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What is this nudging people keep talking about?A new way for 1h no shield characters to disable opponents for a little bit
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A new way for 1h no shield characters to disable opponents for a little bit
http://forum.meleegaming.com/guides/nudge-guide/msg786559/#msg786559
Play EU_2, nobody nudges there afaik (nudging enemies anyway).I was on EU_2 today and I tore shit up as a full plate nudge abusing mace user.
Shield bash is probably the main reason to add this anyway, since you can't kick with a shield. Just more buffs for shielders
Buffs for shielders? But you can only nudge without a shield.That is because of your own key bindings.
Also, I just tested it on the duel server and it seems when you nudge, it sheaths your weapon. What's the point of that?
Buffs for shielders? But you can only nudge without a shield.
Also, I just tested it on the duel server and it seems when you nudge, it sheaths your weapon. What's the point of that?
I mean 1 handers who have their shield broken, or when they put it away against axes or if they outnumber someone.
- me all you want. Running in and pressing a button to bypass all the skills in the game is the complete opposite of game depth. Its a shortcut rather than an actual skill. Its really badly implemented too, just run in and press a button and you or team mates get free hits.
Might sound negative, and I do appreciate new additions and time put into improving the game. Just don't agree with this particular direction for the game
I was on EU_2 today and I tore shit up as a full plate nudge abusing mace user.
I think nudges are not too OP, people just don't know how to deal with them yet. On siege they will soon be a fucking plague though, on siege 1h no shield does not require a buff at all.
You know, attacking with a longer weapon than your enemy is also "running and pressing a button". In this thread you managed to show more ignorance about game mechanics (who doesn't know shielders can kick ? Someone that never played with a shield ?) than actual arguments. Shielders with their low reach and speed are the easiest to nudge. Also they are "the last guys that need a disable", why ? They don't even have nudges right now. The only ones that have them are pseudo-2h with crappy weapons aka 1h no shield.
why dous this nudge need to be implemented? why do 1 handers need a buff? is it implemented for the pure 1 hander hipsters? who already have best turnrate ingame? this buffs all xbowers and archers to in melee, and imo its silly op. handle it? deal with it? only way to do that is have more athletics than the other person. broken as hell this stuff.
I was on EU_2 today and I tore shit up as a full plate nudge abusing mace user.And this is what I'm talking about...
Attacking with a long weapon has numerous counters. Blocking, dodging, timing.
Then they will let everyone do a nudge? Battle of the button pressers? It is not skillful to land a nudge
You can outplay an opponent to beat him. The closest thing to this is like having an unblockable short range swing. You don't outplay anyone with these disables.
Players with shields equipped shouldn't have nudges because they already have the best defence in the whole game. They don't need anything extra added to their kit. They have huge forcefields against all attack directions in a large angle infront and defence against ranged. About kicking with a shield, i'm probably thinking turtlers with the shield up (and you could manual block while kicking before).
So you got 1 hand damage buffs across the board recently. Got weight buffs (less weapon stun). Kicking against shielders was made weaker over several patches. Random knockdown while kicking introduced to increase risk. And now they add some new kick thats only for when shielders lose their shield or put it away? I swear Paul is on a path to make everyone use 1 hand and shield with this game.
Blocking is not a counter,
Actually I'm thinking about an RSP-like system that allows to counter nudges once I made it non-instantaneous and every weapontype has access to it. A bit like chamberkick, it would work in a way that if someone connects a quicknudge while the other does a shove anim, it would punish the quicknudger instead. Attack+nudge would be punished by quicknudge and shove by attack+nudge. Oh well, still thinking about it but it might give a way to counter when one can anticipate the opponents move.
Actually I'm thinking about an RSP-like system that allows to counter nudges once I made it non-instantaneous and every weapontype has access to it. A bit like chamberkick, it would work in a way that if someone connects a quicknudge while the other does a shove anim, it would punish the quicknudger instead. Attack+nudge would be punished by quicknudge and shove by attack+nudge. Oh well, still thinking about it but it might give a way to counter when one can anticipate the opponents move.
Not even going to bother.
You don't harm anyone when blocking.Nudge of nudger cancels kick of kicker. In some cases even knocks down a kicker...
