cRPG
Strategus => Strategus General Discussion => Topic started by: dynamike on May 31, 2013, 09:13:28 pm
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Problem:
You spend weeks building an army. You are finally done, strutting around like a prize dog with your shiny, triple loomed gear peen of internet glory. All is well in the lands of Calradia.
But then comes the first battle. Even though you might have won it, your items list is a mess of various layers of broken stuff after the fight. Your items look something like this:
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And for half your inventory the only option is to sell the broken stuff and find a place where you can buy it new again. Seriously, who does not hate that?
Question:
Selling/scrapping stuff when it is broken is something you do in real life as well with, let's say your car, your computer or your relationship (if you ever had one), right? Basically all the valuable things in life, right? And thank god you do, the economy would be in much worse shape if you didn't.
"No!" you say? You say things can be fixed sometimes instead of being replaced? Hold on now, are we on to something here?
Solution:
Implement a repair option for broken Strat stuff.
Allow repairs of broken gear in any fief up to the "normal" (+0) item state. Allow repairs to higher item states (+1, +2, +3) in places where the appropriate points have been invested. Something like this:
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Price the repairs according to the base item value divided by the maximum levels (8 levels; -4 to +3). Then multiply by the number of levels to be repaired to get to the normal state (+0). For example:
Mail Mittens - base price: 15 gold
Repair costs: 15 gold / 8 levels = 1.875 gold per level
Repair from -4 to normal (+0):
4 levels of repair --> 1.875 x 4 = 7.5 gold repair cost
Repair from -2 to normal (+0):
2 levels of repair --> 1.875 x 2 = 3.75 gold repair cost
The same works for fiefs with points invested:
Repair from -4 to +3:
8 levels of repair --> 1.875 x 8 = 15 gold repair cost
Additional advantages:
- Encourages travel, since players with un-loomed gear can roam the lands and upgrade their gear at the appropriate fiefs
- Limits battles where some inventory items are initially not available (locked) because too many items appear, some of which is because different levels of items are in the inventory
VOTE TODAY TO SAVE A KITTEN/PUPPY/MAID IN PERIL
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I said yes as described, but I think it should not be an even ratio (of repair costs 1/8th of the total cost), I think it should be your math, but the end result doubled. So -4 to normal would cost the same as the item originally cost. I don't think it should be the same price to repair items as it cost to buy them, there should be some penalty as this would be very beneficial to armies.
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The leather gloves are a bad example. -1, -2, -3 ,-4 leather gloves are just as useful as +0 lol
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The leather gloves are a bad example. -1, -2, -3 ,-4 leather gloves are just as useful as +0 lol
Damn you Mala and your attentiveness. Why do you think they are the only thing left in my equipment that I could use as a screen shot example? :P
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Being able to repair to 0+ in fiefs with no investment in the item is silly seeing as items are -2 by default.
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The deterioration of gear is a mechanic used to take money OUT of the Strategus economy. Just like 5% fee on the crpg marketplace for any transfers or trades involving money. A repair option would just mean less money leaves the Strategus economy or slows the removal of money.
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I say nay! The current system is a perfect work of art thought up by men of utter brilliance! Any attempt to change it would be a travesty against modern art and not in keeping with the fine tradition of c-rpg aka raping the player base on a psychological level.
The deterioration of gear is a mechanic used to take money OUT of the Strategus economy. Just like 5% fee on the crpg marketplace for any transfers or trades involving money. A repair option would just mean less money leaves the Strategus economy or slows the removal of money.
Question:
How is this relevant? Why is the removal of money through bullshit good?
Answer:
It's not relevant. Removing money through bullshit mechanics is pointless.
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If the devs are annoyed by the fact that clans save up and by heavy Armour for thier armies they should a) get the fuck over it or b) change the price structure of gear manually and make mid tier gear 25% of the cost of heavy gear therefore creating more of an incentive to use the cheap crap.
This however is and would be pointless because at the end of the day accumulating tickets is the slow and difficult part. They gear is completely irrelevant. Everyone coats their armies in top end hard core shit because each ticket is such a pain in the arse to get! If you double the price people will just wait longer!
Also upkeep on troops already burns giant holes in the economy.
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Maybe even give the option of having smiths in your army that can repair things to normal values to help out field armies... even if you had to upkeep the smiths or something...