cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Anita_Henjaab on June 02, 2013, 10:13:34 am

Title: Ghost range/reach of weapons.
Post by: Anita_Henjaab on June 02, 2013, 10:13:34 am
Hi,

Appearently every good player in c-rpg knows about the ghost range of let's say a Military sickle...

But there are others, I'd say let's make a little list so everyone can enjoy them.
If there are doubts I'll gladly test them out, but I don't feel like testing them all out ;)

So far:
Elite scimitar.
Pike.
Long spear.
Military sickle.
Goedendag.
Highland Claymore.
Barmace.
Miaodao.
Mace.
LHB.
Katana.
Long Iron Mace.
Long Hafted Spiked Mace.
Great Maul.
Nodachi.
Title: Re: Ghost range
Post by: Austrian on June 02, 2013, 10:19:06 am
Elite Scimitar ghost range #1
Title: Re: Ghost range
Post by: the real god emperor on June 02, 2013, 11:41:38 am
Selling Masterwork Elite Scimitar for other 1h blunt weapons  :mrgreen:
Title: Re: Ghost range
Post by: Herkkutatti666 on June 02, 2013, 11:47:50 am
anythign with curved blade
Title: Re: Ghost range
Post by: Dalhi on June 02, 2013, 11:52:45 am
anythign with curved blade

Lies.
Title: Re: Ghost range
Post by: Moncho on June 02, 2013, 11:54:13 am
QQ definitely has a ghost reach far longer than anyone could imagine...
Title: Re: Ghost range
Post by: Tibe on June 02, 2013, 12:00:47 pm
Id like to say that ghostreach sux, but frankly with so much other bs going on with the game, I for one am not even bothered by it anymore.
Title: Re: Ghost range
Post by: Teeth on June 02, 2013, 12:02:46 pm
Highland Claymore, Barmace, Miaodao and Mace come to mind. GLB has hit me often when I was sure I was out of reach as well, but that might be because the long curvy tip is hard to spot.
Title: Re: Ghost range
Post by: bavvoz on June 02, 2013, 12:12:37 pm
Spears/pikes have the most incredible ghost range imo
Title: Re: Ghost range
Post by: the real god emperor on June 02, 2013, 12:14:28 pm
Highland Claymore, Barmace, Miaodao and Mace come to mind. GLB has hit me often when I was sure I was out of reach as well, but that might be because the long curvy tip is hard to spot.

Also LHB, Katana , Long Iron Mace , Long Hafted Spiked Mace , Great Maul ...
Title: Re: Ghost range/reach of weapons.
Post by: FleetFox on June 02, 2013, 12:21:28 pm
You guys are so silly, you missed the champion of ghost range... why its the Nodachi of course! ^^ I am also selling a +3 Katana and +3 Nodachi, so if you want some ghost range, hit me up ;)
Title: Re: Ghost range
Post by: Anita_Henjaab on June 02, 2013, 12:22:03 pm
Also LHB, Katana , Long Iron Mace , Long Hafted Spiked Mace , Great Maul ...

Okay, keep 'm coming!
Title: Re: Ghost range/reach of weapons.
Post by: Count_Grishnackh on June 02, 2013, 12:35:02 pm
True, the Pike and the Long Spear should be fixed. Everybody knows the reason.
Title: Re: Ghost range/reach of weapons.
Post by: dreadnok on June 02, 2013, 04:47:24 pm
The great maul is pretty bad too. It only has a supposed 69 reach
Title: Re: Ghost range/reach of weapons.
Post by: Lord_Bernie_of_Voodoo on June 02, 2013, 07:15:38 pm
Any 2H stab.
Title: Re: Ghost range/reach of weapons.
Post by: Berserkadin on June 02, 2013, 07:17:16 pm
Seems like all weapons got ghost reach, if we're to believe whats being said(QQed) in this thread. Less QQ more playing, scrubs.
Title: Re: Ghost range/reach of weapons.
Post by: Rhaelys on June 02, 2013, 09:51:13 pm
Seems like all weapons got ghost reach, if we're to believe whats being said(QQed) in this thread. Less QQ more playing, scrubs.

You should try out the Long Iron Mace in duel server sometime with a buddy. Left-to-right swing on a Long Iron Mace literally has ghost reach, as in the tip of the weapon's model cleanly passes in front of the opponent without touching and the opponent gets bonked.
Title: Re: Ghost range/reach of weapons.
Post by: Kafein on June 02, 2013, 11:13:16 pm
Melee stones. You hit things but it doesn't register.
Title: Re: Ghost range/reach of weapons.
Post by: brockssn on June 03, 2013, 02:16:48 am
Longsword on Horseback rediculous
Title: Re: Ghost range/reach of weapons.
Post by: Tears of Destiny on June 03, 2013, 02:28:27 am
Redacted, I don't have it in me to care anymore...
Title: Re: Ghost range/reach of weapons.
Post by: Phew on June 03, 2013, 03:23:08 pm
No such thing as "ghost reach".

Every weapon has its listed length, modified by the reach bonus/penalty for that swing direction. If you get outreached when you think you shouldn't have, you either don't know your weapon stats/animation bonuses or lag messed things up.

The fact that the real reach of 2h thrust with a greatsword is 2m+ is a far bigger balance issue than any reach confusion attributed to apparitions.
Title: Re: Ghost range/reach of weapons.
Post by: CrazyCracka420 on June 03, 2013, 03:55:19 pm
Almost all weapon types (1h/2h/polearms) have "ghost reach" due to the animation lengths (depending on the swing type).

