cRPG

cRPG => Suggestions Corner => Topic started by: Micah on May 31, 2013, 03:19:55 pm

Title: Language Controle
Post by: Micah on May 31, 2013, 03:19:55 pm
Everyone knows , that the tune makes the sound ...
The sound of cRPG - mainly ingame - can be disturbing and hostile for young humans. Exessive violent and sexual harassing aswell as other strong vocabulary and themes represent a big part of ingame-communication between players. This causes an unpleasant and unacceptable enviroment for children (even older children;) and results in agressive and violent ingame-behavior, potentially emotional disorders and other problems, related to character development for upgrowing people.
Mutability and teamhitting-detection  does not sufficiently solve the issue, since its not directing the course for the overall style of conversation.
suggestions:
1) encourage admins to watch more for language missusage and themes
2) encourage admins to function as positive ideal for use of language and themes
3) supply tools to admins to warn and penalize players for language missuse
(e.g. staged warnings like those for teamhitting)
3) public offer for help players against vocal harassment and related problems ( e.g. in IRC)
Title: Re: Language Controle
Post by: rufio on May 31, 2013, 03:24:44 pm
you bastaaaaaaaaaaaaaaaaaaaardsssssssssss , dieeeee!!!!! dieeeeeeeeeeeeeeeeeee!!!!!!!!
you bastaaaaaaaaaaaaaaaaaaaaaardssssssssssssssssssssssssssss.

enough said.

(click to show/hide)
Title: Re: Language Controle
Post by: Panos on May 31, 2013, 03:32:11 pm
Everyone knows , that the tune makes the sound ...
The sound of cRPG - mainly ingame - can be disturbing and hostile for young humans. Exessive violent and sexual harassing aswell as other strong vocabulary and themes represent a big part of ingame-communication between players. This causes an unpleasant and unacceptable enviroment for children (even older children;) and results in agressive and violent ingame-behavior, potentially emotional disorders and other problems, related to character development for upgrowing people.
Mutability and teamhitting-detection  does not sufficiently solve the issue, since its not directing the course for the overall style of communication.
suggestions:
1) encourage admins to watch more for language missusage and themes
2) encourage admins to function as positive ideal for use of language and themes
3) supply tools to admins to warn and penalize players for language missuse
(e.g. staged warnings like those for teamhitting)
3) public offer for help players on vocal harassment and related problems ( e.g. in IRC)



Ctrl+Shift+M , mutes the chat, please do us a favour, and before you start posting hippie posts again ,  with your, holier than thou attitude, mute the chat or the player who "insults" you.


Those young children that you so desperately try to protect, know insults, that even the most grown up player of this community does not know.


oh and i have a little present for you.


(click to show/hide)
Title: Re: Language Controle
Post by: Zlisch_The_Butcher on May 31, 2013, 03:38:48 pm
This is a game simulating violent fighting, if someone on the internet calling you a my old friend or talking about sucking dick has any real influence on you you're gonna be much more bothered by people being violently stabbed to death by overpowered longswords.
Title: Re: Language Controle
Post by: CrazyCracka420 on May 31, 2013, 05:44:19 pm
This is a game simulating violent fighting, if someone on the internet calling you a my old friend or talking about sucking dick has any real influence on you you're gonna be much more bothered by people being violently stabbed to death by overpowered longswords.

Came to say this, leaving unsatisified that Zlisch had to be the voice of reason...it's Friday, I'll get over it.
Title: Re: Language Controle
Post by: Micah on May 31, 2013, 06:08:19 pm
Playing a competetive fighting game is no reason to withdraw achievements of human collective behavior , aswell as it is immanently apparent that current social mechanisms are not capable to maintain a peacefull and friendly atmosphere, thus requiring additional attention and structural measures.
Everything starts and ends with the style of conversation. The current style is comparable to "the right of the strongest" ... who insults more and harasses the other side more, can mute other side , appears to be stronger and basically can "win" in an argument. This is perfectly apparent in the replies to my post.

