cRPG
cRPG => Suggestions Corner => Topic started by: CrazyCracka420 on June 03, 2013, 04:02:24 pm
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Why is it allowed that a character can go a whole gen with tattered rags and a wooden stick? You have all these "gold sinks", maybe if you went right to the root of the problem (instead of addressing the end result) you wouldn't need to try and take so much gold out of the economy?
I don't have any concrete suggestions on how to fix the problem, but maybe one would be that if you're over a certain level and you're using shit gear still, you're obviously leeching. I wouldn't mind so much if the multiplier system was removed for something better, but when one leecher versus one good player can make the difference between winning and losing, it's quite an annoyance having these useless gold/loom leechers on your team.
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Such an initiative would need to be defined and driven from above the admin level. The question isn't as simple as it may seem.
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there are players that just like playing in rags...
Both sides will on average have an equal number or peasants, so if they wanna waste their time by no really playing... their loss...
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So you're saying it's cool to have useless people on your team? I don't care if someone wants to run around naked with a decent weapon (they aren't being useless), it's the obvious people running around with a torch or a butcher's knife for their whole generation that I'm referring to. They contribute nothing to your team, and the other argument is, because the useless people are balanced evenly (which they aren't) then it makes it okay? :lol:
There's a recognized problem (at least we think the devs have acknowledged it) about there being more gold in the economy than is preferred. So you start seeing all these gold sinks ("free" respecs, titles, blacksmith services, lottery, etc), which don't address the root cause of why there's so much gold in the economy. Why not go directly to the source of the problem?
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39/3 Wooden Stick is pretty effective as well as being a gold farmer. Furthermore, there is a great pleasure to be derived in beating armored knights with "real" weapons silly with such a weapon and build, shaming them thus.
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Im rolling in 70K worth of gear.. horse and throwingweps is the main cost..
And do not really have any problem with upkeep.
There is a slow trickle downwards..
But that is easily offset by selling a loompoint or making a trade now and then..
Leeching gold or farming is just stupid..
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Can't be arsed to do the calculation but I am fairly sure that 20k worth of gear, which allows you to compete, doesn't make you gain much less money than going full blown peasant. Especially considering you can actually help your team achieve victory or get valour.
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I don't have any concrete suggestions on how to fix the problem
Well, dars ye reason right der.
It's not that thy devs allow it, it's just it's so hard to combat and regulate that they cant implement a good system
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Stop that stupid hate towards peasants already.
It's a matter of style and roleplay and ofc of freedom. Why should certain weapons be forbidden to use in cRPG just because some people think they're useless?
Your way of playing this game ain't the only way to have fun in here, get it.
After all you should be happy about "easy" targets to backstab with ur lance that you also can just bump to death in like 2 or 3 bumps on mediocre speed (you are lancer cav from what I remember).
But yeah, continue to be jelly on those looms and money and whine like a boss, won't change anything.
I just don't see any reason for forbidding certain ways of playing this game.
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Sorry to say, but on some of my alts I enjoy using shit gear. It is half the fun when you use shit gear and still do some damage.
Take ArysOakheart and I_am_a_Tree for example. Or anyone who uses Stones to do damage.
So I personally think your idea of "Leeching" is off. Just because someone likes to play with shit gear does not make them a leecher.
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So not only do we have millions of QQ threads about nerf this and nerf that, but now we have people moaning about the people using the crappiest stuff too!!!!!
Live and Let Live people
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Troll thread
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This is when I log onto the server with my leecher char and still be in top 5. Spiked club ftw.
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Their is no point in complaining about people using peasant gear.
I can wear full plate and ride around on a cataphrac and do the same amount of damage as I would with, throwing axes, throwing dagger, crossbow and a long Volouge. I bet if I make a 36/3 practice sword user I'll do just as poorly.
It's pointless to say "I lost because some player on me team aren't as good as some players on the other team." Totally pointless argument.
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So not only do we have millions of QQ threads about nerf this and nerf that, but now we have people moaning about the people using the crappest stuff too!!!!!
Live and Let Live people
Well most of the people who endured and stayed in this community are people who have some sort of need to bitch, moan, QQ and whine. I just wish people could shut their damn mouths and try to enjoy the game without trying to mess it up for all the others who actually just can enjoy it. But no, nerf this, nerf that, MOM IM DISPLEASED PLLLLLZZZZ NERF THAT, I'm a fucking whiny nerd please change my diaper :cry: :mad: :cry: :mad: :cry: :mad:
And know this. Oh nooooes my team lost now everyone who haven't good enough gear must put on gear of my choosing or get banned because I'm such a fucking bitch that just can't play a fucking game without QQing.
For my own sanity I will stay away from this shit-stained part of the forum. Suggestions Corner? More like QQ-Corner
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I find it hard to imagine that people who grind 5-15k gold an hour in peasant gear are the main reason the economy has a problem.
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Why on earth has QML been rendered useless in the first place?
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I'm not talking about the people who use peasant gear and are contributing, I'm talking about the guy who runs around with a stick every map, every night I'm playing and isn't even trying to contribute to the team. They aren't even trying to be helpful they're basically suicide leeching or hiding behind a tree. But everyone thinks it's okay for one reason or another...obvious leechers are obvious, but since they're running around with a twig they get a pass...