This may be old:

1h
Overhead = +0
Left-to-right = +0
Right-to-left = +19
Thrust = +61

2h
Overhead = +15
Left-to-right = +17
Right-to-left = +13
Thrust = +80

2h Polearms
Overhead = -15
Left-to-right = -7
Right-to-left = -2
Thrust = +19

1h Polearms
Thrust = +50
Title: Re: Ghost range/reach of weapons.
Post by: cmp on June 03, 2013, 04:02:47 pm
No such thing as "ghost reach".
Almost all weapon types (1h/2h/polearms) have "ghost reach" due to the animation lengths (depending on the swing type).

There actually is ghost reach, but it's not related to animation reach bonus (nothing "ghost" about that). Ghost reach is:
1) when the length stat doesn't match the model length
2) when a player position is slightly different on client and server due to lag

Considering that 1) was fixed in cRPG and that 2) would result in random ghost reach (unlike the specific weapons/classes mentioned), I'm inclined to believe that most reports are about what Phew described and not actual ghost reach.
Title: Re: Ghost range/reach of weapons.
Post by: Teeth on June 03, 2013, 04:10:16 pm
No such thing as "ghost reach".
Can't believe that there are people who still put some much faith in the absolute infallibility of crappy Turkish basement coding. This game is simply borky as fuck. I used a miaodao for 2 gens and I started swinging too early on purpose only to still hit. Besides, listed lengths are not as accurate to the model as you may believe. To my surprise the Mercenaries Warband mod, a complete cRPG rip off, has a lot of models that cRPG has, but quite often with slightly different length values.

Almost all weapon types (1h/2h/polearms) have "ghost reach" due to the animation lengths (depending on the swing type).
Wat? Ghost reach, as in reaching further than the model, which has nothing to with added reach by animation because this reach gets added to the model.
Title: Re: Ghost range/reach of weapons.
Post by: Phew on June 03, 2013, 04:19:06 pm
Ghost reach, as in reaching further than the model, which has nothing to with added reach by animation because this reach gets added to the model.

Who cares about the model? Weapons are balanced about their listed reach stat, not how long they "look". When I'm fighting someone with an Elite Scimitar, I'm not counting pixels on my screen to decide if I am within their range or not, I'm remembering that it says 1m on the website and comparing that to the reach listed on the website for my weapon.

If the appearance of the model affected balance, then the English Bill is due for a nerf, because that thing looks like it would do a lot of damage. Instead, it's one of the most gimped non-peasant weapons in the game.
Title: Re: Ghost range/reach of weapons.
Post by: CrazyCracka420 on June 03, 2013, 04:22:36 pm
What Phew said is what I was referring to as ghost reach (listed on site says 100 length for a weapon, that's what I'm going with in my head when I see it on the battlefield, but in reality swing animations add to it as well). 

But I do recognize that there is actual "ghost reach" on curved weapon models.  This is a known thing with Warband, and I thought it still existed in c-rpg
Title: Re: Ghost range/reach of weapons.
Post by: Elindor on June 03, 2013, 04:24:04 pm
I had heard curved weapons could appear to have ghost reach because the hit box is still squared-off even though the blade is curved at the end.  Which would explain why people think the scimitar and miaodao have ghost reach...because in essence they do.

EDIT - Huseby beat me to it ;)
Title: Re: Ghost range/reach of weapons.
Post by: Teeth on June 03, 2013, 04:25:59 pm
Who cares about the model? Weapons are balanced about their listed reach stat, not how long they "look". When I'm fighting someone with an Elite Scimitar, I'm not counting pixels on my screen to decide if I am within their range or not, I'm remembering that it says 1m on the website and comparing that to the reach listed on the website for my weapon.
Lol, you are probably the only one who does that, that is retarded as movement and weapon speed factor into your ability to outreach as well. Making counting pixels the only way to properly fight, so I guess that explains your opinion on ghost reach.
Title: Re: Ghost range/reach of weapons.
Post by: Macropus on June 03, 2013, 04:28:37 pm
But I do recognize that there is actual "ghost reach" on curved weapon models.  This is a known thing with Warband, and I thought it still existed in c-rpg
Well this is not a real ghostreach either, because despite of curved blade, elite scimital still hits on 100 cm away, just a bit earlier than you would think seeing the model.
Title: Re: Ghost range/reach of weapons.
Post by: Rumblood on June 03, 2013, 04:40:58 pm
Who cares about the model? Weapons are balanced about their listed reach stat, not how long they "look". When I'm fighting someone with an Elite Scimitar, I'm not counting pixels on my screen to decide if I am within their range or not, I'm remembering that it says 1m on the website and comparing that to the reach listed on the website for my weapon.

You do know that is the definition of "ghost reach"? It is about the difference between the model and how it appears in game, vs when the game code decides that it "hits".
Title: Re: Ghost range/reach of weapons.
Post by: Rhaelys on June 03, 2013, 07:38:51 pm
You should try out the Long Iron Mace in duel server sometime with a buddy. Left-to-right swing on a Long Iron Mace literally has ghost reach, as in the tip of the weapon's model cleanly passes in front of the opponent without touching and the opponent gets bonked.

Seriously folks, ghost reach exists for certain animations on certain weapon models.

But who am I kidding, 2H master race.
Title: Re: Ghost range/reach of weapons.
Post by: Anita_Henjaab on June 05, 2013, 10:05:25 pm
That's why I'm making a list. And if I find time I'll test them all..
So please keep adding instead of discussing...