asfar as i know an admin already can choose to punish a player for excessive chat abuse, and even on forum, banrequests can be made. i dont know what kind of recourses you think this indy mod community has... but i think you are going abit to far.
I find your argument a bit contrary , since you mention an already existing functionallity for admins. My suggestion merely aims to encourage admins for more awareness about language issues, and perhaps using functionality (which appears to be already there, unnoticed by me and propably the majority of the community), which i do not find to be going "to far" ;)
Title: Re: Language Controle
Post by: rufio on May 31, 2013, 06:15:40 pm
i meant abit to far asin claiming that this community has a big pool of chat abusing , extremely insulting  players. and that the issue is totaly out of controll and needs attention.
Title: Re: Language Controle
Post by: Tennenoth on May 31, 2013, 06:20:26 pm
First off, as an admin, this will only add unnecessary work and make me hated more among the community. The only necessary "chat censorship" that needs to be, and actually already is in effect, is for things that get out of hand, such as racism, personal harassment & chat spam on a larger scale. I'm not here to slap you on the wrist for saying a naughty word!

We have the tools to deal with language misuse as well, but that includes what I listed above, not for someone typing out the "F word", and it just not our job to be stopping people from doing so. The closest thing that could be implemented would be an optional "chat filter" but to be honest, that would be a lot of pointless programming time that could be better spent doing other things.

As a player, I don't find it all that offensive and I like the choice that I have between being a raging twelve year old f'ing and blinding left, right and center or writing a half decent coherent sentence. As I say with my admin views, as long as you're not going out of your way to be a twat towards me, you're in the green.
There are labels on boxes, in game messages and all sorts with any type of game that says "We do not accept responsibility for what happens online and the ratings may change and do not apply to online game play" - That says something about games developers and the relationship they have with allowing people to chat amongst each other.

But at the end of the day, there are built in options for people to mute others they find too rude, it's just times when I wish I could local mute someone because they're annoying me but technically do not break any rules, therefore not warranting a global mute.
Title: Re: Language Controle
Post by: Grumpy_Nic on May 31, 2013, 06:32:27 pm
First off, as an admin, this will only add unnecessary work and make me hated more among the community. The only necessary "chat censorship" that needs to be, and actually already is in effect, is for things that get out of hand, such as racism, personal harassment & chat spam on a larger scale. I'm not here to slap you on the wrist for saying a naughty word!

We have the tools to deal with language misuse as well, but that includes what I listed above, not for someone typing out the "F word", and it just not our job to be stopping people from doing so. The closest thing that could be implemented would be an optional "chat filter" but to be honest, that would be a lot of pointless programming time that could be better spent doing other things.

As a player, I don't find it all that offensive and I like the choice that I have between being a raging twelve year old f'ing and blinding left, right and center or writing a half decent coherent sentence. As I say with my admin views, as long as you're not going out of your way to be a twat towards me, you're in the green.
There are labels on boxes, in game messages and all sorts with any type of game that says "We do not accept responsibility for what happens online and the ratings may change and do not apply to online game play" - That says something about games developers and the relationship they have with allowing people to chat amongst each other.

But at the end of the day, there are built in options for people to mute others they find too rude, it's just times when I wish I could local mute someone because they're annoying me but technically do not break any rules, therefore not warranting a global mute.

Well I think this is just the thing that Micah is talking about. Couldnt certain words just be censored? Or like teamhits be counted up to 5 and then you're muted for 10 minutes. Chat is really terrible. If things like "fucking cunt" or "bundle of sticks sob" are considered normal I dont wanna know what lowlife people are playing this game. Its a very poor thing if the only answers that come up if a newbie asks how he can obtain weapons or change stats are "fu noob" or similar things. This is really really a sad thing.
Title: Re: Language Controle
Post by: [ptx] on May 31, 2013, 06:56:56 pm
First off, this game has a TEEN parental advisory rating - and that's just for the single player part, since multiplayer interactions are not rated by ESRB (for good reason). Children shouldn't be playing this in the first place.

Second, most people learn such TERRIBLE WICKED words at school, early or not. Going out once in a while helps.

