle for example (how the hell can 10k soldiers live in a castle without complete chaos, diseases etc) is completely unattackable, since you added a time limit for the battles. I agree it should be some what of a limit so people with 100 troops doesn't attack cities or castles just to mess with you etc.

Anyway Kesh summed it up pretty good.
Title: Re: Collection of Strategus Issues - the thread
Post by: Vovka on June 25, 2013, 09:30:01 pm
(click to show/hide)
give him cookie
Title: Re: Collection of Strategus Issues - the thread
Post by: Keshian on June 26, 2013, 02:31:05 pm
14)  If you quickmarch and are exhausted and your exhaustion runs out, for the next several hours after you are no longer exhausted if you are given troops by anyone it restarts the exhaustion and extends it - often significantly if given a large number of troops.
Title: Re: Collection of Strategus Issues - the thread
Post by: CrazyCracka420 on June 26, 2013, 06:29:46 pm
Thanks for putting that list together Kesh

Couple things of input:

12) I believe that has to do with the Taleworlds servers, not c-rpg (it happened once to me, but it was happening on all warband servers, not just c-rpg).  At least I remember hearing about that, and I heard some people had the same issue yesterday.

13) You don't actually have to look at the flags to put them up or down, you can be looking up in the sky as you hit your use key and it will go up or down (as long as no enemies are nearby, including vertically).  I stopped saying that in teamspeak for sieges, but I think I'll start reminding people about this.
Title: Re: Collection of Strategus Issues - the thread
Post by: Keshian on June 26, 2013, 09:35:51 pm
Thanks for putting that list together Kesh

Couple things of input:

12) I believe that has to do with the Taleworlds servers, not c-rpg (it happened once to me, but it was happening on all warband servers, not just c-rpg).  At least I remember hearing about that, and I heard some people had the same issue yesterday.

13) You don't actually have to look at the flags to put them up or down, you can be looking up in the sky as you hit your use key and it will go up or down (as long as no enemies are nearby, including vertically).  I stopped saying that in teamspeak for sieges, but I think I'll start reminding people about this.

13) yeah, but its not rally convenient way to handle it with someone spawning right in front of you - you spot a flag by looking down and seeing it and then looking up and constantly spamming f hoping it will go down because enemies far enough away and you get hit from in front because you cant see around you because otherwise you cycle through all the dead bodies weapons.  Just need to change the keybind for it just like they are working on with nudge.
Title: Re: Collection of Strategus Issues - the thread
Post by: Vovka on June 27, 2013, 07:34:24 am
8)
 b. textures of broken walls is broken :P
Title: Re: Collection of Strategus Issues - the thread
Post by: Jack1 on June 27, 2013, 08:37:45 am
Not sure if they fixed it or not.

The ability to change no factioners as a no faction
Title: Re: Collection of Strategus Issues - the thread
Post by: Varadin on June 27, 2013, 09:11:35 am
Nice summery , but as we can see devs mostly don't care about mod anymore, i can't remember when they fixed something or added something new to mod... :cry:

btw make this thread sticky or something , +1 for thread !
Title: Re: Collection of Strategus Issues - the thread
Post by: Ronin on June 27, 2013, 10:41:08 am
The biggest problem of all:

-The fact that 100 people tries to enter the same server when a battle starts, resulting the system to lock itself.
Title: Re: Collection of Strategus Issues - the thread
Post by: Jack1 on June 27, 2013, 10:14:07 pm
Not sure if anybody else has this but, I didn't show for a small battle. Reliability went from 8 to 10. Performance went from 9 to 6
Title: Re: Collection of Strategus Issues - the thread
Post by: Keshian on June 27, 2013, 10:28:53 pm
Not sure if anybody else has this but, I didn't show for a small battle. Reliability went from 8 to 10. Performance went from 9 to 6

It takes I think the last 10 battles in calculating it - so that 11th last battle that was no longer counted after your most recent one must have been one where you hadn't shown up, so your reliability went up before the newest battle was taken into calculation.  Shortly your reliability will drop.

