cRPG

Other Games => ... and all the other things floating around out there => Topic started by: Banok on June 01, 2013, 04:44:38 am

Title: Haven and hearth world 7
Post by: Banok on June 01, 2013, 04:44:38 am
Made a new char on hnh few days ago, fun/nostalgic relearning the game. coincidently world 7 just got announced! which will make it alot more fun and exciting as a new player since right now half the map is claimed.

http://www.havenandhearth.com/forum/viewtopic.php?f=6&t=31215
Title: Re: Haven and hearth world 7
Post by: Lennu on June 01, 2013, 03:36:30 pm
How are the players counts going? I heard that now that the lag is fixed (is it really fixed?) H&H would have at least as much players as Salem has. But when I look at the website, there are only 300'ish players online.
Title: Re: Haven and hearth world 7
Post by: NuberT on June 01, 2013, 03:43:32 pm
oh noes, I need to resist :shock:
Title: Re: Haven and hearth world 7
Post by: Vibe on June 01, 2013, 05:24:02 pm
Awww fuck yeah, about time! NuberT no resisting, time to grind with us once again!

PS: good thing I didn't grind too much this world, can't say the same about my bud who is at 2000 STR :D
Title: Re: Haven and hearth world 7
Post by: NuberT on June 01, 2013, 05:45:34 pm
did you actually play this world for longer than a week? :D
Title: Re: Haven and hearth world 7
Post by: Vibe on June 01, 2013, 05:52:13 pm
did you actually play this world for longer than a week? :D

Two weeks or so I believe :)

I did finish brickwalling my plot and fed my char a bit, but I was way behind when I started already so it felt pointless.


(click to show/hide)
Title: Re: Haven and hearth world 7
Post by: NuberT on June 01, 2013, 06:03:50 pm
Quote from: MrBunzy
damn loftar, had to go kill my combat alt and ruin all my end of the world fun.

Seems like "I" got killed tonight, but havn't logged in myself in ages.


I guess I am gonna play, don't have much to do atm, only one single exam in 2 months.
Title: Re: Haven and hearth world 7
Post by: Vibe on June 01, 2013, 06:05:52 pm
Good good. Me and Lennu are playing as well, I'll also try to get a few more Fallens so we can build shit together.
Title: Re: Haven and hearth world 7
Post by: Leshma on June 01, 2013, 07:42:14 pm
I've never played this game but I've been wasting quite a lot of time on Wayward. To be honest, I'm a bit scared to try Haven and Hearth. If I get hooked it's going to be worse than Warband :lol:
Title: Re: Haven and hearth world 7
Post by: Vibe on June 01, 2013, 07:45:02 pm
I've never played this game but I've been wasting quite a lot of time on Wayward. To be honest, I'm a bit scared to try Haven and Hearth. If I get hooked it's going to be worse than Warband :lol:

Well, H&H is like a more longterm, deeper Wayward, with other players in it that will kill you
Title: Re: Haven and hearth world 7
Post by: Banok on June 01, 2013, 08:06:09 pm
my previous experience of world start is that its simply miles more fun and you don't even need to grind to have fun.

me and my darkfall clan all played for a bit start of world 4 i think, just roamed across rivers as a gang of 10 stealing from peoples who didn't have claims.

I've only ever really hermited in hnh haven't played in a serious village except in salem. to me hnh becomes less and less interesting as the world ages.
Title: Re: Haven and hearth world 7
Post by: NuberT on June 01, 2013, 09:20:23 pm
There is no game that will give you a better adrenaline rush. When you are roaming around with the char you grinded for months and your buddies, spotting someone and chasing him or being chased. But its a lot of grinding, building, exploring and other shit..

Didn't hermit much myself, only a little in w5. Most of the time small villages 5-10 active players. Build up a nice place in w6 with some guys, but we got ratted out from the inside and lost the whole village^^.

The somewhat final battle of w6 (starts after 60 minutes) http://www.twitch.tv/apxeolog/b/411186349 the guys with blue names are ze russians, no clue whom they are fighting though^^
Title: Re: Haven and hearth world 7
Post by: Thovex on June 01, 2013, 09:27:24 pm
There is no game that will give you a better adrenaline rush. When you are roaming around with the char you grinded for months and your buddies, spotting someone and chasing him or being chased. But its a lot of grinding, building, exploring and other shit..

Didn't hermit much myself, only a little in w5. Most of the time small villages 5-10 active players. Build up a nice place in w6 with some guys, but we got ratted out from the inside and lost the whole village^^.

The somewhat final battle of w6 (starts after 60 minutes) http://www.twitch.tv/apxeolog/b/411186349 the guys with blue names are ze russians, no clue whom they are fighting though^^

God when I used to play it was a like 40v40 in our trade village (World 3) end against the Russians, this one is like 500v500  :P
Title: Re: Haven and hearth world 7
Post by: Lennu on June 01, 2013, 10:41:35 pm
Lol, after 2 hours of struggling. I got my Ender's client working again!
Title: Re: Haven and hearth world 7
Post by: Vibe on June 01, 2013, 10:58:19 pm
There is no game that will give you a better adrenaline rush. When you are roaming around with the char you grinded for months and your buddies, spotting someone and chasing him or being chased. But its a lot of grinding, building, exploring and other shit..

Didn't hermit much myself, only a little in w5. Most of the time small villages 5-10 active players. Build up a nice place in w6 with some guys, but we got ratted out from the inside and lost the whole village^^.

The somewhat final battle of w6 (starts after 60 minutes) http://www.twitch.tv/apxeolog/b/411186349 the guys with blue names are ze russians, no clue whom they are fighting though^^


Yahahah, nice. This is AD + friends, I know because I was in a village that was considered ADs friends - yes I admit I collaborated with ruskies non-directly. They are attacking Brodgar, which is kind of a community sparked "open" project/village, basically anyone could join and build their plot there and there were no outside walls so anyone could just walk in.
Title: Re: Haven and hearth world 7
Post by: NuberT on June 02, 2013, 02:26:24 pm

Yahahah, nice. This is AD + friends, I know because I was in a village that was considered ADs friends - yes I admit I collaborated with ruskies non-directly. They are attacking Brodgar, which is kind of a community sparked "open" project/village, basically anyone could join and build their plot there and there were no outside walls so anyone could just walk in.

so russians fighting russians, as the other were DIS and friends^^


Whats the plan building up something or joining a village? Bunzy said he could get us a place in melsonia. Personally I would prefer joining a village as I fear people will lose interest after some time again and I havn't yet played in a big village..
Title: Re: Haven and hearth world 7
Post by: Vibe on June 02, 2013, 04:06:42 pm
so russians fighting russians, as the other were DIS and friends^^


Whats the plan building up something or joining a village? Bunzy said he could get us a place in melsonia. Personally I would prefer joining a village as I fear people will lose interest after some time again and I havn't yet played in a big village..

Hm depends, how much activity does Melsonia require, would they accept my other guys? I have about 5 people now, possibly more and we were thinking of making our own place, because I trust most of us don't have the time to be online 8h+ per day
Title: Re: Haven and hearth world 7
Post by: NuberT on June 02, 2013, 05:32:07 pm
Hm depends, how much activity does Melsonia require, would they accept my other guys? I have about 5 people now, possibly more and we were thinking of making our own place, because I trust most of us don't have the time to be online 8h+ per day

Doubt they would take so many noobs, as they don't allow personal spots. An own village it is then, but don't expect me to play the ls, thats not gonna happen again^^.
Title: Re: Haven and hearth world 7
Post by: Vibe on June 02, 2013, 06:00:46 pm
Eheheheh, we'll just take it easy. Even if we do, it's enough time to set up a brickwall before first palibashers come
Title: Re: Haven and hearth world 7
Post by: Banok on June 03, 2013, 05:01:10 am
hmm i havent made much effort trying to get in touch with salem friends or whatever

got 1 or 2 darkfall friends who I know will play again but I wouldn't mind teaming up for this new world. pm me your vent/ts or whatever if u want +1

going to be a slightly different game now searching for high q early.
Title: Re: Haven and hearth world 7
Post by: Vibe on June 03, 2013, 07:56:54 am
hmm i havent made much effort trying to get in touch with salem friends or whatever

got 1 or 2 darkfall friends who I know will play again but I wouldn't mind teaming up for this new world. pm me your vent/ts or whatever if u want +1

going to be a slightly different game now searching for high q early.

Hey, I'll post a heartsecret here as soon as we find a good place so you can join :)

And yeah, just seen that all resources gathered from the wild are hardcapped by survival. Guess we'll look for a good place to settle first, then raise survival, then look for resources again.

Also Banok, if you've already found a good place (river, swamp, mountain close or such), post HS, we'll spawn at you.
Title: Re: Haven and hearth world 7
Post by: NuberT on June 03, 2013, 09:32:51 am
spawned on an island with mountain, swamp, cave and grassland

(click to show/hide)


Edit: HS = Nubcrpg1
Title: Re: Haven and hearth world 7
Post by: Vibe on June 03, 2013, 09:35:14 am
spawned on an island with mountain, swamp, cave and grassland

(click to show/hide)

send me HS, we'll spawn there

edit: thanks, I'm still at work now, but some of my boys might spawn

This is the current list of players we have, so you'll recognize:
Vibe
Cyber
Lennu
Garem
Miralay
Theero
Vengt
Bazinga
NuberT
Banok
Title: Re: Haven and hearth world 7
Post by: NuberT on June 03, 2013, 11:28:32 am
(click to show/hide)

we are not alone, spotted 3 hf..
Title: Re: Haven and hearth world 7
Post by: Vibe on June 03, 2013, 11:36:40 am
(click to show/hide)

we are not alone, spotted 3 hf..

Near yours or further away? I'm asking because Garem, Miralay and Banok already spawned at your hf, not sure about the others. But yeah, there's bound to be people around, I mean there's 900 online right now :)
Title: Re: Haven and hearth world 7
Post by: NuberT on June 03, 2013, 01:55:02 pm
south of the mountain. btw don't hurry its so laggy atm you cant play at all :rolleyes:
Title: Re: Haven and hearth world 7
Post by: Vibe on June 03, 2013, 02:02:56 pm
Won't be online till late today anyway :)
Title: Re: Haven and hearth world 7
Post by: Polobow on June 03, 2013, 02:32:28 pm
Man that looks like an awesome spot, how about blocking off that chokepoint SW? Or is it that boats are easy to make?
Title: Re: Haven and hearth world 7
Post by: Vibe on June 03, 2013, 02:37:17 pm
Man that looks like an awesome spot, how about blocking off that chokepoint SW? Or is it that boats are easy to make?

Boats are pretty easy to make. What do you mean by "blocking off that chokepoint"?
Title: Re: Haven and hearth world 7
Post by: Lennu on June 03, 2013, 02:59:25 pm
Man that looks like an awesome spot, how about blocking off that chokepoint SW? Or is it that boats are easy to make?

Boats are dirt cheap in H&H :D
Title: Re: Haven and hearth world 7
Post by: NuberT on June 03, 2013, 03:42:59 pm
Yeah we just "gifted" 2 away :mrgreen:
Title: Re: Haven and hearth world 7
Post by: Lennu on June 03, 2013, 04:53:17 pm
Yeah we just "gifted" 2 away :mrgreen:

"gifting" as "we're too close to the river so people can see us as they pass by and steal our stuff" 

  Edit; Btw. Feel free to use teamspeak while you're playing this.
Title: Re: Haven and hearth world 7
Post by: Vibe on June 03, 2013, 06:58:05 pm
  Edit; Btw. Feel free to use teamspeak while you're playing this.