If blocking is a counter to attacks then shields are a counter to horse archers. Might as well use "christmas tree" as a word for that kind of "counter" and keep counter for the effective and meaningful thing. Blocking is a christmas tree to attacks and shields are christmas trees against horse archers.
Btw aren't kicks a decent counter to current nudges ?
Nudge of nudger cancels kick of kicker. In some cases even knocks down a kicker...I confirm that you can knock down kickers with a nudge (attack+nudge, IIRC). Reason 1 why I love nudges.
^ ^
Checked it myself. Paul said it can do eet under some circumstances if I remember properly.
oh and paul, id like to hear from you how often u see kicks get counterkicked/chambered, and then elaborate more about this chamber nudging youre thinking about.
There's one reason I love nudges and don't mind them being powerful: Nudging is an offensive playstyle that works very well against high STR backpedalers that kicks every time you get close. Nudging is the counter to the lamest melee playstyle.
its indeed about playstyle, i know its eazier for an S key hero to lure somone into a kick specially now that kicks have a stupid big hit cone, but im talking about real play here, where offensiveness is a must. it still takes skill to time and land kicks without putting yourself in a stupid position. and hey kafein i wouldnt try kicking tomuch either if i was you , because being locked in one place isnt a good position for a naked guy.(click to show/hide)
.also this thread seems to have the same little downvote gang again as usuall. ah well ive stated my oppinion
once I made it non-instantaneous and every weapontype has access to it.
The ones complaining are the same old 2h and polearm lobbyists from forever, if they had it their way all 2h would have a chance to crushthrough and knockdown because ooh they're manual blocking and that's so hard and ooh they dont have protection from ranged because they minmax their build with no shield skill.Just thought this deserved quoting.
Why do I feel you're pointing at me Jarlek? :DWasn't thinking of you specifically. Too many who plays like that sadly. Also, aren't you 1h/shield now? (although still tincan :P
El Supreme, Grellenort, Bonk, me(when i havent recently retired), Oldgeezer etc....
here then, the explanation for the minus I gave you:
people generally qq that devs do nothing for the mod. Then someone comes up with new fighting mechanic stuff and you make a thread with this content: "quite an unneeded and stupid new mechanic." Not an opinion, not an explanation why you think so, not a suggestion about what to do, nothing.
I generally like it when they try out new stuff, even if it's horrible at first. (which I don't think nudge is)
sounds good.
Just thought this deserved quoting.
Says he doesn't care about the minuses.
if u read thread, u will see the explenations arrise, so your argument is invalid. and you dont find it horrible because as an 8 athletics 2hander nudge isnt a big problem for you, unless you get cornered, try playing a shielder brah, and i wasnt really talking about the Official posts votes, more of the later constant downvotes from the same fairyboygang, aka zlish, jarlek, unther ect. but hey careface.
and i dont get why people would max out a pure 1hander build, and then whine about reach and needing buff, onehanders have had alot of love lately and are ballanced if not op in some situations: close quarters tight areas. but hey like i said a week or more so we will see how this mechanic really affect the crpg experience. i think you wont even be able to fight 2vs1 enymore because of this nudge. great fun
1. Lolstab to all of that.
2. All the people whining in this thread are 2 handers. In fact I cannot recall a time I have seen a 1 hander whine about needing a reach buff.
3. The only time that I get nudged is when I let them nudge me (i.e. facehug them). Move your goddamn feet a bit more and you'll be fine.
As a side note, manual blocking is not difficult. I have never seen someone with a decent computer and stable internet not eventually learn how to manually block really well. In fact when I started playing cRPG I had more trouble learning when to swing and when to block as a shielder (because everyone swung their longsword like it was as light as a goddamn butter knife) then I ever did with manual blocking. Not saying that I'm a master blocker, simply saying I've never really understood why certain 2handers feel their manual blocking makes them superior. Pressing 2 keys or moving your mouse in a certain direction while pressing one key is not that impressive people.
Hoplites didn't need another counter.Have you noticed how strong hoplites are nowadays?
