cRPG

cRPG => Suggestions Corner => Topic started by: Inferio on May 29, 2013, 05:03:56 pm

Title: Skill on button 'V'
Post by: Inferio on May 29, 2013, 05:03:56 pm
Hello guys.
In one of last patches, was added a something like a special skill for 1h without shield - hand kick that can stun enemy.
And this is so unbalanced and it is unfair to other classes.
So maybe do something for other classes
For example
Shield - same to this but with shield
2 hands - next after v hit that have chance to drop the weapon from the enemy hands if this hit was unblocked
Polearms - next after v  hit to all players in some radius in front of you (maybe this hit is 75% of normal damage if was unblocked)
Archers - next after v shot will give more damage maybe 125% of normal
X-bowmans - better zoom on button shift for 10 seconds
Throwers - next after v shot have chance to knockdown enemy.
Horsemans - additional speed for some seconds

Of course all this thing have something like cool down and lonnger that have skill on 'V' now
So what do you thing about this ?
Title: Re: Skill on button 'V'
Post by: sF_Guardian on May 29, 2013, 07:36:04 pm
"Less magic, more realism"!

(click to show/hide)
Title: Re: Skill on button 'V'
Post by: Haboe on May 29, 2013, 09:23:43 pm
Add the 1-9 hotkey for combat moves as well while you're at it...


But reserve 1-2 for health and mana pots ofc.
Title: Re: Skill on button 'V'
Post by: Malaclypse on May 29, 2013, 09:25:16 pm
I really don't see why all classes didn't get a nudge, 1h without a shield wasn't especially gimp or anything, so it struck me as odd that they only moved that over from the DTV specialty moves and not the other stuff.
Title: Re: Skill on button 'V'
Post by: Tydeus on May 29, 2013, 09:30:33 pm
I really don't see why all classes didn't get a nudge, 1h without a shield wasn't especially gimp or anything, so it struck me as odd that they only moved that over from the DTV specialty moves and not the other stuff.
All classes didn't get a nudge because their animations aren't done yet(we reused M&B animations for 1h nudges) and we want to make 1hand no shield a thing. Other classes will have nudges, just as soon as I get around to giving Urist the animations, but 1h no shield will always have the nudge superiority.

Nudge animations were moved over from those servers because the knockback code was improved.
Title: Re: Skill on button 'V'
Post by: Malaclypse on May 29, 2013, 09:34:55 pm
All classes didn't get a nudge because their animations aren't done yet(we reused M&B animations for 1h nudges) and we want to make 1hand no shield a thing. Other classes will have nudges, just as soon as I get around to giving Urist the animations, but 1h no shield will always have the nudge superiority.

Oh nice, that's good to read.
Title: Re: Skill on button 'V'
Post by: NejStark on May 29, 2013, 09:37:50 pm
If archer presses v goes to bullet time, everything slows down for everybody except you while you take your shot.

Title: Re: Skill on button 'V'
Post by: Phew on May 31, 2013, 05:37:58 pm
Nudge adds some nice depth, but the nudge+kick combo spam is getting a little ridiculous. Nudge and kick should share a cooldown.
Title: Re: Skill on button 'V'
Post by: Bobthehero on June 01, 2013, 09:41:55 am
All classes didn't get a nudge because their animations aren't done yet(we reused M&B animations for 1h nudges) and we want to make 1hand no shield a thing. Other classes will have nudges, just as soon as I get around to giving Urist the animations, but 1h no shield will always have the nudge superiority.

That right there, dude man I really love you

Edit: any plans to make the key bindable to something else? Right now I can't use the nudge.
Title: Re: Skill on button 'V'
Post by: Phew on June 01, 2013, 06:39:27 pm
Nudge adds some nice depth, but the nudge+kick combo spam is getting a little ridiculous. Nudge and kick should share a cooldown.

This annoys me more every day. Now the swashbucklers don't even bother attacking until they land the nudge+kick combo, which must be easy because they succeed over half the time. Nudge should be a way to interrupt the flow of a fight or disrupt enemies that are attacking your allies, not a way to get nonstop unblockable attacks. I'm fine with the backpedal knockdown one though, that's hard to pull off and punishes the S-keyers.