This. Please use Fallen/HRE teamspeak (176.9.48.138), channel: Other Games > Battlefield 3
Title: Re: Haven and hearth world 7
Post by: Vibe on June 03, 2013, 11:59:08 pm
Some nice luck there :D

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Title: Re: Haven and hearth world 7
Post by: Banok on June 04, 2013, 01:59:22 am
ew...

go install this asap

http://www.havenandhearth.com/forum/viewtopic.php?f=27&t=19037
Title: Re: Haven and hearth world 7
Post by: mammoni on June 04, 2013, 02:52:32 am
I truly am happy about the fact that animals kill you when you are unconscious - for the second time, it stopped me from something that has started to rapidly turn into a life-sucking addiction. (I now remembered why I rage-quit World 6)

Seriously, the game is so great, and the grief factor of the game is great fun, but animals killing you is like getting trolled by an AI. You literally get punished for exploring.

Tell me when that feature is removed, I'll play it again then :)
Title: Re: Haven and hearth world 7
Post by: Banok on June 04, 2013, 03:32:02 am
well everyone uses enders, it shows u animals on minimap and thier aggro radius. only a couple are agressive and I forage right next to them all the time never had an issue with it myself xD

my brother did get killed before trying to tame and getting herd stomped, and Ive had some close shaves with bears but only when I was trying to aggro them intentionally.

PS:l I borrowed someon1's boat, but manged to steal a 2nd ;D
Title: Re: Haven and hearth world 7
Post by: Banok on June 04, 2013, 04:59:26 am
and then lost it, man I got player radar but they must have one with much longer distance, it was a planned swipe in and out. i was metres away.
Title: Re: Haven and hearth world 7
Post by: Garem on June 04, 2013, 06:39:13 am
We need more organization than this. I nominate Vibe to draft a plan, for immediate action and building.

My thoughts...
-Let's do something cheap and quick for protecting property and getting rolling.
-A small cabin should be enough for right now. We're just here to get warmed up before hunting for a better Q area.
-Let's set a short term goal for our group, be it a development goal or an infrastructure goal. i.e., we have an active baker, explorer, hunter, and builder OR we have a full stocked wagon and a raft to float it down river to a new home.
Title: Re: Haven and hearth world 7
Post by: Vibe on June 04, 2013, 07:49:01 am
I truly am happy about the fact that animals kill you when you are unconscious - for the second time, it stopped me from something that has started to rapidly turn into a life-sucking addiction. (I now remembered why I rage-quit World 6)

Seriously, the game is so great, and the grief factor of the game is great fun, but animals killing you is like getting trolled by an AI. You literally get punished for exploring.

Tell me when that feature is removed, I'll play it again then :)

Animals have a random chance to either kill you or leave you when you get knocked out, guess you've been very unlucky. Honestly, since world 4 I believe I only got killed once by a bear, and that was only because I lagged. Also, are you using Enders? Turn on animal highlighting and you'll notice animals on radar way before they can aggro you, pretty much removing the option to get killed by wildlife. If you're playing on the default client then it's pretty understandable why you keep walking into dangerous animals :D
You should not give up. The whole point of H&H is to persist through death :)

and then lost it, man I got player radar but they must have one with much longer distance, it was a planned swipe in and out. i was metres away.

Goddamn boat thieves. Lost one boat so far to a guy who was there with his own boat and just lifted mine and boated away. He was gone in 2 seconds and I cried hard D:
Also I don't like Daji's graphic mode that much.

We need more organization than this. I nominate Vibe to draft a plan, for immediate action and building.

My thoughts...
-Let's do something cheap and quick for protecting property and getting rolling.
-A small cabin should be enough for right now. We're just here to get warmed up before hunting for a better Q area.
-Let's set a short term goal for our group, be it a development goal or an infrastructure goal. i.e., we have an active baker, explorer, hunter, and builder OR we have a full stocked wagon and a raft to float it down river to a new home.

For protecting property we already have a claim up, Garem. That's all the protection we need for early world, 99% of people don't have theft yet.
As for the development goal:
- everyone build their characters, get LP
- start deciding what job you want to take with your character (farmer, cook, tailor, hunter/forager, miner, blacksmith, carpenter, butcher) - of course you can take multiple of those (preferable), and start putting nature/industry slider (http://ringofbrodgar.com/wiki/Personal_Beliefs) in the right direction
- I'm going to review the island we are at a bit for the best spot to start building the village, but where we are right now is pretty good already
- then we build, first put palisade up, get that ore that Lennu discovered production going and put up a brick wall before the first palibashers appear (we have enough time for that) - this will make our village pretty much invincible if we check for rams once every 24 hours.
- when survival is high enough, we look for better quality resource nodes and claim them, if we don't find them we'll have to trade
- ultimately the optimal scenario would be for everyone to have their outgoing forager/hunter character and one crafter, that's going to remain safe inside village - so if you die you lose "just" your forager
Title: Re: Haven and hearth world 7
Post by: Banok on June 04, 2013, 12:13:59 pm
Quote
start putting nature/industry slider (http://ringofbrodgar.com/wiki/Personal_Beliefs) in the right direction

first always max peaceful, then u will have max change and can change nature/industry faster (just sayin incase someone is new).

Quote
- I'm going to review the island we are at a bit for the best spot to start building the village, but where we are right now is pretty good already

yes I found some clay by river east also not far
Quote
- when survival is high enough, we look for better quality resource nodes and claim them, if we don't find them we'll have to trade,

I think im going for high survival seems damned useful now,  as much as explore. like I found some flotsam but it was only qq 11. im now at 15/15 explore/surviv

if someone plans on going sewing/dex they could make some uber nettle pants which could go along way, after I find some high q nettle
Title: Re: Haven and hearth world 7
Post by: Vibe on June 04, 2013, 12:21:55 pm
first always max peaceful, then u will have max change and can change nature/industry faster (just sayin incase someone is new).

I actually never change that slider, except on crafter chars that don't need damage. Otherwise this might hurt your char if you want to kill some wildlife.

yes I found some clay by river east also not far

I'm going to guess it's a node, you could dig from it continuously?

if someone plans on going sewing/dex they could make some uber nettle pants which could go along way, after I find some high q nettle

We have one guy that's going to go carpentry. I'm going to go forage/hunting/mining/smithing on one char and most probably farming/cooking on the other, but will take sewing/dex if we need it.
Title: Re: Haven and hearth world 7
Post by: Banok on June 04, 2013, 12:45:07 pm
I actually never change that slider, except on crafter chars that don't need damage. Otherwise this might hurt your char if you want to kill some wildlife.

I'm going to guess it's a node, you could dig from it continuously?

well I disagree, even if your going martial later, its generally agreed its always best to go peaceful early just because you can level up faster. and once change is full you can switch for the damage quite easy. and 60% more lp of all those curios until that point is alot.

and yeah thats what I meant a clay node, will go back there at some point when surv is high and make a ton of toy chariots or whatever.

edit:
Quote
if you have +20% Learning Ability from full Peaceful, and x3 LA from full Change, the +20% is multiplied by 3 to become +60%.

Title: Re: Haven and hearth world 7
Post by: Vibe on June 04, 2013, 12:50:45 pm
and 60% more lp of all those curios until that point is alot.

totally forgot about this :D
Title: Re: Haven and hearth world 7
Post by: NuberT on June 04, 2013, 02:10:51 pm
gimme rights in ze fallens forum!
Title: Re: Haven and hearth world 7
Post by: Lennu on June 04, 2013, 03:32:22 pm
And Lennu1st has fallen. He was eaten by a bear and 2 boars that were waiting just outside the cave when I came out  :?

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Title: Re: Haven and hearth world 7
Post by: NuberT on June 04, 2013, 03:46:30 pm
And Lennu1st has fallen. He was eaten by a bear and 2 boars that were waiting just outside the cave when I came out  :?

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long live Lennu2nd!
Title: Re: Haven and hearth world 7
Post by: Vibe on June 04, 2013, 04:14:30 pm
Long live Lennu2nd, son of Lennu1st. Tbh if you name your character Lennu1st you should expect it to be ambushed by a bear and 2 boars lol
Title: Re: Haven and hearth world 7
Post by: Lennu on June 04, 2013, 06:34:28 pm
Daymn there are some really hc boat thieves around. 5 sec and my boat was gone, even tho I had had carried it away a bit when I landed -.-
Title: Re: Haven and hearth world 7
Post by: Banok on June 05, 2013, 01:05:48 am
wow tough luck lennu.

i got raped by just ants.

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Title: Re: Haven and hearth world 7
Post by: Vibe on June 05, 2013, 07:43:18 am
wow tough luck lennu.

i got raped by just ants.

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Just got knocked out though right? IIRC ants don't kill when they knock you out.
Title: Re: Haven and hearth world 7
Post by: Banok on June 05, 2013, 10:48:39 am
yes yes im still alive they only took my dignity and my virginity

at least q30 soil south of our camp by grassland, need higher surv

also do we need to claim the mine? if so I can buy the skill and do it
Title: Re: Haven and hearth world 7
Post by: Vibe on June 05, 2013, 11:02:48 am
yes yes im still alive they only took my dignity and my virginity

at least q30 soil south of our camp by grassland, need higher surv

also do we need to claim the mine? if so I can buy the skill and do it

Ok good, this means we'll need to put the fields in that direction, to give us a slight kickstart with farming. If you can claim the mine, it would be preferable to do so yeah. Heartfire blocking the entrance will only last until someone can claim it and break the HF.
Title: Re: Haven and hearth world 7
Post by: Banok on June 05, 2013, 11:33:23 am
if someone is going for sewing I could use some help getting slightly higher nettle shirts and pants is +2 survival which saves alot of lp. im getting some q30 nettles already

also bought yeomanry just tell me if u want me to claim the mine and where exactly it is

Ps: I guess ic ould go for sewing myself not sure what I shud go for really, would sure like some farm foods now aswell for perc
Title: Re: Haven and hearth world 7
Post by: Lennu on June 05, 2013, 12:09:21 pm
I already claimed the cave entrance  :lol:

+ the angry spirit of Lennu1st is still haunting that cave entrance, so who would dare to enter it without permission?
Title: Re: Haven and hearth world 7
Post by: Vibe on June 05, 2013, 12:26:11 pm
Well, we currently have:
- Carpenter: Miralay
- Farmer: Vibe (crafting alt)
- Cook: Vibe (crafting alt)
- Miner: Lennu
- Blacksmith: Lennu
- Tailor:
- Survival/butcher:
- Hunter/forager: (everyone should have one hunter/forager char tbh, to get their own foraging curios)
Title: Re: Haven and hearth world 7
Post by: Vibe on June 05, 2013, 02:10:40 pm
Just to inform you guys, it is possible to loot skulls off skeletons now (and study them)

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Title: Re: Haven and hearth world 7
Post by: Lennu on June 05, 2013, 02:25:22 pm
World has changed: Just had a cave-in after clearing the first tile  :|

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Title: Re: Haven and hearth world 7
Post by: NuberT on June 05, 2013, 02:40:26 pm
I can do the leathershit already did all yesterday

we got q37 kiln and q66 bone saw, but no one with carpentry
Title: Re: Haven and hearth world 7
Post by: Vibe on June 05, 2013, 02:49:57 pm
I can do the leathershit already did all yesterday

we got q37 kiln and q66 bone saw, but no one with carpentry

Feel free to raise carpentry on your char, it doesn't hurt to have more of the same profession rather than just depending on one :)

Also since you can do leather now, maybe we should start thinking of palisading the place
Title: Re: Haven and hearth world 7
Post by: Banok on June 05, 2013, 03:00:19 pm
there is q37 soil 1 tile west of the mine. might as well start farmin vibe, I want me some carrots and stingin salads for perc.

ive got 40+ surv, been playin a bit too much but will start looking for high q nodes. the area we can get to by the water is fairly limited.
Title: Re: Haven and hearth world 7
Post by: Vibe on June 05, 2013, 03:04:36 pm
there is q37 soil 1 tile west of the mine. might as well start farmin vibe, I want me some carrots and stingin salads for perc.

ive got 40+ surv, been playin a bit too much but will start looking for high q nodes. the area we can get to by the water is fairly limited.

