What exactly is hilt slash? Is it due to the character animation or due to the actual weapon? Can 1 handers take advantage of hilt slash or is it only for 2handers? If so please let me know so I can start using these weapons. I seem to "hilt slash" with my steel pick (although not nearly as nicely as with a 2h).
Fucking two hands make me want to scream when I'm not using one. However, this isn't a thread complaining about the deplorable tactics that two handers use. I'm not talking about the skey stab or swing spam. I'm talking about the mechanics of the game, or more importantly if anything can be done about these mechanics.
If i can't stab or swing, then i dont know what's left :(.
Hilt slash is the immediate hit confirmation in a very close proximity (or inside) an opponent. This is not limited to slashes, as the name infers, and thrusts from any weapon can do this as well. Players seem to be able to hit the inside of another character because of the clipping of the skeletal meshes when colliding. In reality, the actual hitboxes are slightly smaller are more rounded, and do not reflect player positions completely accurately.
ex. Poorly drawn figure 1 depicting right-to-left swing(click to show/hide)
ie. When one player hilt slashes, the animations of the weapon swing have reached the framecount of where the the hitbox of the weapon and the hitbox of the skeleton have connected with optimal force (damage that is amplified by swing velocity). This is where faster animations and lower framecount are actually detrimental (1H weapons), as the weapons connected with the skeletal mesh, but at a poor position. Thus longer/slower weapons have a larger time frame in which to take advantage of this occurrence. This is widely observed in right-to-left 1 handed swings glancing often; their animations are either too early or past the optimal swing connection because of poor positioning, while right-to-left 2H swings can hilt-slash; their animation, although slower, have just reached optimal positioning. As a result, instances of hilt-slashes are more predominant in 2H and pole-arm weapons than in 1H.
Most 2H stabs extend the weapon farther, thus taking full advantage of its weapon length. The animations (although the hitboxes are quite ridiculous at times because of latency/visual feedback) reflect it accurately: weapon thrusts that have both hands on a hilt and thrusting from the side of the head (2H swords) extend farther than weapon thrusts that have one hand on the bottom, and one hand from the middle, thrusting from behind a bent-over body (pole-arm thrusts). With this in mind, longer weapon length does not always mean a farther stab.
Steel Picks are less likely to glance because its high pierce, bypassing the damage negation that armour (higher the armour, higher the resistance) possesses which results in the glances.
Yes. Some may know it as turning into your swing or angling it so it hits earlier. This can be done with every weapon
Two handed weapons do a lot more damage in the beginning of their swing compared to other weapon types. This is why hilt lashing is so effective with 2h.
I wouldn't whine about hilt lashes, every weapon type has its own spam animation:
One handed weapons can spam with left swing.
And polearms can do instant stabs. (Though this has been nerfed a lot with the turnspeed nerf).
Though the instant stab with 2h hand seems a bit unbalanced, especially with weapons like Heavy Basterd Sword.
It is easy to overcome with a chamber though, since the fallaway stab tactic is so predictable and thrust attacks suffers the greatest stun from getting (chamber)blocked.
You're right whining is exactly what I don't want this thread to be about! But is there any way to change the fact that 2h weapons do a lot of damage at the beginning of the swing? Or is this how it should remain.
2h is the master race and will forever be buffed, ur al gey fite m irl i train ufc