cRPG
cRPG => Suggestions Corner => Topic started by: Jeric on June 17, 2013, 09:57:19 pm
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Most people probably know what I'm talking about; the old "turn slightly and fall" animation. It's boring, and it happens nearly every time you kill someone. Why have ragdolls if nearly single death is the exact same? I propose that if a player has ragdolls enabled, there is no death animation, and players bodies simply go limp in whatever position they were in upon dying. I don't know much about programming, or if this would be possible, but could it be made that the limp body mesh attempts to move away from whatever weapon that kills it? This would simulate the weapon pushing the person's body. For example, when someone swings a spear horizontally and it intersects with a person, killing them, the mesh will be programmed to go limp but not touch the spear. Gravity would bring the body down and the programming will cause the body to fall accordingly to how it was struck. I realize this is asking for a lot and it probably won't even be considered but come on, it'd be pretty cool.
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I approve of this. Always wished there was some use for the ragdolls, but the most i see of them in use are when a corpse is rolling down a hill..
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If you take away the death animation then once a player dies he will fall directly on the spot he was killed. It won't look like what your expecting it to.
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It would be funny to watch, but also would obfuscate the action and look completely unrealistic.
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If you take away the death animation then once a player dies he will fall directly on the spot he was killed. It won't look like what your expecting it to.
Ah, but like he asked, is there any way of adding some sort of force to the death dealing blow then?
It would be funny to watch, but also would obfuscate the action and look completely unrealistic.
Well unrealistic doesnt really matter since there is already lots of other silly stuff that are unrealistic.