Cool. Yeah we'll start planting shit so we can get more seeds, although my nature slider is at 0 so far, so will have to wait a bit more :E

Also Paradox is dropping Salem http://forum.salemthegame.com/viewtopic.php?f=2&t=6800#p82714 :D
I guess they were bothered that Salem has under 100 players online and Haven&Hearth has 1300+ online
Title: Re: Haven and hearth world 7
Post by: Lennu on June 05, 2013, 03:18:19 pm
there is q37 soil 1 tile west of the mine. might as well start farmin vibe, I want me some carrots and stingin salads for perc.

ive got 40+ surv, been playin a bit too much but will start looking for high q nodes. the area we can get to by the water is fairly limited.

I can expand the claim if needed, just point me a way where to do it :D



Also, I made an alt for mining: I didn't even get to clear another tile before he had caused 3 cave-ins, first one took 50hhp, 2nd one missed and third one killed him. I'm glad I was using an alt  :lol:
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And so, Lennu 4th has born.
Title: Re: Haven and hearth world 7
Post by: NuberT on June 05, 2013, 03:47:46 pm
I met the german community, they gifted us the bone. One of them was killed by painhertz, so these are around somewhere as well. And we might have met one from the poland horde :rolleyes:.
Title: Re: Haven and hearth world 7
Post by: Thovex on June 05, 2013, 05:39:13 pm
I hope you fellows start afk farming some fighters otherwise you're gonna be raided by kurwas.
Title: Re: Haven and hearth world 7
Post by: Vibe on June 05, 2013, 06:27:18 pm
I met the german community, they gifted us the bone. One of them was killed by painhertz, so these are around somewhere as well. And we might have met one from the poland horde :rolleyes:.

noone likes painhertz :x
Title: Re: Haven and hearth world 7
Post by: Vibe on June 05, 2013, 09:23:46 pm
And we have iron!

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This is great. Going to enable us to build a brickwall much earlier and give us much valuable iron/steel tools/weapons/armor
Title: Re: Haven and hearth world 7
Post by: Lennu on June 05, 2013, 09:49:30 pm
Nice, someone with high survival make me a good q stoneaxe for faster mining  :wink:


Btw, should we move this to the Fallen Forums completely? NuberT already has an account there, and Banok can be easily given the friend-tag so he could see the Other Games board?
Title: Re: Haven and hearth world 7
Post by: Polobow on June 05, 2013, 10:21:16 pm
I enjoy reading this, please don't go :(
Title: Re: Haven and hearth world 7
Post by: Vibe on June 05, 2013, 11:10:10 pm
I enjoy reading this, please don't go :(

Don't worry, we'll stay here for now :P No reason to keep this talk hidden
Title: Re: Haven and hearth world 7
Post by: Banok on June 06, 2013, 03:15:02 am
im drunk, some guy attakced me on claim, think nubert said he got killed by 8 guys

I accidently put 20 points into mele instead o marksman to kill bear LOL
Title: Re: Haven and hearth world 7
Post by: Banok on June 06, 2013, 03:25:15 am
[quote author=Vibe link=topic=50026.msg798069#msg798069 date=1370437476
Also Paradox is dropping Salem http://forum.salemthegame.com/viewtopic.php?f=2&t=6800#p82714 :D
I guess they were bothered that Salem has under 100 players online and Haven&Hearth has 1300+ online
[/quote]

Can't fucking believe this.

I feel like in many ways salem is overall superior to haven just was never as complete. haven only has more players now that haven is new world, and that salem has died out abit. I'm pretty sure salem has the highest peak when aload of keys were giving out on mmorpg.com and stuff but the retention rate is probably horrible.
Title: Re: Haven and hearth world 7
Post by: Vibe on June 06, 2013, 07:40:48 am
Can't fucking believe this.

I feel like in many ways salem is overall superior to haven just was never as complete. haven only has more players now that haven is new world, and that salem has died out abit. I'm pretty sure salem has the highest peak when aload of keys were giving out on mmorpg.com and stuff but the retention rate is probably horrible.

Salem had more players for like a year only because the lag on H&H was not fixed yet. Once the freshness of World 7 goes away, H&H is going to have a stable number of about ~700 players if you ask me.

im drunk, some guy attakced me on claim, think nubert said he got killed by 8 guys

Ok that's very early :D

Also, seems like H&H is going to get more frequent updates now:

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http://www.havenandhearth.com/forum/viewtopic.php?f=6&t=31462&p=408759#p408759
Title: Re: Haven and hearth world 7
Post by: NuberT on June 06, 2013, 10:47:23 am
im drunk, some guy attakced me on claim, think nubert said he got killed by 8 guys

I accidently put 20 points into mele instead o marksman to kill bear LOL

NuberT not dead, atleast not yet :twisted:. Actually you were just drunk and you weren't attacked either, that was just some fallen noob :D. Btw free glasses in the curio cb.
Title: Re: Haven and hearth world 7
Post by: Vibe on June 06, 2013, 10:51:33 am
Bazinga said he got killed by 8 guys :p
Title: Re: Haven and hearth world 7
Post by: Banok on June 06, 2013, 11:39:28 am
working on my 2nd bear atm very time consuming. if I can use these 2 hides to make a good sling then I can ultimately kill bears way quicker and will start bringing lots in to make cool gear with.

I just need nubert or whoever has highest carpentry to make some high q tanning tubs.
Title: Re: Haven and hearth world 7
Post by: Vibe on June 06, 2013, 11:42:27 am
working on my 2nd bear atm very time consuming. if I can use these 2 hides to make a good sling then I can ultimately kill bears way quicker and will start bringing lots in to make cool gear with.

I just need nubert or whoever has highest carpentry to make some high q tanning tubs.

1 bear hide = 4 leather, make sure you use the second bear hide to make a bear cape for our miner

high q tanning tubs won't come until we've grown trees higher than q10
Title: Re: Haven and hearth world 7
Post by: Banok on June 06, 2013, 12:40:29 pm
actually i need both for sling 1 will be used to make 4 straps.

i thought that about tubs also but u can get higher q planks with high saw and q10 wood, its odd. its saw qx wood q.

I guess i can kill a 3rd bear for an early cape, but once i get this sling will be way quicker
Title: Re: Haven and hearth world 7
Post by: Vibe on June 06, 2013, 12:49:18 pm
actually i need both for sling 1 will be used to make 4 straps.

i thought that about tubs also but u can get higher q planks with high saw and q10 wood, its odd. its saw qx wood q.

I guess i can kill a 3rd bear for an early cape, but once i get this sling will be way quicker

Oh right, this is me forgetting stuff again. Yeah the formula for board q is:

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If (Carpentry < board quality) then

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Title: Re: Haven and hearth world 7
Post by: Banok on June 06, 2013, 12:50:55 pm
just found 44 soil, my surviv is 44

claim nearby probably claimed

i dunno much about how nodes are, but seems likeits a very small area of 44, probably doesn't go much higher than, surrounded by lower q. oh well
Title: Re: Haven and hearth world 7
Post by: Vibe on June 06, 2013, 12:57:50 pm
just found 44 soil, my surviv is 44

claim nearby probably claimed

i dunno much about how nodes are, but seems likeits a very small area of 44, probably doesn't go much higher than, surrounded by lower q. oh well

the bigger the node the higher the Q in the center, people obviously claim where it is top

nodes go from q11 -> qMax from border to center in a circular fashion
Title: Re: Haven and hearth world 7
Post by: NuberT on June 06, 2013, 02:05:40 pm
made tubs q25, anvil and hammer q18, no q water though..

edit: epeen time
(click to show/hide)
Title: Re: Haven and hearth world 7
Post by: Vibe on June 06, 2013, 02:11:46 pm
made tubs q25, anvil and hammer q18, no q water though..

edit: epeen time
(click to show/hide)

nerd :x
Title: Re: Haven and hearth world 7
Post by: Banok on June 06, 2013, 02:22:26 pm
Quote
75q string + 44q bear leather = q59 sling = 51.75 w/ 44 survival
75q string + 25q boar leather = q50 sling = 47 w/ 44 survival

hmm guess I will wait until higher survival before wasting bear hide on leather to go for really high q sling.

your miner can make bear cape with 1 ;p

and yeah i got 36 attention, cannot fill it half the time going civ was probably not worth it ;p
Title: Re: Haven and hearth world 7
Post by: Vibe on June 06, 2013, 02:27:04 pm
hmm guess I will wait until higher survival before wasting bear hide on leather to go for really high q sling.

your miner can make bear cape with 1 ;p

and yeah i got 36 attention, cannot fill it half the time going civ was probably not worth it ;p

well, you'll be able to fill it sooner or later, especially when we start making crafted curios and you can forage curios off the mountain
Title: Re: Haven and hearth world 7
Post by: Armpit_Sweat on June 06, 2013, 02:36:17 pm
You guys are a lovely bunch of nerds :)

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need a bear cape for your miner?.. just take the next right turn down the road

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Title: Re: Haven and hearth world 7
Post by: Banok on June 06, 2013, 03:10:39 pm
Title: Re: Haven and hearth world 7
Post by: Lennu on June 06, 2013, 03:40:36 pm
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I hope this was one of our guys, or is it very clever griefing?
Title: Re: Haven and hearth world 7
Post by: Vibe on June 06, 2013, 04:59:45 pm
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I hope this was one of our guys, or is it very clever griefing?

5 tiles from your claim, this is the min distance between claims, they are trying to block your claim, so yeah, we have some griefers, tbh it seems that early world is full of toxic people :D
Title: Re: Haven and hearth world 7
Post by: NuberT on June 06, 2013, 05:56:37 pm
#low lennu :lol:
Title: Re: Haven and hearth world 7
Post by: Vibe on June 07, 2013, 08:11:38 am
Anyway, if possible, it would be great if we manage to set up a village claim and a palisade over the weekend. Village claim is a lot of benefits + you don't have to spend LP on expanding the personal claim to cover the palisade.
I will try to rush to lawspeaking, unless someone else volunteers for it.

Anyway, to put up a village idol we'll need:
- A Beautiful Dream! x10
- Bear Tooth x4
- Block of Wood x20
- Board x20
- Bone Material x40
- Deer Antlers x4
- Stone x200
- LP x30,000

The important ones to note are bear teeh and deer antlers, which I'll need to discover myself to place the idol (someone will need to hunt a bear and a deer for me), and of course the 30,000 LP that will be divided evenly among the interacting characters, so make sure you save some LP!
Title: Re: Haven and hearth world 7
Post by: Banok on June 07, 2013, 08:17:11 am
i was under the impression i need to 1 shot deer 200 damage

where are u planning to put the village tho, if we wannt find a high q spot i think we need to move outside current watersystem

also there is a dried bear hide already, q of cape is sewing*dex*psyche

do we have a guy with sewing to make it for the miner?
Title: Re: Haven and hearth world 7
Post by: Vibe on June 07, 2013, 08:23:01 am
i was under the impression i need to 1 shot deer 200 damage

where are u planning to put the village tho, if we wannt find a high q spot i think we need to move outside current watersystem

also there is a dried bear hide already, q of cape is sewing*dex*psyche

do we have a guy with sewing to make it for the miner?

