did you actually play this world for longer than a week? :D
damn loftar, had to go kill my combat alt and ruin all my end of the world fun.
I've never played this game but I've been wasting quite a lot of time on Wayward. To be honest, I'm a bit scared to try Haven and Hearth. If I get hooked it's going to be worse than Warband :lol:
There is no game that will give you a better adrenaline rush. When you are roaming around with the char you grinded for months and your buddies, spotting someone and chasing him or being chased. But its a lot of grinding, building, exploring and other shit..
Didn't hermit much myself, only a little in w5. Most of the time small villages 5-10 active players. Build up a nice place in w6 with some guys, but we got ratted out from the inside and lost the whole village^^.
The somewhat final battle of w6 (starts after 60 minutes) http://www.twitch.tv/apxeolog/b/411186349 the guys with blue names are ze russians, no clue whom they are fighting though^^
There is no game that will give you a better adrenaline rush. When you are roaming around with the char you grinded for months and your buddies, spotting someone and chasing him or being chased. But its a lot of grinding, building, exploring and other shit..
Didn't hermit much myself, only a little in w5. Most of the time small villages 5-10 active players. Build up a nice place in w6 with some guys, but we got ratted out from the inside and lost the whole village^^.
The somewhat final battle of w6 (starts after 60 minutes) http://www.twitch.tv/apxeolog/b/411186349 the guys with blue names are ze russians, no clue whom they are fighting though^^
Yahahah, nice. This is AD + friends, I know because I was in a village that was considered ADs friends - yes I admit I collaborated with ruskies non-directly. They are attacking Brodgar, which is kind of a community sparked "open" project/village, basically anyone could join and build their plot there and there were no outside walls so anyone could just walk in.
so russians fighting russians, as the other were DIS and friends^^
Whats the plan building up something or joining a village? Bunzy said he could get us a place in melsonia. Personally I would prefer joining a village as I fear people will lose interest after some time again and I havn't yet played in a big village..
Hm depends, how much activity does Melsonia require, would they accept my other guys? I have about 5 people now, possibly more and we were thinking of making our own place, because I trust most of us don't have the time to be online 8h+ per day
hmm i havent made much effort trying to get in touch with salem friends or whatever
got 1 or 2 darkfall friends who I know will play again but I wouldn't mind teaming up for this new world. pm me your vent/ts or whatever if u want +1
going to be a slightly different game now searching for high q early.
spawned on an island with mountain, swamp, cave and grassland(click to show/hide)
(click to show/hide)
we are not alone, spotted 3 hf..
Man that looks like an awesome spot, how about blocking off that chokepoint SW? Or is it that boats are easy to make?
Man that looks like an awesome spot, how about blocking off that chokepoint SW? Or is it that boats are easy to make?
Yeah we just "gifted" 2 away :mrgreen:
Edit; Btw. Feel free to use teamspeak while you're playing this.
I truly am happy about the fact that animals kill you when you are unconscious - for the second time, it stopped me from something that has started to rapidly turn into a life-sucking addiction. (I now remembered why I rage-quit World 6)
Seriously, the game is so great, and the grief factor of the game is great fun, but animals killing you is like getting trolled by an AI. You literally get punished for exploring.
Tell me when that feature is removed, I'll play it again then :)
and then lost it, man I got player radar but they must have one with much longer distance, it was a planned swipe in and out. i was metres away.
We need more organization than this. I nominate Vibe to draft a plan, for immediate action and building.
My thoughts...
-Let's do something cheap and quick for protecting property and getting rolling.
-A small cabin should be enough for right now. We're just here to get warmed up before hunting for a better Q area.