Third, what Zlisch said - are you certain that you are right in the head, when you consider some bad/tasteless words to be worse for children than actual animated violence (that this game has heaps of) and blood?
Title: Re: Language Controle
Post by: Micah on May 31, 2013, 07:27:03 pm
(click to show/hide)
Eventhough i do understand and respect your PoV in a sense of "doability" and responsibility for other peoples behavior, I must add that the common behavioral principies in the game environment should lie in the interrest of the game makers, since it directly reflects upon the gaming-experiance and thus, its success and its population. Accordingly , the inherit social structuring of the population and the behavioral standards direct, WHO is playing the game , with WHICH interrests(edit:intentions) (who will scare away who ?).
As  an game admin's purpose also lies (at least partially) in ensuring the successfull delivery of the intended game experiance to a player, i do consider its job (partially) is also to represent and shape the intended experiance in a manner of his social representation in the game. Ofcourse i realise , that this is all big theory, but in the end it comes down to "who is representing the community standards", which should be an admin rather than a troll right ? So far, regarding the "how far do admins responsibilities reach".
All iam saying is , that "alot of unnecessary work" accounts only up to the point where its really "unecessary" and also might or might not cause alot of "unnecessary work" later on ... along with alot of "unpleasant work" .
Title: Re: Language Controle
Post by: CrazyCracka420 on May 31, 2013, 07:41:51 pm
The bottom line is that you're playing a hyper violent war game where you murder people round after round, minute after minute, trying to avoid death yourself.  If someone is impressionable enough to be negatively effected by "bad" words, they should not be playing violent video games depicting death and murder and warfare.  These violent images and simulations are going to be far more damaging than some naughty words.

Reminds me of the situation in America where violence and death are just fine to put on tv, but any sort of nudity or sexuality is completely off limits.  Same with bad language, there's still really tame "swear words" that are censored on tv, but they're okay with showing people getting killed or murdered or assaulted. 
Title: Re: Language Controle
Post by: Panos on May 31, 2013, 07:45:38 pm
Micah, are you a male or a female??
Title: Re: Language Controle
Post by: Micah on May 31, 2013, 07:50:34 pm
The bottom line is that you're playing a hyper violent war game where you murder people round after round, minute after minute, trying to avoid death yourself.  If someone is impressionable enough to be negatively effected by "bad" words, they should not be playing violent video games depicting death and murder and warfare.  These violent images and simulations are going to be far more damaging than some naughty words.

Reminds me of the situation in America where violence and death are just fine to put on tv, but any sort of nudity or sexuality is completely off limits.  Same with bad language, there's still really tame "swear words" that are censored on tv, but they're okay with showing people getting killed or murdered or assaulted.
I really dont know why poeple always try to downplay the relevance of utilized language. Its the base for all social interactions and most people will know the paradigmatic correlation of language and behavior.
Title: Re: Language Controle
Post by: Panos on May 31, 2013, 07:53:42 pm
BLA BLA BLA BLA BLA ANOTHER BLA BLA BLA, SOME MORE BLA BLA BLA

you really start to get on my nerves, with all your bullshit talk.

Gonna mute you now because your posts are really retarded, even for me.


BUT, before I go

visitors can't see pics , please register or login
Title: Re: Language Controle
Post by: rufio on May 31, 2013, 07:59:24 pm
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Eventhough i do understand and respect your PoV in a sense of "doability" and responsibility for other peoples behavior, I must add that the common behavioral principies in the game environment should lie in the interrest of the game makers, since it directly reflects upon the gaming-experiance and thus, its success and its population. Accordingly , the inherit social structuring of the population and the behavioral standards direct, WHO is playing the game , with WHICH interrests (who will scare away who ?).
As  an game admins purpose also lies (at least partially) in ensuring the successfull delivery of the intended game experiance to a player, i do consider its job (partially) is also to represent and shape the intended experiance in a manner of its social representation in the game. Ofcourse i know , that this is all big theory, but in the end it comes down to "who is representing the community standards", which should be an admin rather than a troll right ? So far, regarding the "how far do admins responsibilities reach".
All iam saying is , that "alot of unnecessary work" accounts only up to the point where its really "unecessary" and also might or might not possibly cause alot of "unnecessary work" later on ... along with alot of "unpleasant work" .