You don't need to 1shot the deer, after the first shot they heal for up to 100, then they have a longish cooldown before they heal again for the same value, so if you manage to do more damage than 100 in that time, you'll get it down eventually.
Also, if you guys don't know this yet, when you're slinging at the animal you're hunting, ALWAYS wait for them to "twitch" right before you release your shot - this will make them unable to run away randomly.
I was thinking of putting down the village where we are for now (we have iron here), we can always look and claim high q resources later or even relocate the village.
We don't have a guy with sewing yet and I think you're the only one who has discovered bear teeth so far, so just make it and hand it to Lennu, there'll be plenty more bears later.
Title: Re: Haven and hearth world 7
Post by: Lennu on June 07, 2013, 08:53:05 am
I think we should search for good place to settle permanently else where. Bazinga got gangbang'd by 8 players, and we got semi-raded/openly griefed yesterday AND there is a huge village to the west, not far from us. This area doesn't look very promising to me  :?
I made a pickaxe + I have decent str with the bear stuff on, so starting to mine elsewhere shouldn't be a problem. We don't have much stuff right now, so moving away should be quite easy. We'll Iron quite fast unless the ore vein gets depleted (and we have different places to mine, so no problem), so we can use metal to make a few wooden chests, this way we should be able to move everything valuable inside 3 or 4 boats.
IMO we should just gtfo asap  :D   Find an area with good q soil, to start farming with. With prospecting we can easily find multiple place for mines nearby, claim them and surround to mine entrance with palisade. Quickly start producing metals again, and hopefully steel to get brickwall up asap. While searching for good q clay etc etc.... Anyway, I don't like our current location, and I don't think we'll survive here for too long.  :|
Title: Re: Haven and hearth world 7
Post by: Vibe on June 07, 2013, 09:29:41 am
I guess you have a point there. We are going to get griefed everywhere we are, but this place is clearly very aggressive.  Question is, where to move to be harrassed as little as possible? World edge?
Anyway, when you're out boating, keep looking for new places where we could settle. These are the thing that would be welcome:
- a mountain and a swamp close by
- a mid-high q node (q35+) of either water, clay or soil
Title: Re: Haven and hearth world 7
Post by: Thovex on June 07, 2013, 10:52:24 am
I guess you have a point there. We are going to get griefed everywhere we are, but this place is clearly very aggressive.  Question is, where to move to be harrassed as little as possible? World edge?
Anyway, when you're out boating, keep looking for new places where we could settle. These are the thing that would be welcome:
- a mountain and a swamp close by
- a mid-high q node (q35+) of either water, clay or soil

Just run south from your current position for 4 hours and set up camp yo.
Title: Re: Haven and hearth world 7
Post by: Banok on June 07, 2013, 11:00:17 am
I agree moving to new place problem is:

will new place be even more griefed?
finding high q node not so easy, takes time or luck.
we'd have to walk, all water ways are dead ends

Ive been playing with map compilers but none work properly but im 95% sure I have been down every river.

bear cape made got 10 sewing for it. q57 +23 str. if we had cauldron i cud start getting pysche but its effort if we are going to move
Title: Re: Haven and hearth world 7
Post by: Vibe on June 07, 2013, 11:04:39 am
I agree moving to new place problem is:

will new place be even more griefed?
finding high q node not so easy, takes time or luck.
we'd have to walk, all water ways are dead ends

- AFAIK most of the people spawn close to the center of the world and the H&H world is much bigger than Salems. There is a good chance we'll get griefed less near the edges of the world.
- We can always look for nodes later and claim them, it really isn't a requirement, more like "would be good to have"
- The world is made out of supergrids - the rivers don't go from one supergrid to another, but can come very close. You just need to boat away to the end of the supergrid and then carry it over to a river of the next supergrid.
Title: Re: Haven and hearth world 7
Post by: Lennu on June 07, 2013, 11:49:21 am
My main char has no ~45k extra LP. My smithing is 20, but since we only have ~q18 iron increasing my smithing would be a bit pointless. I could make my main a pure miner + smiting + sewin, and keep him inside the safety of our walls all the time. And make my alt (lennu 4th) a forager + fighter?
Right now I can instantly raise my sewing to lvl 30 :D

edit: lol, my main has now 60 str with all that bear stuff on.
Title: Re: Haven and hearth world 7
Post by: Vibe on June 07, 2013, 11:54:46 am
My main char has no ~45k extra LP. My smithing is 20, but since we only have ~q18 iron increasing my smithing would be a bit pointless. I could make my main a pure miner + smiting + sewin, and keep him inside the safety of our walls all the time. And make my alt (lennu 4th) a forager + fighter?
Right now I can instantly raise my sewing to lvl 30 :D

We really don't need sewing that high so early. Also I would leave sewing to a guy who has nature full, so he can also handle silk filaments by himself (100% chance of getting 2 Silk Filaments from unraveling cocoons instead of 1.). Maybe instead raise carpentry? We could use an extra with carpentry, considering Miralay isn't that active. Also save some for the village claim, we need 30,000 LP together for that!
Title: Re: Haven and hearth world 7
Post by: NuberT on June 07, 2013, 01:55:37 pm
managed to make a map, kinda small though I think you need to visit the areas multiple times to make it work

(click to show/hide)

to do this you need:
http://forum.salemthegame.com/viewtopic.php?f=11&t=5995&sid=96716e4e6c7bac9acda8287db2b6c7d7
http://www.havenandhearth.com/forum/viewtopic.php?f=27&t=20255#p242064
phyton and phyton image library
Title: Re: Haven and hearth world 7
Post by: Vibe on June 07, 2013, 02:03:15 pm
Nice NuberT! So you can see on the left and right side of the map the supergrid ends, as no river crosses. There's also that semi-huge village west on the mudflat, I think they're ruskies.
Title: Re: Haven and hearth world 7
Post by: Banok on June 07, 2013, 02:20:12 pm
at which point does raising explore become wasteful on 50 now, only 24 perc tho


nubert help a nublet out, I ran that program and nothing happened. pls hlp
Title: Re: Haven and hearth world 7
Post by: Vibe on June 07, 2013, 02:28:55 pm
at which point does raising explore become wasteful on 50 now, only 24 perc tho


nubert help a nublet out, I ran that program and nothing happened. pls hlp

Raise it to max 80 or so, rest is useless as you'll be raising perception instead. The max to see all forageables is 6400 perc*exp, which means 80 perc and 80 exp if you balance it out.
Title: Re: Haven and hearth world 7
Post by: Banok on June 07, 2013, 02:36:17 pm
Raise it to max 80 or so, rest is useless as you'll be raising perception instead. The max to see all forageables is 6400 perc*exp, which means 80 perc and 80 exp if you balance it out.

exactly what i wanted to know thanks

going on a expidition to north of our grid. but i need to get this map thing working and have no clue
Title: Re: Haven and hearth world 7
Post by: Vibe on June 07, 2013, 02:38:50 pm
exactly what i wanted to know thanks

going on a expidition to north of our grid

We should try to figure where about we are in the world, so we can move to the closest edge.
Title: Re: Haven and hearth world 7
Post by: NuberT on June 07, 2013, 02:45:23 pm
lost a boat; can't find the anvil; found vandalism scents; made bone glue, meat grinder and cauldron; alt vaulted some shit; going to track the guy and maybe die doing that^^


and the german gained the upperhand cleaned up^^
(click to show/hide)
Title: Re: Haven and hearth world 7
Post by: NuberT on June 07, 2013, 02:50:47 pm
We should try to figure where about we are in the world, so we can move to the closest edge.

Guy from the german community said we are close to the northern edge

at which point does raising explore become wasteful on 50 now, only 24 perc tho


nubert help a nublet out, I ran that program and nothing happened. pls hlp
used this phyton version http://www.python.org/download/releases/2.7/ and image library http://effbot.org/downloads/PIL-1.1.7.win32-py2.7.exe

install those

and then extract and copy the other thingies into the /map folder -> start mapmerger.exe -> tilezoomcreator.py -> click on tavszoomablemap.html
Title: Re: Haven and hearth world 7
Post by: Vibe on June 07, 2013, 02:58:55 pm
Guy from the german community said we are close to the northern edge

I guess we should try looking for a suitable spot in the northern part then?
Title: Re: Haven and hearth world 7
Post by: NuberT on June 07, 2013, 03:05:30 pm
rather northwest I'd say, painhertz is east somewhere^^
Title: Re: Haven and hearth world 7
Post by: Vibe on June 07, 2013, 03:07:57 pm
rather northwest I'd say, painhertz is east somewhere^^

Alrighty, then let's focus looking for a good place towards the northwest.
Title: Re: Haven and hearth world 7
Post by: Banok on June 07, 2013, 04:27:39 pm
(click to show/hide)
of grid and part of north grid. i actually explored grid anove that too but didnt all merge together.
Title: Re: Haven and hearth world 7
Post by: NuberT on June 07, 2013, 05:28:26 pm
Murder scents^^
(click to show/hide)
Title: Re: Haven and hearth world 7
Post by: Banok on June 07, 2013, 05:32:41 pm
coulnt u put the cauldron/anvil/grinder inside a little fenced area? make it harder requirement to take.
Title: Re: Haven and hearth world 7
Post by: Banok on June 07, 2013, 06:21:44 pm
http://speedy.sh/tWDJD/map2.rar

give this a go, should be my map merged with nuberts. enders forgot to save all my sessions :( but this is still a pretty big map.

to view upzip and open file "tavszoomablemap" with internet browser.
Title: Re: Haven and hearth world 7
Post by: TheAppleSauceMan on June 07, 2013, 07:11:09 pm
Might have to give this a try...
Title: Re: Haven and hearth world 7
Post by: Lennu on June 07, 2013, 07:37:29 pm
Should we just build up a palisade around our settlement so we can be safe for now, while looking for a more permanent place?
Title: Re: Haven and hearth world 7
Post by: Vibe on June 07, 2013, 07:49:03 pm
Should we just build up a palisade around our settlement so we can be safe for now, while looking for a more permanent place?

Nah, not worth it. We'll probably relocate tonight if we find a place.
Title: Re: Haven and hearth world 7
Post by: Banok on June 07, 2013, 08:28:43 pm
-6 -14 was the grid i was talking about where there is a little q44+ soil. couple small claims nearby also not in that map at about 3 -13 i think may be a village or large claim.

all this is on the map i uploaded in previous post if u turn on the grid and zoom in north part
Title: Re: Haven and hearth world 7
Post by: Vibe on June 07, 2013, 09:46:27 pm
Grabbed some free host and am now hosting our map here:
http://hnhfln.site50.net/default.html
Title: Re: Haven and hearth world 7
Post by: Vengt037 on June 07, 2013, 11:31:15 pm
Thanks for expanding the claim whoever did that.
Title: Re: Haven and hearth world 7
Post by: Vibe on June 08, 2013, 11:09:40 am
Ok so, me and NuberT travelled all the way northwest. Sadly, the map merger is fuck and I can't get a part of the map working, namely the two supergrids above our current supergrid.