I think with the drop in performance it has something to do with how they calculate it and more recent battles may be more heavily weighted than the older ones.
Title: Re: Collection of Strategus Issues - the thread
Post by: En_Dotter on June 27, 2013, 10:51:29 pm
I couldnt read all of this but a "feature" just happened to Quincy Clan. A guy just applied for our strat faction and got our faction color. This is a problem... Applicants should never get the color of a faction before they are accepted... This can be used to provoke wars and what not...
Title: Re: Collection of Strategus Issues - the thread
Post by: Keshian on June 28, 2013, 02:03:21 am
I couldnt read all of this but a "feature" just happened to Quincy Clan. A guy just applied for our strat faction and got our faction color. This is a problem... Applicants should never get the color of a faction before they are accepted... This can be used to provoke wars and what not...

Yeah we have had a guy apply to the faction, attack someone and we controlled the roster even though he was some random eu guy we had immediately rejected his application as soon as the battle was initiated.
Title: Re: Collection of Strategus Issues - the thread
Post by: Duster on June 28, 2013, 02:11:40 am
Any glitch that allows people to alter a clan's roster that you aren't on.
Title: Re: Collection of Strategus Issues - the thread
Post by: Kalp on June 29, 2013, 10:08:56 pm
Maybe not big issue... some screens in strategus/weapons tab are not scaled
(click to show/hide)
-Pelt Hood
-Phyrgian Helmet
-Phyrgian Helmet with Faceplate
-Norman Pot Helmet with Faceplate
-Serbian Ankle Boots
-Norman Mail Chausses
-Hand Pavise Shield
-Long Pavise Shield
-Triangle Shield
Title: Re: Collection of Strategus Issues - the thread
Post by: juv95hrn on July 02, 2013, 09:41:18 pm
When trying to connect to a Strat battle you ALWAYs have to turn you WSE2 beta off or you wont be able to connect.

Many times you will see a lot fewer servers when you are going to connect to a strat battle. This never happens unless there is a strat battle. Sometimes you get a few servers, sometimes you get none.

Sometime you can restart the client the entire strat battle and you never get access to the strat servers.

I have tried changing the settings.txt file, reparing, turning off wse2 beta, uninstall hamachi, restarting the computer, joining a native server (which works fine).

There are many that have this problem.

This only happens since the last patch.

Freaking annoying.
Title: Re: Collection of Strategus Issues - the thread
Post by: Kalp on July 07, 2013, 03:29:43 pm
Also catapults destroyed by arrows/bolts is some kind of joke. I know its caused by destructable objects mechanics, but imho ranged weapons shouldn't inflict any damage to them, only meele weapons. And increase the durability of siege equipment.
Title: Re: Collection of Strategus Issues - the thread
Post by: Canary on July 13, 2013, 07:51:59 pm
29 identifiable issues so far, not even counting problems with maps or with balance that I won't address here.

Not too bad.
Title: Re: Collection of Strategus Issues - the thread
Post by: Kalp on August 01, 2013, 09:00:14 am
bump
Title: Re: Collection of Strategus Issues - the thread
Post by: Vovka on August 01, 2013, 10:03:44 am
if u spawn with siege shit like ladder or siege shields ur slots fucked after using dat shit. So if u had 2 slot item u can use for pick up weapons from the grounds only 2 slots, if it was 3 slot item u are completely fucked if u a 1 handed hero cos u can pick up only sword or shield )

incorrectly displays the number of constructions materials in strat battles  if u take it from pile of woods near spawn (can be fixed by rejoining server)
Title: Re: Collection of Strategus Issues - the thread
Post by: CrazyCracka420 on August 02, 2013, 05:23:04 pm
Vovka your first issue is really f*cking annoying.  Not only are your slots fucked, but your movement speed is borked as well (you still move like you're carrying a siege ladder even after you threw it).  I find that sometimes (don't know why it works sometimes but not others) if I make a pile of weapons and start picking them up (and it drops the previous one) very fast, it will eventually fix my slots and I'll have 4 available slots again.
Title: Re: Collection of Strategus Issues - the thread
Post by: Kalp on September 21, 2013, 08:42:33 pm
bump

also cavalry can push the tower, very logical right ?
Title: Re: Collection of Strategus Issues - the thread
Post by: BaleOhay on September 22, 2013, 03:00:52 am
I did not know that but some weird tower steals now make a lot more sense
Title: Re: Collection of Strategus Issues - the thread
Post by: Gmnotutoo on September 22, 2013, 07:46:46 am
bump

also cavalry can push the tower, very logical right ?