experience... also your whole oppinion is right if this game was made for kids to young teenagers.  we all understand what you are saying dont worry about that, but its kind of hyper chivalrous, and very irrational to expect this  motion you say needs to happen to succeed, since hey its really not that bad in this community. of wich im sure hold more people 18+ than people younger. and ''adults'' should be able to express themselves ''rudely'' to a certain degree, ontop of that this being a mod with admins being unpayed volunteers.
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Title: Re: Language Controle
Post by: Strudog on May 31, 2013, 08:02:31 pm
Title: Re: Language Controle
Post by: CrazyCracka420 on May 31, 2013, 08:07:34 pm
I really dont know why poeple always try to downplay the relevance of utilized language. Its the base for all social interactions and most people will know the paradigmatic correlation of language and behavior.

I'm not downplaying the relevance of utilized language, and there's no correlation between language and behavior.  You seem to be forgetting that words have no power unless you choose to give them power.  As displayed in the classic literary example of "I know you are, but what am I?"
Title: Re: Language Controle
Post by: Micah on May 31, 2013, 08:21:49 pm
I'm not downplaying the relevance of utilized language, and there's no correlation between language and behavior.  You seem to be forgetting that words have no power unless you choose to give them power.  As displayed in the classic literary example of "I know you are, but what am I?"
i dont say "words have power" i say , that "vocal and 'physical' appeariance are related" (physical as in: abuse of game mechanics to harass other players)... language and ingame-behavior have a correlation ; that does not mean, i cant handle words, it does mean, that rude language invites rude behavior ;)
Title: Re: Language Controle
Post by: Micah on May 31, 2013, 08:43:05 pm
Micah, are you a male or a female??
to you iam an antibody :wink:
Title: Re: Language Controle
Post by: Zlisch_The_Butcher on May 31, 2013, 08:51:07 pm
I've probably been more "verbally abused" irl than the majority of people playing this game, yet I've somehow managed to never really give a fuck, words can only upset you if you give them meaning, or if they're true and you're deeply unhappy with yourself/whateverthathasmeaningtoyouthatisbeinginsulted. Sticks and stones may break my bones but words can never hurt me.
Title: Re: Language Controle
Post by: CrazyCracka420 on May 31, 2013, 09:08:35 pm
I've probably been more "verbally abused" irl than the majority of people playing this game, yet I've somehow managed to never really give a fuck, words can only upset you if you give them meaning, or if they're true and you're deeply unhappy with yourself/whateverthathasmeaningtoyouthatisbeinginsulted. Sticks and stones may break my bones but words can never hurt me.

That's a good attitude to have.  One of the best lessons my dad taught me as a child was to "consider the source".  Consider who's doing the talking.  If someone is trying to disrespect you, why should you give a fuck what they have to say about you? 
Title: Re: Language Controle
Post by: polkafranzi on May 31, 2013, 09:11:47 pm
Didnt' read a single post cept the OP so maybe this was already said but:

The game itself has a rating 16 I believe.  By that age every cunt knows every single insult out there.

I teach hauptschule and at age 11 they swear more than me.

So, fuck language control Micah, you just need to;

(click to show/hide)

 :wink:
Title: Re: Language Controle
Post by: Clockworkkiller on May 31, 2013, 09:12:58 pm
WELCOME TO THE INTERNET, YOU CAN'T STOP MY IN-GAME USE OF CAPS+INSULTS, I TROLL THE CHAT WITH MY WORDS


STUPID NOOBS, L2P my old friendCHER/NO-SKILL CAV LOOoOoOoOSERRRR
Title: Re: Language Controle
Post by: Micah on May 31, 2013, 09:18:08 pm
WELCOME TO THE INTERNET, YOU CAN'T STOP MY IN-GAME USE OF CAPS+INSULTS, I TROLL THE CHAT WITH MY WORDS


STUPID NOOBS, L2P my old friendCHER/NO-SKILL CAV LOOoOoOoOSERRRR
FU NOOB :mrgreen:
Title: Re: Language Controle
Post by: Kafein on June 01, 2013, 10:57:53 am
This is what you are looking for (http://www.christiangameservers.com/)
Title: Re: Language Controle
Post by: Molly on June 01, 2013, 11:11:20 am
It's not nearly as bad as you make it out to be.