-Let's set a short term goal for our group, be it a development goal or an infrastructure goal. i.e., we have an active baker, explorer, hunter, and builder OR we have a full stocked wagon and a raft to float it down river to a new home.
start putting nature/industry slider (http://ringofbrodgar.com/wiki/Personal_Beliefs) in the right direction
- I'm going to review the island we are at a bit for the best spot to start building the village, but where we are right now is pretty good already
- when survival is high enough, we look for better quality resource nodes and claim them, if we don't find them we'll have to trade,
first always max peaceful, then u will have max change and can change nature/industry faster (just sayin incase someone is new).
yes I found some clay by river east also not far
if someone plans on going sewing/dex they could make some uber nettle pants which could go along way, after I find some high q nettle
I actually never change that slider, except on crafter chars that don't need damage. Otherwise this might hurt your char if you want to kill some wildlife.
I'm going to guess it's a node, you could dig from it continuously?
if you have +20% Learning Ability from full Peaceful, and x3 LA from full Change, the +20% is multiplied by 3 to become +60%.
and 60% more lp of all those curios until that point is alot.
And Lennu1st has fallen. He was eaten by a bear and 2 boars that were waiting just outside the cave when I came out :?
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wow tough luck lennu.
i got raped by just ants.
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yes yes im still alive they only took my dignity and my virginity
at least q30 soil south of our camp by grassland, need higher surv
also do we need to claim the mine? if so I can buy the skill and do it
I can do the leathershit already did all yesterday
we got q37 kiln and q66 bone saw, but no one with carpentry
there is q37 soil 1 tile west of the mine. might as well start farmin vibe, I want me some carrots and stingin salads for perc.
ive got 40+ surv, been playin a bit too much but will start looking for high q nodes. the area we can get to by the water is fairly limited.
there is q37 soil 1 tile west of the mine. might as well start farmin vibe, I want me some carrots and stingin salads for perc.
ive got 40+ surv, been playin a bit too much but will start looking for high q nodes. the area we can get to by the water is fairly limited.
I met the german community, they gifted us the bone. One of them was killed by painhertz, so these are around somewhere as well. And we might have met one from the poland horde :rolleyes:.
I enjoy reading this, please don't go :(
Can't fucking believe this.
I feel like in many ways salem is overall superior to haven just was never as complete. haven only has more players now that haven is new world, and that salem has died out abit. I'm pretty sure salem has the highest peak when aload of keys were giving out on mmorpg.com and stuff but the retention rate is probably horrible.
im drunk, some guy attakced me on claim, think nubert said he got killed by 8 guys
im drunk, some guy attakced me on claim, think nubert said he got killed by 8 guys
I accidently put 20 points into mele instead o marksman to kill bear LOL
working on my 2nd bear atm very time consuming. if I can use these 2 hides to make a good sling then I can ultimately kill bears way quicker and will start bringing lots in to make cool gear with.
I just need nubert or whoever has highest carpentry to make some high q tanning tubs.
actually i need both for sling 1 will be used to make 4 straps.
i thought that about tubs also but u can get higher q planks with high saw and q10 wood, its odd. its saw qx wood q.
I guess i can kill a 3rd bear for an early cape, but once i get this sling will be way quicker
just found 44 soil, my surviv is 44
claim nearby probably claimed
i dunno much about how nodes are, but seems likeits a very small area of 44, probably doesn't go much higher than, surrounded by lower q. oh well
made tubs q25, anvil and hammer q18, no q water though..
edit: epeen time(click to show/hide)
75q string + 44q bear leather = q59 sling = 51.75 w/ 44 survival
75q string + 25q boar leather = q50 sling = 47 w/ 44 survival
hmm guess I will wait until higher survival before wasting bear hide on leather to go for really high q sling.
your miner can make bear cape with 1 ;p
and yeah i got 36 attention, cannot fill it half the time going civ was probably not worth it ;p
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I hope this was one of our guys, or is it very clever griefing?
i was under the impression i need to 1 shot deer 200 damage
where are u planning to put the village tho, if we wannt find a high q spot i think we need to move outside current watersystem
also there is a dried bear hide already, q of cape is sewing*dex*psyche
do we have a guy with sewing to make it for the miner?
I guess you have a point there. We are going to get griefed everywhere we are, but this place is clearly very aggressive. Question is, where to move to be harrassed as little as possible? World edge?