It's logical if donkeys are doing it.
Title: Re: Collection of Strategus Issues - the thread
Post by: CrazyCracka420 on September 26, 2013, 05:07:09 pm
Item dupe bug apparently is still an issue:

http://forum.melee.org/strategus-issues/it%27s-baaaaaaaacccccckkkkkkkkkkk/msg864464/#msg864464

Wonder how many other time's it's happened that nobodies said anything.  Strat should have been reset after the first item dupe was found and "fixed". 
Title: Re: Collection of Strategus Issues - the thread
Post by: Kalp on October 14, 2013, 01:45:56 pm
bump

This brings me almost to tears yesterday
(click to show/hide)
Title: Re: Collection of Strategus Issues - the thread
Post by: CrazyCracka420 on October 17, 2013, 07:06:35 pm
Why does that almost bring you to tears?
Title: Re: Collection of Strategus Issues - the thread
Post by: Kalp on October 17, 2013, 09:12:48 pm
He spawned at one of our spawning flag. And few others on left and right side. Is it not enough reason? And you know it's still happens, again and again and again. And no one really wants to do something with this bug.
Tears of heaven helplessness  :(
Title: Re: Collection of Strategus Issues - the thread
Post by: CrazyCracka420 on October 17, 2013, 09:21:20 pm
Yeah that is a very annoying bug.  I hate it when I'm cavalry and it happens to me...where I'll spawn right in the thicket of enemies
Title: Re: Collection of Strategus Issues - the thread
Post by: Keshian on October 17, 2013, 10:45:04 pm
Yeah that is a very annoying bug.  I hate it when I'm cavalry and it happens to me...where I'll spawn right in the thicket of enemies

Lol, vast majority of the time it favors cavalry - you spawn right near their flags so yu cna cap them later or hit people from behind as soon as they spawn.  On the very rare occasion it spawns you poorly you just have to not spawn on a horse for a little bit and lo and behold you dont spawn there.  You have control over your spawn, the enemy side does not.  It really is a horrible bug for flag caps, like cav isnt easy enough already in an open field map.
Title: Re: Collection of Strategus Issues - the thread
Post by: CrazyCracka420 on October 17, 2013, 11:03:12 pm
Switching to another flag at spawn will put you in another "random" spawn point as cavalry on the map I've found.  Or yeah just jumping off the horse will put you back at your flags for spawn.

I do think it's worse for the people who aren't on horse (as you say, can cap flags or attack enemies who aren't expecting it).  But I'm selfish and was only thinking how it affects me. 
Title: Re: Collection of Strategus Issues - the thread
Post by: Butan on October 18, 2013, 03:09:35 am
Some smart commanders often place 2 or 3 infantry with pikes and heavy weapons near a cav spawn so that they are spawn raped.

I didnt know you could "control" your spawn as cav by dismounting/spawning once without a horse, so I felt that it was indeed a very bad bug for cavs when against knowledgeable commanders.
Title: Re: Collection of Strategus Issues - the thread
Post by: Vovka on October 18, 2013, 07:54:53 am
Some smart commanders often place 2 or 3 infantry with pikes and heavy weapons near a cav spawn so that they are spawn raped.

I didnt know you could "control" your spawn as cav by dismounting/spawning once without a horse, so I felt that it was indeed a very bad bug for cavs when against knowledgeable commanders.
If U a cav u can check all flags to find a "usefull one" then with donkeys u can even TP big group of infantry  :P fixdatshitpls or some day drz guys on donkeys will cap ur flags XD
Title: Re: Collection of Strategus Issues - the thread
Post by: Butan on October 18, 2013, 01:52:07 pm
If U a cav u can check all flags to find a "usefull one" then with donkeys u can even TP big group of infantry  :P fixdatshitpls or some day drz guys on donkeys will cap ur flags XD

Its very nice to see that there is still some unexplored tactics in strategus  :P
Title: Re: Collection of Strategus Issues - the thread
Post by: Paul on October 18, 2013, 05:57:34 pm
Shik and I might have fixed the cav spawn next patch. Only chadz knows though if it works because strat is untestable for us mortals.
Title: Re: Collection of Strategus Issues - the thread
Post by: Erasmas on October 18, 2013, 06:20:11 pm
us mortals.