And I get valor most rounds I play anyways, so it's probably a moot point, but it still seems ridiculous when we're all dependent on each other, that you have some dead weights bringing your team down because they don't want to actually play the game, they just want to leech gold/looms for their other chars. (Yeah for run on sentences)
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I'm not talking about the people who use peasant gear and are contributing, I'm talking about the guy who runs around with a stick every map, every night I'm playing and isn't even trying to contribute to the team. They aren't even trying to be helpful they're basically suicide leeching or hiding behind a tree. But everyone thinks it's okay for one reason or another...obvious leechers are obvious, but since they're running around with a twig they get a pass...
And I get valor most rounds I play anyways, so it's probably a moot point, but it still seems ridiculous when we're all dependent on each other, that you have some dead weights bringing your team down because they don't want to actually play the game, they just want to leech gold/looms for their other chars. (Yeah for run on sentences)
That just seems like leeching as has been set up as against the rules. I.E: Not contributing to teams, being afk, hiding.
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...........
I don't have any concrete suggestions on how to fix the problem, but maybe one would be that if you're over a certain level and you're using shit gear still, you're obviously leeching. I wouldn't mind so much if the multiplier system was removed for something better, but when one leecher versus one good player can make the difference between winning and losing, it's quite an annoyance having these useless gold/loom leechers on your team.
and I'm not talking about the people who use peasant gear and are contributing, I'm talking about the guy who runs around with a stick every map, every night I'm playing and isn't even trying to contribute to the team. They aren't even trying to be helpful they're basically suicide leeching or hiding behind a tree. But everyone thinks it's okay for one reason or another...obvious leechers are obvious, but since they're running around with a twig they get a pass...
And I get valor most rounds I play anyways, so it's probably a moot point, but it still seems ridiculous when we're all dependent on each other, that you have some dead weights bringing your team down because they don't want to actually play the game, they just want to leech gold/looms for their other chars. (Yeah for run on sentences)
Clearly at the start you were talking about peasantgear users, contributing and noncontributing alike. This is why you got such negative responses. Personally I like it this way. You acctually have to play lame to gain gold so that you could start using your shiny knight in armor and the goldsinks are required so that the whole economy in here doesnt crash and burn like Greece. And the fact that the peasants are balanced equally between teams is a pretty darn good reason not to complain.
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Let me show you how much of a leecher I am
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Now, acting against the real active leechers (suicide runs, hiding etc.) seems like a good idea but they represent an extremely minor problem. There's virtually no point being an active leecher over an active player as you still have to be active.
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but when one leecher versus one good player can make the difference between winning and losing, it's quite an annoyance having these useless gold/loom leechers on your team.
I think in a role playing game, freedom of choice is the highest good, that's why I don't like the idea of making it unable for certain players to play their favourite build at all. If someone wants to reenact a conscripted peasant, he should be allowed to.
maybe if you went right to the root of the problem (instead of addressing the end result) you wouldn't need to try and take so much gold out of the economy?
I don't have any concrete suggestions on how to fix the problem,
The root of the problem are not players with cheap equipment. It's the incredibly retarded upkeep system in general. It has so many flaws, I don't even know where to begin.
Replace the upkeep system, and the problem of leeching has been dealt with. And yes, it's not difficult to find a new equipment limitation system, which actually works (even with a marketplace) and which is fair and allows more diversity.
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The problem of leeching isn't even really related to equipment cost but to passive xp gain. That leechers play naked is only a byproduct of upkeep.
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Changing the XP/Gold gain to something better would alleviate the issue entirely.
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Changing the XP/Gold gain to something better would alleviate the issue entirely.
This has been adressed long ago. From what I can remember from an old forum post by chadz, that he understands that the multipliersystem is bs and they do try to rework it. Woulds/shoulds/coulds about the xp/gold gain are unneccesary cause its an old age issue that has had tons of suggestions over the years. One more flawed than the last. Until then, you just gonna have to live with it. :rolleyes:
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This has been adressed long ago. From what I can remember from an old forum post by chadz, that he understands that the multipliersystem is bs and they do try to rework it. Woulds/shoulds/coulds about the xp/gold gain are unneccesary cause its an old age issue that has had tons of suggestions over the years. One more flawed than the last. Until then, you just gonna have to live with it. :rolleyes:
Well, I suggested some time ago that your equipment is not determined by money, but by skill point investment. The more skill points you invest, the higher your budget and/or the more slots you have. Since your equimpent is directly affecting your effectivity, it needs to be balanced by something else which also affects your effectivity, to have some kind of tradeoff and to keep the levels equal. And the only other thing besides equipment (and skill, of course, which is unimpotant in this case, though) are your character stats. So either have a character with good stats and bad gear, with good gear but bad stats, or something more balanced. It's a way more persistent (no "good" and "bad" loadouts needed) and predictable system, it limits equipment more effectively than the upkeep system (whoever does trading on the marketplace is unaffected by upkeep), it allows much more freedom (heavy cav, plated infantry, etc.) without destrying balance, and it supports more character diversity. And last but not least it's fair, because everyone can afford the same. Strat players, clan members and whatnot don't have unjustified advantages.
I don't see where such a system can be more flawed than the upkeep system. One time chadz even admitted it would be worth thinking about it, but since the upkeep system was already implemented it was too late, anyway.
(I am referring here to the upkeep system, which is the big problem, not the multiplier itelf. The multiplier is only the means by which the problems of the upkeep system (= the gold income) are delivered.)