Anyway, I'll need Banok to get here (with bear teeth and that antlers, and get us 3 more antlers on the way, and as many bones as you can find :D), so we can place the village idol. The other won't need to travel, you will wait where you are until the village idol is up, then Lennu will break your heartfires and you'll be able to spawn in the village by logging out and logging in.
Title: Re: Haven and hearth world 7
Post by: Vibe on June 08, 2013, 12:52:54 pm
Full map of the NW supergrid (place of zoom marked):
(click to show/hide)


Zoomed in map with resources:
(click to show/hide)
Title: Re: Haven and hearth world 7
Post by: Lennu on June 08, 2013, 01:59:41 pm
Where should we build the village? Right on that island where the water and clay are, or somewhere nearby where we can easily farm (soil q?) and still keep an eye on those resources?
Title: Re: Haven and hearth world 7
Post by: Banok on June 08, 2013, 02:25:01 pm
epic work finding that spot btw

I reckon by the important things, the clay and water. we can make a nearby temporary farm near some decent soil just to power up the Q then replant in main base.
Title: Re: Haven and hearth world 7
Post by: Lennu on June 08, 2013, 05:43:49 pm
Time to gtfo from here. I just got ranging and turned on tracking. Tons of theft scents, 1 vandalism scent a a lot of trespassing. If you have something of value still left, don't put it into any container, but keep it in your inventory for now. They even stole food right from our table :(

(click to show/hide)

Title: Re: Haven and hearth world 7
Post by: Thovex on June 08, 2013, 06:05:59 pm
Time to build day 1 Palisade walls instead of houses.
Title: Re: Haven and hearth world 7
Post by: Vibe on June 08, 2013, 06:12:06 pm
Time to build day 1 Palisade walls instead of houses.

Heh we are, that was just a temp place :) we have moved to some nodes where village idol and palisade is being put up
Title: Re: Haven and hearth world 7
Post by: Lennu on June 08, 2013, 06:27:15 pm
Allright, I did some tracking. The thieves are on the same island as we, they came here after us but they have palisade up an' all. Thovex is right that we've been reaaaaaallly slow, even for a temporary camp our place is just badly defended against griefing.

Anyway, their hf is inside the cave. So if we come back later for revenge we can easily just mine ourselves in if we want, but we can't get out of the cave because they are building a palisade in front of the entrance.
(click to show/hide)


Btw, once I start bashing heartfires tomorrow. Should we take the seeds in our cupboard with us? Are they worth anything?
Title: Re: Haven and hearth world 7
Post by: Vibe on June 08, 2013, 06:36:44 pm
Btw, once I start bashing heartfires tomorrow. Should we take the seeds in our cupboard with us? Are they worth anything?

Yeah take them.
Title: Re: Haven and hearth world 7
Post by: Vibe on June 08, 2013, 06:49:22 pm
Now would be a good idea to think of a name for our village, village idol will be ready on Sunday, 18:30 CET.
Title: Re: Haven and hearth world 7
Post by: Banok on June 08, 2013, 07:11:34 pm
Field by the river?
Title: Re: Haven and hearth world 7
Post by: Lennu on June 08, 2013, 08:17:33 pm
LennuLand
Title: Re: Haven and hearth world 7
Post by: Polobow on June 08, 2013, 08:36:55 pm
I vote for Banok's.
Title: Re: Haven and hearth world 7
Post by: NuberT on June 08, 2013, 08:44:07 pm
I'd prefer Dead Rabbits like last world..

with dead rabbit made from bricks
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was sadly never finished but looks like this on worldmap
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Title: Re: Haven and hearth world 7
Post by: Lennu on June 08, 2013, 09:04:12 pm
Lol, Nubert's idea is great. Something similar, but maybe not exactly the same rabbit theme?
Title: Re: Haven and hearth world 7
Post by: Banok on June 08, 2013, 09:52:19 pm
A donkey?
Title: Re: Haven and hearth world 7
Post by: Lennu on June 08, 2013, 10:06:53 pm
And about people who want to move to the new village. Please get online asap and join the village once it's Idol is ready. My main char will be stuck in our old settlement until all of you are gone, or until I get tired of waiting and bash my own hf  :lol:

Right now still in our old place:
Theero
Garem
Vengt
Bromulus
Miralay
Lennu 2nd
Lennu 4th
NuberT's alt
NuberT's hairpuller atl
Banok's alt
(did I forget someone? Is bazinga still playing?)
+ 3 more heartfires that I don't have Kinned yet.

My HS is LennuLeavesUBehind , so kin me if you haven't already.
Once you've been remotely accepted to the village, please inform me somehow so I know I can break your HF.
Title: Re: Haven and hearth world 7
Post by: NuberT on June 09, 2013, 09:35:11 am
made some basic layout, what y'all think?
(click to show/hide)
Title: Re: Haven and hearth world 7
Post by: Vibe on June 09, 2013, 09:55:33 am
Cut the animals area in half, east half for animals, west for smithing, kilns, cooking? Or will that be on plaza

Also +1 to Dead Rabbits
Title: Re: Haven and hearth world 7
Post by: NuberT on June 09, 2013, 10:23:01 am
sounds good, the plaza would have the right size for ze bunny (already counted tiles), if the the rest of you could agree on that.
Title: Re: Haven and hearth world 7
Post by: Lennu on June 09, 2013, 10:32:11 am
Yeah, Dead Rabbits is great   :D
Title: Re: Haven and hearth world 7
Post by: Banok on June 09, 2013, 10:54:49 am
I dont mind go for dead rabbits ;p

ive never really been a villagers so i'll leave the layout yo you  :D

we will get our own houses tho right? be nice to have some personal space
Title: Re: Haven and hearth world 7
Post by: Vibe on June 09, 2013, 12:04:26 pm
I dont mind go for dead rabbits ;p

ive never really been a villagers so i'll leave the layout yo you  :D

we will get our own houses tho right? be nice to have some personal space

Yeah, everyone will probably be able to build their own mansion/timber house, not really personal plots with your own brickwall, but we dont need that since we can all be trusted.
Title: Re: Haven and hearth world 7
Post by: NuberT on June 09, 2013, 12:14:29 pm
cupboards with heartfire in front work pretty well for personal stuff actually and if something is missing I know, who took it :P
Title: Re: Haven and hearth world 7
Post by: NuberT on June 09, 2013, 03:11:05 pm
made 2 chars on a fresh account for each key, accountinfo via pm. And eh NEVER have both gates open at once or afk with those chars, check radar before you open etc.
Title: Re: Haven and hearth world 7
Post by: Banok on June 09, 2013, 05:51:53 pm
trying to plan my characters a bit since not entirely sure what stats i need.

Main: forager/hunter/survival/ranged fighter

(click to show/hide)
since i know nothing about pvp, will i need to pick up mele? unarmed? so I need strength? and how viable is archer in pvp, seems like if people stand still alot it would be a good support role ;p

alt1: Miner/mele fighter

(click to show/hide)
Title: Re: Haven and hearth world 7
Post by: Vibe on June 09, 2013, 06:15:14 pm
trying to plan my characters a bit since not entirely sure what stats i need.

Main: forager/hunter/survival/ranged fighter

(click to show/hide)
since i know nothing about pvp, will i need to pick up mele? unarmed? so I need strength? and how viable is archer in pvp, seems like if people stand still alot it would be a good support role ;p

alt1: Miner/mele fighter

(click to show/hide)

Archer is not really viable in PvP, except for sniping stationary targets. For melee fighter you need about 400 UA / 200 MC and pump STR/AGI/CON.
Title: Re: Haven and hearth world 7
Post by: Lennu on June 09, 2013, 06:34:50 pm
The moment of truth is upon us! And it seems that I don't have to wait for anyone before bashing their heartfires!
Title: Re: Haven and hearth world 7
Post by: Vibe on June 09, 2013, 07:30:02 pm
Anyway, village and palisade is up. You'll have to ask me for an invite, then if Lennu broke your hearthfire, you can teleport to the village.
Title: Re: Haven and hearth world 7
Post by: Lennu on June 09, 2013, 10:21:47 pm
Anyway, village and palisade is up. You'll have to ask me for an invite, then if Lennu broke your hearthfire, you can teleport to the village.

This village got a really nice start. q60 kiln, 1 mineral vein, I'm gettin' a bit hyped about this new world... again  :lol:
And palisades should keep us safe for at least a month + I don't think people will find us very easily from here. Should we start prospecting btw?
Title: Re: Haven and hearth world 7
Post by: NuberT on June 09, 2013, 11:31:39 pm
(click to show/hide)
Title: Re: Haven and hearth world 7
Post by: Vibe on June 10, 2013, 07:49:48 am
The metal we currently found is copper. Lennu best to keep looking, maybe there's some other ore vein in that cave system, IIRC it's a pretty big system.
Title: Re: Haven and hearth world 7
Post by: Lennu on June 10, 2013, 09:00:38 am
Haha, told you it would be copper! :D

Anyway, q28 is not bad, since the ore was only q10. And at least we can make high q rustroot extract thanks to the water and our kiln, so the prospecting range will be good. And now that we have copper, we can later on make bronze too. I'll start looking for more ore veins from the cave later today.
Title: Re: Haven and hearth world 7
Post by: Vibe on June 10, 2013, 09:08:27 am
Haha, told you it would be copper! :D

Yeah, sadly. Well it might turn out good if we also find tin. Bronze is nice. Ultimately we want iron though, so in the worst case (if we don't find iron in that cave) we'll prospect and build a minehole.
Title: Re: Haven and hearth world 7
Post by: Lennu on June 10, 2013, 09:11:00 am
Yeah, I think we should start farming soo, or at least get a beehive to make hardened leather asap.
Title: Re: Haven and hearth world 7
Post by: Vibe on June 10, 2013, 09:18:02 am
Yeah, I think we should start farming soo, or at least get a beehive to make hardened leather asap.