I think you underestimate your semi-god status of "Developer"  :wink:

[edit] Also, I can volunteer (and I guess some other guys from... uhm... some other clans can do the same) to find any bugs or exploits in Strat. You know you do not have to rely on amateurs having pros at hand  :D :D :D 
Title: Re: Collection of Strategus Issues - the thread
Post by: Shik on October 18, 2013, 06:57:44 pm
The problem is that we cannot check if the fix works until a patch comes out because we don't have any way of testing strat internally (lol)
Title: Re: Collection of Strategus Issues - the thread
Post by: Real_Dece_Guy on October 21, 2013, 07:04:50 pm
Some smart commanders often place 2 or 3 infantry with pikes and heavy weapons near a cav spawn so that they are spawn raped.

I didnt know you could "control" your spawn as cav by dismounting/spawning once without a horse, so I felt that it was indeed a very bad bug for cavs when against knowledgeable commanders.

In one of the battles over the weekend, there was a cav spawn right on top of our flags.  After a while where 3-4 guys were trying to stop the cav from wrecking our forward spawn from behind (and often missing), we threw spikes right in front of the spawn and left a pair of guards to kill the cav as they turned around.  Very quickly, we stopped seeing cav use that spawn.
Title: Re: Collection of Strategus Issues - the thread
Post by: CrazyCracka420 on October 21, 2013, 07:22:26 pm
Some smart commanders often place 2 or 3 infantry with pikes and heavy weapons near a cav spawn so that they are spawn raped.

I didnt know you could "control" your spawn as cav by dismounting/spawning once without a horse, so I felt that it was indeed a very bad bug for cavs when against knowledgeable commanders.

AFAIK, that doesn't do anything.  If you spawn on a horse again (without changing the flag you're set to spawn at, or without that flag being captured) the next time you spawn you'll go back to the same cavalry spawn you were at before.

The only thing I know that fixes it (besides potentially rejoining), is to set your spawn to another flag at your spawn, and you'll get cycled to another cavalry spawn (or if you're lucky sometimes you spawn at that flag in your spawn).
Title: Re: Collection of Strategus Issues - the thread
Post by: CrazyCracka420 on October 28, 2013, 03:02:17 am
Strat issue: have a full server fighting 1600 vs 1700, it's about half way through, tickets are about 1:1 ratio of K:D and devs decide to restart the servers...

There's so many times throughout the day where strategus battles are not happening, or it's not large strat battles, and they restart during a large one.

Danke shanke.
Title: Re: Collection of Strategus Issues - the thread
Post by: Artyem on October 28, 2013, 10:18:41 pm
Strat issue:  Strat 4 is still going, please take mercy on our souls.
Title: Re: Collection of Strategus Issues - the thread
Post by: Segd on November 12, 2013, 10:33:53 am
  • Similarly, it is possible to retract from a battle you've taken part in after it has begun but before it ends.
  • Holding over 10,000 crates displays as 0 crates
1)You can't retract now
2) *from 10k to 50k crates. 50001 will be seen on the map as "about 100000 crates"
Title: Re: Collection of Strategus Issues - the thread
Post by: Vovka on November 12, 2013, 11:47:55 am
1)You can't retract now
2) *from 10k to 50k crates. 50001 will be seen on the map as "about 100000 crates"
SHUSH!
Title: Re: Collection of Strategus Issues - the thread
Post by: Butan on November 12, 2013, 01:19:37 pm
Your evil reign will soon end Vovka !

Everyone know what you did!!!  :P
Title: Re: Collection of Strategus Issues - the thread
Post by: CrazyCracka420 on November 12, 2013, 03:42:06 pm
1)You can't retract now
2) *from 10k to 50k crates. 50001 will be seen on the map as "about 100000 crates"

i have 21k crates and shows my cargo (on the map) as 0 crates.
Title: Re: Collection of Strategus Issues - the thread
Post by: Butan on November 12, 2013, 03:45:42 pm
He meant as long as your cargo is in between the minimum and maximum invisible range, you will be displayed as having a cargo of 0 crates.
Title: Re: Collection of Strategus Issues - the thread
Post by: CrazyCracka420 on November 12, 2013, 04:27:10 pm
Oh he must have meant 10-50 kg weight, not crates.  I'm at a ridiculous amount of weight, only 20k goods though.
Title: Re: Collection of Strategus Issues - the thread
Post by: Segd on November 12, 2013, 07:28:32 pm
I think he meant that:
0-10000 crates = correct amount on the map. "Cargo: about 10000 crates" for example
10000-50000 crates = "Cargo: about 0 crates" shown
50001 crates = correct again. "Cargo: about 100000 crates" shown