Anyway, when you're out boating, keep looking for new places where we could settle. These are the thing that would be welcome:
- a mountain and a swamp close by
- a mid-high q node (q35+) of either water, clay or soil
I agree moving to new place problem is:
will new place be even more griefed?
finding high q node not so easy, takes time or luck.
we'd have to walk, all water ways are dead ends
My main char has no ~45k extra LP. My smithing is 20, but since we only have ~q18 iron increasing my smithing would be a bit pointless. I could make my main a pure miner + smiting + sewin, and keep him inside the safety of our walls all the time. And make my alt (lennu 4th) a forager + fighter?
Right now I can instantly raise my sewing to lvl 30 :D
at which point does raising explore become wasteful on 50 now, only 24 perc tho
nubert help a nublet out, I ran that program and nothing happened. pls hlp
Raise it to max 80 or so, rest is useless as you'll be raising perception instead. The max to see all forageables is 6400 perc*exp, which means 80 perc and 80 exp if you balance it out.
exactly what i wanted to know thanks
going on a expidition to north of our grid
We should try to figure where about we are in the world, so we can move to the closest edge.
at which point does raising explore become wasteful on 50 now, only 24 perc thoused this phyton version http://www.python.org/download/releases/2.7/ and image library http://effbot.org/downloads/PIL-1.1.7.win32-py2.7.exe
nubert help a nublet out, I ran that program and nothing happened. pls hlp
Guy from the german community said we are close to the northern edge
rather northwest I'd say, painhertz is east somewhere^^
Should we just build up a palisade around our settlement so we can be safe for now, while looking for a more permanent place?
Time to build day 1 Palisade walls instead of houses.
Btw, once I start bashing heartfires tomorrow. Should we take the seeds in our cupboard with us? Are they worth anything?
I dont mind go for dead rabbits ;p
ive never really been a villagers so i'll leave the layout yo you :D
we will get our own houses tho right? be nice to have some personal space
trying to plan my characters a bit since not entirely sure what stats i need.
Main: forager/hunter/survival/ranged fightersince i know nothing about pvp, will i need to pick up mele? unarmed? so I need strength? and how viable is archer in pvp, seems like if people stand still alot it would be a good support role ;p(click to show/hide)
alt1: Miner/mele fighter(click to show/hide)
Anyway, village and palisade is up. You'll have to ask me for an invite, then if Lennu broke your hearthfire, you can teleport to the village.
Haha, told you it would be copper! :D
Yeah, I think we should start farming soo, or at least get a beehive to make hardened leather asap.
I did plant all the seeds we had yesterday :D
PS: i sure hope one of you fgts is going full nature and farming as well, having to take care of fields for an entire village solo would kill me :lol:
By the end of this week when my exams finish I'm going to come join ya'll guys in haven :) can't wait... :))))
Is the server back up? might start playing tonight I'm getting to that stage where crpg is beginning to bore me, i need a break from it.. i don't think i'll get that addicted for my exam on Friday... :P:D
I will but i need to know his hearthfire secret right? and what's the mod/pulgin to make you're game fullscreen and stuff?
hmm 80 explore and now 100 survival, what to get now?
obviously more survival would be nice but its 10k per point now, and I think more is fairly pointless while so limited by my q19 axe.
more MM i guess...
Wow, you got steel? Nice! Never got this far into the game.
Should we make a better Anvil and Smith's Hammer (btw Nubert stop hiding it in your cuboard).
vibe yeah we need to know where eaxctly to build our little log cabins
PS: 1 shotted dear with my bow was epic revenge..
North of the line that is just north of the dead rabbit :D
I advise against building log cabins though, build timber house or wait for a mansion. Log cabins are a waste of space, too small.
Btw, I gave those Japanese guys a gift of peace: a frog. I think I'll soon make another visit, with my inventory full of frogs to flood their home with them! :lol:
actually now i have my own house & storage i dont think i need CR that much, can just use hearthfire outside to port out and use bed to sleep so can port to village ;)
CR PRAS
also whole cupboard full of leather, low and high
will we build a minehole? what the next goal of our village?