I did plant all the seeds we had yesterday :D

PS: i sure hope one of you fgts is going full nature and farming as well, having to take care of fields for an entire village solo would kill me :lol:
Title: Re: Haven and hearth world 7
Post by: Banok on June 10, 2013, 11:02:30 am
our authority is full

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Title: Re: Haven and hearth world 7
Post by: Lennu on June 10, 2013, 11:33:38 am
I did plant all the seeds we had yesterday :D

PS: i sure hope one of you fgts is going full nature and farming as well, having to take care of fields for an entire village solo would kill me :lol:

My forager alt is going full nature, but I'm already taking exploration, survival, and ua. I can go for farming too, but foraging takes a lot of time itself, so I probably can't be on the fields full-time. Good thing is that with foraging I can keep myself supplied with curiosities, so getting 4 different skills high shouldn't be a problem.
Title: Re: Haven and hearth world 7
Post by: Banok on June 10, 2013, 01:09:42 pm
tested clay today still at q60, someone been at it? how long should it take to to regenerate?
Title: Re: Haven and hearth world 7
Post by: Lennu on June 10, 2013, 03:19:21 pm
http://www.havenandhearth.com/forum/viewtopic.php?f=6&t=31589 (http://www.havenandhearth.com/forum/viewtopic.php?f=6&t=31589)
Title: Re: Haven and hearth world 7
Post by: Vibe on June 10, 2013, 03:23:30 pm
fucking hetzner
Title: Re: Haven and hearth world 7
Post by: Banok on June 10, 2013, 03:52:13 pm
edit: read it QQ
Title: Re: Haven and hearth world 7
Post by: Banok on June 11, 2013, 04:36:05 pm
really suffering from withdrawal here.  :( :( :(
Title: Re: Haven and hearth world 7
Post by: NuberT on June 11, 2013, 04:48:57 pm
m2 :oops:, drug withdrawal is easy compared to this shit, well never tried those who make you physically addicted..
Title: Re: Haven and hearth world 7
Post by: Vibe on June 11, 2013, 05:02:54 pm
should be up sometime this evening though
Title: Re: Haven and hearth world 7
Post by: phnxhdsn on June 11, 2013, 10:54:49 pm
By the end of this week when my exams finish I'm going to come join ya'll guys in haven :) can't wait... :))))
Title: Re: Haven and hearth world 7
Post by: Vibe on June 11, 2013, 11:38:54 pm
By the end of this week when my exams finish I'm going to come join ya'll guys in haven :) can't wait... :))))

Nice! Make sure you asks if you need help with anything, the game doesn't exactly hold your hands :D
Title: Re: Haven and hearth world 7
Post by: phnxhdsn on June 11, 2013, 11:50:14 pm
yeah don't worry I've played haven and Salem before! (with Banok) just not in a while but im sure i can pick things up again as quick as possible. :D
Title: Re: Haven and hearth world 7
Post by: Lennu on June 12, 2013, 09:06:12 am
Haven is alive again!
Title: Re: Haven and hearth world 7
Post by: TheAppleSauceMan on June 12, 2013, 06:11:45 pm
How difficult/time-consuming would it be for me to get into this game if I've never played any HnH before?
Title: Re: Haven and hearth world 7
Post by: phnxhdsn on June 12, 2013, 06:36:25 pm
It's not that bad.. well you play Crpg so I'm sure you will manage and people can help alot. :) i think it just looks a bit boring at the start but when you get into it, it's great especially with new world and friends. Plus im going to start again and the more the merrier!
Title: Re: Haven and hearth world 7
Post by: Banok on June 12, 2013, 07:36:05 pm
it would take a very long time to figure out how to anything in this game yourself but luckily there is alot of good player guides out there.

http://www.havenandhearth.com/forum/viewtopic.php?f=2&t=19114

it might look like farmville but its actually extremely hardcore with alot of depth.
Title: Re: Haven and hearth world 7
Post by: Vibe on June 12, 2013, 08:10:19 pm
Yeah, best to read the newbie guide, experience the early game a bit by yourself and then have others guide you from there on.
Title: Re: Haven and hearth world 7
Post by: Vibe on June 12, 2013, 08:30:25 pm
Also, using this progress bar by Jackard instead of the original one, you can see progress better on actions that take a while:

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Download here: http://www.mediafire.com/download/pu7lhpc6uqbxsm8/better-castbar.zip

Extract to your Ender's client custom_res folder.
Title: Re: Haven and hearth world 7
Post by: Vibe on June 12, 2013, 09:01:21 pm
Full map from what I discovered so far:

http://hnhfln.site50.net/9.jpg

It's an image, that zoomable thing does not work with that map size I guess :/
Title: Re: Haven and hearth world 7
Post by: phnxhdsn on June 12, 2013, 09:06:40 pm
Is the server back up? might start playing tonight I'm getting to that stage where crpg is beginning to bore me, i need a break from it.. i don't think i'll get that addicted for my exam on Friday... :P:D
Title: Re: Haven and hearth world 7
Post by: Vibe on June 12, 2013, 09:14:37 pm
Is the server back up? might start playing tonight I'm getting to that stage where crpg is beginning to bore me, i need a break from it.. i don't think i'll get that addicted for my exam on Friday... :P:D

Server is up. Make sure you spawn at Banok's hf or something! :)
Title: Re: Haven and hearth world 7
Post by: phnxhdsn on June 12, 2013, 09:33:45 pm
I will but i need to know his hearthfire secret right? and what's the mod/pulgin to make you're game fullscreen and stuff?
Title: Re: Haven and hearth world 7
Post by: Vibe on June 12, 2013, 09:39:18 pm
I will but i need to know his hearthfire secret right? and what's the mod/pulgin to make you're game fullscreen and stuff?

Banok's HF is inside, so you won't be able to spawn there. I'll PM you mine.

What you'll need is Ender's client for full screen and all those nifty features:
http://www.havenandhearth.com/forum/viewtopic.php?f=27&t=14575
Title: Re: Haven and hearth world 7
Post by: Banok on June 13, 2013, 03:26:32 am
hmm 80 explore and now 100 survival, what to get now?

obviously more survival would be nice but its 10k per point now, and I think more is fairly pointless while so limited by my q19 axe.

more MM i guess...
Title: Re: Haven and hearth world 7
Post by: Vibe on June 13, 2013, 07:45:29 am
hmm 80 explore and now 100 survival, what to get now?

obviously more survival would be nice but its 10k per point now, and I think more is fairly pointless while so limited by my q19 axe.

more MM i guess...

MM up to 70-80 so you hunt wildlife faster, rest will be done with a better Q sling.

If its your combat char, start pumping up Unarmed Combat and get black skills (trespassing, rage, vandalism, murder). Might also start investing your better curios into your crafter char.

Also, note to every Dead rabbits member, no matter your profession: we have started steel production, this means we need to keep the steel crucibles fueled for 56 hours straight. Steel crucibles look like this: visitors can't see pics , please register or login

The crucible can only hold fuel for 12 hours of burning at a time, in which time you need to add more fuel, or the crucible will run out of fuel and the process will be reset (we don't want that to happen). So whenever you come online, make sure you go check the steel crucibles and fill the fuel meter back to top (fuel meter is on the right side of the iron and coal when you get the crucible interface) - you fill the meter back up with wood blocks (q10).
Title: Re: Haven and hearth world 7
Post by: Polobow on June 13, 2013, 03:28:51 pm
Wow, you got steel? Nice! Never got this far into the game.
Title: Re: Haven and hearth world 7
Post by: Vibe on June 13, 2013, 06:49:55 pm
Wow, you got steel? Nice! Never got this far into the game.

Yeah, it's in the works actually. NuberT and Banok are pretty active, and most of us already have experience with the game from previous worlds, so it was not that hard to achieve in the time we did it :)

PS, finally got the zoomable map working, it's uploading now, will post link when it's up.
Title: Re: Haven and hearth world 7
Post by: Lennu on June 13, 2013, 07:55:09 pm
Should we make a better Anvil and Smith's Hammer (btw Nubert stop hiding it in your cuboard).
Title: Re: Haven and hearth world 7
Post by: Vibe on June 13, 2013, 09:02:32 pm
Zoomable map of our current, previous and inbetween supergrids: http://hnhfln.site50.net/default.html
Title: Re: Haven and hearth world 7
Post by: NuberT on June 13, 2013, 10:42:21 pm
Should we make a better Anvil and Smith's Hammer (btw Nubert stop hiding it in your cuboard).

nah, just need ~100 low q wrought for crossroad, brick and the trade for clay atm, afterwards we can go for better q to make weapons, armor and shit.
Title: Re: Haven and hearth world 7
Post by: Banok on June 14, 2013, 12:14:02 am
so im not trying to build the q65 kiln?
Title: Re: Haven and hearth world 7
Post by: NuberT on June 14, 2013, 11:23:34 am
we use q65 for smelter, if we don't need them for kiln :shock:.
Title: Re: Haven and hearth world 7
Post by: Banok on June 14, 2013, 03:29:19 pm
New nearby village phoenix found, from japan seem friendly enough so far. but they are close, NW of us.

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Title: Re: Haven and hearth world 7
Post by: Banok on June 14, 2013, 05:39:24 pm
vibe yeah we need to know where eaxctly to build our little log cabins

PS: 1 shotted dear with my bow was epic revenge..
Title: Re: Haven and hearth world 7
Post by: Lennu on June 14, 2013, 06:01:02 pm
Hehe, I had an intrestin boat-swap with some randomer today. I was foraging on a swamp for toadstools, I actually had a problem with having too many frog's crowns but no toadstools :( . After I had walked around the swamp, I returned to my boat. I noticed that it wasn't there where I thought I had left it, but didn't think about it further. I still had my boat.
Later I opened the boat, and noticed it's wasn't my boat after all. In my boat I had had 1 dead boar and 1 crate with some Lady's Mantles and Dragonflies in it. But this boat had 1 Large Chest with lots of blueberries in it, and one empty coffer.  Wut? The swamp isn't that big, and I never saw anyone on the radar  :lol: Still a good trade IMO.

Btw, I gave those Japanese guys a gift of peace: a frog. I think I'll soon make another visit, with my inventory full of frogs to flood their home with them!  :lol:
Title: Re: Haven and hearth world 7
Post by: Vibe on June 14, 2013, 06:14:37 pm
vibe yeah we need to know where eaxctly to build our little log cabins

PS: 1 shotted dear with my bow was epic revenge..

North of the line that is just north of the dead rabbit :D

I advise against building log cabins though, build timber house or wait for a mansion. Log cabins are a waste of space, too small.
Title: Re: Haven and hearth world 7
Post by: Banok on June 14, 2013, 07:55:45 pm
North of the line that is just north of the dead rabbit :D

I advise against building log cabins though, build timber house or wait for a mansion. Log cabins are a waste of space, too small.

they are alot cheaper tho cant we destroy them later? and build them into something better
Title: Re: Haven and hearth world 7
Post by: Polobow on June 15, 2013, 12:44:44 am
Btw, I gave those Japanese guys a gift of peace: a frog. I think I'll soon make another visit, with my inventory full of frogs to flood their home with them!  :lol:

Befriending those guys might help in later stages of the world?
Title: Re: Haven and hearth world 7
Post by: Banok on June 15, 2013, 01:13:19 am
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Title: Re: Haven and hearth world 7
Post by: phnxhdsn on June 15, 2013, 02:27:08 am
Yeah befriending the Japanese could be a good strategy, i could become a diplomat and make myself useful:D
Title: Re: Haven and hearth world 7
Post by: Banok on June 15, 2013, 04:13:12 am
actually now i have my own house & storage i dont think i need CR that much, can just use hearthfire outside to port out and use bed to sleep so can port to village ;)

will be important later tho if i have left any scents tho, since having a hearthfire outside walls is asking to be summoned.

WTB: better bed
Title: Re: Haven and hearth world 7
Post by: Banok on June 15, 2013, 05:32:51 am
please dont use higher q leather for chests n stuff. no point me going out of my way to water site with better q hides and tubs, filling them up then they get turned into something where q doesnt matter.

there is some tubs outside palli gates, we can produce low q leather there for far less effort. i will tan all pig/cow skins there and u can use that leather or DYI, I would rather save higher q stuff for armour or whatever.
Title: Re: Haven and hearth world 7
Post by: Vibe on June 15, 2013, 02:42:40 pm
actually now i have my own house & storage i dont think i need CR that much, can just use hearthfire outside to port out and use bed to sleep so can port to village ;)

Nah, just the opposite is the right way.