There are now and then a few individuals that go over the board but those can be muted easily or banned on request.

There is no problem.
Title: Re: Language Controle
Post by: Micah on June 01, 2013, 12:28:29 pm
There is no problem.
Wasnt you german ?
How dare you say , that there is no problem as decent fellow german, there is always a problem !? Get back in line man !
 :mrgreen:
Title: Re: Language Controle
Post by: Micah on June 01, 2013, 04:15:41 pm


I reassambled cPRG and found some interresting chadz code:

Code: [Select]
Words =: bad
Words => missbehavior => game no fun => more missbehavior => admin work => lazy admin unhappy  :(
Words =: good
Words => no missbehavior => game fun => game played => lazy admin happy   :D

but appearantly this thread is about me having problems to deal with ingame conversations, so - sorry , off-topic  :rolleyes:
Title: Re: Language Controle
Post by: Nemeth on June 01, 2013, 04:34:41 pm
Just to put it into perspective, I took a break for about a year and when I came back few days ago, the chat is such a mess I was quite taken aback. Year ago, people were getting muted, kicked and banned for the kind of shit that happens in the ingame chat today. I'm not a puritan, I don't mind offensive language, but when every single line in a chat is someone calling someone else gay/my old friend/retard/dickhead/asshole/whatever else, better yet in caps lock, it gets a bit tiring. The amount of hate in the chat is staggering.

But from Tenne's post, I guess that the admins prefer to go with the flow rather than do something that would make them unpopular with the community, it was bound to happen.
Title: Re: Language Controle
Post by: Micah on June 01, 2013, 05:31:34 pm
anyways , i gonna close this thread . Seems im demanding a bit to much ... and yes , i have heen a bit too much involved mb, but not for the worst of the game i think ;)
Title: Re: Language Controle
Post by: Tennenoth on June 01, 2013, 09:38:27 pm
Just to put it into perspective, I took a break for about a year and when I came back few days ago, the chat is such a mess I was quite taken aback. Year ago, people were getting muted, kicked and banned for the kind of shit that happens in the ingame chat today. I'm not a puritan, I don't mind offensive language, but when every single line in a chat is someone calling someone else gay/my old friend/retard/dickhead/asshole/whatever else, better yet in caps lock, it gets a bit tiring. The amount of hate in the chat is staggering.

But from Tenne's post, I guess that the admins prefer to go with the flow rather than do something that would make them unpopular with the community, it was bound to happen.

Sorry to post in this after it has been locked but I would like to clarify for Nemeth's sake that what he stated in the final paragraph is simply not true. My original statements said that there is no reason to censor swearing, as suggested in the opening post as it would add unnecessary work & create tension between people expressing themselves and the admins.

On top of that, generalising what I have said over the wider admin population is silly, I am one admin with my own views, we have guideline rules to follow but I for one believe that a rapport between an admin and the community helps everyone see eye to eye and garners a transparency in actions, "where the line is" and that we can be approached if you have a problem, that is beneficial to everyone. Enforcing something so damning across the community would just lead to that rapport being quashed amid resentment for rules we're merely enforcing.

What is already in place stops any of the highly offensive material from going unpunished and from that it is merely a case of people being a little too rowdy at times, about when they need to be told "hang about, you're going too far with that" in which case, it'll be classed as chat spam. Minor, but controllable albeit the level at which that becomes chat spam varies between admins.

If I was being completely honest, I don't like heavy handed swearing and if I was in full control, you'd be muted for calling someone "fuck-face" (with intent to insult) but that just doesn't help anything. The internet is a public place, and the way I see it, if someone swore while I was walking down the high-street, I wouldn't punch them in the face, so why should I mute people for swearing here?