(click to show/hide)
i tested it and im pretty sure taking from the acre clay node does not affect the q of ball clay node, even tho they seem to have the say area quality distribution. but since the ball node is rarely at q65 im guessing other people must have been regularly taking from it.
also vandalism scents on our water, guy aparently has no hearthfire but is somewhere s/w ... curious.
It is recommended to give the tree a 5x5 space around it to completely grow. If anything with a hitbox (anything that stops you if you run into it) is within the space, the tree's growth will be stunted. This excludes pavement, water, and most crops.
Farming skill: The quality of the tree is softcapped by the Farming skill of the player who plants it.
wow just harvested flax, wheat, grapes, and moved beetroots.
I always get of enjoyed farming in haven before, but on larger scale it really does feel like actualy work ;O
I always used to replant a few of the highest Q.
Replant all flax, no matter the Q. Maybe separate the lower Q one and the higher Q. We need as much flax as we can get, as a single banner (to expand village claim) requires 25 linen cloth, which is 125 plant fibres.
We could start raiding Banok :) But I think we need to get a bit stronger than that.
The short version of the larger story is that Haven & Hearth will have to be essentially rebuilt from the ground and up, and that doing so will require a fair amount of time and effort on our part, as we wish to take this opportunity of relative tabula rasa to also revisit most, if not all of the relevant game systems, and attempt to improve on them, hopefully without disturbing the integrity of the original vision.
As for the new Haven, we have lots of thoughts and plans for it, and I do not think that speaking of them here in anything but the most general terms will really be meaningful. Suffice it to say that:
We wish to increase the level of playfulness in the game.
We wish to decrease the at times mechanistic feel of character development and progression, and attempt to introduce more meaningful differentiaton along qualitative rather than quantitative lines.
We wish to paint more vivid and varied pictures of nature in general.
I certainly consider it to be the continued development of the current game, only that it's rather large overhaul. We're still working on the same "vision" that originally produced Haven. For the record, I was planning a more-or-less complete rewrite even before we started working on Salem, as I've mentioned here and there in the context of the new object system in the server, so that provided an excellent opportunity to redo some things that we had already by then realized were less-than-optimal. In case you haven't already read it, Jorb provided some rational, context and vision for the rewrite in his post introducing world 7, and I think it still holds true entirely.
That doesn't mean that it won't turn out pretty different in very many of the details, though. However, it should be noted that even if the game changes in major ways, it's not so much because it's "a new game", so to speak; it's just that rewriting the code makes it easier to make changes we would have wanted to make anyway.
It is drawn using true 3D in all ways; however, it uses a camera that exactly mimics the isometric perspective of 2D Haven, the models are intentionally made to look similar in their rendered state to the 2D graphics in Haven, some things have outlines and/or celshading applied and some other similar concerns are made in order to try and preserve the feeling and style of 2D Haven, while improving it in the areas where 3D can improve it (such as the way the terrain itself is drawn).
For the record, it should be said that we really were unsure of whether to go with 2D or 3D for a long time. The main two reasons we went with 3D were that it's much easier to create new animals, character clothes, equipment and animations and similar things; and also that it's possible to do such things as rotating objects and having a height map. Outside of that, there are many things speaking both for 2D and for 3D, but we felt those things pretty much eclipsed all else.
Also, in case anyone missed it, we don't plan to have any "early testing" period only open to a select few. We pretty much plan to open it for public testing as soon as it's barely playable, just as we did originally. So you can stop nagging is for access to that nonexistent phase.
#salem wrote:(20:25:47) * Claeyt has joined #salem
(20:26:02) <Claeyt> can someone please tell me what's going on for fucks sake
(20:26:10) <Claeyt> did Jorb and Loftar sell the game?
(20:27:49) <loftar> Yes, that is actually the case. I expect Jorb should make an official announcement from our side within a few hours (he's currently asleep).
