cRPG
cRPG => Suggestions Corner => Realism Discussion => Topic started by: DragzJoker on June 10, 2013, 10:55:35 pm
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We had medicine in the medieval times right? So why not have surgeons? Here is my idea.
Surgeons are based on a new attribute intelligence. Every 3 points in the attribute allows you to upgrade a skill, there are 3 tiers of skills, it goes like this, if you have 2 point in first aid you can go to the next tier and then the next tier and so on and so forth.
First aid: Only helps minor wounds if you had 1/5 of your health gone you can be healed.
Wound Treatment: Treats mediocre wounds if you had 2/5 health gone you can be healed.
Surgery: Treats serious wounds if you had 4/5 health gone you can be healed.
Note: You can not heal yourself, only teammates can heal you.
Items:
First aid Kit: Must have on you for all healing if you don't have this you cant do any healing.
5 INT
Weight: 10
Can only be used twice
Cost: 7,000 gold
Surgeon scalpel: Used for surgery, IS NOT A REQUIREMENT you don't have to use it if you don't want to but if you don't you cant perform surgery.
18 INT
Weapon length: 45
Weight: 1
Speed rating: 110
Thrust damage: 23 Pierce
Swing damage: 23 pierce
Cost: 15,000
I got this idea from the mod Persistent world and NordInvasion :D love those mods
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Nice idea might wanna reduce the 23 pierce on scapel cuz i can imagine agi whores with scapels and a shit ton of point in healing running aorund healing and killing -.- . also u might wanna up it to 4 instead of 3 points just a few suggestions :)
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Imo this just rewards the big clanstacking groups too much.
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Surgeon simulator 2013
Frist Thing to come to my mind
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Surgeon simulator 2013
Frist Thing to come to my mind
Two words, The Hammer.
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We had medicine in the medieval times right? So why not have surgeons?
Medieval medicine was more likely to make things even worse than heal you actually :P
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Two words, The Hammer.
Frickin' lazors.
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Frickin' lazors.
Haven't played the new one sadly. :?
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Add defibrillators
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always +1 for realism, perfect idea.