Only class that relies on teamwork i think its enough of a weakness in cRPG.
if u read thread, u will see the explenations arrise, so your argument is invalid. and you dont find it horrible because as an 8 athletics 2hander nudge isnt a big problem for you, unless you get cornered, try playing a shielder brah,
plz read better i never said 1 handers wanted more reach, second of all, you seem to still be fairly new to crpg no need to tell people how to play, we dont care about your oppinion about manual blocking this isnt the thread for that, third of all this post was made from a shielders perspective, the nudge takes away the whole usefullness of a shielder in melee combat, havent even played on my main since nudge implemented but i dont think it will be tomuch trouble on that char.
and i dont get why people would max out a pure 1hander build, and then whine about reach and needing buff, onehanders have had alot of love lately and are ballanced if not op in some situations: close quarters tight areas. but hey like i said a week or more so we will see how this mechanic really affect the crpg experience. i think you wont even be able to fight 2vs1 enymore because of this nudge. great fun
sry rufio but im playing a lot recently on my hoplite and all the time a 1h no shield came close to me i jumped away because you cant get nudged while jumping and then im stabbing them in their tiny face or i just kick them nth easier than that nudge is by far not op even though im fighting my counterEssentially what I've been saying since my first post in this reason forsaken thread. JUST DON'T FACE-HUG LIKE A CUNT AND YOU'LL BE FINE!
so its complete bullshit that nudges are op
Essentially what I've been saying since my first post in this reason forsaken thread. JUST DON'T FACE-HUG LIKE A CUNT AND YOU'LL BE FINE!the times i got nudge wasnt facehugging, it was retreating with shield up backwards. they face hug me and nudge, its increddibly eazy in alot of combat situations on siege and battle to pull of.
the times i got nudge wasnt facehugging, it was retreating with shield up backwards. they face hug me and nudge, its increddibly eazy in alot of combat situations on siege and battle to pull of.
You, my friend, are doing it wrong. Sidestep, swing at the right time, there are many ways to avoid a nudge. And if all else fails and you do get nudged perhaps accept the fact that you cannot always be at an advantage. I promise you that if you use good footwork you won't get nudged anymore then you get kicked.
How often did you see ranged guys landing kicks before?
Nudge is 10x easier to land than kicks regardless and carries far less risk
Just don't see what it adds to the game. Its a cool idea that you can bash someone in the face, but it adds nothing in terms of pvp style combat, it detracts from it imo. We got rid of pole stagger and that even needed to go past a manual block (or shield). This requires no prerequisite fail from a player except being close to someone which is going to happen regardless
Good features are bourn from necessity, or from an idea to increase pvp style depth. This however is only there because its cool (which it is). Its not like someone thought "hey we need more disables in combat, that will add depth". Its "I could code nudges and that looks cool as hell"
REMOVE NUDGE. It makes 1h OP. Having the ability to stun people while RUNNING at them is STUPID OP. Kicking you stand in one spot and takes skill and precision. This is just fucking stupid.
Kicking you stand in one spot and takes skill and precision.Eh, that's debatable.. Guess it depends on the situation.
Another one of the "back in my day, things were more simple and cooler" post. Grab your cane oldtimer and start scaring the neighbourhood kids while you are at it.(click to show/hide)
Why not to add nudge for all weapons, just like kick.
2h,1h, polearm, throwing ... when you fight with opponent you have two options: kick or nudge.
Why would that be a problem?
The funny thing is if we changed the kick we have now so that you can use it while moving people would be up in arms, but add a new animation with a nudge or punch and its the coolest brogamer feature ever. Don't need more kick type mechanics, one is plenty and requires more skill to land than the new one
?
Read carefully.
shut your whore mouth you !!!
kicking gives you a free hit. nudging just mildly annoys people but does not give you time to hit them. also depending on the nudge they use they can be quite open to a smack in the face if they miss.It gives you time to do a chain kick. Meaning Nudge -> Kick -> Free hit. Any agi build 1h can do this nonstop.
It gives you time to do a chain kick. Meaning Nudge -> Kick -> Free hit. Any agi build 1h can do this nonstop.
Didn't read thread, but imo; while the nudges are a pretty cool concept, the "held attack nudge" is pure bull.
My suggestion would be to add the shove effect to that attack instead of the instant stagger we have now.
QQufio
giving nudge to 1 class only is weird, i mean whats next giving 2 handers a leap, and pole arms a multitarget spin attack, and ranged a quick succesion shot?Why not? :mrgreen:
im in favour of applying the nudge delay to kicking so as to prevent nudge -> kick. im also in favour of removing kicking though :DYeah, but 2h and polearms have to stop to kick, this nudge means 1h can stun people whenever the hell they want to.