(20:29:21) <Rawrz> o-0
(20:29:22) <Rawrz> wut
(20:29:44) <loftar> But let it just be said that I'm very positive about it. I'm very happy that someone with time on their hands can take care of Salem for us.
(20:29:52) <loftar> Rawrz: http://forum.salemthegame.com/viewtopic.php?f=2&t=9769
(20:30:02) <loftar> We'll be staying around to help John out, though.
(20:32:03) <Claeyt> this isn't some grand MM troll is it
(20:32:15) <Claeyt> Mortal Moments doesn't equal MM does it
(20:32:33) <loftar> I don't see how the tribe would have gotten their hands on a pink account, for sure. :)
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(20:35:10) <loftar> Well, primarily we'll be around to help John and his guys transition into the development, but outside of that we'll provide guidance to him to whatever extent he wants it, really.
(20:36:54) <Rawrz> does that mean the forums might become less of a cesspool? =o
(20:37:01) <Claeyt> lol I wrote in blue if I could
(20:37:18) <loftar> For sure, that would be a nice thing. :)
(20:37:19) <Claeyt> I hope so Rawrz I hope so
(20:37:34) <loftar> If he manages to clean up the cess, we might just want to take a hint for the Haven forums. ^^
(20:37:37) <Claeyt> so do you guys work for them like you did paradox loftar?
(20:38:01) <loftar> No, Claeyt; they've completely bought Salem from us, and their primary intention is to develop it independently of us.
(20:38:12) <loftar> We're just loosely involved, as I said, to the extent that they want our help.
(20:38:13) <Claeyt> to bad
(20:38:20) <Claeyt> so what's in yoiur future then loftar?
(20:38:31) <Claeyt> your
(20:38:31) <loftar> Primarily and immediately, Haven.
(20:38:41) <Claeyt> are you going 3D with Haven?
(20:38:49) <Rawrz> whats their take going to be on custom clients
(20:38:54) <Rawrz> thats the more interesting questions i haz now
(20:39:09) <loftar> And it will gladden me greatly to be able to work dedicated on Haven without having to have my conscience constantly bothering me about Salem lying fallow.
(20:39:44) <loftar> He's indicated that he enjoys the custom clients.
(20:40:05) <loftar> But I shan't try to put words into his mouth.
(20:40:23) <Claeyt> When is HnH new world coming out loftar and is it 3D
(20:40:42) <loftar> I'm sure you've seen the screenshots, Claeyt.
(20:40:47) <Claeyt> just give us a year
(20:40:54) <loftar> Whether you want to consider that 3D or not is up to you, I guess.
(20:41:11) <Claeyt> I mean is it using the Salem system of 3D
(20:41:45) <loftar> It uses the same basic graphics technology as Salem, but as I've stated on the Haven forums, with camera and graphics adapted to be as close as possible to Haven's 2D graphics.
(20:42:15) <loftar> But, of course, getting the advantages of OpenGL drawing, like rotating objects and stuff.
(20:42:37) <loftar> I posted that long ago in the Christmas thread.
(20:43:04) <Claeyt> so they bought everything both yours and Paradox's shares?
(20:43:09) <loftar> Yep.
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(20:47:26) <loftar> Well, I've got work to do on making the server code ready for hand-over, so I'll leave you again. As I said, Jorb should be making an official announcement from our side in a few hours.
#haven wrote:
(16:09:13) <Oddity> Been doing dev with jorb lately?
(16:11:40) <loftar> For what it's worth, there are now bunnies in Haven again. :)
(16:11:41) <Bergzwerg> you mean in hafen/
(16:11:41) <loftar> No, I mean Haven since that's what it's called. ^^
(16:12:08) <loftar> I might use Hafen when there's any doubt as to whether I mean the current Haven or the rewrite, but in this case, I don't think there was any such doubt. :)
(16:12:16) <loftar> Yes
(16:12:24) <Bergzwerg> but, it's hard to distinguish then
(16:13:49) <Bergzwerg> loftar, so, bunnies are only worth talking as a progress of 4 months?
(16:14:24) <loftar> Nah, we've been adding stuff here and there, of course.
