cRPG
cRPG => General Discussion => Topic started by: engurrand on June 22, 2013, 06:56:26 pm
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Is it worth it for the developers to resist releasing c-rpg in a wse-2 only format due to the potential of losing players who might have sub-par computers...?? considering that much of the community is from third / second world countries like Europe???
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afaik wse2 makes game run smoother on slower pcs no?
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afaik wse2 makes game run smoother on slower pcs no?
I think the verdict has not been reached on that topic....
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Not until issues like this get sorted out:
http://forum.meleegaming.com/crpg-client-beta/stuttering-isssue-%28fps-is-fine-though-%29/
I don't have an outdated computer. I can run games released this year without performance issues. I've never encountered anything like what's talked about in that thread, and it makes the game unplayable.
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Forced WSE2 will be the end of c-rpg for me, at least until I can upgrade from the potato I currently play on, which prob won't happen in the foreseeable future.
*2 cents*
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WSE2 breaks my game, causes me to rubberband like shit. Plox don't force it.
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My system is pretty new (less than a yearish on all the parts) and wse2 runs like ass on my system. Ive done everything people have suggested. Its unbearable.
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just do cheap upgrade to massive parallel potatoing, works like a charm for me 8-)
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If cRPG was changed to WSE-only I would be forced to quit. I think many other people would too.
I mean, one of the reasons that I play Warband is that it's an older game, so my computer can actually run it.
P.S. The wording of your poll in the OP is a little confusing.
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After reading the poll, I had no idea what I was being asked
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This is strange. Is there any confirmation from the dev team or anyone in the know that wse2 actually causes negative performance impacts, and why? From the amazingly positive experience I've had with it, it's hard to imagine. I feel like it must be some kind of settings issue on the player's part not being tweaked appropriately or something along those lines. For starters, have you tried setting the fps limit to 60 for example? Had you applied any third party tweaks to the warband .exe prior to wse, like graphics card control panel type stuff, to make it run smoother? If so, you might have to reapply to the wse2 .exe or whatever the new one it runs on is.
I'dunno, there's probably a bunch of stuff to consider, but just based on the huge performance boost it gave me, I don't understand why it would have the opposite effect on anyone else. Unless there are legitimate incompatibility issues with certain machines or operating systems or whatnot, which I've not seen confirmation on. Not that I've been looking. In any case, good luck with that to those having issues, hope you get it sorted so you can enjoy the benefits of wse2 like the rest of us.
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No it shouldn't as mine - fps is totally screwed on this leave it so proeople can chose what to set it on!
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WSE2 used to give me massive stuttering with high fps, but once I played around with the graphics settings all the stuttering went away. It would be nice if swapping everything to WSE2 allowed us to do things like rebind nudge etc. but other than that I'm not sure how useful it would be considering how the dev team should be focused on MBG development at the moment.
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Eventually there will have to be a move to WSE2. Maintaining two completely different systems (WSE + vanilla Warband executables vs WSE2) is probably a nightmare, and largely defeats the purpose of developing WSE2 in the first place.
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This is strange. Is there any confirmation from the dev team or anyone in the know that wse2 actually causes negative performance impacts, and why?
3 reasons as far as I can tell (in no particular order):
1) old/weak PC - used to run Warband in DX7 mode
2) misconfiguration - "woah new buttons and sliders... better turn them on and all the way up. wtf my game runs worse than before for no reason wtf is this shit noob devs"
3) bugs - mostly rubberbanding/stuttering issues. Some are regressions, some others are caused by new options (not always easy to tell - see point 2).
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considering that much of the community is from third / second world countries like Europe???
:D
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3 reasons as far as I can tell (in no particular order):
1) old/weak PC - used to run Warband in DX7 mode
2) misconfiguration - "woah new buttons and sliders... better turn them on and all the way up. wtf my game runs worse than before for no reason wtf is this shit noob devs"
3) bugs - mostly rubberbanding/stuttering issues. Some are regressions, some others are caused by new options (not always easy to tell - see point 2).
1) Okay, I hadn't considered dx7 vs dx9. So that's a legitimate compatibility issue with wse2 itself then? I wonder if the performance improvements it offers are enough to compensate for older weaker machines to be able to run in dx9 and have it work, even if on lower graphics settings. Or is it just impossible for certain systems to set to dx9, the option isn't available at all or something.
2) That's still my guess for probably most of the issues, though I was thinking it was more not enough tweaking, not over tweaking as you suggest, but maybe that's possible as well if they do it in the wrong direction. A comprehensive guide would be nice. I'd been thinking about sharing my settings but since every computer is so different and are running on such different specs, it's probably not much use.
3) All right, so along with 1) this could actually be problems within wse2 itself, but which only presents themselves on certain specs or configurations. Although rubberbanding/stuttering sound like they could happen with or without it, isn't that a connection issue? There's always a chance of that it seems.
My biggest tip would be setting to 60fps, that's what made the biggest difference for me as I recall.
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1) Okay, I hadn't considered dx7 vs dx9. So that's a legitimate compatibility issue with wse2 itself then? I wonder if the performance improvements it offers are enough to compensate for older weaker machines to be able to run in dx9 and have it work, even if on lower graphics settings. Or is it just impossible for certain systems to set to dx9, the option isn't available at all or something.
I thought improving performance of DX9 mode would make it similar to DX7, but apparently that's not the case; it's an entirely different system designed to work on much older cards. At this point I don't think there's anything I can do about that, apart from adding it to WSE2 (very unlikely) or hoping that people upgrade their PCs.
2) That's still my guess for probably most of the issues, though I was thinking it was more not enough tweaking, not over tweaking as you suggest, but maybe that's possible as well if they do it in the wrong direction. A comprehensive guide would be nice. I'd been thinking about sharing my settings but since every computer is so different and are running on such different specs, it's probably not much use.
It might be not enough tweaking as well, but in that case it's my fault for setting inadequate default values.
Also, I'm working on adding detailed tooltips to every graphics option telling what it does and how expensive it is (I don't think it will help much in this case, the person I described has more important things to do than read tooltips).
3) All right, so along with 1) this could actually be problems within wse2 itself, but which only presents themselves on certain specs or configurations. Although rubberbanding/stuttering sound like they could happen with or without it, isn't that a connection issue? There's always a chance of that it seems.
Definitely not just a connection issue. It might be one of the new experimental options or something that I changed in the engine. It's hard for me to fix it because it doesn't happen on any on the machines I have.
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Tooltips would be nice. Probably better than the comprehensive guide I was talking about, if getting anyone to read anything is the issue.
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Forced WSE2 would be the end of crpg for me. With all settings on the minimum I had single digit fps (Lower than DX9 without WSE2).