-post to follow-
5) plan to change the WPF formulaPlannings are running since December 2010 :)
6) plan to go away from the multi system
interesting
5) plan to change the WPF formula
6) plan to go away from the multi system
5) plan to change the WPF formulapls don't shit on the players and give them free respec, that may be really imporant for lots of players
4) plan to fix the stronghold gamemodevisitors can't see pics , please register or login
Becmoing a swashbuckler now! Was waiting for this to get implemented!
And AGAIN: swashbuckling means banging your weapon ON YOUR SHIELD.No swahbuckling is
And AGAIN: swashbuckling means banging your weapon ON YOUR SHIELD.Swashbuckler = thug, cutthroat. Google translate is always right.
5) plan to change the WPF formula
6) plan to go away from the multi system
The nudges are fucking epic, best thing ever. Sometimes hard to land, seems to have very short range and the nudge with held attack may be considered op as it pretty much functions as a fast kick, giving free hits. Still 1h w/o shield now has a purpose.It has good range on guys to your left. It can barely hit someone directly in front of you. It completely misses someone who is anywhere on your right.
It has good range on guys to your left. It can barely hit someone directly in front of you. It completely misses someone who is anywhere on your right.
Thank you for the continued development of the mod.
(Of course the WPF change comes just as I've retired and almost finished my first lower-than-6-WM-build :? :wink:)
add commanders kill/death on bot successWhat do you mean by this?
What do you mean by this?that means your personal k/d ratio will be based on you and your men.
0.3.0.1 Quickfixes:
Urist: added nudge trigger to siege beta
Urist: hopefully fixed 3rd party nudging in duel mode
Urist: fix for duel nudge
chadz:
= Commander mode =
fix (?) bug where multiple ticks occur
disable repair
disable valor
make commander die when all troops dead
add commanders kill/death on bot success
new troops for commander mode (c) Tydeus
spawn motf between all agents
make hills flatter
made vaegirs and swadia available
What can be used in Command Line ?
net_graph, sv_gravity, help ?
cmpxchg8b: Fixed slot system on siege, check for invalid banner meshes.
Urist: DTV: added warnings when the virgin is hit by bots
Urist: DTV: changed virgin speech so it's the same message for every player
Shik: fix strat bad mechanics - closed loophole where defender wins even after he's lost by flagcap as long as he hides long enough.
Urist: adding 1h w/o shield nudge to all gamemodes now that knockback is fixed
Harald: Fixed order by name on select char page.
Harald: Fixed archive/delete links on message list.
Harald: Fixed recipients extend/collapse link to not trigger collapsing of message too.
Harald: Added unread count when there are more than 3 recipients.
chadz: Added new Gamemode "Commander" Commander Mode Discussion (http://forum.meleegaming.com/general-discussion/%28new%29-commander-mode/new/#new)
Ok, version 0.3 here - it's a bit cheating, but the big version jump was done for several reasons.
1) New gamemode Commander Commander Mode Discussion (http://forum.meleegaming.com/general-discussion/%28new%29-commander-mode/new/#new)
2) New gamemode Siege beta (I forgot to switch version number back then)
3) running out of version numbers (don't ask.. they have to be single digit)
4) plan to fix the stronghold gamemode
5) plan to change the WPF formula
6) plan to go away from the multi system
so there will definitely be a wpf change soon? where are people getting this?
5) plan to change the WPF formula
we will also implement a new WPF curve, resulting in higher maximum WPF numbers and buffing those with weapon master skills. You can expect your wpf points to be wiped when this happens.
7) plan to make everything perfect and exactly the way you want it to be.
My entire configuration reset entirely upon downloading the latest version today, this happened a few times before. I have quite heavily modified all my settings to fit my preference, including mouse sensitivity, font scale, attack control, music, key configuration, optimized graphics settings and so on. It is quite a nuisance having to redo it. Having to find or remember all my old settings. I dunno why this happens, but if there is a way to prevent it, please do or please tell me.
My entire configuration reset entirely upon downloading the latest version today, this happened a few times before. I have quite heavily modified all my settings to fit my preference, including mouse sensitivity, font scale, attack control, music, key configuration, optimized graphics settings and so on. It is quite a nuisance having to redo it. Having to find or remember all my old settings. I dunno why this happens, but if there is a way to prevent it, please do or please tell me.
Isn't there a .txt file with all the settings saved? Just backup that one. If you copy your whole c-rpg folder you're just reverting back to an old version.