(16:15:13) <loftar> But nothing of it is particularly huge in and of itself. It's mostly the kind of small stuff that goes into a game, like a new tree here or a waterskin there or whatever.
(16:18:30) <loftar> We have gone through some UI appearance changes also, for what that's worth. :)
(16:18:31) <loftar> http://www.dolda2000.com/~fredrik/hafen/pss/ui-1
(16:18:56) <deus> you better have an 'original ui' option
(16:19:05) <loftar> Of course not, silly.
(16:19:08) <Bergzwerg> looks nice
(16:19:21) <Bergzwerg> maybe a bit fancy
(16:19:26) <deus> overdone
(16:19:26) <loftar> I trust the client modders will be all over the client to uglify it anyway. ¦]
(16:20:11) <loftar> You're overdone.
(16:20:55) <Bergzwerg> we have stockpiles now?
(16:21:01) <loftar> That's not news, though.
(16:21:36) <Oddity> When may I see bunnies!?
(16:21:42) <Oddity> in Hafen
(16:22:30) <loftar> Well, if you just want to see the sprite, there is one on the old Christmas screenshot.
(16:23:35) <Bergzwerg> but it's now more than just a sprite?
(16:23:42) <loftar> Indeed
(16:24:10) <deus> and u can kill it?
(16:24:17) <loftar> u canz
(16:24:31) <deus> drink its blood?
(16:24:36) <loftar> Not with any combat system, though, but through catching it and wringing its neck.
(16:24:43) <loftar> Not yet, but that's probably coming.
(16:24:58) <deus> vampirism?
(16:25:03) <Bergzwerg> why would you do that
(16:25:07) <loftar> We have also started producing some ideas on an actual combat system.
(16:25:14) <deus> such as?
(16:25:21) <loftar> Well, blood itself could be good for a lot of things apart from drinking anyway. :)
(16:25:33) <loftar> Like black pudding or what not.
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(16:28:44) <deus> also whats combat going to be like
(16:29:44) <loftar> There is, as always, the risk that even if I mention any of our ideas at this point, we'll just overturn it completely by the time we get to it. ^^
(16:30:24) <loftar> Well, it is at least probably going to be kind of like the current system.
(16:30:30) <loftar> As opposed to Salem's system, for instance.
(16:31:14) <loftar> One of the primary changes we're playing with is to change the "availability" of individual attacks, so to speak.
(16:32:48) <deus> can u make it less stat based
(16:33:05) <loftar> That's mostly just a question of quantitative balancing though, deus.
(16:33:14) <loftar> There are no qualitative changes necessary for that.
(16:33:31) <deus> do u get to play any other games?
(16:33:39) <loftar> I'm not sure how to summarize the ideas we're considering, though...
I doubt they'll make it shit like Salem, J&L have learned their lesson.
When it comes to food decay, I think we're going to at least experiment a bit with it, and see if it can be done in a fun way. I would like to think that it can be done by being selective enough. For instance, I do think there is a reasonable category of "fresh foods", like newly-roasted meat or stuff like that, that could and should decay in a meaningful manner (so that they can constitute a category of more "exclusive foods" that can't be stockpiled), while there should also exist states of food that are far more steady. Dried/pickled/salted stuff are obvious examples thereof. As for stuff in between, I'm guessing we'll gravitate towards steady states so as to try and avoid meaningless and boring grind. We'll tread cautiously and see how it turns out.
I'm really split over this. On the one hand, I don't really like how one can just mindlessly walk in one direction and 'vacuum the map" and just teleport back*. On the other hand, Salem has shown that "the way back" isn't a very fun journey to undertake. As it stands right now, we'll probably keep teleport-back-to-hearth as it is.
So stupid question and I haven't been following this thread at all but those screenshots intrigued me. Is that Salem? I played HnH for a while but I didn't really like Salem, are they "revamping it"?
They are revamping Haven&Hearth. They sold Salem to some other company.
They are revamping Haven&Hearth. They sold Salem to some other company.