Using CR to port outside the village uses 10% travel weariness, whereas using village teleport uses more (based on distance) and if you don't have enough you will not be able to port back. But if you use HF inside the village you can always port back, no matter your travel weariness.
Title: Re: Haven and hearth world 7
Post by: Banok on June 15, 2013, 03:11:53 pm
CR PRAS

also whole cupboard full of leather, low and high

will we build a minehole? what the next goal of our village?
Title: Re: Haven and hearth world 7
Post by: Vibe on June 15, 2013, 03:53:39 pm
CR PRAS

also whole cupboard full of leather, low and high

will we build a minehole? what the next goal of our village?

silk, animals, brickwall
Title: Re: Haven and hearth world 7
Post by: NuberT on June 15, 2013, 07:32:11 pm
(click to show/hide)
Title: Re: Haven and hearth world 7
Post by: Vibe on June 15, 2013, 09:07:52 pm
(click to show/hide)

 :lol: :lol: told you
Title: Re: Haven and hearth world 7
Post by: Banok on June 16, 2013, 04:18:26 am
71 attention with necro robe and max civ, not enough slots of curios :O

yeah I dont think ill need this much, time to start switching to barb as my int increase more :)

Title: Re: Haven and hearth world 7
Post by: Lennu on June 16, 2013, 11:12:28 am
Lol, I barely have 30 attention on my both chars, and struggling to keep that filled with curiosities.
Title: Re: Haven and hearth world 7
Post by: Vibe on June 16, 2013, 06:04:04 pm
map of our supergrid updated

http://hnhfln.site50.net/default.html
Title: Re: Haven and hearth world 7
Post by: Banok on June 16, 2013, 07:42:06 pm
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Title: Re: Haven and hearth world 7
Post by: Banok on June 17, 2013, 04:55:05 am
i tested it and im pretty sure taking from the acre clay node does not affect the q of ball clay node, even tho they seem to have the say area quality distribution. but since the ball node is rarely at q65 im guessing other people must have been regularly taking from it.


also vandalism scents on our water, guy aparently has no hearthfire but is somewhere s/w ... curious.
Title: Re: Haven and hearth world 7
Post by: Vibe on June 17, 2013, 07:55:23 am
i tested it and im pretty sure taking from the acre clay node does not affect the q of ball clay node, even tho they seem to have the say area quality distribution. but since the ball node is rarely at q65 im guessing other people must have been regularly taking from it.


also vandalism scents on our water, guy aparently has no hearthfire but is somewhere s/w ... curious.

If he has no hearthfire we can just summon him :)

If there's vandalism scents its probably a disposable vandalism alt to check for resource Q, but seeing that it takes survival now to check it's pretty early to have vandalism alts tbh.
Title: Re: Haven and hearth world 7
Post by: NuberT on June 17, 2013, 02:56:21 pm
eh phoenix, if your game keeps crashing try to delete belts_name.conf
Title: Re: Haven and hearth world 7
Post by: phnxhdsn on June 17, 2013, 03:02:01 pm
ahhh Thanks!!!! I had actually seen that, that file had appeared in the HnH folder.. but thought nothing of it, was just about to post how im crashing on only my character... :P
Title: Re: Haven and hearth world 7
Post by: phnxhdsn on June 17, 2013, 03:03:50 pm
Scratch that I deleted the file but I'm still crashing on Phoenixification... GRRR  :twisted:
Title: Re: Haven and hearth world 7
Post by: NuberT on June 17, 2013, 03:11:50 pm
idk delete enders and reinstall?
Title: Re: Haven and hearth world 7
Post by: phnxhdsn on June 17, 2013, 03:19:17 pm
Haven and Hearth website isn't working for me.. ERGHH
Title: Re: Haven and hearth world 7
Post by: phnxhdsn on June 17, 2013, 03:22:07 pm
Okay even fresh client, etc it still crashes. WTFF
Title: Re: Haven and hearth world 7
Post by: NuberT on June 17, 2013, 03:32:04 pm
idk had the same issue for one of my alts, but it worked after I deleted that file..
Title: Re: Haven and hearth world 7
Post by: Banok on June 17, 2013, 05:49:05 pm
oh someone put small claim on east mountain, dont think there is a node there. this is could become lame, maybe we shud claim part of mountain also.
Title: Re: Haven and hearth world 7
Post by: Banok on June 17, 2013, 07:41:44 pm
this is my convo with one of the jap's at the water site scents

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makes them sound kind of hostile, like they would kill us for no reason if they could.
Title: Re: Haven and hearth world 7
Post by: Banok on June 17, 2013, 08:09:55 pm
Quote
It is recommended to give the tree a 5x5 space around it to completely grow. If anything with a hitbox (anything that stops you if you run into it) is within the space, the tree's growth will be stunted. This excludes pavement, water, and most crops.

http://ringofbrodgar.com/wiki/Tree

this is what we need:

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also from the wiki

Quote
Farming skill: The quality of the tree is softcapped by the Farming skill of the player who plants it.
Title: Re: Haven and hearth world 7
Post by: NuberT on June 17, 2013, 08:42:34 pm
no paving.

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Title: Re: Haven and hearth world 7
Post by: Banok on June 17, 2013, 09:12:53 pm
what about paving it like that one on the left? in that pic. also where is that pic from? wondering if its something new to this world
Title: Re: Haven and hearth world 7
Post by: NuberT on June 17, 2013, 09:32:05 pm
would rather pave 7x7 since 5x5 is space they need, but that would reduce the space available for trees. Its really not needed unless vibe is planting trees :P
Title: Re: Haven and hearth world 7
Post by: Banok on June 17, 2013, 11:29:41 pm
ok but im right about needing farm skill for tree farming ;) and I still think we should tree farm in n/e corner or n/w corner away from where people might be walking.
Title: Re: Haven and hearth world 7
Post by: Banok on June 19, 2013, 06:37:20 am
wow just harvested flax, wheat, grapes, and moved beetroots.

I always get of enjoyed farming in haven before, but on larger scale it really does feel like actualy work ;O

I always used to replant a few of the highest Q.
Title: Re: Haven and hearth world 7
Post by: Vibe on June 19, 2013, 07:58:19 am
wow just harvested flax, wheat, grapes, and moved beetroots.

I always get of enjoyed farming in haven before, but on larger scale it really does feel like actualy work ;O

I always used to replant a few of the highest Q.

Replant all flax, no matter the Q. Maybe separate the lower Q one and the higher Q. We need as much flax as we can get, as a single banner (to expand village claim) requires 25 linen cloth, which is 125 plant fibres.
Title: Re: Haven and hearth world 7
Post by: Banok on June 19, 2013, 08:51:44 am
Replant all flax, no matter the Q. Maybe separate the lower Q one and the higher Q. We need as much flax as we can get, as a single banner (to expand village claim) requires 25 linen cloth, which is 125 plant fibres.

my bad, I did plant most but not all. will do next time. all the fibres are in various cuboards.
Title: Re: Haven and hearth world 7
Post by: Lennu on June 20, 2013, 09:03:58 pm
Made a couple of Druid's helmets for you guys  :lol:   q64
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Edit: Should I make some chainmail shirts too? They are much better than leather armor, but have the penalty of 5 agi, and cost 5 wrought iron.
Title: Re: Haven and hearth world 7
Post by: NuberT on June 21, 2013, 07:22:00 pm
we should start to build a graveyard :mrgreen:

(click to show/hide)
Title: Re: Haven and hearth world 7
Post by: Banok on June 26, 2013, 10:38:13 am
going to open'er festival in poland next week, then moving. not sure if I will be playing much for a while.

kind of wish we had been attacked or whatever, put alot of time into character only to have him survive to the point that I kind of lose interest. sort of knew it would happen, had it in salem too.
Title: Re: Haven and hearth world 7
Post by: Vibe on June 26, 2013, 10:47:07 am
We could start raiding Banok :) But I think we need to get a bit stronger than that.
Title: Re: Haven and hearth world 7
Post by: Banok on June 27, 2013, 07:36:53 pm
We could start raiding Banok :) But I think we need to get a bit stronger than that.

don't really get how you can raid with the siege system anyway, everyone worth a dam has pallisade so you need a ram.

only thing I could do is snipe afkers too close to walls ;)
Title: Re: Haven and hearth world 7
Post by: Banok on December 26, 2013, 02:25:08 pm
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Title: Re: Haven and hearth world 7
Post by: Vibe on December 26, 2013, 02:55:02 pm
Hehe seen it already. Can't wait for the remake / Haven&Hearth 2.0. This is what they told us about it so far:

Quote
The short version of the larger story is that Haven & Hearth will have to be essentially rebuilt from the ground and up, and that doing so will require a fair amount of time and effort on our part, as we wish to take this opportunity of relative tabula rasa to also revisit most, if not all of the relevant game systems, and attempt to improve on them, hopefully without disturbing the integrity of the original vision.

As for the new Haven, we have lots of thoughts and plans for it, and I do not think that speaking of them here in anything but the most general terms will really be meaningful. Suffice it to say that:

We wish to increase the level of playfulness in the game.
We wish to decrease the at times mechanistic feel of character development and progression, and attempt to introduce more meaningful differentiaton along qualitative rather than quantitative lines.
We wish to paint more vivid and varied pictures of nature in general.

Quote
I certainly consider it to be the continued development of the current game, only that it's rather large overhaul. We're still working on the same "vision" that originally produced Haven. For the record, I was planning a more-or-less complete rewrite even before we started working on Salem, as I've mentioned here and there in the context of the new object system in the server, so that provided an excellent opportunity to redo some things that we had already by then realized were less-than-optimal. In case you haven't already read it, Jorb provided some rational, context and vision for the rewrite in his post introducing world 7, and I think it still holds true entirely.

That doesn't mean that it won't turn out pretty different in very many of the details, though. However, it should be noted that even if the game changes in major ways, it's not so much because it's "a new game", so to speak; it's just that rewriting the code makes it easier to make changes we would have wanted to make anyway.

It is drawn using true 3D in all ways; however, it uses a camera that exactly mimics the isometric perspective of 2D Haven, the models are intentionally made to look similar in their rendered state to the 2D graphics in Haven, some things have outlines and/or celshading applied and some other similar concerns are made in order to try and preserve the feeling and style of 2D Haven, while improving it in the areas where 3D can improve it (such as the way the terrain itself is drawn).

For the record, it should be said that we really were unsure of whether to go with 2D or 3D for a long time. The main two reasons we went with 3D were that it's much easier to create new animals, character clothes, equipment and animations and similar things; and also that it's possible to do such things as rotating objects and having a height map. Outside of that, there are many things speaking both for 2D and for 3D, but we felt those things pretty much eclipsed all else.

Also, in case anyone missed it, we don't plan to have any "early testing" period only open to a select few. We pretty much plan to open it for public testing as soon as it's barely playable, just as we did originally. So you can stop nagging is for access to that nonexistent phase.


Title: Re: Haven and hearth world 7
Post by: Lennu on December 27, 2013, 03:33:00 pm
Looks soooo good :)
Altho the height system on Salem was terrible. 70% of the building process was digging and moving dirt around to make the ground even  :lol:
Title: Re: Haven and hearth world 7
Post by: Vibe on December 27, 2013, 03:52:50 pm
Yeah, sure hope they don't bring that to Haven in that form at least. Leveling the ground was above frustrating.
Title: Re: Haven and hearth world 7
Post by: Banok on December 28, 2013, 12:01:36 am
cheers vibe i hadn't read all of that.

yeah raising/lowering terain in salem was fun the first time, but it then just becomes a huge time sync that didn't  add any gameplay value.

also still really curious who made the art, because i'm certain jorb isn't that good. they outsourced the art in salem with paradox money, but now they have no publisher
Title: Re: Haven and hearth world 7
Post by: Thovex on December 28, 2013, 02:38:41 am
Don't expect much.