Shik: fix strat bad mechanics - closed loophole where defender wins by stacking enough troops on fiefs on the strategus map to deter any attacks using 1/3 rule.
I don't get the point of tinkering with WPF.
I'd rather have WM give other bonuses.
The wpf curve rework should not yield really much faster results for those with wpf, it should instead slow down those WITHOUT it compared to where they are now.
In this (http://forum.meleegaming.com/announcements/crpg-status-and-plans/) post, chadz did say "You can expect your wpf points to be wiped when this happens." about the wpf changes, but I wouldn't expect a complete respec. As far as I can remember the only time (after the very old days) the devs have given a complete respec was after the big patch that added the current retirement and max lvl system.
Urist: DTV: added warnings when the virgin is hit by bots
Urist: DTV: changed virgin speech so it's the same message for every player
chadz did say "You can expect your wpf points to be wiped when this happens." about the wpf changes, but I wouldn't expect a complete respec.
The wpf curve rework should not yield really much faster results for those with wpf, it should instead slow down those WITHOUT it compared to where they are now.
The wpf curve rework should not yield really much faster results for those with wpf, it should instead slow down those WITHOUT it compared to where they are now.
6) plan to go away from the multi system
Yeah, this is what we plan to do.
ETA: when it's done.
ETA: when it's done.
Right now, most builds have a choice between like 2% more speed and damage from 5+ points in Weapon Master, or 8%+ more damage from more strength+power strike/~20% more HP from Ironflesh/Riding skill to ride the best horses/etc. Weapon master is too crappy of a skill compared to all other skills/stats (at least for dedicated builds).
I think the leading proposal is to remove "free" wpf from leveling, replace it with wpf from the agility stat, coupled with making Weapon Master more rewarding to spec. This simultaneously makes agility and weapon master more effective.
There are lvl 33+ guys running around with builds like 30/18, all their points in PS+athletics, with a +3 longsword/HBS or similar and loomed medium armor. They are top-tier in damage, speed, and survivability, with nearly no compromises. The balanced/agility builds with weapon master should be a viable option compared to these juggernaughts, and a wpf rework is the best way to make this happen.
Still don't see the point.
First off, right now you have people with high PS not just cuz they don't have WM but cuz everyone is running around in 55-70 loomed armor. I have 8 PS which is high for a shielder, not cuz I'm trying to min-max but because I need that PS to actually hurt these armoured people with a slash damage weapon (even a high one with 38c), let alone in strat battles where armor is usually over 70.
So what's going to be done about armor? Nerf PS-STR builds and high loomed armor just gets indirectly buffed.
Second, take a look at the most dangerous players around. They all know animation breaking tricks, all the best 2h can do this animation breaking double hilt slash thing, polearms can do this point blank animation breaking stab where they bring it up quick then down, and shielders have animation breaking turns also. None of this is dependent on WPF, they could have zero and still do this. Compared to this speed from broken animation tricks, even 200 wpf is a marginal improvement.
Third, WM is already balanced: It's a specialty skill for people either trying to get 180+ wpf for certain weapons where it actually is marginally effective (super slow ones like long maul or arbalast, or super fast ones for a marginal boost to ultimate spam) and for hybrids. If you have multiple melee, or melee + range, you need to sacrifice some points for WM. Seems fair to me. The mistake is people think you need WM otherwise, or need WPF past like 110-120.
So again, I don't see the point, or the point is based on faulty calculations and will lead to unintended consequences: PS is currently to counter high armor, nerf it and you buff armor. If I have to drop from 24-15 to 18-18 to get more WM, well goodbye to cut weapons I guess I will have to use a steel pick instead to open up 65 armor people in reasonable time. Also the fastest meleers don't use WPF anyway, they use turns and the engine's bad animations.
Now the devs are smart guys and I don't think they'd just patch in a mess of a rebalance, but taking this on seems like a more effort than it's worth and won't accomplish anything except to mollify some weirdoes here who have an obsession with having their gimmick 12-27 ninja builds perfectly "fairly balanced" with everyone else.
Still don't see the point.
December 2010Beat me to it D:
I hope the WPF curve change will not mean that one will have to max out WM.
He is talking about maxing it out all the time, for every build.
I think you should need lots of weapon master to enable hiltslashes and spinthrusts and all these other wonky animation abuses; right now a 39/3 guy in plate with 0WM can pick up a longsword and double hit like a boss just by hiltslashing.
I doubt that they are able to or going to change that. Besides you must be really slow (reflex wise) or have a lousy ping to whine about being out spammed by a full STR build.