cRPG => Suggestions Corner => Topic started by: FRANK_THE_TANK on May 21, 2013, 04:28:58 am
Title: [Strat] Fixing Strat - Getting the war machine rolling.
Post by: FRANK_THE_TANK on May 21, 2013, 04:28:58 am
Current problem:
A number of fiefs have massive garrisons so large that it would take two weeks to capture it if you could attack every 24 hours, which isn't possible not to mention that, that's only if the fief wasn't re-enforced.
If you had 10 players churning troops out 24/7 for the whole two week period they could add 3360 troops to the garrison and drag the fight out for another 2-5 days!
No clan has the leadership man power or time to launch 10-15 concurent attacks. It's just not possible.
On top of that every attack has to follow on from when the previous attack ended. Which means every attack is going to be 1-2 hours after the previous attack began. This means that if you started your assult wave at 5pm on Friday by Wednsday your attack would be starting at around 3 am...
So the reality is that you will launch three attacks, wait 24 hours, and repeat.
If you have to hit a fief 12 times to take it down it's going to take a minimum of 14 days.
It's just totally unrealistic for the community to be able to do this.
At the moment the reality is Strat is in stalemate. So many of the fiefs are garrisoned to a point where by the time you put a dint into the garrison, a new garrison is either on it's way or has already arrived. Most clans have so much gold that it seems almost inconcievable http://www.imdb.com/name/nm0001728/ (fuck [ url ] [ /url ] to hell for not working!) that they will ever run out! Not to mention the gear bug that got exploited handing most clans vast pools of armour and weapons.
Solution:
Remove the goram fracking 大象爆炸式的拉肚子! 羔羊中的孤羊! TIMER ALREADY!!!!!!!!!!!!!!
Then we can stop 跟猴子比丟屎! and start 跟猴子比丟屎!
F@$K THE @$#%*^& TIMER IT'S @#(*&*&!% @#^&@^ STAIN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!