The same idea is being remade for the 3rd time.
Title: Re: Haven and hearth world 7
Post by: Banok on May 08, 2014, 11:32:21 pm
I put new screenshots and clip here:

http://jupsto.blogspot.co.uk/2014/05/h-more-hype.html

I cant cant post the clip because jorb didnt post as gif.

not much but still makes me wet. hmm sausage making....
Title: Re: Haven and hearth world 7
Post by: Vibe on May 09, 2014, 12:24:47 am
Nice!
Title: Re: Haven and hearth world 7
Post by: Vibe on June 10, 2014, 02:19:03 pm
It seems that Jorb&Loftar sold Salem - this means they can focus fully on Haven&Hearth, which is great news!

Quote
#salem wrote:(20:25:47) * Claeyt has joined #salem
(20:26:02) <Claeyt> can someone please tell me what's going on for fucks sake
(20:26:10) <Claeyt> did Jorb and Loftar sell the game?
(20:27:49) <loftar> Yes, that is actually the case. I expect Jorb should make an official announcement from our side within a few hours (he's currently asleep).
(20:29:21) <Rawrz> o-0
(20:29:22) <Rawrz> wut
(20:29:44) <loftar> But let it just be said that I'm very positive about it. I'm very happy that someone with time on their hands can take care of Salem for us.
(20:29:52) <loftar> Rawrz: http://forum.salemthegame.com/viewtopic.php?f=2&t=9769
(20:30:02) <loftar> We'll be staying around to help John out, though.
(20:32:03) <Claeyt> this isn't some grand MM troll is it
(20:32:15) <Claeyt> Mortal Moments doesn't equal MM does it
(20:32:33) <loftar> I don't see how the tribe would have gotten their hands on a pink account, for sure. :)
-
(20:35:10) <loftar> Well, primarily we'll be around to help John and his guys transition into the development, but outside of that we'll provide guidance to him to whatever extent he wants it, really.
(20:36:54) <Rawrz> does that mean the forums might become less of a cesspool? =o
(20:37:01) <Claeyt> lol I wrote in blue if I could
(20:37:18) <loftar> For sure, that would be a nice thing. :)
(20:37:19) <Claeyt> I hope so Rawrz I hope so
(20:37:34) <loftar> If he manages to clean up the cess, we might just want to take a hint for the Haven forums. ^^
(20:37:37) <Claeyt> so do you guys work for them like you did paradox loftar?
(20:38:01) <loftar> No, Claeyt; they've completely bought Salem from us, and their primary intention is to develop it independently of us.
(20:38:12) <loftar> We're just loosely involved, as I said, to the extent that they want our help.
(20:38:13) <Claeyt> to bad
(20:38:20) <Claeyt> so what's in yoiur future then loftar?
(20:38:31) <Claeyt> your
(20:38:31) <loftar> Primarily and immediately, Haven.
(20:38:41) <Claeyt> are you going 3D with Haven?
(20:38:49) <Rawrz> whats their take going to be on custom clients
(20:38:54) <Rawrz> thats the more interesting questions i haz now
(20:39:09) <loftar> And it will gladden me greatly to be able to work dedicated on Haven without having to have my conscience constantly bothering me about Salem lying fallow.
(20:39:44) <loftar> He's indicated that he enjoys the custom clients.
(20:40:05) <loftar> But I shan't try to put words into his mouth.
(20:40:23) <Claeyt> When is HnH new world coming out loftar and is it 3D
(20:40:42) <loftar> I'm sure you've seen the screenshots, Claeyt.
(20:40:47) <Claeyt> just give us a year
(20:40:54) <loftar> Whether you want to consider that 3D or not is up to you, I guess.
(20:41:11) <Claeyt> I mean is it using the Salem system of 3D
(20:41:45) <loftar> It uses the same basic graphics technology as Salem, but as I've stated on the Haven forums, with camera and graphics adapted to be as close as possible to Haven's 2D graphics.
(20:42:15) <loftar> But, of course, getting the advantages of OpenGL drawing, like rotating objects and stuff.
(20:42:37) <loftar> I posted that long ago in the Christmas thread.
(20:43:04) <Claeyt> so they bought everything both yours and Paradox's shares?
(20:43:09) <loftar> Yep.
-
(20:47:26) <loftar> Well, I've got work to do on making the server code ready for hand-over, so I'll leave you again. As I said, Jorb should be making an official announcement from our side in a few hours.
Title: Re: Haven and hearth world 7
Post by: Vibe on September 08, 2014, 10:33:59 am
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Quote
#haven wrote:
(16:09:13) <Oddity> Been doing dev with jorb lately?
(16:11:40) <loftar> For what it's worth, there are now bunnies in Haven again. :)
(16:11:41) <Bergzwerg> you mean in hafen/
(16:11:41) <loftar> No, I mean Haven since that's what it's called. ^^
(16:12:08) <loftar> I might use Hafen when there's any doubt as to whether I mean the current Haven or the rewrite, but in this case, I don't think there was any such doubt. :)
(16:12:16) <loftar> Yes
(16:12:24) <Bergzwerg> but, it's hard to distinguish then
(16:13:49) <Bergzwerg> loftar, so, bunnies are only worth talking as a progress of 4 months?
(16:14:24) <loftar> Nah, we've been adding stuff here and there, of course.
(16:15:13) <loftar> But nothing of it is particularly huge in and of itself. It's mostly the kind of small stuff that goes into a game, like a new tree here or a waterskin there or whatever.
(16:18:30) <loftar> We have gone through some UI appearance changes also, for what that's worth. :)
(16:18:31) <loftar> http://www.dolda2000.com/~fredrik/hafen/pss/ui-1
(16:18:56) <deus> you better have an 'original ui' option
(16:19:05) <loftar> Of course not, silly.
(16:19:08) <Bergzwerg> looks nice
(16:19:21) <Bergzwerg> maybe a bit fancy
(16:19:26) <deus> overdone
(16:19:26) <loftar> I trust the client modders will be all over the client to uglify it anyway. ¦]
(16:20:11) <loftar> You're overdone.
(16:20:55) <Bergzwerg> we have stockpiles now?
(16:21:01) <loftar> That's not news, though.
(16:21:36) <Oddity> When may I see bunnies!?
(16:21:42) <Oddity> in Hafen
(16:22:30) <loftar> Well, if you just want to see the sprite, there is one on the old Christmas screenshot.
(16:23:35) <Bergzwerg> but it's now more than just a sprite?
(16:23:42) <loftar> Indeed
(16:24:10) <deus> and u can kill it?
(16:24:17) <loftar> u canz
(16:24:31) <deus> drink its blood?
(16:24:36) <loftar> Not with any combat system, though, but through catching it and wringing its neck.
(16:24:43) <loftar> Not yet, but that's probably coming.
(16:24:58) <deus> vampirism?
(16:25:03) <Bergzwerg> why would you do that
(16:25:07) <loftar> We have also started producing some ideas on an actual combat system.
(16:25:14) <deus> such as?
(16:25:21) <loftar> Well, blood itself could be good for a lot of things apart from drinking anyway. :)
(16:25:33) <loftar> Like black pudding or what not.
-
(16:28:44) <deus> also whats combat going to be like
(16:29:44) <loftar> There is, as always, the risk that even if I mention any of our ideas at this point, we'll just overturn it completely by the time we get to it. ^^
(16:30:24) <loftar> Well, it is at least probably going to be kind of like the current system.
(16:30:30) <loftar> As opposed to Salem's system, for instance.
(16:31:14) <loftar> One of the primary changes we're playing with is to change the "availability" of individual attacks, so to speak.
(16:32:48) <deus> can u make it less stat based
(16:33:05) <loftar> That's mostly just a question of quantitative balancing though, deus.
(16:33:14) <loftar> There are no qualitative changes necessary for that.
(16:33:31) <deus> do u get to play any other games?
(16:33:39) <loftar> I'm not sure how to summarize the ideas we're considering, though...
Title: Re: Haven and hearth world 7
Post by: AntiBlitz on September 08, 2014, 03:08:10 pm
aaaaaaannnnndddd......................theyll ruin Haven just like they ruined Salem.  I can already see it coming, what the fuck is black pudding.
Title: Re: Haven and hearth world 7
Post by: Vibe on September 08, 2014, 03:30:38 pm
I doubt they'll make it shit like Salem, J&L have learned their lesson.
Title: Re: Haven and hearth world 7
Post by: AntiBlitz on September 08, 2014, 03:38:30 pm
I doubt they'll make it shit like Salem, J&L have learned their lesson.

we can only hope.
Title: Re: Haven and hearth world 7
Post by: Banok on September 08, 2014, 09:53:40 pm
to me haven and salem are both as shit and brilliant as each other, so I'm pretty sure either way I'll enjoy this.

I think most hardcore hnh fans will hate anything they make anyway because it will feel too different no matter what. The good thing is I don't think J+L give monkey what people think, they make the games they want to make. Its why their games are so shit and brilliant.
Title: Re: Haven and hearth world 7
Post by: Vibe on October 17, 2014, 02:23:50 pm
aw ye boys new screens

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Some new info:

Quote
When it comes to food decay, I think we're going to at least experiment a bit with it, and see if it can be done in a fun way. I would like to think that it can be done by being selective enough. For instance, I do think there is a reasonable category of "fresh foods", like newly-roasted meat or stuff like that, that could and should decay in a meaningful manner (so that they can constitute a category of more "exclusive foods" that can't be stockpiled), while there should also exist states of food that are far more steady. Dried/pickled/salted stuff are obvious examples thereof. As for stuff in between, I'm guessing we'll gravitate towards steady states so as to try and avoid meaningless and boring grind. We'll tread cautiously and see how it turns out.

Quote
I'm really split over this. On the one hand, I don't really like how one can just mindlessly walk in one direction and 'vacuum the map" and just teleport back*. On the other hand, Salem has shown that "the way back" isn't a very fun journey to undertake. As it stands right now, we'll probably keep teleport-back-to-hearth as it is.
Title: Re: Haven and hearth world 7
Post by: Banok on October 25, 2014, 02:42:45 pm
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Title: Re: Haven and hearth world 7
Post by: SeQuel on October 25, 2014, 11:08:26 pm
So stupid question and I haven't been following this thread at all but those screenshots intrigued me. Is that Salem? I played HnH for a while but I didn't really like Salem, are they "revamping it"?
Title: Re: Haven and hearth world 7
Post by: Vibe on October 25, 2014, 11:57:08 pm
So stupid question and I haven't been following this thread at all but those screenshots intrigued me. Is that Salem? I played HnH for a while but I didn't really like Salem, are they "revamping it"?

They are revamping Haven&Hearth. They sold Salem to some other company.
Title: Re: Haven and hearth world 7
Post by: SeQuel on October 26, 2014, 02:41:40 am
They are revamping Haven&Hearth. They sold Salem to some other company.

Ohhh dats cool. Thanks!
Title: Re: Haven and hearth world 7
Post by: Banok on October 26, 2014, 03:56:03 pm
They are revamping Haven&Hearth. They sold Salem to some other company.

That other company seems to be the tribe - I know I thought it was people trolling at first but it really does seem like it.
Title: Re: Haven and hearth world 7
Post by: NuberT on January 13, 2015, 09:15:23 pm

How am I supposed to play this while I have a job...
Title: Re: Haven and hearth world 7
Post by: Vibe on January 13, 2015, 09:44:46 pm
NuberT we're already discussing that here: http://forum.melee.org/and-all-the-other-things-floating-around-out-there/haven-hearth-2-0/ :D